Run: 2026-07-25-01KYD7669QQ32J1S81KPSE903A

Run Details

Duration:
18.3s
Cost:
$0.013879
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brambles snagged Rory's ankle and yanked her back. She hit the leaf litter hard, palms stinging, and the phone light skittered from her hand. It rolled, throwing wild shadows up the trunks until it fetched up against a root. "Shit. Shit, come on." She scrambled for it. The grove swallowed sound wrong. Leaves crunched too loud under her knees, then nothing at all. Her breath plumed and vanished too quick. The directions had been nonsense. A text from Eva, nearly three hours ago now: *Richmond, standing stones, please Rory, don't tell anyone.* Then a pin in the park. Then nothing. Eva's phone went straight to voicemail. Rory had knocked off her shift at the Golden Empress, still in the black delivery jacket that smelled of fried noodles, and taken two buses and then walked because the main gates were shut. She had slipped through a gap in the fence near the rugby pitches. She knew Eva wouldn't come here at night. Eva hated night walks. Eva hated parks after dark most of all. That was the first wrong thing. The second was the quiet. Richmond Park was never quiet. Even at night there was traffic bleed from the A3, planes, foxes shrieking like murdered women, deer rustling. Here, inside the old oaks, the air had a plugged feeling, like cotton wool pressed in her ears. Rory got her feet under her and lifted the phone. 1% battery. 02:17 on the screen. She had left Southfields at 23:40. That didn't track. Her thumb found the pendant by habit, the little crimson stone on its silver chain where it rested against her throat. A stranger had left it taped to her flat door six months back, no note. She kept it because it threw back cheap pretty light. It was hot now. Not warm. Hot. It pulsed once, slow, against her skin. Rory froze. The light from her phone caught the circle. She had brushed past maps of this place online while looking for Eva's pin. The Fae Grove, kids online called it. An old bit of Richmond where Victorian antiquarians had dragged in proper ancient standing stones and set them up to look romantic. Ten of them, twice the height of a man, half swallowed by oak roots. Out of place and overgrown. Lovers went there, bored teenagers. She counted nine. The stones shouldered out of darkness in a rough circle, their backs bearded with lichen that glowed faint green in the phone light. The clearing inside them was wrong too. The grass was too short, like a lawn. Wildflowers stood open in November, white and stupid-looking, their heads turned up like they watched her. The pendant pulsed again. Stronger. The heat prickled her throat. "Eva?" Her voice cracked. The flowers did not move. Wind did not move through them. Somewhere behind the stones, something moved instead. Just a tick at the edge of vision. A shift where no shift should be. Rory swung the phone. Empty bark. Empty ivy. She stepped into the circle. The air changed when she crossed the stone line. Dropped a degree, sweetened. The smell hit her. Honeysuckle and turned earth and copper. Copper stung her nostrils. Blood. Recent. Her trainers sank a little too deep in the short grass. "Eva, if this is a joke, it's not funny." She tried to laugh and the grove ate the sound. The phone died. Dark rushed in solid. Rory stood with her hand fisted around the pendant because it still burned and it still pulsed and for a second that faint inner glow threw a red tint up onto her chin. She could see her own breath clouding. She could see, beyond that, the white flowers. And between two stones, against the tree line, a thinner dark shape. Not a tree. Too still. Her eyes adjusted slowly. Milky starlight filtered through oak branches that knitted too thick for November. No leaves should have clung like that. The shape between the stones resolved itself by degrees. A camp chair. One of those cheap green canvas things. Folded, sagged. Eva owned one identical. Eva took it to every festival and never cleaned it. Rory's knees unlocked. She lurched for it. "Eva!" She grabbed the chair. The canvas was damp and cold. Under it, the grass was pressed flat like someone had sat there a long time. On the seat lay Eva's scrunchie, that ugly neon orange one, and a paper coffee cup from the cafe on Battersea Rise. Still half full. The surface skinned over. The pendant throbbed hard enough to hurt now, thudding like a second heart against her thumb. The warmth crawled down her wrist to the small crescent-shaped scar she had carried since she was seven. Then the wrongness tipped. The woods made a sound. Not from the chair, not from the stones. From everywhere and nowhere, a low drip, plip plip plip, as if water fell from leaf to leaf though no leaf moved. And between those drips, a barefoot footstep on wet grass, where no grass grew. Rory spun. Behind her, in the circle's centre, one flower at a time, the white heads bowed. Not wind. They bowed in a line, like something passed and brushed them. The air went tight. The honeysuckle smell turned cloying. She backed up until her shoulders hit cold stone. Granite scraped through the jacket. She pressed against it. The old oak standing stones were supposed to mark the boundary, keep things in or out, she couldn't remember which. Her other hand scrabbled uselessly at her pocket for pepper spray she didn't carry any more. Evan had told her she made too much fuss carrying it. A second footstep. Closer. The grass bent a foot away and sprang back up. "Who's there?" Her whisper cracked the dark. Something breathed. Or the clearing breathed for it. The pendant flared. Not bright, but enough. In that deep crimson glow she saw the rest. Eva hadn't been alone. Or hadn't left alone. There were footprints all over the little lawn, pressed into moss, leading both ways. Not all human. The big ones looked like deer prints but too long in the toe, splayed wide. They circled the chair, then the centre, then dragged towards a gap between two stones at the far side of the circle where the oaks leaned together and the shadow looked deeper than shadow should. And in that gap, the air rippled. Like heat off summer tarmac. It threw no light but swallowed the faint red from the Heartstone. A Hel portal. The thought came unbidden, stupid, from some story she had half listened to in a pub. The pendant pulsed faintly with warmth when near a Hel portal, the strange man who gave it had told her. The ripple widened. An inch. Another. Soft earth shifted behind the stones. Rory pushed off the rock. She needed to run, but the grass clutched. The wildflowers grabbed at her shoelaces now, she felt it. Not imagination. Small ivy-like tendrils curled green and quick around the rubber soles. She kicked, tore free, and the flowers gave a little sigh. The thing beyond the stones sighed too. A match. Then a voice, familiar and torn raw, came from the other side of the ripple. "Rory?" Eva's voice. Small. Broken. Rory took a step toward it before she caught herself. Her heart slammed so loud she felt sick. Eva stood there now. Not on the other side. In the gap itself, where nothing had stood a second before. Bare legs muddy to the knee. Festival dress in November. Her hair snarled with leaves. Her eyes were all black, from lid to lid, reflecting the pendant's glow, and her mouth stretched a little too wide when she smiled. "Rory? You found me." Behind Eva, the ripple tore open wider and something huge unfolded its legs to step through.
created_at"2026-07-25T18:04:22.209Z" 7/25/2026, 6:04:22 PM
model"meta/muse-spark-1.1-20260709"
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generation_time18217
tokens_prompt4387
tokens_completion1898
native_tokens_prompt4228
native_tokens_completion2022
native_tokens_completion_images0
native_tokens_reasoning286
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
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latency570
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
96.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1315
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1315
totalAiIsms11
found
0
word"pulsed"
count4
1
word"resolved"
count1
2
word"lurched"
count1
3
word"throbbed"
count1
4
word"warmth"
count2
5
word"whisper"
count1
6
word"familiar"
count1
highlights
0"pulsed"
1"resolved"
2"lurched"
3"throbbed"
4"warmth"
5"whisper"
6"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences159
matches
0"y with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences159
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences164
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords1315
ratio0.006
matches
0"Richmond, standing stones, please Rory, don't tell anyone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1293
uniqueNames15
maxNameDensity1.01
worstName"Eva"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Rory11
Eva13
Golden1
Empress1
Park1
Southfields1
Fae1
Grove1
Richmond3
Victorian1
November3
Battersea1
Rise1
Heartstone1
Hel2
persons
0"Rory"
1"Eva"
places
0"Golden"
1"Park"
2"Fae"
3"Grove"
4"Richmond"
5"November"
6"Battersea"
7"Heartstone"
8"Hel"
globalScore0.997
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"looked like deer prints but too long in t"
47.91% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.521
wordCount1315
matches
0"Not bright, but enough"
1"no light but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences164
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean20.55
std20.7
cv1.008
sampleLengths
09
131
24
327
4103
511
641
725
846
97
107
112
128
1367
143
1554
1610
174
1818
1919
204
2134
2211
2319
243
254
2660
275
2832
2912
3014
317
321
3354
3434
354
3635
3714
382
3915
4013
419
4265
4314
442
455
468
4716
488
4967
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences159
matches
0"were supposed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences164
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1295
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount45
adverbRatio0.03474903474903475
lyAdverbCount5
lyAdverbRatio0.003861003861003861
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences164
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences164
mean8.02
std6.61
cv0.825
sampleLengths
09
116
215
34
44
55
611
77
85
923
102
116
1234
1313
148
154
168
176
185
195
2018
2118
2210
232
244
256
263
2721
2815
2910
304
312
321
337
342
358
3614
377
3822
3914
405
415
423
4323
447
458
4616
474
481
495
53.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.36585365853658536
totalSentences164
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences136
matches
0"Somewhere behind the stones, something"
1"Just a tick at the"
2"Still half full."
3"Then the wrongness tipped."
4"Then a voice, familiar and"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences136
matches
0"She hit the leaf litter"
1"It rolled, throwing wild shadows"
2"She scrambled for it."
3"Her breath plumed and vanished"
4"She had slipped through a"
5"She knew Eva wouldn't come"
6"She had left Southfields at"
7"Her thumb found the pendant"
8"She kept it because it"
9"It was hot now."
10"It pulsed once, slow, against"
11"She had brushed past maps"
12"She counted nine."
13"Her voice cracked"
14"She stepped into the circle."
15"Her trainers sank a little"
16"She tried to laugh and"
17"She could see her own"
18"She could see, beyond that,"
19"Her eyes adjusted slowly."
ratio0.25
88.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences136
matches
0"The brambles snagged Rory's ankle"
1"She hit the leaf litter"
2"It rolled, throwing wild shadows"
3"She scrambled for it."
4"The grove swallowed sound wrong."
5"Leaves crunched too loud under"
6"Her breath plumed and vanished"
7"The directions had been nonsense."
8"A text from Eva, nearly"
9"Eva's phone went straight to"
10"Rory had knocked off her"
11"She had slipped through a"
12"She knew Eva wouldn't come"
13"Eva hated night walks."
14"Eva hated parks after dark"
15"That was the first wrong"
16"The second was the quiet."
17"Richmond Park was never quiet."
18"Here, inside the old oaks,"
19"Rory got her feet under"
ratio0.743
36.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences136
matches
0"Even at night there was"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"Rory had knocked off her shift at the Golden Empress, still in the black delivery jacket that smelled of fried noodles, and taken two buses and then walked beca…"
1"The stones shouldered out of darkness in a rough circle, their backs bearded with lichen that glowed faint green in the phone light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.9368%