Run: 2026-07-25-01KYD6FJM5J0VGD79C5TP11WED

Run Details

Duration:
12.8s
Cost:
$0.012010
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step away from the sigil." Quinn's voice cut across the platform and the two uniforms flinched back from the chalk circle like it had burned them. The victim lay in the centre of it. Male, early thirties, expensive coat soaked through with something darker than rainwater. His eyes were open. His mouth was packed with small, smooth river stones that shouldn't have existed this deep underground. Detective Constable Patel lowered his torch. He looked green around the edges. "DS said not to move anything, ma'am. Said it was ritual. Said to wait for you." Quinn didn't answer. She crouched at the edge of the disused southbound platform of Camden Town's ghost station. Her worn leather watch caught the harsh white of the scene lights. 02:17. The air down here tasted of old iron and damp concrete, but underneath that, copper stung her nostrils. Blood. Recent. And something else, like ozone after a lightning strike. Eva Kowalski hovered just behind the cordon, clutching her worn leather satchel full of books against her chest as if it could shield her. Her curly red hair had come loose from its band. Her round glasses fogged slightly in the cold. "You called her?" Quinn asked Patel without looking up. "Dr Kowalski consults, ma'am. British Museum. The DS thought, because of the symbols-" "I called him," Eva said. Her voice was small but it carried in the tiled tunnel. "I'm sorry, Harlow. I told them not to touch anything." Quinn stood. Her sharp jaw tightened. "Eva. Behind the line." "This isn't a ritual killing." Eva pushed forward despite herself, tucking hair behind her left ear. The nervous habit gave her away. "Harlow, look at the outer ring. Those aren't summoning marks, they're containment. And the stones, they're-" "Right, right. Containment." DC Ellis arrived then, swinging his scene bag down with a little too much ease. Ellis had twenty-five years in and acted like it made him psychic. "Quinn. Another one of your weird ones." Ellis shone his torch directly into the dead man's face. The stones in his mouth glistened. "Occult nutter. Drugged him, drew some circles, filled his gob with rocks to shut him up. Same as Bethnal Green last spring." "Did Bethnal Green have river stones from the Thames foreshore in its victim's mouth?" Eva said. Ellis blinked at her. "What?" Quinn ignored them both. She walked the perimeter. Eighteen years had taught her to read a room faster than any forensics report. The circle was too perfect. No smudges. No hesitation marks in the chalk. Someone had drawn it with military precision, not the frantic scratching of a fanatic. The victim's hands were clean. No chalk under the nails. No defensive wounds. But his right fist was clenched around something. She crouched again. "He didn't draw this," she said. Ellis snorted. "Course he didn't. Killer drew it." "No." Quinn pointed. "Look at the spray. Blood spatter hits the tile, then the chalk goes over it. See? The line covers the droplets at the south edge. The circle was drawn after he bled out. After." Patel leaned in despite himself. "So the killer draws a circle after killing him? Why?" "Not to summon," Quinn said. "To trap." Eva made a soft, strangled noise. She had gone very pale. "Harlow. His fist. Check his fist." Ellis started his lecture. "Now listen, Dr Whatever, we don't-" "Ellis, shut it." Quinn snapped on a fresh pair of gloves. She worked the dead man's fingers open. They resisted, rigor well set. Inside, pressed into his palm, sat a small brass compass. Its casing had a patina of verdigris. The face was etched with protective sigils. A Veil Compass. Eva whispered the name before Quinn could ask. "Where did he get that?" Eva dropped to her knees on the wrong side of the cordon now, freckled complexion stark white. "That's Shade work. Crafted by a Shade artisan. You can't buy that topside. You need a bone token to even get into the Market." "The what?" Patel asked. Quinn turned the compass over. The needle didn't point north. It spun lazily, then dragged itself with a dull, hungry tug toward the centre of the chalk circle. Toward empty air. The air that smelled of ozone. "Occult researcher," Ellis said to Patel, loud enough for Eva to hear. "They love this crap. Makes them feel special." Eva ignored him. She grabbed Quinn's wrist. Her hand shook. "Harlow, you need to close it. Right now. The circle is the only thing holding it. If the line breaks, it gets out. Or worse, more come through." "What's coming through?" Quinn asked. Ellis laughed. A short, ugly sound that bounced off the abandoned tiles. "Oh, for Christ's sake, Quinn. You're not buying this? It's a compass. The lad's a loon who wandered down here stoned and hit his head." Quinn wasn't listening to Ellis. She stared at the compass. The needle had stopped spinning. It pointed straight down at the platform floor, inside the circle, and vibrated. The chalk line at the north edge of the circle was smudged. A boot print. Fresh. One of the uniforms had stepped on it coming down the service stairs. "Patel," Quinn said, too calmly. "Who came down first?" "I did, ma'am. With uniform. We thought, we thought it was a drunk-" The compass in her palm grew cold. So cold it burned through the latex. The stones in the dead man's mouth clicked. Shifted. No one had touched him. Eva screamed, "Move!" The air inside the circle tore. A seam ripped open from knee-height to ceiling, blacker than the tunnel, and something on the other side pressed a long, too-jointed finger against the opening, testing the chalk line that now had a gap in it the width of a boot sole. Ellis finally stopped smiling. "Jesus Christ." The finger hooked around the edge of reality and pulled.
created_at"2026-07-25T17:52:01.171Z" 7/25/2026, 5:52:01 PM
model"meta/muse-spark-1.1-20260709"
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latency2164
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generation_time12595
tokens_prompt4492
tokens_completion1466
native_tokens_prompt4328
native_tokens_completion1553
native_tokens_completion_images0
native_tokens_reasoning193
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"DC Ellis arrived then [then]"
dialogueSentences37
tagDensity0.405
leniency0.811
rawRatio0.067
effectiveRatio0.054
84.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount981
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"very"
count1
2
adverb"lazily"
count1
highlights
0"slightly"
1"very"
2"lazily"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
79.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount981
totalAiIsms4
found
0
word"perfect"
count1
1
word"etched"
count1
2
word"stark"
count1
3
word"vibrated"
count1
highlights
0"perfect"
1"etched"
2"stark"
3"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences92
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords981
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount666
uniqueNames10
maxNameDensity2.1
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Constable1
Patel5
Camden1
Town1
Kowalski1
Eva10
Ellis10
Veil1
Compass1
Quinn14
persons
0"Constable"
1"Patel"
2"Town"
3"Kowalski"
4"Eva"
5"Ellis"
6"Quinn"
places
0"Camden"
1"Compass"
globalScore0.449
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount981
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean17.21
std15.97
cv0.928
sampleLengths
05
121
240
312
416
560
642
79
813
926
106
114
1238
1337
1416
1522
1616
174
181
1970
203
216
222
236
2437
255
2610
277
2811
296
304
316
3247
333
348
3546
364
3737
3820
3910
4028
415
4212
4325
4428
4529
469
4713
4814
499
90.01% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences92
matches
0"was packed"
1"was clenched"
2"was etched"
3"was smudged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs114
matches
0"wasn't listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount669
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.03288490284005979
lyAdverbCount8
lyAdverbRatio0.01195814648729447
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean8.61
std7.09
cv0.824
sampleLengths
05
121
28
312
44
516
66
76
816
93
1015
1112
121
1318
141
151
169
1724
1810
198
209
2113
225
2311
2410
252
264
274
2816
296
3016
3118
3212
337
3410
356
3622
3716
384
391
404
414
4214
435
442
456
4614
475
485
493
68.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4336283185840708
totalSentences113
uniqueOpeners49
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"So cold it burned through"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences75
matches
0"His eyes were open."
1"His mouth was packed with"
2"He looked green around the"
3"She crouched at the edge"
4"Her worn leather watch caught"
5"Her curly red hair had"
6"Her round glasses fogged slightly"
7"Her voice was small but"
8"Her sharp jaw tightened."
9"She walked the perimeter."
10"She crouched again."
11"She had gone very pale."
12"She worked the dead man's"
13"They resisted, rigor well set."
14"Its casing had a patina"
15"It spun lazily, then dragged"
16"She grabbed Quinn's wrist."
17"Her hand shook."
18"She stared at the compass."
19"It pointed straight down at"
ratio0.267
40.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences75
matches
0"Quinn's voice cut across the"
1"The victim lay in the"
2"His eyes were open."
3"His mouth was packed with"
4"Detective Constable Patel lowered his"
5"He looked green around the"
6"Quinn didn't answer."
7"She crouched at the edge"
8"Her worn leather watch caught"
9"The air down here tasted"
10"Eva Kowalski hovered just behind"
11"Her curly red hair had"
12"Her round glasses fogged slightly"
13"Quinn asked Patel without looking"
14"Her voice was small but"
15"Her sharp jaw tightened."
16"Eva pushed forward despite herself,"
17"The nervous habit gave her"
18"DC Ellis arrived then, swinging"
19"Ellis had twenty-five years in"
ratio0.84
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount3
matches
0"His mouth was packed with small, smooth river stones that shouldn't have existed this deep underground."
1"Eva Kowalski hovered just behind the cordon, clutching her worn leather satchel full of books against her chest as if it could shield her."
2"A short, ugly sound that bounced off the abandoned tiles."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount1
fancyTags
0"Eva screamed (scream)"
dialogueSentences37
tagDensity0.27
leniency0.541
rawRatio0.1
effectiveRatio0.054
85.3885%