Run: 2026-09-01-01M1EKVR9NVJCFMF8VVH6F647T

Run Details

Duration:
3m 20s
Cost:
$0.047832
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Leave it." Quinn's palm covered the brass compass before the sergeant's evidence bag reached it. The needle twitched beneath the glass, not north, not anywhere a compass ought to point. The body lay between two collapsed market stalls on the old westbound platform, one arm flung toward the tunnel mouth as if the man had been crawling. Green lanterns still burned along the tiled wall. Their light turned the blood black. "Overdose, Detective." Sergeant Hale snapped his gloves tighter. "Camden special. We'll have the tox back by morning." Quinn crouched. Military knees, no wasted motion. She tilted the dead man's chin with two fingers and found the bone token wedged behind his molars, pale as a milk tooth and carved with the same hooked mark that sat on the compass face. "He swallowed a bone, Hale." "Addicts swallow plenty." "Not this." She turned the token in the lantern light. Grooves worn smooth from a pocket, not a gut. Forced in after. "And addicts don't keep a stall of unfinished brasswork." The stall behind the body still held its shape. A Shade artisan's bench, tools laid in a row a surgeon would have envied. Three compasses sat in various stages of birth, their casings raw, their needles unbound. Verdigris stained the wood in the exact shape of a right palm. Quinn lifted the dead man's right hand. Green in the creases. Calluses on the thumb and forefinger. She lifted the left. Clean. The compass they had found sat loose in that clean left fist, as if someone had closed the fingers around it after the heart had stopped. "Robbery, then," Hale said. "Wallet's gone. Market's a warren. He fought, they stuck him, they ran." "Wallet's gone. The stock isn't." Quinn nodded at a crate of stoppered vials the colour of old bruises. "You'd rob a man and leave the thing worth more than his flat?" Hale's mouth flattened. He had already bagged a knife from the neighbouring stall, a thin letter-opener with a bone handle and no blood on it at all. "Scene's contaminated. Half of Camden's been through here. I've got a witness on a crate who swears she found him twenty minutes before she rang us. Museum girl. Books. Glasses. The type who walks into the wrong tunnel and calls it research." Quinn rose. She checked the worn leather watch on her left wrist, a habit as old as the job. Then she walked. The Veil Market occupied the abandoned station the way mould occupied a cellar, thoroughly and without permission. Stalls leaned against Victorian tile. Hand-lettered signs promised salt from a drowned church, ink that wrote tomorrow's names, a powder that let you forget a face. The air tasted of ozone and rotting lilies and the ghost of train oil. Somewhere water dripped in a tick-tock that did not match any clock. Quinn stepped over a spilled tray of teeth and did not ask whose. She had eighteen years of decorated service and a dead partner whose file still sat open in a drawer she never locked. DS Morris had died in a place that looked like this. Same wet brick. Same hooked marks. The report had said gas leak. Quinn had signed it. She had not believed it then. She believed it less now. Eva Kowalski sat on a crate three stalls down with a constable hovering at her shoulder like a bored gull. Curly red hair. Round glasses slipped down a freckled nose. A worn leather satchel fat with books hugged her lap. She tucked a curl behind her left ear when Quinn stopped in front of her, then tucked it again when it sprang free. "Miss Kowalski." "Detective." Eva's voice had Oxford in it, clipped and careful, the sort of care that came from knowing too many words and fearing the wrong one. "I did tell your sergeant. I found him. I rang. I waited." "British Museum keeps late hours in dead stations, does it?" "The restricted archives don't cover everything. Some catalogues never made it to Bloomsbury." "Your shoes did." Quinn pointed. Brick dust caked the instep, darker and wetter than the dust on this platform. "That slurry sits in the flooded spur off the eastbound. Sealed since the fifties. You weren't on this platform when you found him." Eva's fingers tightened on the satchel strap. "I heard him. I came through." "Through a sealed spur." "The Market doesn't honour seals. It honours tokens." She swallowed. "I had one. I don't have it now." Quinn let that sit. Hale had drifted over, evidence bag still in hand, patience thinning. "She's a civilian who wandered into a drugs hole, Detective. We take her statement, we get her home, we let tox do the talking." "It isn't drugs." Eva pushed her glasses up. "The foam at his mouth is silver. That's not heroin. That's a failed crossing. He was a Shade artisan. He built compasses that find rifts. Someone sabotaged the one in his hand. Look at the sigils. They're scored through. A compass like that without its wards doesn't point. It pulls." "Pulls what?" Hale said. "Whatever is nearest. Or whoever." Quinn turned the compass in her palm. Small brass. Patina of verdigris along the rim. The face etched with protective marks, each one scratched as if by a nail or a blade-tip. The needle shivered, drifted, and settled on Eva's sternum. Hale snorted. "Broken toy. I'll have forensics laugh it into a report." Quinn ignored him. She went back to the body. Hale's version needed a fight. The dust told a different story. A single set of drag marks ran from the tunnel mouth to the stall, then stopped. No scuff of heels. No spray. The blood had pooled in a neat oval beneath the ribs, too tidy for a man who had crawled. Someone had arranged him. Someone had put the compass in the wrong hand and the token in the mouth and left the stall looking like work interrupted rather than a life ended. She pressed two fingers to the man's neck out of habit and found him cold as the rail. Rigor in the jaw, not yet in the fingers. Hours, not minutes. Eva had rung twenty minutes ago. The arithmetic failed. "Hale. Time of the call." "Forty-two minutes, door to now. She said she'd just found him." "He's been dead since before she claims she arrived." Eva stood. The satchel bumped her hip. A book spine jutted from the flap, leather stamped with the same hooked mark as the token, as the compass, as the floor beneath the body where chalk had been scuffed by a boot and not quite erased. "I didn't kill him." "I didn't ask." Quinn's gaze held. "I asked how a research assistant from the British Museum walks a sealed spur, loses a bone token, finds a man who died hours earlier, and rings the Met with a story that fits a clock it cannot fit." "Because the Market moves." Eva's green eyes flicked to the tunnel, back. "Every full moon it packs itself and goes. Stalls, lanterns, the lot. He was packing. Look at the crate. Half his stock is wrapped. He knew it was time. Someone used the relocation as cover. You don't rob a man on moving day. You erase him, and the Market swallows the mess when it leaves." Hale rubbed his face. "I'm putting overdose in the log. You want occult, you write your own supplement." Quinn knelt again. She had missed it on the first pass because she had been looking at hands and mouths and needles. The wound sat under the sternum, a slit no wider than a finger. No blade in evidence matched it. The edges puckered inward, not out. As if the thing that opened him had been already inside. She thought of Morris. The report had said gas. Morris's chest had held a slit like this. She had let them close him. She had stood at the grave with her leather watch ticking against a pulse that felt like betrayal. The compass needle tore itself off Eva and swung toward the boarded tunnel at the platform's end. The glass ticked. Once. Twice. "That wall," Quinn said. Hale followed her stare. "Boards are original. Nobody's been through." Quinn crossed the platform. Lantern light died a few yards short of the timber. She put her shoulder to the first plank and felt it give, not with rot, with recent nails driven poorly. The wood came away in her hands. Behind it, the tunnel breathed out cold air and a smell like burnt copper. Morris's warrant card hung on a rusted spike driven into the brick. Her partner's face looked back at her, three years younger, the lamination bubbled as if someone had held a flame too close. Eva made a sound in her throat. "Detective—" The compass in Quinn's fist went hot. The needle spun, blurred, and locked on the dark beyond the card. From deep in the dead line came a rumble that no timetable had carried in decades, a rising iron howl, and in the mouth of the tunnel a light bloomed where no train could run, and a silhouette stepped into it with a walk Quinn had buried.
created_at"2026-09-01T13:52:11.583Z" 9/1/2026, 1:52:11 PM
model"x-ai/grok-4.6-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency825
moderation_latency(null)
generation_time185584
tokens_prompt4492
tokens_completion3572
native_tokens_prompt4413
native_tokens_completion7589
native_tokens_completion_images(null)
native_tokens_reasoning5607
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.047832
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provider_responses
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latency425
model_permaslug"x-ai/grok-4.6-20260810"
provider_name"xAI"
status504
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model_permaslug"x-ai/grok-4.6-20260810"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.293
leniency0.585
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1543
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1543
totalAiIsms4
found
0
word"etched"
count1
1
word"flicked"
count1
2
word"grave"
count1
3
word"pulse"
count1
highlights
0"etched"
1"flicked"
2"grave"
3"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences112
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1543
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1100
uniqueNames12
maxNameDensity1.64
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Hale9
Quinn18
Grooves1
Shade1
Veil1
Market1
Victorian1
Morris4
Kowalski1
Oxford1
Brick1
Eva10
persons
0"Hale"
1"Quinn"
2"Grooves"
3"Market"
4"Morris"
5"Kowalski"
6"Eva"
places
0"Oxford"
1"Brick"
globalScore0.682
windowScore0.667
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"looked like this"
1"not quite erased"
2"felt like betrayal"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1543
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences141
matches
0"let that sit"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean27.07
std23.04
cv0.851
sampleLengths
02
128
241
317
443
55
63
731
849
948
1016
1131
1227
1342
1422
1582
1660
1763
182
1938
2010
2113
2242
237
246
254
2618
2715
2824
2958
304
315
3241
332
3410
3593
3639
375
3811
399
4045
414
4245
4367
444
4514
4658
4741
4822
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences112
matches
0"been scuffed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1104
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.025362318840579712
lyAdverbCount3
lyAdverbRatio0.002717391304347826
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean10.94
std9.95
cv0.91
sampleLengths
02
113
215
327
48
56
68
79
82
95
1036
115
123
1310
149
153
169
179
1814
1914
2012
217
224
236
244
251
2626
274
2812
2918
3013
313
3224
3342
342
3517
363
3717
385
3921
4014
4112
4213
4322
4411
453
463
476
484
496
67.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.45390070921985815
totalSentences141
uniqueOpeners64
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences98
matches
0"Then she walked."
1"Somewhere water dripped in a"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences98
matches
0"Their light turned the blood"
1"She tilted the dead man's"
2"She turned the token in"
3"She lifted the left."
4"He had already bagged a"
5"She checked the worn leather"
6"She had eighteen years of"
7"She had not believed it"
8"She believed it less now."
9"She tucked a curl behind"
10"She went back to the"
11"She pressed two fingers to"
12"She had missed it on"
13"She thought of Morris."
14"She had let them close"
15"She had stood at the"
16"She put her shoulder to"
17"Her partner's face looked back"
ratio0.184
41.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences98
matches
0"Quinn's palm covered the brass"
1"The needle twitched beneath the"
2"The body lay between two"
3"Their light turned the blood"
4"Sergeant Hale snapped his gloves"
5"Military knees, no wasted motion."
6"She tilted the dead man's"
7"She turned the token in"
8"Grooves worn smooth from a"
9"The stall behind the body"
10"A Shade artisan's bench, tools"
11"Verdigris stained the wood in"
12"Quinn lifted the dead man's"
13"Calluses on the thumb and"
14"She lifted the left."
15"The compass they had found"
16"Quinn nodded at a crate"
17"Hale's mouth flattened."
18"He had already bagged a"
19"She checked the worn leather"
ratio0.837
51.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences98
matches
0"As if the thing that"
ratio0.01
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"The body lay between two collapsed market stalls on the old westbound platform, one arm flung toward the tunnel mouth as if the man had been crawling."
1"She tilted the dead man's chin with two fingers and found the bone token wedged behind his molars, pale as a milk tooth and carved with the same hooked mark tha…"
2"Hand-lettered signs promised salt from a drowned church, ink that wrote tomorrow's names, a powder that let you forget a face."
3"The face etched with protective marks, each one scratched as if by a nail or a blade-tip."
4"Her partner's face looked back at her, three years younger, the lamination bubbled as if someone had held a flame too close."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Sergeant Hale snapped (snap)"
dialogueSentences41
tagDensity0.098
leniency0.195
rawRatio0.25
effectiveRatio0.049
89.2133%