Run: 2026-07-25-01KYD7YMZ5MKTEVVE8D6N7QY91

Run Details

Duration:
21.5s
Cost:
$0.017109
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The thorns moved before she touched them. Aurora yanked her hand back. The Heartstone Pendant thumped against her ribs, hot enough to burn through her t-shirt. "Contact," she hissed. "It's not Fae." Isolde stopped two steps ahead, silver hair catching no wind, and her pale lavender eyes never blinked. "Where honey sours, the gourmand waits," she said. "One veil torn makes another hungry." Nyx slid between two ancient oaks, and the shadow they cast did not match the shape of the branches. Their voice arrived after their form settled. "The wound here breathes. Older than the stones. Older than her." Ahead, the standing stones marked the edge of Isolde's grove in Richmond Park. Aurora had ducked through them before. She remembered wildflowers and a pocket of air that smelled like after-rain. This was different. The air between the central stones shivered, a faint shimmering distortion that hurt to look at straight on, like heat over asphalt, but cold sank off it. The wildflowers nearest had turned their heads away. Aurora touched the crescent scar on her left wrist without thinking. The pendant pulsed again. "Rift point," she said. Isolde inclined her head. She left no footprints in the soft earth, even where moss should have crushed. "Laila, Laila, little thief with borrowed keys. Will you knock, or will you cut?" Aurora already had the Fae-Forged Blade in her palm. Moonsilver lay cold against her skin, too cold, and in the strange twilight of the grove it threw its own faint light. Isolde had pressed it into her hand three nights before and said only, it opens what words cannot. "Both." She stepped forward and placed the tip of the blade against the shimmer. It resisted, like pushing a knife through cling film that stretched instead of tearing. The Heartstone flared, deep crimson light bleeding between her fingers where she held the pendant. Warm amber light bled back from the other side. The Veil screamed. Not loud. Not a sound at all, more a pressure behind her teeth. Nyx went incorporeal, their humanoid silhouette thinning into a spill of living shadow that poured across the ground and up the stones. "I will hold," they whispered, and their whisper came from every shadow at once. "Quick, Aurora Carter." She cut. The distortion split with a soft sigh. Air rushed out, smelling of yeast and roasting meat and overripe peaches. Warmth hit her face. For a heartbeat the grove showed two skies at once, Earth on one side, something else on the other. Isolde laughed, a sound like glass chimes out of tune. "Supper is served." Aurora shouldered through first. She landed not on earth but on moss that gave too much, a thick, spongy carpet that sank to her ankles. It covered everything. The grove had vanished behind them. In front, a forest rose that had no business existing. Trees with trunks as wide as buses peeled bark like pastry layers, and each layer breathed steam. Their leaves were enormous, glossy, veined red, and they dripped honey that never hit the ground. It vanished mid-air with a soft pop. This was not the Fae Courts. This was Hel. Dymas. Prince Belphegor's realm unfolded in a slow, obscene abundance. The light came from everywhere, a warm amber that had no source, that made colours too rich to be real. Somewhere beyond the breathing trees, Aurora heard the clink of cutlery on plates far too large. A wind rolled through and it carried voices, singing, chewing, laughing, arguing over seasoning. "Holy shit," Aurora breathed. "Language, Laila." Isolde stepped beside her, and here her feet did leave prints, shallow dents in the hungry moss that filled in a second after. "The land listens. It was hollow and now it has ears." Nyx reformed on Aurora's other side, taller, their edges less solid. Their violet eyes flared brighter. "The air is thick. Too many souls pressed into one lard." They moved deeper because standing still felt worse. The moss made no sound under Aurora's trainers, which unsettled her more than any crunch would have. Isolde drifted ahead, unhurried, brushing fingers across low-hanging leaves that curled away from her touch. The trees thinned and revealed the first wonder. It was a grove of pillars, except they were not stone. They were stacked tables, hundreds of them, grown together like coral, laden with fruit that Aurora had never seen. Plums the size of melons split open to show flesh that writhed. Grapes like polished eyes watched them pass. A whole roast pig, larger than a car, turned on a spit made of bone, and no fire cooked it. Heat shivered off its skin anyway. The smell punched Aurora's gut and woke a sharp, embarrassing hunger. "Don't," Isolde said, without looking back. "I wasn't going to eat the psychic pork," Aurora said. "Not the flesh I fear." Isolde's smile showed a little too much gum. "But the craving it plants. Here all appetites answer to one master." Nyx stopped. Their shadow-form rippled. "Someone feasts still." Beyond the table-forest, the ground fell away into a shallow vale. And there Aurora saw the true scale. An amphitheatre of vineyards and orchards carved into living hills, each row tended by figures that moved with a jerky, practised precision. Souls. Helbound, aproned, their faces slack with focus. They pruned and picked and carried baskets too heavy for their thin arms, and they never looked up. In the centre of the vale stood a banquet hall with no walls, its roof held by columns of braided thyme and rosemary that smoked without burning. Long tables stretched further than she could track, covered in steaming dishes, towers of bread, rivers of wine that flowed through carved channels in the wood. Empty. Every chair empty. The feast waited. The Heartstone Pendant burned now, not pulsed. Aurora hissed and tucked it under her shirt. "Portal?" she said to the pendant more than to the others. "Where?" The stone tugged. She followed the pull down the slope, moss swallowing her steps. The closer they came to the hall, the louder the chewing sound grew, though nothing chewed. Isolde's riddle-chatter hushed. Even Nyx, who existed between realms, drew their shadows close. The air turned syrupy. Aurora's thoughts felt slow, coated. At the edge of the banquet clearing, the ground changed again. The moss gave way to tiles, each tile a flattened, polished tongue. They did not move, but Aurora felt them taste her shoes. She stopped. The pendant dragged toward the largest table. On it, among jellied larks and butter sculptures shaped like screaming angels, sat a mirror. Not silvered glass. A flat pool of that same shivering Veil-stuff, held in a bowl of hammered copper. Inside the pool, Richmond Park swam, upside down. She could see the oaks, the standing stones, a jogger passing by unaware. A way back. And a way through deeper. "Found it," she said. Her voice sounded small. Isolde reached the table first. She did not touch anything. "One mouth opens two ways," she said. "To swallow and to be swallowed. Which bargain, Seer? Which price?" Nyx hissed. Their form snapped solid with a sound like cracking ice. "We are not alone at table." The souls had stopped working. All along the vineyard terraces, the helbound chefs stood still, baskets in hands, heads turned. Not at Aurora. Past her. Behind her. The warm amber sky dimmed, as if a cloud had passed over a sun that did not exist. The moss at their feet exhaled. Something vast shifted under the banquet hall, under the tables themselves, and the clink of cutlery resumed though no hands moved. A chuckle rolled through the vale, wet and pleased and infinitely hungry, and a voice that tasted of butter and ash spoke from the centrepiece roast pig that now had eyes. "Guests. Uninvited. Unseasoned. Come closer."
created_at"2026-07-25T18:17:43.662Z" 7/25/2026, 6:17:43 PM
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native_tokens_prompt5017
native_tokens_completion2550
native_tokens_completion_images0
native_tokens_reasoning769
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1308
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1308
totalAiIsms5
found
0
word"pulsed"
count2
1
word"whisper"
count1
2
word"warmth"
count1
3
word"unsettled"
count1
highlights
0"pulsed"
1"whisper"
2"warmth"
3"unsettled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences121
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1308
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1169
uniqueNames16
maxNameDensity1.45
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone3
Pendant2
Isolde11
Nyx6
Richmond2
Park2
Fae-Forged1
Blade1
Veil2
Earth1
Fae2
Courts1
Hel1
Belphegor1
Aurora17
Veil-stuff1
persons
0"Heartstone"
1"Pendant"
2"Isolde"
3"Nyx"
4"Veil"
5"Belphegor"
6"Aurora"
7"Veil-stuff"
places
0"Richmond"
1"Park"
globalScore0.773
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount1
matches
0"smelled like after-rain"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.765
wordCount1308
matches
0"not on earth but on moss"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean21.44
std22.17
cv1.034
sampleLengths
07
119
26
317
414
526
611
769
815
94
1018
1114
1249
131
1451
1516
1622
1717
182
1942
2010
213
224
2380
249
251
2659
274
2836
2916
3011
3140
328
3386
346
3510
3625
375
383
3918
40101
417
4215
4312
443
4540
469
4734
489
4954
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences121
matches
0"were stacked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs210
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1177
adjectiveStacks1
stackExamples
0"lay cold against her"
adverbCount31
adverbRatio0.026338147833474938
lyAdverbCount2
lyAdverbRatio0.0016992353440951572
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean9.62
std6.52
cv0.678
sampleLengths
07
15
214
33
43
517
68
76
819
97
1011
1113
126
1312
143
1527
168
1711
184
194
204
2114
2214
239
2422
2518
261
2713
2814
2915
309
313
322
3311
3422
3514
363
372
387
3912
404
4119
4210
433
444
4521
463
476
4810
4917
71.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4485294117647059
totalSentences136
uniqueOpeners61
32.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences104
matches
0"Somewhere beyond the breathing trees,"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences104
matches
0"Their voice arrived after their"
1"She remembered wildflowers and a"
2"She left no footprints in"
3"She stepped forward and placed"
4"It resisted, like pushing a"
5"they whispered, and their whisper"
6"She landed not on earth"
7"It covered everything."
8"Their leaves were enormous, glossy,"
9"It vanished mid-air with a"
10"Their violet eyes flared brighter."
11"They moved deeper because standing"
12"It was a grove of"
13"They were stacked tables, hundreds"
14"Their shadow-form rippled."
15"They pruned and picked and"
16"she said to the pendant"
17"She followed the pull down"
18"They did not move, but"
19"She could see the oaks,"
ratio0.221
51.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences104
matches
0"The thorns moved before she"
1"Aurora yanked her hand back."
2"The Heartstone Pendant thumped against"
3"Isolde stopped two steps ahead,"
4"Nyx slid between two ancient"
5"Their voice arrived after their"
6"Aurora had ducked through them"
7"She remembered wildflowers and a"
8"This was different."
9"The air between the central"
10"The wildflowers nearest had turned"
11"Aurora touched the crescent scar"
12"The pendant pulsed again."
13"Isolde inclined her head."
14"She left no footprints in"
15"Aurora already had the Fae-Forged"
16"Moonsilver lay cold against her"
17"Isolde had pressed it into"
18"She stepped forward and placed"
19"It resisted, like pushing a"
ratio0.817
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"Even Nyx, who existed between"
ratio0.01
35.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount8
matches
0"She remembered wildflowers and a pocket of air that smelled like after-rain."
1"The air between the central stones shivered, a faint shimmering distortion that hurt to look at straight on, like heat over asphalt, but cold sank off it."
2"Nyx went incorporeal, their humanoid silhouette thinning into a spill of living shadow that poured across the ground and up the stones."
3"The light came from everywhere, a warm amber that had no source, that made colours too rich to be real."
4"Isolde drifted ahead, unhurried, brushing fingers across low-hanging leaves that curled away from her touch."
5"An amphitheatre of vineyards and orchards carved into living hills, each row tended by figures that moved with a jerky, practised precision."
6"Long tables stretched further than she could track, covered in steaming dishes, towers of bread, rivers of wine that flowed through carved channels in the wood."
7"A chuckle rolled through the vale, wet and pleased and infinitely hungry, and a voice that tasted of butter and ash spoke from the centrepiece roast pig that no…"
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Isolde said, without looking back"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"she hissed (hiss)"
1"they whispered (whisper)"
2"Aurora breathed (breathe)"
dialogueSentences27
tagDensity0.37
leniency0.741
rawRatio0.3
effectiveRatio0.222
86.7123%