Run: 2026-07-25-01KYD7JJ6ZHB3A4K0KNHJ7QRSA

Run Details

Duration:
1m 3s
Cost:
$0.027470
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stone was cold under Rory's palm, and it was humming. "Tell me you hear that," she said. Nyx's shadow pooled beside her, violet eyes narrowing. "The stones sing when the boundary is thin. Today they scream." The Shade flowed forward, solidifying between one step and the next, and pressed a hand against the neighbouring oak. Bark groaned beneath their fingers. "You may still turn back, little courier." "And miss my first look at somewhere that shouldn't exist? Not a chance." She stepped between the stones. The air folded. That was the only word for it, a folding, like the world had creased and tucked her behind itself. Her ears popped. The smell of London vanished, exhaust, rain on tarmac, replaced by something green and sweet and sharp, crushed grass and honey and cold running water all at once. Wildflowers brushed her shins. Wildflowers, in December. Rory turned in a slow circle. The clearing stretched far wider than the gap between the stones had allowed, wide as a football pitch at least, ringed by oaks whose branches wove together overhead into a vaulted roof. Light came from everywhere and nowhere, soft and gold-green, as though the leaves themselves glowed. No sun. No sky she could name. "Right," she breathed. "That's properly impossible." "The Grove does not care for your geometry." Nyx drifted past her, their silhouette stark against the impossible brightness, a cut of night dropped into afternoon. "Walk where I walk. The grass here has opinions." "Grass. Has opinions." "You will see." They moved deeper. The path, if it was a path, curled between clusters of bluebells that chimed faintly when the wind touched them, tiny glass notes, tick-tock delicate. Rory crouched beside one and held her finger close without touching. The bell leaned towards her hand. "It's moving towards me." "It is tasting your warmth. Everything here is hungry for the mortal world." Nyx paused. "Do not let it bite." She snatched her hand back. The bluebell swayed, disappointed, and she swallowed a laugh that came out wrong, too high, too loud in the listening hush. Because the Grove was listening. She felt it the way she'd felt Evan's moods gathering behind a closed door, that prickle of attention crawling up the back of her neck. Not hostile. Interested. Under the trees, the temperature dropped in pockets, cold spots like wading through pools. In one of them her breath fogged, and the fog lingered, curling into shapes that almost resembled hands before it thinned away. The Heartstone pendant under her shirt gave a single warm pulse, then went quiet, as if checking something and finding it acceptable. Interesting. Not a Hel portal, then. Something else. "Nyx. The pendant. It reacted." "The Fae realm borders here. Not Hel. The stone knows the difference between doors." A pause, and their voice dropped to its true whisper. "So should you." They came to a stream that had no business being in Richmond Park. It ran clear and slow over white pebbles, and it ran, Rory stared at it for a long moment to be certain, uphill. Silver fish hung in the current like held breaths, and every one of them turned its head to watch her pass. "Don't drink," Nyx said, before she'd even thought to ask. "Wasn't planning on it. I've read enough folklore to know how that ends." "Have you now." "Eva made me. Old legends, Fae bargains, never eat, never drink, never dance, never thank them." She stepped over the stream where it narrowed, and felt the water's attention slide off her like oil. "I always thought it was metaphor. Keep your wits, don't take gifts from strangers." "Strangers." Nyx's violet eyes glinted. "Isolde is many things, courier. Stranger is the kindest of them." The trees changed as they walked. Subtle at first. The oaks grew paler, bark going silver-grey, then white, then something past white that drank the light rather than reflecting it. Their leaves were black. Not dark green, not shadowed. Black, each one veined with a faint violet tracery that matched Nyx's eyes, and Rory watched the Shade notice this, watched them stop dead before the nearest tree and reach out without touching. "Nyx?" "These were planted from cuttings of the Between. My Between." Their voice had gone flat, windless. "Someone carried the dark between realms into this grove and grew it. Centuries ago. The Fae do not do such things lightly." "Is that bad?" "It is a signature. And I cannot read it." They pulled their hand back, and for the first time since she'd met them, the Shade sounded young. "Walk on. Quickly now." The unease rode her shoulders after that. The chiming bluebells fell silent behind them. The stream's uphill burble faded. In their place rose a sound she'd mistaken for wind, a low, many-voiced murmur, words stacked on words in a language that slid off her ears like rain off wax. Whispers with no whisperers. Rory found herself walking closer to Nyx, close enough that the cold of them raised gooseflesh on her arm. "They're talking about me, aren't they." "They are remembering you. There is a difference." Nyx's head tilted. "The Grove holds every step ever taken inside it. Yours have simply not happened yet." "That's not how time works." "That is exactly how time works. Here." She wanted to argue. Then the path ended, and the argument died in her throat. The clearing's heart opened before them, a circle of pale grass beneath a canopy so dense the light came down in solid shafts, and in those shafts danced things she could not focus on, shapes like insects, like petals, like women no bigger than her thumb, each glimpse sliding sideways the moment she looked straight at it. At the centre stood a ring of mushrooms, tall as her knee, deep crimson, the exact crimson of the Heartstone against her chest. And inside the ring, wildflowers bloomed in a perfect spiral, every one of them turning, slowly, to face her. "Rory." Nyx had gone very still, shadows drawing tight against their frame, armour made of caution. "The spiral is a threshold. When she comes, and she will come, let me speak first. Do not answer any question she asks you. Not one. Not even if she asks your name." "She already knows my name, doesn't she." "Everyone in this place knows your name," Nyx said. "That is rather the problem." The whispering stopped. All of it, all at once, cut off like a slammed door, and the silence that followed had weight and teeth. The mushrooms in the ring began to glow, deep and slow, in time with the Heartstone's pulse, and from somewhere behind the white black-leafed trees came the sound of footsteps that left no trace, unhurried, inevitable, and getting closer.
created_at"2026-07-25T18:11:07.624Z" 7/25/2026, 6:11:07 PM
model"moonshotai/kimi-k3-20260715"
app_id182717
external_user(null)
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cancelledfalse
latency2972
moderation_latency(null)
generation_time62639
tokens_prompt5142
tokens_completion1744
native_tokens_prompt4968
native_tokens_completion1575
native_tokens_completion_images(null)
native_tokens_reasoning59
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0274698
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endpoint_id"650c9b12-7b6d-444d-8d92-df8daef84d7a"
id"chatcmpl-6a64fc3dc12b87011d650b8a"
is_byokfalse
latency2972
model_permaslug"moonshotai/kimi-k3-20260715"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.359
leniency0.718
rawRatio0
effectiveRatio0
82.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1135
totalAiIsmAdverbs4
found
0
adverb"lightly"
count1
1
adverb"quickly"
count1
2
adverb"slowly"
count1
3
adverb"very"
count1
highlights
0"lightly"
1"quickly"
2"slowly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1135
totalAiIsms10
found
0
word"stark"
count1
1
word"warmth"
count1
2
word"pulse"
count2
3
word"whisper"
count1
4
word"dance"
count1
5
word"perfect"
count1
6
word"silence"
count1
7
word"weight"
count1
8
word"footsteps"
count1
highlights
0"stark"
1"warmth"
2"pulse"
3"whisper"
4"dance"
5"perfect"
6"silence"
7"weight"
8"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences68
filterMatches
0"notice"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1135
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount825
uniqueNames12
maxNameDensity1.21
worstName"Nyx"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Rory6
Nyx10
Shade3
Bark1
London1
December1
Grove1
Evan1
Heartstone3
Hel1
Richmond1
Park1
persons
0"Rory"
1"Nyx"
2"Shade"
3"Bark"
4"Evan"
5"Heartstone"
places
0"London"
1"December"
2"Richmond"
3"Park"
globalScore0.894
windowScore0.833
85.90% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount1
matches
0"as if checking something and finding it acceptable"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1135
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean27.68
std24.31
cv0.878
sampleLengths
012
17
250
313
45
560
660
76
835
93
103
1145
124
1320
1459
1566
165
1727
1857
1910
2013
213
2248
2316
2472
251
2638
273
2831
2972
306
3126
325
337
3415
3580
3619
3749
387
3914
4063
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences68
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs140
matches
0"was humming"
1"was listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount830
adjectiveStacks3
stackExamples
0"slow over white pebbles,"
1"low, many-voiced murmur,"
2"white black-leafed trees"
adverbCount28
adverbRatio0.033734939759036145
lyAdverbCount3
lyAdverbRatio0.0036144578313253013
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean12.2
std10.62
cv0.87
sampleLengths
012
17
28
330
45
57
613
75
83
919
103
1128
124
133
146
1532
1615
172
185
193
203
2126
229
233
243
253
2625
2711
286
294
3015
315
325
3321
345
3525
362
371
3814
3922
4022
411
425
432
445
4524
463
4713
4823
4921
74.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4946236559139785
totalSentences93
uniqueOpeners46
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences59
matches
0"Then the path ended, and"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences59
matches
0"She stepped between the stones."
1"Her ears popped."
2"They moved deeper."
3"She snatched her hand back."
4"She felt it the way"
5"They came to a stream"
6"It ran clear and slow"
7"She stepped over the stream"
8"Their leaves were black."
9"Their voice had gone flat,"
10"They pulled their hand back,"
11"She wanted to argue."
ratio0.203
78.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences59
matches
0"The standing stone was cold"
1"Nyx's shadow pooled beside her,"
2"The Shade flowed forward, solidifying"
3"Bark groaned beneath their fingers."
4"She stepped between the stones."
5"The air folded."
6"That was the only word"
7"Her ears popped."
8"The smell of London vanished,"
9"Wildflowers brushed her shins."
10"Wildflowers, in December."
11"Rory turned in a slow"
12"The clearing stretched far wider"
13"Light came from everywhere and"
14"Nyx drifted past her, their"
15"They moved deeper."
16"The path, if it was"
17"Rory crouched beside one and"
18"The bell leaned towards her"
19"She snatched her hand back."
ratio0.763
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences59
matches
0"Because the Grove was listening."
ratio0.017
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount5
matches
0"Light came from everywhere and nowhere, soft and gold-green, as though the leaves themselves glowed."
1"The path, if it was a path, curled between clusters of bluebells that chimed faintly when the wind touched them, tiny glass notes, tick-tock delicate."
2"The Heartstone pendant under her shirt gave a single warm pulse, then went quiet, as if checking something and finding it acceptable."
3"Black, each one veined with a faint violet tracery that matched Nyx's eyes, and Rory watched the Shade notice this, watched them stop dead before the nearest tr…"
4"In their place rose a sound she'd mistaken for wind, a low, many-voiced murmur, words stacked on words in a language that slid off her ears like rain off wax."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Their voice had, windless"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she breathed (breathe)"
dialogueSentences39
tagDensity0.103
leniency0.205
rawRatio0.25
effectiveRatio0.051
89.1213%