Run: 2026-07-25-01KYD7XRWKVNJ4ZQ0NFK902CKF

Run Details

Duration:
23.0s
Cost:
$0.015822
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the compass." Eva's hand froze an inch above the dead man's chest. Harlow Quinn crouched beside the body and flicked her torch beam across it. The corpse lay slumped between two collapsed market stalls in the abandoned Tube station beneath Camden, his knees drawn up, his chin tucked. Early twenties. Track marks up both arms that caught the light wrong. This was supposed to be a disused line. No power, no CCTV, no public access. Yet the air still held the sour tang of fried onions and incense, the ghost of a market that should have packed up and moved last full moon. "Met said overdose," said PC Patel from the platform edge. He kept his distance. Smart lad. "Found by a couple of urbex kids. Needles everywhere." "Needles," Harlow repeated. She counted. Three syringes scattered artful around the body. Too artful. All capped. No blood in the barrels. The man's pupils were blown wide, but his skin was unmarked except for the tracks, and those tracks were wrong. Uniform depth. Uniform age. No scabbing. "Look again," she said. Patel shifted his weight. The Veil Market hadn't been here for eleven days. Harlow knew because she kept a private map. Every full moon it slid somewhere new. This station had been its last berth. A hidden supernatural black market that sold enchanted goods, banned alchemical substances, and information, if you knew the price. Entrance cost a bone token. She had found one once, wedged in DS Morris's clenched fist three years ago. Now another one lay tucked under this boy's tongue. Yellowed, carved with a tiny eye. Eva Kowalski knelt on the other side of the body. Her round glasses had steamed in the cold, her worn leather satchel spilled open beside her, books fanned across damp concrete. Curly red hair escaped from beneath a beanie. She tucked a strand behind her left ear, a quick, restless motion, then did it again. "You called me for an OD?" she said. "I called you because the call came from your market." "It is not my market." Eva's green eyes flicked to the body, then to the stalls. One still displayed jars with labels in a script that made Harlow's eyes water. "Harlow, this boy was not a user." "Patel thinks he was." "Patel thinks Tesco meal deals are haute cuisine." The PC coughed. Eva reached again, not for the compass this time but for the boy's sleeve. She pushed it up. Under the fake tracks, the skin of his inner forearm showed a faint, raw pattern. Lines blistered into flesh. "SigiIs," Eva whispered. "Warding sigils. Fresh. Someone pressed them in. Probably with a hot iron." "Protective?" Harlow asked. "Desperate. These are barrier marks. You carve them to keep something from getting in. Or something from getting out." Harlow's gaze dropped to the object on his chest. The Veil Compass. Small brass compass, its casing crusted with a patina of verdigris. The face was etched with protective sigils identical to the burns on his arm, only precise, deliberate. Crafted by a Shade artisan, Eva had told her once. The needle did not point north. It spun lazily, stuttered, then spun again. It was supposed to point toward the nearest supernatural rift or portal. Here, in an old station that had housed a market built on a thin spot between realms, the needle should have locked solid. It did not. Harlow pulled on nitrile gloves. The worn leather watch on her left wrist caught the torch light. Its second hand had stopped at 3:07. It had stopped at 3:07 three years ago as well, the night Morris died. She never replaced the battery. She lifted the compass with two fingers. The brass felt cold through the latex, colder than the air justified. Underneath it, the boy's cheap t-shirt had melted. Not burned. Melted into skin in a perfect circle. "Not an overdose," she said. Patel took a step closer despite himself. "Then what?" he said. "Look at his arms. Classic junkie." "No." Harlow tilted the torch. "You see puncture wounds. I see a cover story. Someone used a needle to make fake tracks after death. No bruising around them. No blood pressure to push blood out when they pulled the needle. Real users have blown veins, scar tissue. This kid's veins are clean. He had good skin. He ate well. And his shoes are new." She pointed with the torch. White trainers, un-scuffed, laces double-knotted. The soles were clean except for a single smear of something dark on the left heel. "Jars over there sell powdered nightshade for forty quid a pinch. This market does not deal in heroin. It deals in things that cost more than a kid like this could afford unless he stole something." Eva sucked in a breath. "Or he found something," Eva said. She reached into her satchel and pulled out a thin Moleskine. Flipped pages thick with sketches and notes. She stopped on a drawing of the compass, same sigils, same verdigris. "The compass points to rifts," she said, tucking that red curl again. "If there is no rift, it spins. If there is a big one, it locks. This behaviour, this stutter, it means a rift opened and closed. Recently. Right here. The energy backlash would throw off any sensitive. It could stop a heart. It looks like a seizure. Like an overdose if you are not looking." Patel frowned. "So he died of a magic door opening?" he said. "He died because he opened a door he could not close," Eva said. She looked at Harlow. "And he knew enough to try to protect himself. The sigils. The compass. Even the bone token. He paid to get in after the market moved. He came back here for a reason." Harlow set the compass back down and studied the body again. The hands. The right fist was clenched so tight the knuckles shone white even in death. She prised it open. Inside, a folded scrap of paper. Not paper. Vellum. Damp with sweat. She unfolded it. Four symbols. Fresh ink. Her gut recognised one from the Morris case file she was not supposed to still have. Before she could speak, the compass needle snapped still. It pointed straight past her shoulder, toward the far end of the platform, where the tiles had fallen away to reveal old brick and a service door that should have been welded shut. The door stood open an inch. A seam of black, deeper than shadow, bled from its edge. The air changed. Copper stung her nostrils. Blood. Recent. The smell sharpened the whole station. The abandoned stalls seemed to inhale. Eva's glasses fogged completely. "Oh God," she said. "It is still open." Harlow rose, her knees cracking, her hand going instinctively to the baton at her belt. The torch beam shook. From beyond the door, something exhaled, and the compass face cracked down the middle with a sharp, bright pop.
created_at"2026-07-25T18:17:14.906Z" 7/25/2026, 6:17:14 PM
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tokens_completion1692
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native_tokens_completion2450
native_tokens_completion_images0
native_tokens_reasoning884
native_tokens_cached0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.483
leniency0.966
rawRatio0
effectiveRatio0
91.39% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1162
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"completely"
count1
highlights
0"lazily"
1"completely"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1162
totalAiIsms6
found
0
word"flicked"
count2
1
word"blown wide"
count1
2
word"weight"
count1
3
word"etched"
count1
4
word"perfect"
count1
highlights
0"flicked"
1"blown wide"
2"weight"
3"etched"
4"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences110
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1162
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount841
uniqueNames14
maxNameDensity1.31
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Quinn1
Tube1
Camden1
Patel4
Veil2
Market1
Morris3
Kowalski1
Eva10
One1
Harlow11
Compass1
Shade1
Moleskine1
persons
0"Quinn"
1"Patel"
2"Market"
3"Morris"
4"Kowalski"
5"Eva"
6"One"
7"Harlow"
8"Compass"
places(empty)
globalScore0.846
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.861
wordCount1162
matches
0"not for the compass this time but for the boy's sleeve"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean21.52
std18.82
cv0.875
sampleLengths
04
110
248
343
425
53
644
74
84
969
1015
1155
128
1310
1437
154
168
173
1837
1915
203
2119
229
2354
2412
2523
263
2743
2836
295
307
3110
3264
3326
3436
355
366
3730
3867
392
4010
4150
4231
4312
443
4520
469
4733
486
4932
86.12% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences110
matches
0"was supposed"
1"were blown"
2"was etched"
3"was supposed"
4"was clenched"
5"been welded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount842
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.029691211401425176
lyAdverbCount6
lyAdverbRatio0.007125890736342043
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean9.37
std9.07
cv0.968
sampleLengths
04
110
213
323
42
510
68
77
828
910
104
112
129
133
142
157
162
172
185
1920
202
212
222
234
244
259
268
277
287
2919
305
3114
329
336
3410
3521
368
3716
388
3910
4016
4114
427
434
448
453
4614
474
4815
494
81.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5161290322580645
totalSentences124
uniqueOpeners64
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences82
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences82
matches
0"He kept his distance."
1"She had found one once,"
2"Her round glasses had steamed"
3"She tucked a strand behind"
4"She pushed it up."
5"It spun lazily, stuttered, then"
6"It was supposed to point"
7"It did not."
8"Its second hand had stopped"
9"It had stopped at 3:07"
10"She never replaced the battery."
11"She lifted the compass with"
12"She pointed with the torch."
13"She reached into her satchel"
14"She stopped on a drawing"
15"she said, tucking that red"
16"She looked at Harlow."
17"She prised it open."
18"She unfolded it."
19"Her gut recognised one from"
ratio0.256
81.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences82
matches
0"Eva's hand froze an inch"
1"Harlow Quinn crouched beside the"
2"The corpse lay slumped between"
3"Track marks up both arms"
4"This was supposed to be"
5"He kept his distance."
6"The man's pupils were blown"
7"Patel shifted his weight."
8"The Veil Market hadn't been"
9"Harlow knew because she kept"
10"Every full moon it slid"
11"This station had been its"
12"A hidden supernatural black market"
13"Entrance cost a bone token."
14"She had found one once,"
15"Eva Kowalski knelt on the"
16"Her round glasses had steamed"
17"She tucked a strand behind"
18"Eva's green eyes flicked to"
19"The PC coughed."
ratio0.756
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences82
matches
0"Now another one lay tucked"
1"Before she could speak, the"
ratio0.024
31.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount5
matches
0"Yet the air still held the sour tang of fried onions and incense, the ghost of a market that should have packed up and moved last full moon."
1"A hidden supernatural black market that sold enchanted goods, banned alchemical substances, and information, if you knew the price."
2"One still displayed jars with labels in a script that made Harlow's eyes water."
3"It pointed straight past her shoulder, toward the far end of the platform, where the tiles had fallen away to reveal old brick and a service door that should ha…"
4"Harlow rose, her knees cracking, her hand going instinctively to the baton at her belt."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
81.03% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"Harlow repeated (repeat)"
1"Eva whispered (whisper)"
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0.167
effectiveRatio0.138
89.6818%