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Run: 2026-09-01-01M1EM2N56M5DE3D5RX7Z55GST
Run Details
Model:
Grok 4.6 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
4m 14s
Cost:
$0.089210
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
47.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.84%
Sentence opener variety
(details)
90.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
44.46%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.5785%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The oak took skin from
her knuckle as she forced the gap. Blood beaded along the bark.
Rory sucked the cut and
pushed on.
The Heartstone seared a coin
of heat into her sternum, each
throb
a hook set deeper than the last. She swept the torch left. Stones. Right. More stones. Old oak trunks stood in a ring, stripped and planted like teeth. She counted them. Seven. "Right."
Her voice came back too
fast, as if the grove had walls. She stepped off the roots.
Flowers took her trainers with
a sound like wet mouths closing. Foxglove pressed against snowdrop. Poppy against bluebell. Seasons mashed into one bed, honey-sweet going over, the air thick enough to chew. The Heartstone kicked.
She followed it the way
she followed a postcode on a Friday night. One foot. Then the next. A twig snapped behind her.
The beam found stems and
the black gap she had come through. The oaks stood. Seven of them.
Another snap, off to the
left. She held still. London parks made noise. Foxes. Deer. Drunks. She knew those sounds. This one had
weight
. This one waited after it made itself known. "If that's you, Eva, the joke's stale." Silence sat down with her. Under it, a tick-tock of dripping. No leaves wet enough for that. Drip. Drip. From somewhere ahead. Rory moved. The flowers brushed her jeans and came away dry. She kept the torch low. Delivery habit. Dark alleys off Old Kent Road had taught her that much. The drip drew her towards the centre. A shallow dip, lined with the same blooms. She crouched. The Heartstone
lurched
hard enough to make her hiss. Crimson light leaked through her shirt and painted her fingers. Near a Hel portal. The only rule the pendant had ever offered. She reached into the dip. Soil. Cold. Her nails scraped something smooth. Not root. Stone, set flush, carved. She brushed the dirt back. A circle inside a circle. The same shape as the gem at her throat. The drip stopped.
Her breath sounded rude in
the quiet. Something pale slid through the flowers at the edge of the beam. She jerked the torch up. Stems. Only stems. Every bloom within the light had turned. Faces of petals, all of them, aimed at her. She stood. Slow. A footstep matched hers as she took a pace back. She stopped. The second footstep took one more, then halted. Not an
echo
. Echoes did not finish the thought. Rory shifted the torch to her left hand.
Her right found the crescent
scar on her wrist and pressed it. The skin there ran hotter than the rest of her. "I can hear you." A laugh answered. Small. Fast. A child's laugh, chopped short. It came from her right.
Then from behind the stone
to her left.
Then from the dip at
her feet. She did not look down. She looked at the stones. Counted again. Nine. Two more oaks stood where empty dark had been. Bark on the nearest still held her blood. Fresh.
She had not gone near
that trunk. The Heartstone's
pulse
climbed. Faster than her heart. Hungry. She thumbed her mobile. The screen offered a time she had left behind, then a time she had not reached, then a date that belonged to nobody. She locked it. The glow
felt like a dare
. Rory backed towards the gap. Flowers dragged at her ankles. The second set of
footsteps
came with her, a half-beat off, like a partner who knew the
dance
and despised it. Her heel hit wood. She spun. The gap
was gone
. A tenth stone filled it, paler, the oak still weeping sap in thick ropes. Sap the colour of her pendant. She kept her tone flat. "Alright. You've had your fun." The child's laugh again. Closer. No child owned a laugh that dry. She cut the torch. Darkness slammed in. The Heartstone remained, a coal at her chest. In that red the flowers had lifted off the soil. A finger's width. Swaying without wind. Between them, the suggestion of ankles. Bare. Wrong in the joints. They stood where the second
footsteps
had stood. They did not sway. Rory thumbed the torch back on and swung it. Empty. The ankles had become stems. The stems
trembled
. Caught. Copper filled her mouth. She had bitten her cheek. A voice spoke from the far side of the ring. Her mother's voice. Jennifer's classroom voice, the one that pinned a year-eleven to the back wall without raising volume. "Aurora. You left your coat." Her mother was in Cardiff. Her mother did not know this place existed. "Nice trick." "You always did run." The voice circled with the stones. "Evan. London. Eva's little rescue. You run and you call it thinking." She turned with it, torch up. No body.
Only the voice and the
drip, returned, coming from everywhere the light was not. "My mother doesn't know about Evan." "Doesn't she?" A pause, fond and awful. "Jennifer Ellis. Red pen. Tea at four. That little lie you told about the scar." Rory's left hand covered her wrist without permission. The laugh came again. Not a child's. Hers. The laugh she used at Silas' when a punter got too close to the truth. It rose from the dip. She looked down. The carved stone sat clear of soil, as if the earth had spat it up. The circles within circles turned. Slow. The Heartstone answered, twisting on its silver chain until the gem faced the carving. Heat became pain. She grabbed the pendant. The silver bit her palm. Fresh blood over old. Light leaked from the turning stone. Not crimson. A colour that had no name in English. It made her back teeth ache. The air above the dip folded. A seam. A lid lifting. Hel. She knew it in her gums. The seam widened. Cold poured out, the opposite of the Heartstone's fever. Flowers nearest the dip blackened and stayed standing. The
footsteps
behind her closed the gap. Breath touched the nape of her neck, damp, floral, rotten-sweet. She did not turn. Not yet. The seam showed stairs that went down and also in. Walls that breathed. At the threshold, fingers. Pale. Too long. They hooked the edge of the world the way a man hooks a windowsill. Her mother's voice came from the mouth that had not arrived yet. "Malphora." Rory had never heard the name. Her bones had. Her knees folded. The fingers flexed. Behind her, a hand settled on her shoulder with the patience of someone who had waited through more years than the oaks. The grip was gentle. It was also final. The tenth stone bled sap onto her sleeve as the circle finished. The thing in front of her pulled itself into the grove one joint at a time. It smiled with a mouth that had learned the shape from her.
created_at
"2026-09-01T13:55:57.744Z"
9/1/2026, 1:55:57 PM
model
"x-ai/grok-4.6-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
583
moderation_latency
(null)
generation_time
254226
tokens_prompt
4387
tokens_completion
3419
native_tokens_prompt
4327
native_tokens_completion
13458
native_tokens_completion_images
(null)
native_tokens_reasoning
11963
native_tokens_cached
128
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.08921
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788270957-0kstEhLqXGE4oKjuzqPS"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788270957-Fb6P2xSkx2WGL5rXtEmr"
upstream_id
"255aa93e-038f-9950-b6f2-5225eff117de"
provider_responses
0
endpoint_id
"0d0536e3-7eb1-4acb-8249-c8813365c2d8"
id
"255aa93e-038f-9950-b6f2-5225eff117de"
is_byok
false
latency
477
model_permaslug
"x-ai/grok-4.6-20260810"
provider_name
"xAI"
status
200
total_cost
0.08921
cache_discount
0.000192
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
12
tagDensity
0.083
leniency
0.167
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1153
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
47.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1153
totalAiIsms
12
found
0
word
"throb"
count
1
1
word
"weight"
count
1
2
word
"silence"
count
1
3
word
"lurched"
count
1
4
word
"echo"
count
1
5
word
"echoes"
count
1
6
word
"pulse"
count
1
7
word
"footsteps"
count
3
8
word
"dance"
count
1
9
word
"trembled"
count
1
highlights
0
"throb"
1
"weight"
2
"silence"
3
"lurched"
4
"echo"
5
"echoes"
6
"pulse"
7
"footsteps"
8
"dance"
9
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
189
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
189
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
201
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1153
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1079
uniqueNames
10
maxNameDensity
0.65
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Heartstone
7
Friday
1
Old
2
Kent
1
Road
1
Hel
2
Cardiff
1
English
1
Rory
7
Flowers
3
persons
0
"Heartstone"
1
"Rory"
2
"Flowers"
places
0
"Old"
1
"Kent"
2
"Road"
3
"Hel"
4
"Cardiff"
5
"English"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
1
matches
0
"felt like a dare"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1153
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
201
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
69
mean
16.71
std
13.47
cv
0.806
sampleLengths
0
12
1
31
2
24
3
1
4
1
5
12
6
58
7
5
8
50
9
7
10
22
11
29
12
36
13
12
14
37
15
3
16
7
17
36
18
3
19
20
20
9
21
30
22
4
23
30
24
5
25
7
26
1
27
25
28
9
29
36
30
31
31
30
32
5
33
5
34
12
35
31
36
23
37
9
38
10
39
9
40
29
41
5
42
13
43
2
44
4
45
6
46
12
47
22
48
6
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
189
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
184
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
201
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
810
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.03209876543209877
lyAdverbCount
3
lyAdverbRatio
0.003703703703703704
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
201
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
201
mean
5.74
std
4.29
cv
0.749
sampleLengths
0
12
1
5
2
7
3
19
4
5
5
1
6
1
7
2
8
12
9
3
10
1
11
1
12
12
13
5
14
11
15
4
16
3
17
14
18
3
19
13
20
2
21
3
22
5
23
12
24
3
25
3
26
6
27
3
28
4
29
1
30
1
31
1
32
4
33
4
34
8
35
7
36
5
37
6
38
6
39
1
40
1
41
3
42
2
43
9
44
5
45
2
46
11
47
7
48
8
49
2
64.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.42786069651741293
totalSentences
201
uniqueOpeners
86
90.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
148
matches
0
"Then the next."
1
"Then from behind the stone"
2
"Then from the dip at"
3
"Only the voice and the"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
148
matches
0
"She swept the torch left."
1
"She counted them."
2
"Her voice came back too"
3
"She stepped off the roots."
4
"She followed it the way"
5
"She held still."
6
"She knew those sounds."
7
"She kept the torch low."
8
"She reached into the dip."
9
"Her nails scraped something smooth."
10
"She brushed the dirt back."
11
"Her breath sounded rude in"
12
"She jerked the torch up."
13
"Her right found the crescent"
14
"It came from her right."
15
"She did not look down."
16
"She looked at the stones."
17
"She had not gone near"
18
"She thumbed her mobile."
19
"She locked it."
ratio
0.284
44.46%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
123
totalSentences
148
matches
0
"The oak took skin from"
1
"Blood beaded along the bark."
2
"Rory sucked the cut and"
3
"The Heartstone seared a coin"
4
"She swept the torch left."
5
"She counted them."
6
"Her voice came back too"
7
"She stepped off the roots."
8
"Flowers took her trainers with"
9
"Foxglove pressed against snowdrop."
10
"Poppy against bluebell."
11
"Seasons mashed into one bed,"
12
"The Heartstone kicked."
13
"She followed it the way"
14
"A twig snapped behind her."
15
"The beam found stems and"
16
"The oaks stood."
17
"Another snap, off to the"
18
"She held still."
19
"London parks made noise."
ratio
0.831
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
148
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
1
matches
0
"The second set of footsteps came with her, a half-beat off, like a partner who knew the dance and despised it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.5785%