Run: 2026-07-25-01KYD7J51TVCVRD5774XFPR22S

Run Details

Duration:
27.3s
Cost:
$0.000828
Provider:
Poolside

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crunch of gravel underfoot sounded too loud in the sudden silence. Aurora pressed her back against the cold stone wall of the narrow alley, her breath catching as the amber light flickered to life ahead. The air carried the scent of roasting meat and something sweeter, like honeyed figs left out in the sun too long. "Well," Nyx's voice rustled like dry leaves skittering across pavement, "this is new." Aurora stepped forward, her hand instinctively going to the crescent scar on her left wrist. The pendant beneath her shirt pulsed with a warmth that travelled up her spine. She'd felt that sensation three times before — once when she'd first touched it, once when she'd nearly fallen through a rift in Camden, and once when she'd dreamed of burning vineyards under an amber sky. The alley opened into a courtyard that defied every law of architecture she'd learned in school. Buildings curved upward in impossible spirals, their walls woven from living vines heavy with fruit that glowed softly in the dusk. The sky above swirled with colours that had no name — deep purples bleeding into golds that shimmered like liquid metal. "Isolde wasn't wrong about the time dilation," Nyx murmured, their form shifting slightly as they tried to take in the scope of the place. Even in solid form, they seemed to flicker at the edges, like a candle flame struggling against a draft. Aurora's boots crunched against a path of stones that hummed with barely contained energy. Each step sent ripples through the ground, and flowers bloomed in her footsteps — white blossoms with petals like spun glass that chimed softly when touched by the breeze. "They're responding to us," she said, more to herself than to the others. "Or to the pendant." The Heartstone pulsed again, warmer now, almost urgent. She could feel it drawing her forward, pulling her deeper into whatever this place was. A fountain stood at the centre of the courtyard, but it wasn't water that flowed from its carved stone mouth — it was wine, rich and dark, swirling with flecks of gold. The sound was hypnotic, a gentle burble that seemed to carry whispers in a language older than Latin. "That's new," Nyx said again, their voice carrying an edge of something almost like fear. "Usually when I'm around supernatural wine fountains, someone's trying to kill me." Aurora approached the fountain cautiously. The wine smelled intoxicating — blackberries and something else, something that made her knees weak just to breathe it in. She knelt and cupped her hands, bringing the liquid to her lips despite every survival instinct screaming at her to run. The taste exploded across her tongue: sweet and tart and somehow savoury all at once, like the perfect meal her grandmother used to make when she was a child, mixed with the sharp bite of winter air and the warmth of a summer day. She drank deeply, and colours bloomed behind her eyes. When she looked up, the courtyard had changed. Or perhaps it had always been this way, and she'd simply been too blind to see. The buildings now stretched impossibly high, their peaks lost in the swirling mists above. Tables appeared, laden with dishes that defied description — platters of meat that steamed despite the cool air, bowls of fruit that shifted colour with each passing shadow, cakes that seemed to breathe with their own quiet life. "Feasts," Nyx observed, their voice tight. "Always feasts." A figure emerged from the mist, tall and regal despite the casual way they carried themselves. Their skin had the warm amber tone of polished honey, and their eyes burned with the same golden fire that coloured the sky. When they spoke, their voice was like velvet over steel. "Welcome, travellers, to Dymas. I am Prince Belphegor, and you have come seeking audience." Aurora's hand went to her other weapon — the Fae-forged blade that Isolde had pressed into her palm with trembling fingers. The moorsilver felt cold even through the sheath, and it seemed to hum in response to the prince's presence. "Seeking audience implies we want something," she said carefully. "We're just passing through." "Passing through?" Belphegor's laugh was like wine glasses clinking. "My dear child, there is no passing through Dymas. You are here because you are meant to be here. Because the Heartstone has chosen you." The pendant blazed against Aurora's chest, so hot she feared it would burn through her skin. Images flooded her mind — vineyards stretching to the horizon, souls bound in chains of light, a great hunger that consumed everything and never grew satisfied. "And you," the prince continued, turning his gaze to Nyx, "shadow-weaver. The last of your kind to walk these realms." Nyx's form flickered, their edges becoming translucent. "I'm not here to fight any more wars, Belphegor. I've seen what your father did to my people." "My father is dead," Belphegor said simply. "And the past is the past. But the future..." They gestured expansively, and the courtyard seemed to expand with possibility. "The future is always negotiable." Aurora felt the weight of the Fae blade at her side and the warmth of the pendant against her heart. Somewhere in the distance, she could hear the sound of laughter — children's voices, perhaps, or the echo of memories that didn't belong to her. "How long have we been here?" she asked, though she already knew the answer. Time moved differently in places like this, stretching and compressing like taffy pulled between the realms. "Long enough for the wine to take effect," Belphegor replied with a grin. "Long enough for choices to be made. Long enough for consequences to ripple across the worlds." The prince raised a hand, and a platter appeared in his palm — a dish of something that looked like pasta but moved with the grace of jellyfish, swimming in a sauce that shimmered with starlight. "Dine with me, Aurora Carter. Eat, and let me show you the wonders that await in the deeper gardens." Aurora looked at Nyx, then at the food, then at the pendant that pulsed like a second heartbeat against her chest. The choice was hers, but even as she considered it, she could feel the threads of fate pulling taut around her shoulders. "One bite," she said finally. "Just one bite." Belphegor's smile widened, revealing teeth like polished ivory. "Excellent choice, little morsel. Excellent choice indeed." As Aurora reached for the platter, the wine in the fountain began to bubble, and the whispers in the wind grew louder, speaking her name in voices that echoed across the realms.
created_at"2026-07-25T18:11:03.895Z" 7/25/2026, 6:11:03 PM
model"poolside/laguna-s-2.1-20260720"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency246
moderation_latency(null)
generation_time16633
tokens_prompt5142
tokens_completion1663
native_tokens_prompt5275
native_tokens_completion1500
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0008275
router(null)
provider_responses
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endpoint_id"ab7f9e97-1af5-4b81-b099-cc932f54234e"
id"chatcmpl-9cea47f8507344eebb7f2fa836d85aa3"
is_byokfalse
latency237
model_permaslug"poolside/laguna-s-2.1-20260720"
provider_name"Poolside"
status200
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api_type"completions"
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upstream_id"chatcmpl-9cea47f8507344eebb7f2fa836d85aa3"
total_cost0.0008275
cache_discount(null)
upstream_inference_cost0
provider_name"Poolside"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount5
adverbTags
0"Nyx's voice rustled like [like]"
1"Nyx said again [again]"
2"she said carefully [carefully]"
3"They gestured expansively [expansively]"
4"she said finally [finally]"
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0.417
effectiveRatio0.4
77.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1095
totalAiIsmAdverbs5
found
0
adverb"softly"
count2
1
adverb"slightly"
count1
2
adverb"cautiously"
count1
3
adverb"carefully"
count1
highlights
0"softly"
1"slightly"
2"cautiously"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1095
totalAiIsms20
found
0
word"silence"
count1
1
word"flickered"
count2
2
word"pulsed"
count3
3
word"warmth"
count3
4
word"shimmered"
count2
5
word"flicker"
count1
6
word"footsteps"
count1
7
word"could feel"
count2
8
word"perfect"
count1
9
word"velvet"
count1
10
word"weight"
count1
11
word"echo"
count1
12
word"echoed"
count1
highlights
0"silence"
1"flickered"
2"pulsed"
3"warmth"
4"shimmered"
5"flicker"
6"footsteps"
7"could feel"
8"perfect"
9"velvet"
10"weight"
11"echo"
12"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences54
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1105
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount909
uniqueNames10
maxNameDensity0.99
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora9
Camden1
Heartstone1
Latin1
Fae-forged1
Isolde1
Belphegor4
Nyx7
Fae2
Time1
persons
0"Aurora"
1"Isolde"
2"Belphegor"
3"Nyx"
4"Time"
places
0"Camden"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount3
matches
0"burble that seemed to carry whispers in a language older than Latin"
1"cakes that seemed to breathe with their own quiet life"
2"looked like pasta but moved with the grac"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1105
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences66
matches
0"felt that sensation"
89.20% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean34.53
std15.96
cv0.462
sampleLengths
057
113
265
358
443
543
617
723
850
927
1046
1153
1224
1352
148
1549
1614
1740
1813
1934
2042
2120
2225
2332
2445
2530
2629
2755
2843
298
3015
3132
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences54
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences10
totalSentences66
ratio0.152
matches
0"She'd felt that sensation three times before — once when she'd first touched it, once when she'd nearly fallen through a rift in Camden, and once when she'd dreamed of burning vineyards under an amber sky."
1"The sky above swirled with colours that had no name — deep purples bleeding into golds that shimmered like liquid metal."
2"Each step sent ripples through the ground, and flowers bloomed in her footsteps — white blossoms with petals like spun glass that chimed softly when touched by the breeze."
3"A fountain stood at the centre of the courtyard, but it wasn't water that flowed from its carved stone mouth — it was wine, rich and dark, swirling with flecks of gold."
4"The wine smelled intoxicating — blackberries and something else, something that made her knees weak just to breathe it in."
5"Tables appeared, laden with dishes that defied description — platters of meat that steamed despite the cool air, bowls of fruit that shifted colour with each passing shadow, cakes that seemed to breathe with their own quiet life."
6"Aurora's hand went to her other weapon — the Fae-forged blade that Isolde had pressed into her palm with trembling fingers."
7"Images flooded her mind — vineyards stretching to the horizon, souls bound in chains of light, a great hunger that consumed everything and never grew satisfied."
8"Somewhere in the distance, she could hear the sound of laughter — children's voices, perhaps, or the echo of memories that didn't belong to her."
9"The prince raised a hand, and a platter appeared in his palm — a dish of something that looked like pasta but moved with the grace of jellyfish, swimming in a sauce that shimmered with starlight."
92.22% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount900
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.04888888888888889
lyAdverbCount15
lyAdverbRatio0.016666666666666666
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean16.74
std8.92
cv0.533
sampleLengths
012
124
221
313
415
514
636
716
821
921
1024
1119
1214
1329
1413
154
168
1715
1832
1918
2015
2112
225
2320
2421
2544
269
278
2816
2914
3038
316
322
3316
3423
3510
3614
3721
3819
399
404
419
4225
4316
4426
4520
467
4718
487
4920
91.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5606060606060606
totalSentences66
uniqueOpeners37
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences54
matches
0"Somewhere in the distance, she"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences54
matches
0"She'd felt that sensation three"
1"she said, more to herself"
2"She could feel it drawing"
3"She knelt and cupped her"
4"She drank deeply, and colours"
5"Their skin had the warm"
6"she said carefully"
7"They gestured expansively, and the"
8"she asked, though she already"
9"she said finally"
ratio0.185
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences54
matches
0"The crunch of gravel underfoot"
1"Aurora pressed her back against"
2"The air carried the scent"
3"Nyx's voice rustled like dry"
4"Aurora stepped forward, her hand"
5"The pendant beneath her shirt"
6"She'd felt that sensation three"
7"The alley opened into a"
8"Buildings curved upward in impossible"
9"The sky above swirled with"
10"Nyx murmured, their form shifting"
11"Aurora's boots crunched against a"
12"Each step sent ripples through"
13"she said, more to herself"
14"The Heartstone pulsed again, warmer"
15"She could feel it drawing"
16"A fountain stood at the"
17"The sound was hypnotic, a"
18"Nyx said again, their voice"
19"Aurora approached the fountain cautiously."
ratio0.889
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"Even in solid form, they"
ratio0.019
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount12
matches
0"The pendant beneath her shirt pulsed with a warmth that travelled up her spine."
1"Buildings curved upward in impossible spirals, their walls woven from living vines heavy with fruit that glowed softly in the dusk."
2"The sky above swirled with colours that had no name — deep purples bleeding into golds that shimmered like liquid metal."
3"She could feel it drawing her forward, pulling her deeper into whatever this place was."
4"A fountain stood at the centre of the courtyard, but it wasn't water that flowed from its carved stone mouth — it was wine, rich and dark, swirling with flecks …"
5"The sound was hypnotic, a gentle burble that seemed to carry whispers in a language older than Latin."
6"The wine smelled intoxicating — blackberries and something else, something that made her knees weak just to breathe it in."
7"Tables appeared, laden with dishes that defied description — platters of meat that steamed despite the cool air, bowls of fruit that shifted colour with each pa…"
8"Their skin had the warm amber tone of polished honey, and their eyes burned with the same golden fire that coloured the sky."
9"Images flooded her mind — vineyards stretching to the horizon, souls bound in chains of light, a great hunger that consumed everything and never grew satisfied."
10"Somewhere in the distance, she could hear the sound of laughter — children's voices, perhaps, or the echo of memories that didn't belong to her."
11"The prince raised a hand, and a platter appeared in his palm — a dish of something that looked like pasta but moved with the grace of jellyfish, swimming in a s…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"she said, more to herself than to the others"
1"Nyx said again, their voice carrying an edge of something almost like fear"
2"Nyx observed, their voice tight"
3"They gestured expansively, and the courtyard seemed to expand with possibility"
30.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Nyx observed (observe)"
2"the prince continued (continue)"
dialogueSentences25
tagDensity0.36
leniency0.72
rawRatio0.333
effectiveRatio0.24
68.6356%