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Run: 2026-07-25-01KYD7EM5BRB7QTPZYR2FTMR3N
Run Details
Model:
MoonshotAI: Kimi K3 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 5s
Cost:
$0.027695
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
77.52%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
64.03%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
69.96%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.64%
Sentence opener variety
(details)
45.66%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
62.74%
Subject-first sentence starts
(details)
68.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
87.9569%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant seared hot against
Aurora's sternum the moment she stepped through the tear. She stumbled onto something soft. Not earth.
It gave beneath her trainers
like moss, but pale gold, and it breathed. A slow rise and fall, as though the whole ground inhaled around her. "Don't linger in the threshold."
Nyx flowed through the portal
after her, shadow knitting itself into a tall humanoid outline, violet eyes the only fixed point in all that dark. "Tears have teeth when they close." Aurora moved aside.
The rift behind them shimmered
like heat off tarmac, a wound in the air showing Richmond's grey drizzle on the other side.
Then it folded inward and
vanished. Gone. Her
stomach
dropped with it. "Right. No pressure." Ahead of them, Isolde stood with her bare feet rooted in the golden moss, silver hair stirring in a wind Aurora couldn't feel. The seer tilted her head, pale lavender eyes unfocused, listening to something beyond hearing. "The Prince knows we have come," Isolde said. "The land told him. It tells him everything that touches it."
Aurora looked down at her
own shoes. "Brilliant." They walked.
Dymas unfolded around them in
layers, each one stranger than the last.
The sky hung amber, not
like sunset but like honey held up to a lamp, thick and warm and endless. No sun. Light simply existed, sourceless, pooling in the low places of the land.
Vineyards sprawled across hills that
curved too
gently
, too
deliberately
, as if sculpted by hands that cared only for abundance.
The vines bore grapes the
size of plums, deep purple and faintly luminous, clustered so densely the branches bowed. The air tasted sweet. That was the wrongest part.
Every breath carried sugar, ripe
fruit, roasting meat, warm bread, all of it layered and shifting.
Aurora's mouth watered despite her
clenched jaw
. Her body wanted this place, and her body, she decided
firmly
, was an idiot. "Do not eat,"
Nyx murmured, their voice a
whisper
that somehow reached her over the rustle of leaves. "Do not drink. Do not accept anything offered. In Gluttony, every gift is a hook." "And if we're offered?" "Refuse beautifully. Belphegor's court admires manners almost as much as it admires hunger."
They passed an orchard where
the trees grew in spirals, bark smooth as polished bone. Fruit hung within easy reach, peaches, figs, things with no earthly name, one translucent specimen whose skin showed glowing seeds suspended inside like trapped stars. Aurora's hand drifted towards it before she caught herself.
She curled her fingers into
a fist and pressed the Fae-forged dagger at her hip instead. Cold moonsilver through the leather. An anchor. Isolde drifted ahead, leaving no prints in the moss. "The souls here,"
she said, and stopped
. Aurora heard them then. Voices. Human voices, rising from a valley below the orchard, laughing.
She crept to the ridge
and looked down. A kitchen. That was the only word for it, though no kitchen on Earth sprawled across half a mile of open ground. Great copper hearths burned with blue-white flame. Cauldrons big enough to bathe in steamed over iron tripods. And people, dozens of people, moved among the fires in stained aprons, chopping, stirring, tasting. A woman with grey-streaked hair turned a spit loaded with some vast
glistening
bird. A young man piped cream into pastries with the focused precision of a surgeon. "Chefs," Aurora breathed. "They're all chefs." "Contracted," Nyx said. "The finest kitchens of Earth lose a soul now and then. A cook who signed something he shouldn't have. A baker who made a bargain for one
perfect
recipe. Here they work off their debts." "How long?" "The land decides when a debt is paid. The land is rarely satisfied." Down in the valley, the grey-haired woman looked up from her spit. Straight at Aurora. Across two hundred yards of open air, their eyes met, and the woman's face did something complicated, longing and warning tangled together.
She raised one hand, not
in greeting. She pointed past Aurora's shoulder, deeper into the realm, and mouthed two words. *Keep walking.* Aurora's nape prickled.
She stepped back from the
ridge. "She saw us." "Everyone sees us," Isolde said. "We are the only things here that are not hungry. It makes us... loud."
They pressed on, and the
path became a road. Not paved. Laid. The surface underfoot
was made
of flattened bones, millions of them, fish bones mostly, pale and polished by centuries of feet, clicking
softly
with every step. Aurora tried not to think about what kind of feasts produced a road of leftovers. The Heartstone
pulsed
steadily now, a slow warm
throb
in time with her own heartbeat, or perhaps her heartbeat had fallen in time with it. Wonder crept in around the edges of her fear.
She hated it, and couldn't
stop it. Fountains of dark red wine burbled beside the road, catching the amber light. Towers rose in the distance, stacked like wedding cakes, balconies overflowing with flowers whose scent reached her from half a mile off, heady as a summer garden. A flock of birds wheeled overhead, and when one called out, the call came back harmonised, the whole flock singing in chords. "It's beautiful," she admitted. "That's the trap, isn't it. It's genuinely beautiful." "Hell learned long ago," Nyx said, "that flies prefer honey." The road of bones descended into a garden, and there the sound reached them. Music. Strings and drums and something wet underneath them both, a rhythm like chewing. Between hedges of flowering rosemary taller than townhouses, tables stretched into the distance, one continuous table, Aurora realised, one single table a quarter mile long, heaped and heaped and heaped. Roasts sweating glaze. Pyramids of sugared fruit. Wheels of cheese split open and crawling with honeycomb. Figures sat along the benches. Not human.
Their proportions slipped when she
looked straight at them, too many joints, smiles that arrived before the rest of the face. They ate with terrible grace, and none of them stopped chewing. Isolde halted so
suddenly
that Aurora nearly walked into her. "The table knows we are here," the seer whispered. "It has set three extra places." Aurora looked. Between two of the grinning, chewing things, there sat three empty chairs. Three clean plates. Three filled goblets, steam still rising from the food, as though served moments ago. As though expected. One of the figures at the table turned its head towards them. Slowly.
Its smile kept widening long
past where a smile should stop, and it raised a dripping hand in welcome, in summons, in something hungrier than either. Every head down that quarter mile of table
began to
turn.
created_at
"2026-07-25T18:08:58.55Z"
7/25/2026, 6:08:58 PM
model
"moonshotai/kimi-k3-20260715"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
3033
moderation_latency
(null)
generation_time
64893
tokens_prompt
5142
tokens_completion
1765
native_tokens_prompt
4968
native_tokens_completion
1590
native_tokens_completion_images
(null)
native_tokens_reasoning
95
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0276948
router
(null)
provider_responses
0
endpoint_id
"650c9b12-7b6d-444d-8d92-df8daef84d7a"
id
"chatcmpl-6a64fba957a7533566c16174"
is_byok
false
latency
3032
model_permaslug
"moonshotai/kimi-k3-20260715"
provider_name
"Moonshot AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
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request_id
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session_id
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preset_id
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api_type
"completions"
id
"gen-1785002938-TezB9HiCRMlDpAkcsMut"
upstream_id
"chatcmpl-6a64fba957a7533566c16174"
total_cost
0.0276948
cache_discount
0.0110592
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
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data_region
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
25
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
77.52%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1112
totalAiIsmAdverbs
5
found
0
adverb
"gently"
count
1
1
adverb
"deliberately"
count
1
2
adverb
"softly"
count
1
3
adverb
"suddenly"
count
1
4
adverb
"slowly"
count
1
highlights
0
"gently"
1
"deliberately"
2
"softly"
3
"suddenly"
4
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
64.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1112
totalAiIsms
8
found
0
word
"shimmered"
count
1
1
word
"stomach"
count
1
2
word
"firmly"
count
1
3
word
"whisper"
count
1
4
word
"glistening"
count
1
5
word
"perfect"
count
1
6
word
"pulsed"
count
1
7
word
"throb"
count
1
highlights
0
"shimmered"
1
"stomach"
2
"firmly"
3
"whisper"
4
"glistening"
5
"perfect"
6
"pulsed"
7
"throb"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"stomach dropped/sank"
count
1
1
label
"clenched jaw/fists"
count
1
highlights
0
"stomach dropped"
1
"clenched jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
93
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
93
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
108
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
2
totalWords
1112
ratio
0.002
matches
0
"Keep walking."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
69.96%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
937
uniqueNames
7
maxNameDensity
1.6
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
15
Richmond
1
Isolde
5
Fae-forged
1
Earth
1
Nyx
4
Heartstone
1
persons
0
"Aurora"
1
"Isolde"
2
"Earth"
3
"Nyx"
places
0
"Richmond"
globalScore
0.7
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.899
wordCount
1112
matches
0
"not like sunset but like honey held up to a lamp, thick"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
108
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
29.26
std
25.69
cv
0.878
sampleLengths
0
14
1
33
2
36
3
37
4
3
5
37
6
19
7
8
8
2
9
85
10
46
11
33
12
4
13
13
14
72
15
16
16
23
17
82
18
6
19
38
20
2
21
13
22
57
23
2
24
9
25
3
26
19
27
78
28
78
29
12
30
10
31
74
32
39
33
10
34
15
35
31
36
3
37
50
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
93
matches
0
"was made"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
153
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
108
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
941
adjectiveStacks
0
stackExamples
(empty)
adverbCount
37
adverbRatio
0.039319872476089264
lyAdverbCount
16
lyAdverbRatio
0.01700318809776833
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
108
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
108
mean
10.3
std
7.67
cv
0.745
sampleLengths
0
14
1
5
2
2
3
13
4
13
5
30
6
6
7
3
8
22
9
6
10
1
11
5
12
3
13
23
14
14
15
8
16
11
17
7
18
1
19
2
20
12
21
20
22
2
23
12
24
20
25
19
26
4
27
5
28
16
29
7
30
14
31
18
32
15
33
4
34
13
35
15
36
25
37
9
38
16
39
5
40
2
41
9
42
7
43
4
44
1
45
10
46
8
47
2
48
20
49
7
83.64%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.5462962962962963
totalSentences
108
uniqueOpeners
59
45.66%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
73
matches
0
"Then it folded inward and"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
73
matches
0
"She stumbled onto something soft."
1
"It gave beneath her trainers"
2
"Her stomach dropped with it."
3
"Her body wanted this place,"
4
"They passed an orchard where"
5
"She curled her fingers into"
6
"she said, and stopped"
7
"She crept to the ridge"
8
"She raised one hand, not"
9
"She pointed past Aurora's shoulder,"
10
"She stepped back from the"
11
"They pressed on, and the"
12
"She hated it, and couldn't"
13
"Their proportions slipped when she"
14
"They ate with terrible grace,"
15
"Its smile kept widening long"
ratio
0.219
62.74%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
58
totalSentences
73
matches
0
"The pendant seared hot against"
1
"She stumbled onto something soft."
2
"It gave beneath her trainers"
3
"A slow rise and fall,"
4
"Nyx flowed through the portal"
5
"Aurora moved aside."
6
"The rift behind them shimmered"
7
"Her stomach dropped with it."
8
"The seer tilted her head,"
9
"Aurora looked down at her"
10
"Dymas unfolded around them in"
11
"The sky hung amber, not"
12
"Vineyards sprawled across hills that"
13
"The vines bore grapes the"
14
"The air tasted sweet."
15
"That was the wrongest part."
16
"Every breath carried sugar, ripe"
17
"Aurora's mouth watered despite her"
18
"Her body wanted this place,"
19
"Nyx murmured, their voice a"
ratio
0.795
68.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
73
matches
0
"As though expected."
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
4
fancyTags
0
"Nyx murmured (murmur)"
1
"Aurora breathed (breathe)"
2
"she admitted (admit)"
3
"the seer whispered (whisper)"
dialogueSentences
25
tagDensity
0.36
leniency
0.72
rawRatio
0.444
effectiveRatio
0.32
87.9569%