Run: 2026-07-25-01KYD7H71ZQKSFJS4B45WQ9NZ6

Run Details

Duration:
1m 16s
Cost:
$0.034640
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stop moving," Nyx said. "The stones are deciding whether you belong." Aurora froze mid-step, one boot hovering above the moss. Around them, the ancient oak standing stones loomed in a rough circle, their bark twisted into shapes that hurt to look at directly. Richmond Park lay somewhere behind them. Somewhere. The path they had followed had stopped existing roughly thirty paces back, swallowed by mist the colour of old milk. "Deciding," Aurora repeated. "Lovely. And if the stones decide I don't belong?" "Then I would suggest not finding out." She lowered her foot with the care of a bomb disposal officer. The moss accepted her weight with a sigh, and something beneath it went crunch. She chose not to look. The Heartstone pendant lay warm against her sternum, tucked beneath her shirt. It had been cold all morning, an ordinary lump of crimson on a silver chain. The moment they passed the treeline it had woken with a pulse, slow and steady, like a second heartbeat that had opinions about hers. "It's doing the thing again," she said. "Which thing?" "The heartbeat thing. It's never done it this fast." Nyx's violet eyes dimmed, their version of a frown. The Shade stood half a head taller than her, a silhouette poured into the shape of a man, edges fraying into smoke where the grove's light touched them. "Then the Veil is thin here. Thinner than I was told. Interesting." "You say interesting the way normal people say run." "Both would be appropriate." They moved through the stones and the world changed its mind about what it was. Wildflowers carpeted the clearing ahead, though December had London in its teeth outside. Bluebells nodded beside autumn crocus beside something with silver petals that turned to watch them pass. Aurora was fairly certain flowers did not do that. The air tasted of honey and rain on hot stone, two flavours that had no business sharing a mouthful. The grove hummed. Not a sound, exactly. More like the memory of a sound, felt through the soles of her boots and the fillings in her teeth. "Time moves differently in here," Nyx said, slipping between shadows that did not match any object. "An hour inside might be minutes outside. Or days." "Days? You might have mentioned that before my shift at the Golden Empress. Yu-Fei kills people for being late. Actually kills. I've seen the cleaver." "Your employer's temperament is not my concern. Stay on the path." "What path?" Nyx gestured at bare earth between the flowers. Aurora saw nothing, then stepped forward and the path revealed itself under her feet, one pace at a time, unfurling like a tongue. The flowers leaned away from it. The silver ones had tiny faces. She wished she had not looked closely enough to learn that. They walked deeper. Trees grew here that no botanist had named, their trunks spiralling in directions that made her eyes water, branches heavy with fruit that glowed faintly from within, pale gold, like lanterns someone had forgotten to extinguish. Light came from nowhere and everywhere. There was no sun, yet shadows stretched long across the grass, and every shadow pointed a different direction. "Don't eat anything," Nyx said. "Don't drink. Don't sit. If anything offers you a gift, refuse it three times." "What happens on the fourth?" "There is no fourth. You would have accepted by then, and what you accepted would own a piece of you." "Right. Standard Tuesday, then." Something laughed in the branches above. Small, bright, mean. Aurora's hand drifted to her bag, where the moonsilver dagger waited, cold even through the leather. She had carried it for two weeks and it had never once warmed to her touch. She suspected it never would. Gifts from the Fae Courts did not pretend to be friendly. The grove widened into a second clearing, and Aurora stopped walking. A pool lay at its centre, black and perfectly still, reflecting a sky full of stars. Above them, the grove's strange half-light held no stars at all. The pool was showing somewhere else. Or somewhen else. At its edge stood a tree split down the middle by ancient lightning, both halves alive, branches intertwining above the water like clasped hands. "Isolde's tree," Nyx murmured. "We are close." Aurora approached the pool despite every instinct filing formal complaints. Her reflection looked up at her, but wrong. The reflection wore her face, her black hair, her jacket, but its eyes were violet and its smile arrived half a second before hers. She stepped back sharply. The reflection stayed where it was, smiling, and then it winked. "Nyx." "Do not look in the water." "Bit bloody late." The pendant's pulse quickened against her chest, warmth spreading through her ribs. At the pool's edge, faint lines shimmered in the air, a distortion like heat above tarmac, curving in a wide arc over the water. She had never seen the Veil before. She had been told only those with supernatural sight could, and she had filed herself firmly under ordinary. "I can see it," she said, and her voice came out smaller than intended. "The Veil. I shouldn't be able to see it." Nyx went very still beside her. Shadows held their breath. "No," the Shade agreed, whisper thinning. "You should not." "Since when could I?" "That is the wrong question." The violet eyes fixed on the pendant. "The right question is what is changing you." The humming beneath her feet deepened. The silver-faced flowers turned in unison, every small face orienting towards the split tree at the pool's far edge. The starlight in the water rippled though nothing had touched it. Then Aurora noticed the footprints. Or rather, the absence of them. Someone walked towards them across the clearing, silver hair floating to her waist, lavender eyes catching light that did not exist, and the grass did not bend beneath her feet. She left no mark on the world at all, as though the world had agreed to pretend she was not there. Isolde Varga stopped three paces away and studied Aurora the way a reader studies a letter written in a language they half remember. "You came sooner than the roots foretold," Isolde said. "Roots are patient. Girls are not. One of you has wasted time, and I cannot say it was the roots." "You sent for me," Aurora said. "The pendant. That was you?" "A question with a hook inside it." Isolde tilted her head. "I cannot lie, child, so I will not answer. Ask instead why the stone warms for you when it has slept cold for three hundred years." "Why does it?" "Because it remembers its home, and its home is waking." The seer's gaze slid past her, to the pool, to the shimmering arc of the Veil. "The barrier thins before its season. The solstice is weeks away, yet already the tears multiply. Something on the other side has found a door, and it is oiling the hinges." The pool's surface shivered. The reflected stars went out, one by one, like candles pinched between fingers. In their place bloomed a warm amber glow, rising from the water's depths, and with it came a smell that rolled across the clearing, rich and wrong. Roasting meat. Caramelised sugar. Burnt offerings. Aurora's stomach growled. She hated that it did. Nyx's form unravelled at the edges, shadow bristling like a cat's fur. "That is Dymas," they breathed. "Belphegor's realm. The pool should not show Hel. The pool cannot show Hel." "Cannot is a word for yesterday," Isolde said. She did not move. She did not blink. "Today, the water shows what is coming." The amber light brightened. The pool's surface bulged upward, slow as a bubble in tar, and something pressed against the water from beneath, something vast and patient and smiling. Aurora could not see its shape, only its appetite, the way one feels a fire before seeing the flame. The Heartstone pendant seared against her skin, no longer warm but burning, and deep inside the pool, the presence turned its attention towards the shore. Towards her. It knew her name. She felt it learn her name, the way a tongue learns a new flavour. "Run," Isolde said, and the grove began to scream.
created_at"2026-07-25T18:10:23.431Z" 7/25/2026, 6:10:23 PM
model"moonshotai/kimi-k3-20260715"
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generation_time76071
tokens_prompt5142
tokens_completion2268
native_tokens_prompt4968
native_tokens_completion2053
native_tokens_completion_images(null)
native_tokens_reasoning231
native_tokens_cached4096
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.34
leniency0.681
rawRatio0
effectiveRatio0
89.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1378
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"sharply"
count1
2
adverb"very"
count1
highlights
0"perfectly"
1"sharply"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1378
totalAiIsms12
found
0
word"loomed"
count1
1
word"weight"
count1
2
word"pulse"
count2
3
word"standard"
count1
4
word"quickened"
count1
5
word"warmth"
count1
6
word"shimmered"
count1
7
word"firmly"
count1
8
word"whisper"
count1
9
word"depths"
count1
10
word"stomach"
count1
highlights
0"loomed"
1"weight"
2"pulse"
3"standard"
4"quickened"
5"warmth"
6"shimmered"
7"firmly"
8"whisper"
9"depths"
10"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences95
filterMatches(empty)
hedgeMatches
0"tend to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1378
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
91.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1021
uniqueNames12
maxNameDensity1.18
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora12
Park1
Heartstone2
Nyx8
Shade2
December1
London1
Fae1
Courts1
Veil2
Varga1
Isolde5
persons
0"Aurora"
1"Nyx"
2"Shade"
3"December"
4"Courts"
5"Varga"
6"Isolde"
places
0"Park"
1"London"
2"Fae"
globalScore0.912
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.726
wordCount1378
matches
0"no longer warm but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences126
matches
0"hated that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean24.61
std19.83
cv0.806
sampleLengths
011
159
212
37
431
551
67
72
89
949
109
114
1215
1357
1427
1525
1625
1711
182
1954
2063
2119
225
2320
244
2557
2611
2760
287
2942
3015
311
326
333
3461
3523
3619
374
3820
3936
4062
4123
4229
4311
4437
453
4657
4750
488
4930
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences95
matches
0"been told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"was showing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1024
adjectiveStacks1
stackExamples
0"lay warm against her"
adverbCount34
adverbRatio0.033203125
lyAdverbCount12
lyAdverbRatio0.01171875
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean10.94
std7.82
cv0.715
sampleLengths
04
17
29
323
46
51
620
73
89
97
1012
1114
125
1312
1415
1524
167
172
189
199
2028
2112
229
234
2415
2513
2616
279
2819
293
304
3120
3216
339
3425
3511
362
378
3823
396
406
4111
423
4336
446
4518
465
4714
485
4920
69.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.47619047619047616
totalSentences126
uniqueOpeners60
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"More like the memory of"
1"Then Aurora noticed the footprints."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences81
matches
0"She lowered her foot with"
1"She chose not to look."
2"It had been cold all"
3"They moved through the stones"
4"She wished she had not"
5"They walked deeper."
6"She had carried it for"
7"She suspected it never would."
8"Her reflection looked up at"
9"She stepped back sharply."
10"She had never seen the"
11"She had been told only"
12"she said, and her voice"
13"She left no mark on"
14"She hated that it did."
15"She did not move."
16"She did not blink."
17"It knew her name."
18"She felt it learn her"
ratio0.235
34.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences81
matches
0"Aurora froze mid-step, one boot"
1"Richmond Park lay somewhere behind"
2"The path they had followed"
3"She lowered her foot with"
4"The moss accepted her weight"
5"She chose not to look."
6"The Heartstone pendant lay warm"
7"It had been cold all"
8"The moment they passed the"
9"Nyx's violet eyes dimmed, their"
10"The Shade stood half a"
11"They moved through the stones"
12"Wildflowers carpeted the clearing ahead,"
13"Bluebells nodded beside autumn crocus"
14"Aurora was fairly certain flowers"
15"The air tasted of honey"
16"The grove hummed."
17"Nyx said, slipping between shadows"
18"Nyx gestured at bare earth"
19"Aurora saw nothing, then stepped"
ratio0.852
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
59.80% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount5
matches
0"Bluebells nodded beside autumn crocus beside something with silver petals that turned to watch them pass."
1"The air tasted of honey and rain on hot stone, two flavours that had no business sharing a mouthful."
2"Trees grew here that no botanist had named, their trunks spiralling in directions that made her eyes water, branches heavy with fruit that glowed faintly from w…"
3"Someone walked towards them across the clearing, silver hair floating to her waist, lavender eyes catching light that did not exist, and the grass did not bend …"
4"In their place bloomed a warm amber glow, rising from the water's depths, and with it came a smell that rolled across the clearing, rich and wrong."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Isolde said, and the grove began to scream"
64.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount4
fancyTags
0"Aurora repeated (repeat)"
1"Nyx murmured (murmur)"
2"the Shade agreed (agree)"
3"they breathed (breathe)"
dialogueSentences47
tagDensity0.277
leniency0.553
rawRatio0.308
effectiveRatio0.17
87.8491%