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Run: 2026-07-25-01KYD7PPB7YRT7X6GTCJH4CH8T
Run Details
Model:
MoonshotAI: Kimi K3 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 3s
Cost:
$0.028085
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.70%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
72.91%
Name drop frequency
(details)
57.41%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
92.93%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.76%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
79.83%
Technical jargon density
(details)
72.37%
Useless dialogue additions
(details)
73.08%
Dialogue tag variety (said vs. fancy)
(details)
87.9009%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The portal swallowed them whole
and spat them into
warmth
.
Rory stumbled, her trainers sinking
into soil that gave like flesh. Behind her, the tear in the Veil sealed with a sound like a sigh, and Richmond Park, the rain, the grey, all of it, vanished. Amber. Everything glowed amber.
A sky the colour of
honey held over hills that rolled out in every direction, heavy with vines.
Grapes hung in clusters the
size of her fist, some purple, some gold, some a shade of green that didn't exist on any earthly spectrum. The air tasted sweet. Too sweet.
It coated her tongue with
each breath. "Don't eat anything."
Nyx's voice arrived as a
whisper
from everywhere at once, their shadowed form pooling upright beside her like smoke remembering a body. "Not a grape. Not a drop of dew. The first rule of Dymas." "What's the second rule?" "There is no second rule. The first one usually suffices." Isolde had already stepped forward, her silver hair catching the amber light, her bare feet making no impression on the soil.
She turned slowly, pale lavender
eyes
scanning
the horizon, and for once said nothing at all.
That unsettled Rory more than
the sky did. "Seer?" Isolde raised one hand. "Listen." Rory listened. Beneath the hum of insects, beneath the rustle of leaves in a breeze she couldn't feel, something else moved through the vineyards. Music. Distant, layered, wrong.
A fiddle playing a reel
backwards. Drums that kept a heartbeat's rhythm, slowing and quickening as if whoever played them was growing tired, then terrified, then calm again. "The feast halls," Isolde said. "Belphegor's court never stops eating. Why should the music stop playing?" They moved deeper.
The path, if it was
a path, wound between trellises sagging under fruit Rory couldn't name.
A tree with bark like
peeled skin bore something that looked like an orange and
smelled like roast pork
. Her
stomach
clenched with want, sudden and violent, and she realised with a cold shock that she hadn't eaten since breakfast, and that her body knew this place was food the way a drowning man knows air. "The hunger," she said.
Her own voice sounded far
away. "It's not mine." "No."
Nyx drifted closer, and where
their shadow touched the soil, the ground cooled. "It belongs to Dymas. Gluttony does not tempt you. It starves you first."
Rory pressed her thumbnail into
the crescent scar on her wrist until the small pain anchored her. The Heartstone pendant against her sternum
pulsed
, warm and steady, a heartbeat answering the drums.
They came to an orchard
where the trees grew in
perfect
spirals, and at the centre of each spiral stood a figure. Rory thought them statues at first. Then one turned its head. A man. Mostly.
His skin had the waxy
gleam of candlelight, and his eyes had melted into dark seeds.
He stood ankle deep in
the soil, roots threading through his bare feet, and he smiled at her with a chef's easy confidence. "New arrivals."
His voice carried the cadence
of East London, of all things. "Fresh off the boat. What's your trade, love? You look like you can carry plates." "Aurora." Isolde's hand found her elbow. "Do not give him your name." "Bit late for that warning, innit." The chef's smile widened.
He lifted one arm, and
Rory
saw that his
fingers ended in knives, folded seamlessly from his own bone. "Contract's nearly up. Three more centuries and the Prince lets me go."
He laughed, and somewhere in
the roots at his feet, something laughed back. "You believe that?" "What did you trade?" Rory asked, because Isolde's grip on her elbow said don't and the look on the chef's face said everything. "A meal."
He shrugged, and his shoulder
creaked like a hinge. "One meal. I was starving. They always catch you when you're starving." They walked on, faster now, and Rory didn't look back.
She felt his gaze between
her shoulder blades the whole way, felt the hungry patience of a man who had learned patience from trees. The orchard gave way to gardens. Fountains ran with wine, deep red, and the smell of it made her head swim. Flowers opened as they passed, each bloom a mouth, each mouth wet. Nyx flowed ahead of them now, stretched thin and wary, their violet eyes the only solid thing about them. "Something follows us," they murmured. "Something has followed us since the portal." Isolde's voice stayed light, riddling, but her steps had
quickened
. "The question is whether it follows from interest or from orders." Rory's hand went to the Fae blade at her belt. Cold.
Always cold, that moonsilver, cold
as a promise.
She drew it and the
gardens
seemed to
flinch, the mouth-flowers snapping shut along the path. "Fae-forged." The
whisper
came from the wine fountain. The red surface bulged, rose, and shaped itself into a face, and then a body, a woman of poured wine with rubies where her eyes should sit. "Oh, that is a rude little thing to bring to dinner." Rory held the blade low, the way she'd seen fencers stand on telly, which was the full extent of her training. "We're not here for dinner." "Everyone who comes to Dymas is here for dinner."
The wine woman smiled, and her teeth were grapeseeds
. "The only question is the seating arrangement. Guest, servant, or course." "The child carries a Heartstone," Isolde said, and spoke to the air rather than the creature,
as if addressing a larger audience
. "Given, not stolen. Dymas honours a gift given." The wine woman went still.
Her ruby eyes fixed on
Rory's chest, where the pendant glowed through her jacket, crimson answering crimson. "Given,"
she repeated, and the word
came out chewed. "By whom?" "That," Isolde said, "is the question that should worry your Prince." The creature sank back into the fountain without a ripple.
They stood in the ringing
quiet. The drums had stopped. All across the gardens, all across the hills of vines beyond, the music had stopped, and in a realm where the feasting never ceased,
silence
meant only one thing. Something had
been told
. Something
was coming
. "We need to move," Nyx said. "Now." But Isolde had gone rigid, head tilted, eyes fixed on nothing Rory could see. When the Seer spoke, the riddle came out thin and frightened, and Isolde was never frightened. "The table is set for four, and three of us are already seated. The fourth chair waits, and the one who sent the stone has sent the invitation, and Aurora, the feast is yours. It has always been yours." From the valley below, beyond the spiralling orchards and the root-bound chefs, a great bell
began to
toll. Doors swung open somewhere in the amber haze, doors the size of cathedrals, and light spilled out across the vineyards, and the light
was coming
towards them. The Heartstone burned against Rory's chest like a coal. "Run," she said.
created_at
"2026-07-25T18:13:22.931Z"
7/25/2026, 6:13:22 PM
model
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1756
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4968
native_tokens_completion
1616
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native_tokens_reasoning
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native_tokens_cached
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.487
leniency
0.974
rawRatio
0
effectiveRatio
0
95.70%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1164
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1164
totalAiIsms
10
found
0
word
"warmth"
count
1
1
word
"whisper"
count
2
2
word
"scanning"
count
1
3
word
"unsettled"
count
1
4
word
"stomach"
count
1
5
word
"pulsed"
count
1
6
word
"perfect"
count
1
7
word
"quickened"
count
1
8
word
"silence"
count
1
highlights
0
"warmth"
1
"whisper"
2
"scanning"
3
"unsettled"
4
"stomach"
5
"pulsed"
6
"perfect"
7
"quickened"
8
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
79
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
79
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
99
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1164
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
72.91%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
37
wordCount
908
uniqueNames
11
maxNameDensity
1.54
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Veil
1
Richmond
1
Park
1
Isolde
10
Rory
14
Heartstone
2
East
1
London
1
Fae
1
Seer
1
Nyx
4
persons
0
"Isolde"
1
"Rory"
2
"Heartstone"
3
"Seer"
4
"Nyx"
places
0
"Richmond"
1
"Park"
2
"East"
3
"London"
4
"Fae"
globalScore
0.729
windowScore
0.833
57.41%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
2
matches
0
"looked like an orange and smelled like ro"
1
"smelled like roast pork"
2
"as if addressing a larger audience"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1164
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
99
matches
0
"saw that his"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
26.45
std
17.69
cv
0.669
sampleLengths
0
10
1
36
2
60
3
38
4
4
5
10
6
37
7
8
8
1
9
5
10
56
11
16
12
3
13
72
14
13
15
27
16
32
17
33
18
42
19
28
20
12
21
57
22
23
23
23
24
34
25
52
26
5
27
28
28
35
29
46
30
26
31
29
32
30
33
22
34
11
35
11
36
10
37
46
38
7
39
30
40
39
41
45
42
9
43
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
79
matches
0
"been told"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
160
matches
0
"was coming"
1
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
99
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
910
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.03076923076923077
lyAdverbCount
7
lyAdverbRatio
0.007692307692307693
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
99
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
99
mean
11.76
std
8.43
cv
0.717
sampleLengths
0
10
1
11
2
25
3
1
4
3
5
18
6
25
7
4
8
2
9
7
10
25
11
13
12
4
13
10
14
21
15
16
16
8
17
1
18
4
19
1
20
2
21
22
22
1
23
3
24
6
25
22
26
5
27
11
28
3
29
16
30
19
31
37
32
4
33
6
34
3
35
14
36
13
37
17
38
15
39
22
40
6
41
5
42
2
43
1
44
16
45
23
46
13
47
15
48
6
49
6
92.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.5757575757575758
totalSentences
99
uniqueOpeners
57
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
66
matches
0
"Then one turned its head."
1
"Always cold, that moonsilver, cold"
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
66
matches
0
"It coated her tongue with"
1
"She turned slowly, pale lavender"
2
"They moved deeper."
3
"Her stomach clenched with want,"
4
"Her own voice sounded far"
5
"They came to an orchard"
6
"His skin had the waxy"
7
"He stood ankle deep in"
8
"His voice carried the cadence"
9
"He lifted one arm, and"
10
"He laughed, and somewhere in"
11
"He shrugged, and his shoulder"
12
"They walked on, faster now,"
13
"She felt his gaze between"
14
"She drew it and the"
15
"Her ruby eyes fixed on"
16
"she repeated, and the word"
17
"They stood in the ringing"
ratio
0.273
35.76%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
56
totalSentences
66
matches
0
"The portal swallowed them whole"
1
"Rory stumbled, her trainers sinking"
2
"Everything glowed amber."
3
"A sky the colour of"
4
"Grapes hung in clusters the"
5
"The air tasted sweet."
6
"It coated her tongue with"
7
"Nyx's voice arrived as a"
8
"Isolde had already stepped forward,"
9
"She turned slowly, pale lavender"
10
"That unsettled Rory more than"
11
"Isolde raised one hand."
12
"A fiddle playing a reel"
13
"They moved deeper."
14
"The path, if it was"
15
"A tree with bark like"
16
"Her stomach clenched with want,"
17
"Her own voice sounded far"
18
"Nyx drifted closer, and where"
19
"Rory pressed her thumbnail into"
ratio
0.848
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
66
matches
(empty)
ratio
0
79.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
3
matches
0
"Rory stumbled, her trainers sinking into soil that gave like flesh."
1
"Drums that kept a heartbeat's rhythm, slowing and quickening as if whoever played them was growing tired, then terrified, then calm again."
2
"She felt his gaze between her shoulder blades the whole way, felt the hungry patience of a man who had learned patience from trees."
72.37%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
2
matches
0
"The wine woman smiled, and her teeth were grapeseeds"
1
"she repeated, and the word came out chewed"
73.08%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
3
fancyTags
0
"He laughed (laugh)"
1
"they murmured (murmur)"
2
"she repeated (repeat)"
dialogueSentences
39
tagDensity
0.256
leniency
0.513
rawRatio
0.3
effectiveRatio
0.154
87.9009%