NC Bench
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Run: 2026-07-25-01KYD6CEMGZ3KK3X37R9P64AWM
Run Details
Model:
Muse Spark 1.1 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
24.8s
Cost:
$0.017104
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.36%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.62%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.23%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
41.67%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
95.1958%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone bit straight through
my glove.
I ripped the silver chain
off my neck and the pendant swung, hissing against the damp air.
The deep crimson centre throbbed
once, hard, like a beartrap snapping shut.
Light bled out from inside
it.
I stood in the middle
of Richmond Park with my bike dumped in the bracken behind me and no reason I could explain to anyone else.
The message had come three
hours earlier, taped to my flat door above Silas' bar. No handwriting I recognised. Paper the colour of bone. Four words. BRING IT TO THE GROVE. Isolde's grove.
The one place Eva had
told me never to go after dark.
The one place the pendant
got warm. It burned now.
I could feel the heat
even with it dangling a foot from my palm. It pulled. Not like a magnet, like a hand hooked under my ribs, dragging me forward off the main path and through a gap in the trees I had never seen before. I pushed through.
Branches caught my hair, my
jacket. The city vanished. Sound went out first. One step I heard the distant hum of the A3, distant dogs, a plane overhead. Next step, nothing. The air sealed around me, thick and sweet and wrong.
My boots sank into moss
that had no right to
be that soft
this deep in London.
Then I saw the standing
stones.
They were not on any
map of the park. Twelve massive ancient oak things, black in the dark, barkless and polished by something other than weather.
They ringed a perfect circle
of a clearing maybe twenty metres across. Inside the ring, wildflowers bloomed year round. That was the story, anyway. Eva called them lies. They bloomed now. In November. At midnight. Small white starry flowers and clusters of yellow ones I did not know the name of. Their petals were open wide, faces up, though there was no light for them. The smell hit me, cloying honey and cut grass and copper. I gagged. The pendant
pulsed
again. Hotter.
I stepped over the boundary
between two of the stones.
My left wrist twinged where
the small crescent-shaped scar sat. Old pain. Inside, the forest was too still. The trees beyond the stones stood too tall.
Their canopies knitted together and
refused the sky. No wind moved them. No insects called.
My trainers crushed a patch
of flowers. They did not spring back. They stayed flat, bruised. "Hello?"
My voice fell flat and
died a foot from my mouth.
I should have turned back
then. Any sensible girl from Cardiff who had worked deliveries through enough estates in Peckham knew when a place wanted you gone. The Grove
felt like a held breath
. Like the second before a bar fight starts. The Heartstone swung in a slow circle though my hand was steady. Then it stilled and pointed, dead straight, at the centre of the clearing. Where there was nothing but more flowers. I walked. Each step felt longer than the last. The air grew warmer against my face, though the ground stayed cold enough to bite through my socks. Something popped in my ears, pressure changing. A sound started behind me. Far off, beyond the stones. It was children laughing. Thin, high giggles.
Then bare feet pattering on
leaves that weren't there. I whipped round. The gap I had come through
was gone
. The stones stood solid, shoulder to shoulder in the dark I could have sworn had a space. No path, no trees beyond, just more trunks that hadn't been there seconds before. The laughter stopped. A different sound replaced it. A low rustle, as if something large brushed against flower stems on the other side of the clearing. I tracked it. Nothing moved. But the white petals shivered though the air remained still. My
pulse
hammered against my teeth. I closed my fist around the Heartstone before I thought about it. The metal scalded my skin and I hissed, but I did not let go. Its inner glow leaked between my fingers, painting my knuckles red. The flowers turned. Not all at once. One patch near my boots, then another a metre over, then another. Tiny soundless movements. Petals swivelling. All of them, hundreds, turning their white faces toward my light. Toward me. I sucked in breath that smelled of rot now, not honey. Under the floral rot lay something else I knew from the restaurant bins. Meat left too long in a sealed box. Another rustle. Closer this time. To my left.
Just past the nearest standing
stone. A
flicker
at the
very
edge of vision, there then gone when I looked straight at it. Tall. Too tall for a person. The shape left an after-image against the dark. The pendant
throbbed
in time with whatever moved out there. Heat, then less heat, then heat. Like a heart. Like it recognised something. I backed toward the centre because the edge felt worse. My boot hit something soft that gave under my
weight
. I looked down. A pink trainer, new, half-buried in moss and flowers. Laces still tied. Small. Child sized. A second trainer lay a foot away.
Then a smear of something
dark that the flowers had grown over. Time moves differently in Isolde's grove. An hour inside can be minutes or days outside. Eva had laughed when she told me. Said her nan told her not to chase lights in there because you came out old. The air rippled above the centre of the clearing. The Heartstone jerked so hard its chain cut into my fingers. The deep crimson gem flared and the ripple caught its light and stretched. A vertical seam, thin as a hair, opened in nothing. Warmth poured out of it. The wrong sort of
warmth
, wet and close. Inside that thin line I saw no forest. I saw other stones. A different grove. And a shape standing in that grove looking back at me through the crack. It had my face. It had my straight shoulder-length black hair and my bright blue eyes and it wore my delivery jacket. Its left wrist showed in the split second of light. No scar. It smiled with my mouth and lifted its hand. The same silver chain dangled from its fingers. The same pendant. It burned brighter than mine, white-hot. Behind me, right at my ear where no one stood, a voice used my own voice. "Rory?"
created_at
"2026-07-25T17:50:18.776Z"
7/25/2026, 5:50:18 PM
model
"meta/muse-spark-1.1-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
11976
moderation_latency
(null)
generation_time
24733
tokens_prompt
4387
tokens_completion
1518
native_tokens_prompt
4228
native_tokens_completion
2781
native_tokens_completion_images
0
native_tokens_reasoning
1414
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.01710425
router
(null)
provider_responses
0
endpoint_id
"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id
"resp_6a64f75b3e88bd62ec8b4b48"
is_byok
false
latency
839
model_permaslug
"meta/muse-spark-1.1-20260709"
provider_name
"Meta"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1785001818-wQsSbyfxIEbKPksycGmq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1785001818-tWSFC405VD2sYy41JiJH"
upstream_id
"resp_6a64f75b3e88bd62ec8b4b48"
total_cost
0.01710425
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
2
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
95.36%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1078
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.62%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1078
totalAiIsms
10
found
0
word
"throbbed"
count
2
1
word
"could feel"
count
1
2
word
"perfect"
count
1
3
word
"pulsed"
count
1
4
word
"pulse"
count
1
5
word
"flicker"
count
1
6
word
"weight"
count
1
7
word
"warmth"
count
2
highlights
0
"throbbed"
1
"could feel"
2
"perfect"
3
"pulsed"
4
"pulse"
5
"flicker"
6
"weight"
7
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
137
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
137
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
139
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1078
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1074
uniqueNames
11
maxNameDensity
0.37
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Heartstone
4
Richmond
1
Park
1
Eva
3
London
1
November
1
Cardiff
1
Peckham
1
Grove
1
Isolde
2
Like
3
persons
0
"Heartstone"
1
"Eva"
2
"Grove"
3
"Isolde"
places
0
"Richmond"
1
"Park"
2
"London"
3
"November"
4
"Cardiff"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
1
matches
0
"felt like a held breath"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1078
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
139
matches
0
"be that soft"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
45
mean
23.96
std
16.08
cv
0.671
sampleLengths
0
7
1
35
2
26
3
26
4
5
5
21
6
49
7
12
8
49
9
6
10
54
11
50
12
5
13
22
14
29
15
16
16
1
17
11
18
42
19
32
20
34
21
10
22
16
23
42
24
3
25
38
26
43
27
3
28
32
29
2
30
32
31
45
32
23
33
20
34
3
35
15
36
19
37
38
38
56
39
29
40
4
41
30
42
26
43
16
44
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
137
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
176
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
139
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
81
adjectiveStacks
0
stackExamples
(empty)
adverbCount
1
adverbRatio
0.012345679012345678
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
139
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
139
mean
7.76
std
5.34
cv
0.688
sampleLengths
0
7
1
17
2
12
3
6
4
26
5
15
6
4
7
5
8
2
9
5
10
2
11
12
12
7
13
3
14
14
15
2
16
30
17
3
18
6
19
3
20
4
21
15
22
3
23
10
24
17
25
6
26
9
27
17
28
12
29
7
30
5
31
4
32
3
33
2
34
2
35
16
36
14
37
11
38
2
39
4
40
1
41
10
42
10
43
2
44
6
45
8
46
8
47
4
48
3
49
7
65.23%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.43884892086330934
totalSentences
139
uniqueOpeners
61
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
120
matches
0
"Then I saw the standing"
1
"Then it stilled and pointed,"
2
"Then bare feet pattering on"
3
"Just past the nearest standing"
4
"Too tall for a person."
5
"Then a smear of something"
ratio
0.05
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
120
matches
0
"I ripped the silver chain"
1
"I stood in the middle"
2
"It burned now."
3
"I could feel the heat"
4
"I pushed through."
5
"My boots sank into moss"
6
"They were not on any"
7
"They ringed a perfect circle"
8
"They bloomed now."
9
"Their petals were open wide,"
10
"I stepped over the boundary"
11
"My left wrist twinged where"
12
"Their canopies knitted together and"
13
"My trainers crushed a patch"
14
"They did not spring back."
15
"They stayed flat, bruised."
16
"My voice fell flat and"
17
"I should have turned back"
18
"It was children laughing."
19
"I whipped round."
ratio
0.283
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
81
totalSentences
120
matches
0
"The Heartstone bit straight through"
1
"I ripped the silver chain"
2
"The deep crimson centre throbbed"
3
"Light bled out from inside"
4
"I stood in the middle"
5
"The message had come three"
6
"Paper the colour of bone."
7
"The one place Eva had"
8
"The one place the pendant"
9
"It burned now."
10
"I could feel the heat"
11
"I pushed through."
12
"Branches caught my hair, my"
13
"The city vanished."
14
"Sound went out first."
15
"The air sealed around me,"
16
"My boots sank into moss"
17
"They were not on any"
18
"They ringed a perfect circle"
19
"That was the story, anyway."
ratio
0.675
41.67%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
120
matches
0
"To my left."
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
1
matches
0
"A low rustle, as if something large brushed against flower stems on the other side of the clearing."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
95.1958%