Run: 2026-07-25-01KYD6Y9DX5GB91NS0H3FJTGAW

Run Details

Duration:
12.1s
Cost:
$0.011222
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The roots caught my ankle and I went down hard, both palms flat into mud that wasn't there an hour before. "Come on. Come on, come on." I yanked my foot free. The Heartstone swung forward on its chain and smacked the ground. It lit up, that deep crimson pulse, just once, and then it went dull again. The silver had gone hot enough to sting. Richmond Park shouldn't have been this quiet. I knew the path from the Roehampton Gate, I cut through it twice a week on deliveries, and even at night you heard the A3, a dog, a couple arguing. Now the air swallowed everything. My breath sounded too loud. My trainers sounded too loud. The space between the trees had lost its shape. Ipushed myself up and wiped my hands on my jeans. My left wrist throbbed where the scar pulled. Little crescent. White in the dark. I didn't come here to hike. Eva left a voicemail six hours ago, slurred and strange, saying meet me at the old stones, our stones, please Rory, and then nothing. Her phone went dead. Silas said she hadn't been in the bar for two days. That wasn't like her. Eva hated Richmond Park after dark, she said it felt like something watched. I found the break in the fence where we used to slip through as kids, if you could call twenty-two kids, and stepped off the real path. The ground changed. It got soft. The trees thickened until I had to turn sideways to get between them, and the smell came on strong, crushed wildflowers and damp earth in October, which made no sense because wildflowers didn't bloom in October. The Grove wasn't on any map. Mum's old Ordnance Survey had a blank spot with two tiny oaks drawn in, but the real clearing sat deeper than that, pocketed away. The two ancient oak standing stones marked the mouth of it, not really stone, not really wood, bark grown over something older. I remembered the way Isolde showed it to me once, when I still believed half of London was pretend. The pendant warmed up again. A faint throb against my chest, out of time with my heart. I stopped at the stones. The clearing beyond looked wrong from this angle. Too wide. The trees inside were too tall and their branches knitted together overhead, blotting everything. Inside, it was darker than outside, which should have been impossible. "Eva?" My voice cracked. "Evs?" No answer. The wildflowers inside moved. No wind. I stepped through. The change hit like stepping off a curb you didn't see. Pressure popped in my ears. The sounds of the park, what little had remained, cut off. It was like someone closed a door. The clearing breathed around me. Full summer in here. White and yellow flowers covered the ground up to my knees, some of them open so wide I could see pollen quivering inside. Their scent turned sweet, then cloying. The standing stones now stood behind me, taller from the inside. Their shadows fell the wrong way. "Eva!" Louder this time. Something rustled, far to my left. Not a rabbit. Rabbits bolted. This paced. Slow steps through flowers that should have crushed. "That you? You're scaring me, love." The flowers to my left stilled. The rustle came again, now from my right, closer. My neck prickled. I turned my head sharply but nothing showed, just a ripple in the stems where something had passed and no longer was. The pendant started to pulse steadily, heat building until it hurt. Deep crimson light bled through my shirt. I crouched down and ran my hand over the flowers where Eva should have sat. The ground was flattened. Recent. Two shapes pressed into the meadow, like someone had lain down here. The second shape was smaller, or further away. The soil in the middle was dark and damp. I touched it. Cold. Not blood, I told myself. Water. Behind me, a twig snapped with a clean, sharp crack that made me jerk upright. A figure stood between the oak stones. For half a second my chest flooded with relief, it was Eva's silhouette, the messy bun, the oversized parka. Then the light from the pendant caught it and the relief snapped into something else entirely. It was too tall. The parka hung empty, as if draped over sticks. The head tilted at an angle necks didn't allow, listening. It didn't have Eva's face. It took one step forward. The movement juddered, like frames missing from a film. One moment between the stones, the next much closer, its feet not disturbing the flowers at all. I backed up, my legs tangling. "Stay back." The thing raised a hand. Too many joints. The fingers kept unfolding. And then it spoke with Eva's voice, perfect, slurred at the edges the way she sounded on the voicemail. "Rory? You came." From the other side of the clearing, another voice answered. Also Eva. Also from behind the trees, and from above. "Rory? You came. You came. You came." The flowers all around me started to turn, hundreds of pale little heads tracking toward my chest, toward the light of the Heartstone, and the figure by the stones lunged, not walked, lunged, covering half the Grove in a blink, its empty parka opening wide.
created_at"2026-07-25T18:00:03.27Z" 7/25/2026, 6:00:03 PM
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generation_time11975
tokens_prompt4387
tokens_completion1271
native_tokens_prompt4228
native_tokens_completion1397
native_tokens_completion_images0
native_tokens_reasoning241
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio0
effectiveRatio0
83.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount893
totalAiIsmAdverbs3
found
0
adverb"really"
count2
1
adverb"sharply"
count1
highlights
0"really"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount893
totalAiIsms5
found
0
word"pulse"
count2
1
word"throbbed"
count1
2
word"throb"
count1
3
word"perfect"
count1
highlights
0"pulse"
1"throbbed"
2"throb"
3"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences93
matches
0"flooded with relief"
1"d with relief"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences93
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords893
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions2
matches
0"Eva hated Richmond Park after dark, she said it felt like something watched."
1"Not blood, I told myself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount866
uniqueNames13
maxNameDensity0.81
worstName"Eva"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Heartstone2
Park2
Roehampton1
Gate1
Rory1
Richmond2
October2
Grove2
Ordnance1
Survey1
Isolde1
London1
Eva7
persons
0"Heartstone"
1"Rory"
2"Survey"
3"Isolde"
4"Eva"
places
0"Park"
1"Roehampton"
2"Richmond"
3"October"
4"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"felt like something watched"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount893
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean27.06
std21.62
cv0.799
sampleLengths
021
16
239
361
424
562
669
771
817
940
105
118
123
1372
1417
154
1621
176
1840
1918
2059
2115
227
2335
2428
2531
268
2712
2819
293
3020
317
3245
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences93
matches
0"was flattened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
94.63% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount867
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.0461361014994233
lyAdverbCount5
lyAdverbRatio0.0057670126874279125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean9.02
std7.79
cv0.864
sampleLengths
021
16
25
311
415
58
67
730
85
95
105
119
1210
138
142
154
166
1724
184
1911
204
2113
2227
233
243
2536
266
2724
2822
2919
305
3112
325
338
342
3514
3611
374
381
392
404
412
423
4311
445
4511
467
475
484
4923
63.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.42424242424242425
totalSentences99
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences83
matches
0"Then the light from the"
1"Too many joints."
2"Also from behind the trees,"
ratio0.036
99.52% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences83
matches
0"I yanked my foot free."
1"It lit up, that deep"
2"I knew the path from"
3"My breath sounded too loud."
4"My trainers sounded too loud."
5"My left wrist throbbed where"
6"I didn't come here to"
7"Her phone went dead."
8"I found the break in"
9"It got soft."
10"I remembered the way Isolde"
11"I stopped at the stones."
12"My voice cracked"
13"I stepped through."
14"It was like someone closed"
15"Their scent turned sweet, then"
16"Their shadows fell the wrong"
17"My neck prickled."
18"I turned my head sharply"
19"I crouched down and ran"
ratio0.301
80.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences83
matches
0"The roots caught my ankle"
1"I yanked my foot free."
2"The Heartstone swung forward on"
3"It lit up, that deep"
4"The silver had gone hot"
5"Richmond Park shouldn't have been"
6"I knew the path from"
7"My breath sounded too loud."
8"My trainers sounded too loud."
9"The space between the trees"
10"My left wrist throbbed where"
11"I didn't come here to"
12"Eva left a voicemail six"
13"Her phone went dead."
14"Silas said she hadn't been"
15"That wasn't like her."
16"Eva hated Richmond Park after"
17"I found the break in"
18"The ground changed."
19"It got soft."
ratio0.759
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Now the air swallowed everything."
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount1
matches
0"The trees thickened until I had to turn sideways to get between them, and the smell came on strong, crushed wildflowers and damp earth in October, which made no…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.7905%