Run: 2026-07-25-01KYD78H929MHV56A8WA0MB7YJ

Run Details

Duration:
24.5s
Cost:
$0.015634
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx's solid fingers locked around my wrist and yanked me backwards into shadow. "Hold still," they whispered. "It sees you when you move." The air tore. I didn't fall. The ground decided it wasn't there anymore, and my stomach lurched into my throat. The crescent scar on my left wrist burned cold under Nyx's grip. My other hand clutched the silver chain at my throat and the Heartstone pendant underneath my jacket pulsed, once, hot enough to sting. Then we landed. My knees hit soft earth that didn't feel like earth. Nyx released me and melted sideways, their tall silhouette thinning until only a spill of violet eyes remained in the gloom between trees. "Rory darling, breathe." Isolde Varga crouched ahead of me, her silver hair pooling on ground that should have deadened it with mud but didn't. She left no prints. None. The wildflowers bent away from her bare feet instead of under them. I gasped and the air hit my tongue like chilled wine. Sweet, too sweet, with rot underneath. "You said we were going to Richmond," I said. "You said foxes. Just foxes, Isolde. What the hell is this." We stood inside the standing stones. The ones that marked the edge of her grove in Richmond Park. Except we weren't. On Earth, those oaks were tired and tagged and surrounded by dog walkers. Here they rose thirty feet high and their bark wept pale amber sap that glowed from inside. The sky between their crowns wasn't sky. It was a low, warm amber vault, like light through honey, and it moved. Slowly. Like it breathed. "The Grove remembers what it was before the park," Isolde said. "Do you not? The forest that ate kings." "Poetic," I muttered. I pushed myself up. My delivery bag from Golden Empress had come through with me, strap still over my shoulder. Ridiculous. "Nyx, tell me you see the sky doing that." "I see the seams," Nyx said. Their voice came from my left, then my right, then directly behind my ear. "This is not your Grove, Seer. You have walked us sideways. The Veil here is thin as paper." Isolde smiled, and her pale lavender eyes never blinked. "Paper tears best with a sharp edge." She turned and walked further in. Where she stepped, year-round wildflowers opened an instant too fast, white and bone-blue, and they tracked her despite her leaving no footprints. The compulsion was wrong. Outside, time dragged. In here, it sprinted. "Wait," I said. "We stop. We actually talk. That was a portal. That was Hel. My pendant-" It pulsed again under my shirt, a deep crimson throb I felt in my teeth. Warm amber sky. According to everything I'd read, Dymas had a warm amber sky. A realm of excess under Prince Belphegor. Vineyards that went on forever, kitchens that used souls for spice. Isolde's grove was supposed to sit between Earth and Fae. Not Hel. "We haven't crossed," Isolde said, without turning. "Not yet. The first crossing was merely into my parlour. The second requires invitation. And hunger." "Whose hunger?" Nyx formed again, 6'2" of living shadow that solidified with a sound like coat fabric brushing stone. Their faint violet eyes fixed on me. "Rory, your heart beats too fast." "Yeah, well." I followed Isolde because standing still felt worse. The deeper path revealed itself only when I looked away and then back. Between two oak stones that hadn't been there a moment ago, a new clearing unfolded. The smell hit me first. In London, even in a park, you smelled traffic and distant frying food. Here, the air turned thick and savoury. Roast meat, caramelised sugar, yeast, butter browning in a pan, fermented fruit. Layers of it, piled on until it became sickly. My mouth watered against my will. The clearing wasn't a clearing. It was a kitchen, if a kitchen had been grown instead of built. Long tables made of living wood stretched into amber haze, laden. Not with food yet, with ingredients. Vines heavy with glass-like grapes that chimed when they brushed each other. Trees whose branches held not fruit but tiny, steaming pies, their crusts cracking open to vent fragrant steam. Herbs taller than me brushed my arms, and where they touched, they left oily, lemon-bright scent on my skin. And in the centre, a stone hearth the size of Silas's entire bar. "Welcome," Isolde said softly, "to the threshold of Dymas." Nyx hissed, a sound of static and wind. "This is a sin realm's anteroom. Forbidden. We should not have scented it." "The pendant invited you," Isolde said to me. "Did it not sing? Have you not wondered who left it upon your doorstep, Aurora Carter?" My hand tightened around it. The crimson stone, thumbnail-sized, now burned steady. Its faint inner glow bled through my fingers. "Someone who wants me fat?" I said. "Because this is a lot. Even for Gold Empress standards." Isolde drifted to one of the tables. She lifted a grape that looked like bottled sunset. She did not eat. "A place of excess and indulgence, child. Where master chefs are souls bound from Earth. Where Prince Belphegor keeps his larder full and his guests hungrier still. You carry its key. The Heartstone calls its own home." I stared at the grapes. Up close they weren't grapes. Each translucent skin held a tiny swirling face, mouth open in a silent o. I stepped back. "Nope. No. We are not doing soul fruit." "Rory," Nyx whispered, much closer now. Their shadow hand hovered near my back, not quite touching. Solid, then not. "The Veil. Look." I looked where they pointed. At the far edge of the tables, the air shimmered. The distortion, faint, like heat over summer tarmac. But it had texture. I had only ever seen it in the corner of my vision before, that shivering that meant magic. Now it stood stark, a long vertical tear stitched with threads of silver light. Behind it, movement. A darker amber. A place where the light didn't breathe, it panted. "The wardens watch such wounds," Isolde murmured, her riddle-voice lower. "But wardens sleep when the seer sings." "You tore it," Nyx said. "You tore the Veil." "I reminded it that it once had a door." Isolde finally turned her lavender gaze to me fully. "You asked me how to sever your bond to Hel, Aurora. How to stop the dreams where you feast and wake starving. I cannot lie. The only knife that cuts a contract made in hunger is tempered in the place where it was forged." The Fae-forged blade at my hip went cold. Isolde's gift, the slender moonsilver dagger with the leaf-shaped edge. It had rested against my thigh for three weeks, always cold to the touch. Now it iced. "You want me to go in there," I said. "I want you to choose what you take and what you leave," she said. "Such is always the price in Dymas." The shimmering tear widened an inch with a soft, wet rip. The savoury smell became overwhelming, cloying, and the tables groaned under invisible weight. From beyond the tear, a bell tolled. Not metallic. It sounded like a pot lid hitting flagstone, huge and echoing. A voice followed it, cheerful and vast, humming. Nyx went fully solid and pushed in front of me, their shadow spreading. "We are noticed," they said. Something stepped up to the other side of the tear. It did not push through. It pressed its face or what might serve as a face to the thinning Veil, and the membrane stretched. I saw a white chef's coat, stretched over a belly that swelled like risen dough, buttons straining. I saw hands that had too many knuckles. Isolde raised a hand. Not to ward, to welcome. "Guests for the tasting," she announced, and her smile showed teeth too sharp for half-Fae. "Chef Morell has waited so long." The Veil split. The thing on the other side grinned, and its mouth was an oven.
created_at"2026-07-25T18:05:38.988Z" 7/25/2026, 6:05:38 PM
model"meta/muse-spark-1.1-20260709"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Nyx formed again [again]"
1"Isolde said softly [softly]"
dialogueSentences39
tagDensity0.538
leniency1
rawRatio0.095
effectiveRatio0.095
92.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1338
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"softly"
count1
highlights
0"slowly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1338
totalAiIsms11
found
0
word"stomach"
count1
1
word"lurched"
count1
2
word"pulsed"
count2
3
word"gloom"
count1
4
word"chilled"
count1
5
word"throb"
count1
6
word"shimmered"
count1
7
word"stark"
count1
8
word"weight"
count1
9
word"echoing"
count1
highlights
0"stomach"
1"lurched"
2"pulsed"
3"gloom"
4"chilled"
5"throb"
6"shimmered"
7"stark"
8"weight"
9"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences94
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen80
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1338
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1066
uniqueNames21
maxNameDensity1.22
worstName"Isolde"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Nyx9
Heartstone2
Varga1
Richmond1
Park1
Earth3
Golden1
Empress2
Dymas1
Prince2
Belphegor2
Fae3
Hel1
Isolde13
London1
Silas1
Have1
Aurora1
Gold1
Fae-forged1
Veil2
persons
0"Nyx"
1"Heartstone"
2"Varga"
3"Empress"
4"Dymas"
5"Prince"
6"Belphegor"
7"Isolde"
8"Silas"
9"Have"
places
0"Richmond"
1"Park"
2"Earth"
3"Golden"
4"London"
globalScore0.89
windowScore0.833
5.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount3
matches
0"looked like bottled sunset. She did not e"
1"not quite touching"
2"sounded like a pot lid hitting flagstone,"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.747
wordCount1338
matches
0"not fruit but tiny, steaming pies, their crusts cracking open to vent frag"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean23.07
std18.74
cv0.812
sampleLengths
013
110
23
352
43
533
63
738
817
920
1076
1119
1233
1338
149
157
1639
1717
1847
1912
2023
2132
222
2336
245
2547
265
2779
2813
299
308
3113
3224
3320
3417
3520
3637
3724
383
398
4022
4159
4215
4317
449
4562
4635
479
4821
4944
90.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences94
matches
0"were tired"
1"was supposed"
2"been grown"
3"is tempered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs189
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
90.64% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount572
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.050699300699300696
lyAdverbCount4
lyAdverbRatio0.006993006993006993
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean12.39
std12.67
cv1.023
sampleLengths
013
14
26
33
43
514
612
723
83
910
1023
113
1221
134
141
1512
1611
176
189
1911
206
2112
223
2313
2417
257
2614
271
283
2911
308
313
324
3316
341
359
366
3714
3818
399
407
416
4222
434
443
454
463
4714
4815
493
70.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4537037037037037
totalSentences108
uniqueOpeners49
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Then we landed."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"I didn't fall."
1"My other hand clutched the"
2"My knees hit soft earth"
3"She left no prints."
4"I gasped and the air"
5"We stood inside the standing"
6"It was a low, warm"
7"I pushed myself up."
8"My delivery bag from Golden"
9"Their voice came from my"
10"She turned and walked further"
11"It pulsed again under my"
12"I followed Isolde because standing"
13"It was a kitchen, if"
14"We should not have scented"
15"My hand tightened around it."
16"You carry its key."
17"I stared at the grapes."
18"I stepped back."
19"We are not doing soul"
ratio0.299
76.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences77
matches
0"Nyx's solid fingers locked around"
1"The air tore."
2"I didn't fall."
3"The ground decided it wasn't"
4"The crescent scar on my"
5"My other hand clutched the"
6"My knees hit soft earth"
7"Nyx released me and melted"
8"Isolde Varga crouched ahead of"
9"She left no prints."
10"The wildflowers bent away from"
11"I gasped and the air"
12"We stood inside the standing"
13"The ones that marked the"
14"Here they rose thirty feet"
15"The sky between their crowns"
16"It was a low, warm"
17"I pushed myself up."
18"My delivery bag from Golden"
19"Their voice came from my"
ratio0.766
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Even for Gold Empress"
ratio0.013
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount5
matches
0"The ones that marked the edge of her grove in Richmond Park."
1"Here they rose thirty feet high and their bark wept pale amber sap that glowed from inside."
2"I followed Isolde because standing still felt worse. The deeper path revealed itself only when I looked away and then back. Between two oak stones that hadn't b…"
3"It was a kitchen, if a kitchen had been grown instead of built. Long tables made of living wood stretched into amber haze, laden. Not with food yet, with ingred…"
4"Something stepped up to the other side of the tear. It did not push through. It pressed its face or what might serve as a face to the thinning Veil, and the mem…"
77.38% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount2
matches
0"Isolde said, without turning"
1"Isolde murmured, her riddle-voice lower"
21.79% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount5
fancyTags
0"they whispered (whisper)"
1"I muttered (mutter)"
2"Nyx whispered (whisper)"
3"Isolde murmured (murmur)"
4"she announced (announce)"
dialogueSentences39
tagDensity0.462
leniency0.923
rawRatio0.278
effectiveRatio0.256
83.9830%