Run: 2026-07-25-01KYD7BB80H66P4TEXPG0WYABT

Run Details

Duration:
23.7s
Cost:
$0.017984
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Rory, don't breathe it." Nyx's hand clamped over my mouth. Shadow cold, solid as river stone. I held my breath anyway. The air on the other side of the tear tasted like sugar left too long on the stove, sweet and scorched at once. The pendant at my throat burned. The Veil snapped shut behind us with a sigh. That faint shimmering distortion I had learned to see in Richmond, that heat haze without heat, sealed itself. It left three of us standing in a field that should not exist. Isolde stepped forward first. She left no prints in the soft black soil. "Well?" I said, voice muffled against Nyx's palm. They released me. Their violet eyes flared, then dimmed. "The air here remembers being eaten," Nyx whispered. The wind carried their voice from two directions at once. We had come for answers. The Heartstone had pulsed faster and faster for three nights, tugging me toward Isolde's grove, toward a rift point she said had not opened since before the Wardens kept records. Now we stood under a warm amber sky that had no sun. Light came from everywhere and nowhere, the colour of late honey. It made the shadows thin. This was Dymas. Gluttony. An orchard rolled away from us in every direction, but the trees were wrong. Their trunks twisted like spines. From their branches hung fruit the size of swollen melons, their skins split to reveal wet, jewelled flesh that dripped. The scent hit me after I forgot Nyx's warning and inhaled. Ripe fig and roasting fat and iron. "Gods, that's—" "An invitation you have not earned," Isolde said. Her silver hair caught that amber light and threw it back. "What grows here is fed on wanting. Want less, little cartographer." She always spoke in riddles. Her lavender eyes fixed on nothing and everything. Nyx moved ahead, their form flickering. In this light, their silhouette sharpened. They looked taller. More present. Dymas suited them. "The path remembers feet," they whispered. There was a path, though I had not seen it at first. Not dirt, but pressed salt, white and glittering, cutting through the orchard. It led down toward a hollow where the trees thinned. We followed it. The deeper we walked, the louder the grove became. I heard chewing. Not from mouths, but from the trees themselves. Bark creaked and split around those obese fruits. The ground under the salt crunched, and I looked down. Bones. Small, clean, bird bones mixed into the salt. Isolde hummed as she walked, a tuneless little thing that made the air around her shiver. "This place feels—" "Hungry," Nyx finished for me. "Greedy," Isolde corrected. "Hunger can be sated. Greed rehearses its meal." The orchard ended abruptly. The salt path spilled into what I can only describe as a market kitchen built for giants. Long, low tables of dark, polished heartwood stretched for what looked like a quarter mile under open sky. No walls. Behind them, immense stone ovens breathed. Their doors stood open and showed no fire, only a deep, steady glow, like coals that had burned since the world cooled. Figures moved between them. My hand went to the blade at my hip. The moonsilver dagger Isolde had given me felt cold even through my jeans. The figures were people. Or had been. Chefs in stained whites, butchers with split aprons, vintners with purple hands. Helbound souls, contracted from Earth. Their faces held that stretched, overfed look of those who had tasted too much and could not stop. One man, a lovely little old man with a bald head, sawed at a haunch of meat that kicked. He saw us and did not stop sawing. "They do not see strangers," Isolde said. "Only ingredients." "They see us enough to set a place," Nyx said. They were right. At the near end of the closest table, three settings waited. Three shallow bowls, three cups of amber liquid that caught the sky and threw it back. The bowls were empty, but the wood around them stained dark, as if something had soaked in. The Heartstone pulsed once, hard, against my chest. Warm. Warning. "Don't," I said as Isolde reached for a cup. Her fingers paused a breath above the rim. "A gift offered by the house is a hook in the cheek," she said. "But to refuse a Prince's table is a knife in the throat." "Is it his?" I asked. "Belphegor's?" Isolde smiled. Fae cannot lie, but they excel at letting you lie to yourself. "The Prince of this hill savours guests who lose their way. He never dines alone, yet his chair stays empty." I looked down the endless tables. At the far end, half lost in haze, a single high seat stood empty. Too large for a man. Its arms carved into pigs that ate their own tails. Nyx drifted to the table edge. They did not disturb the salt. They leaned over the bowl. Their shadow fell into it and did not come out right. "This is not food," they whispered. "This is memory of food. Want made solid." "Then we keep moving," I said. "We came to find where the Veil wears thinnest. Not to eat." Isolde finally lowered her hand from the cup. She dipped one fingertip into the amber liquid instead. She touched it to her tongue. Her eyes rolled back to white. "Isolde!" The grove, or kitchen, or whatever this place was, held its breath. The chewing of the trees stopped. Even the ovens dimmed. She swayed. Nyx caught her before her knees bent. Silver hair fell like a curtain around her face. "What did you see?" Nyx asked, and for once their whisper sharpened. Isolde's voice came out strange, layered, as if another woman spoke beneath it. "Three mouths. One body. The child who wore your scar, Rory Carter. She knocks from inside the fruit." My left wrist throbbed. The small crescent-shaped scar there prickled. Cold shot up the dagger at my hip. "Enough," I snapped. I grabbed Isolde's arm and yanked her away from the table. "We leave the table alone." We pushed past the kitchens. The helbound cooks paid us no heed now. Their knives rose and fell in rhythm. Chop. Chop. Chop. The meat on their boards wept dark juice that the salt drank. Beyond the kitchens, the land dropped into a vineyard. Vines thick as my torso coiled around trellises made of fused cutlery, forks and knives bent and welded together. The grapes that hung from them were not grapes. Each translucent sphere held a tiny, curled figure inside, like a wasp in amber, mouths open. Wonder and nausea twisted together in my gut. I had thought Dymas would be grand feasts and culinary competitions, the lore Isolde fed me in the grove. This was excess turned inside out, consumption that consumed itself. "We should not be here," I said. "This hour inside could be days outside. Or—" "Or minutes. Time that bends is still time that breaks," Isolde murmured. She had recovered, but her skin held a grey cast. She stared at the vineyard as if she recognised it. Nyx stopped. Their form bled at the edges, shadow leaking into the amber light. "Listen." I listened. Past the chopping, past the soft pop of fruit splitting, something else moved through the vines. Something large dragged itself. Leaves rustled where no wind blew. The grapes swayed. The three of us crowded together on the white path. I pulled the Fae blade free. It luminesced faint in this place, a cold glow against the warm sky. It made a low sound, like a tuning fork. From between two immense vines, a shape emerged. At first I thought it a man, bloated beyond human size, skin stretched shiny over aprons of fat that hung to the ground. He wore a chef's coat that strained. His jowls wobbled as he breathed. In each hand he held a cleaver. His eyes were small and bright and entirely aware. He saw us. He smiled. Teeth black with rot and spice. "Fresh stock," he said. His voice was cheerful. Welsh. My mother's accent said in a mouth that had eaten too much of the world. "We don't get live ones down the salt road. Prince will be pleased." He lifted his cleavers. The helbound cooks behind us stopped chopping at once. All as one, they turned. Behind the fat chef, the vines parted wider.
created_at"2026-07-25T18:07:11.111Z" 7/25/2026, 6:07:11 PM
model"meta/muse-spark-1.1-20260709"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7298
moderation_latency(null)
generation_time23196
tokens_prompt5142
tokens_completion2034
native_tokens_prompt5017
native_tokens_completion2756
native_tokens_completion_images0
native_tokens_reasoning866
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.01798425
router(null)
provider_responses
0
endpoint_id"b2b9f6f9-8880-41c1-bd0c-867650fd5238"
id"resp_6a64fb4fdb83e24e5aea42ac"
is_byokfalse
latency635
model_permaslug"meta/muse-spark-1.1-20260709"
provider_name"Meta"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1785002831-9ISIZlyDNYgoWKpldUhL"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1785002831-CpyNjJKbMgjo4skNkMkZ"
upstream_id"resp_6a64fb4fdb83e24e5aea42ac"
total_cost0.01798425
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.514
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1410
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1410
totalAiIsms4
found
0
word"pulsed"
count2
1
word"whisper"
count1
2
word"throbbed"
count1
highlights
0"pulsed"
1"whisper"
2"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences155
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences172
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1410
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
91.81% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1203
uniqueNames10
maxNameDensity1.16
worstName"Isolde"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Veil1
Richmond1
Nyx11
Heartstone2
Isolde14
Wardens1
Dymas3
Earth1
Fae2
Chop3
persons
0"Veil"
1"Nyx"
2"Heartstone"
3"Isolde"
4"Wardens"
5"Dymas"
6"Fae"
places
0"Richmond"
1"Earth"
globalScore0.918
windowScore1
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount2
matches
0"tasted like sugar left too long on the st"
1"looked like a quarter mile under open sky"
58.16% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.418
wordCount1410
matches
0"Not dirt, but pressed salt, white"
1"Not from mouths, but from the trees themselves"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences172
matches
0"caught that amber"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean22.03
std16.89
cv0.767
sampleLengths
04
112
234
340
413
58
69
718
863
94
1057
112
1230
1313
1420
156
1634
173
1863
193
205
2111
2221
2352
2422
2569
269
2710
2847
2910
309
318
3226
336
3414
3520
3635
3728
3814
3918
4029
411
4222
4318
4412
4513
4618
4718
4819
4935
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences155
matches
0"was, held"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs238
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences172
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1204
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.02823920265780731
lyAdverbCount6
lyAdverbRatio0.0049833887043189366
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences172
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences172
mean8.2
std5.25
cv0.641
sampleLengths
04
16
26
35
423
56
69
718
813
94
109
118
123
136
148
1510
165
1730
1812
1911
205
213
221
2314
245
2520
2611
277
282
298
3011
3111
325
338
346
356
363
372
383
396
4012
4112
4210
433
449
453
468
478
4810
491
63.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.4418604651162791
totalSentences172
uniqueOpeners76
52.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences126
matches
0"Too large for a man."
1"Even the ovens dimmed."
ratio0.016
64.44% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences126
matches
0"I held my breath anyway."
1"It left three of us"
2"She left no prints in"
3"I said, voice muffled against"
4"They released me."
5"Their violet eyes flared, then"
6"We had come for answers."
7"It made the shadows thin."
8"Their trunks twisted like spines."
9"Her silver hair caught that"
10"She always spoke in riddles."
11"Her lavender eyes fixed on"
12"They looked taller."
13"It led down toward a"
14"We followed it."
15"I heard chewing."
16"Their doors stood open and"
17"My hand went to the"
18"Their faces held that stretched,"
19"He saw us and did"
ratio0.389
71.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences126
matches
0"Nyx's hand clamped over my"
1"Shadow cold, solid as river"
2"I held my breath anyway."
3"The air on the other"
4"The pendant at my throat"
5"The Veil snapped shut behind"
6"That faint shimmering distortion I"
7"It left three of us"
8"Isolde stepped forward first."
9"She left no prints in"
10"I said, voice muffled against"
11"They released me."
12"Their violet eyes flared, then"
13"The wind carried their voice"
14"We had come for answers."
15"The Heartstone had pulsed faster"
16"Light came from everywhere and"
17"It made the shadows thin."
18"This was Dymas."
19"An orchard rolled away from"
ratio0.778
39.68% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences126
matches
0"Now we stood under a"
ratio0.008
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"Its arms carved into pigs that ate their own tails."
1"This was excess turned inside out, consumption that consumed itself."
2"At first I thought it a man, bloated beyond human size, skin stretched shiny over aprons of fat that hung to the ground."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"I said, voice muffled against Nyx's palm"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"they whispered (whisper)"
2"Isolde corrected (correct)"
3"they whispered (whisper)"
4"I snapped (snap)"
5"Isolde murmured (murmur)"
dialogueSentences35
tagDensity0.486
leniency0.971
rawRatio0.353
effectiveRatio0.343
87.2841%