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Run: 2026-09-01-01M1EM8032GQTN9GY58D1AR7F5
Run Details
Model:
Grok 4.6 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 30s
Cost:
$0.036984
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
76.13%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
95.05%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
86.46%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
37.38%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8343%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn pried the dead man's
fingers apart.
The small brass compass sat
in his palm as if he had died taking a bearing. Verdigris crusted the casing.
Sigils covered the face, and
the needle ignored north.
DS Reed crouched on the
other side of the body and snapped on a second glove. "Dealer spat. Look at the stall. Half the stock's banned powder in pretty bottles. He shorted someone, they opened his throat, job done." "Arterial spray belongs on the canopy. There isn't any." "He turned as it happened." "Then the blood on the tiles would fan left. It fans right, and it stops in a line so clean you could rule it."
Quinn tilted the dead man's
jaw.
The cut ran deep and
even. "No hesitation. No defensive nicks on the hands. He let this happen, or he was already gone when the blade arrived."
Reed sat back on his
heels.
The abandoned platform stretched behind
him, a ribcage of iron columns and dead advertisement boards. Market stalls cluttered the old tracks in crooked rows, canvas roofs sagging under dust and
charm
-bags.
Bone tokens hung from twine
like butcher's hooks. The air tasted of copper, wet brick, and something sweet that did not belong in a Tube station. "You dragged half the Met to an illegal flea market under Camden for a cut-throat," Reed said. "Superintendent's going to love the overtime chit." "Superintendent can read the scene himself if he prefers fiction."
Quinn lifted the compass by
its chain.
The needle twitched, settled, then
crept towards the far tunnel mouth. Not
magnetic
north.
She had walked that bearing
on the surface an hour earlier. North sat behind her left shoulder. She turned her wrist.
The worn leather watch gave
her a second opinion. Same discrepancy. "It's a prop," Reed said. "These people sell theatre to gullible punters. Compass that finds your true love. Powder that makes your ex forget your name. Complete bollocks." "Punters don't die with bollocks locked in their fists."
She bagged the compass, labelled
it, and set it on the crate beside the body.
The needle kept drifting inside
the plastic, dragging against the seal as if the bag offended it.
A SOCO flashed a camera
at the stall. White light slapped the bottles into being. Labels in cramped Latin. Stoppers sealed with black wax. One vial had cracked and leaked a film that refused to follow gravity.
It crept up the wood
grain instead. Quinn stood. Military habit pulled her shoulders square.
She stepped around the blood
line and into the stall proper. The dead man had kept a ledger under a brick. Names. Sums. A column of symbols that repeated every third entry, the same mark that decorated the compass face. "Informant book," Reed said from the platform. "We lean on the next name, we get the seller, we close it. Classic." "Classic would leave prints on the brick. There are none." "Gloves. Professionals." "Professionals don't leave the book. They take it or they burn it."
She turned a page with
the end of her pen. Halfway down, a name had
been scored
out so hard the paper tore. The next line held a time and a single word. Morris. The pen stilled in her hand. Reed moved in. His torch caught the page. "That your Morris? The one from three years back?" "DS Morris died in a locked room with no wound and a smile on his face. This is a different spelling." "It's the same letters." "It's a different spelling."
She closed the ledger and
bagged it. The lie sat between them like a third officer.
She had buried Morris in
January rain and a coffin that weighed too little. Unexplained, the report had said. She had signed it anyway.
She crouched again and rolled
the body onto its side. Lividity stained the left shoulder and hip, a purple map of how he had rested.
He lay on his back
now. Someone had flipped him after the blood settled. "Moved," she said. "To search him." "To pose him. Palm open, compass displayed, throat to the aisle so the first fool through the gate sees a story. We're meant to read this as a warning. Territory. Stay out of the Market." "That's what it is." "Warnings don't bother with lividity. They dump and run."
She checked the dead man's
coat. Inside pocket, a disc of pale bone the size of a pound coin, drilled through the centre, edges polished by handling. The entry token. Still warm. Reed whistled. "So he belonged here. Doesn't change the motive." "Tokens are shown at the gate. You don't pocket them after. You wear them or you hand them back."
She turned the disc
. A hairline crack ran across the carving. Fresh. "This one split when he died. Or when something else did." Footprints in the dust told the rest if you bothered to look. Two sets approached the stall. One matched the dead man's worn soles. The second set wore smooth leather, size eight,
weight
on the ball of the foot. Those prints reached the blood, crossed it without smear, and ended at the tiled wall beside the old fire point. Quinn followed them.
Her own boots marked a
third trail, honest and heavy. The leather prints did not double back. They did not scuff.
They met glazed Victorian tile
and ceased.
She laid her palm on
the wall. Warm. The rest of the station held the
chill
of deep earth and disuse. This patch threw heat like a fever. "He doubled back," Reed said. "We missed a service door. These old lines are riddled with them." "Service doors leave hinges. Gaps. Draft."
She moved her hand
. The heat followed a seam so fine it
looked like grout
. "This is flush. And the compass needle pointed here before I bagged it." "You're building a haunted house out of a turf killing." "I'm building a list of things that failed to happen. No spray. No prints on the brick. No return tracks. A body rearranged after death. A compass that declines north. A wall that runs hot in a tomb."
She glanced at the bagged
instrument. Inside the plastic the needle had pinned itself towards her hand, towards the tile. "Your dealer spat requires a dealer who walks through brick." Reed's torch beam climbed the wall and found nothing a sensible man could file. "Superintendent wants a name by morning. Give him a gang and a grudge. We both keep our weekends." "Give him a lie and Morris stays a locked-room curiosity forever." She pressed the seam. The grout powdered under her thumb. A hairline became a thread, then a crack. Cold air slid through, sharp with ozone and old paper. The bagged compass jerked so hard it skittered off the crate and hit the tiles. Plastic split. Brass kissed stone. The needle tore free of its pin and stuck, quivering, at the opening. Something on the other side of the wall knocked. Once. Twice. A rectangle of card edged through the crack and
fluttered
to Quinn's boots. Metropolitan Police warrant, laminated, creased, the photograph faded to grey. DS R. Morris. The expiry date sat three years in the past. The knock came a third time, harder. Dust rained from the ceiling tiles. Along the platform the
charm
-bags
began to
twist on their twine, all of them turning to face the seam as the crack widened and a pale hand, palm out, fingers bare, pressed from the dark against the other side of the tile.
created_at
"2026-09-01T13:58:52.799Z"
9/1/2026, 1:58:52 PM
model
"x-ai/grok-4.6-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
600
moderation_latency
(null)
generation_time
149868
tokens_prompt
4492
tokens_completion
2947
native_tokens_prompt
4413
native_tokens_completion
5781
native_tokens_completion_images
(null)
native_tokens_reasoning
4177
native_tokens_cached
4352
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.036984
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788271132-OXS2LjVG0loeef3IdqUF"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788271132-gXdE5u534Tm7xMAiclSy"
upstream_id
"f8d96e74-df32-9085-9022-8a9167818203"
provider_responses
0
endpoint_id
"67ed3d9b-4f05-4e79-9bb6-1e8423a6c276"
id
"f8d96e74-df32-9085-9022-8a9167818203"
is_byok
false
latency
207
model_permaslug
"x-ai/grok-4.6-20260810"
provider_name
"xAI"
status
200
total_cost
0.036984
cache_discount
0.006528
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
37
tagDensity
0.297
leniency
0.595
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1257
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
76.13%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1257
totalAiIsms
6
found
0
word
"charm"
count
2
1
word
"magnetic"
count
1
2
word
"weight"
count
1
3
word
"chill"
count
1
4
word
"fluttered"
count
1
highlights
0
"charm"
1
"magnetic"
2
"weight"
3
"chill"
4
"fluttered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
102
filterMatches
0
"watch"
hedgeMatches
0
"try to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
128
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
44
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1257
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
95.05%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
819
uniqueNames
9
maxNameDensity
1.1
worstName
"Reed"
maxWindowNameDensity
2
worstWindowName
"Reed"
discoveredNames
Reed
9
Tube
1
Quinn
6
Latin
1
Halfway
1
Morris
3
January
1
Victorian
1
Police
1
persons
0
"Reed"
1
"Quinn"
2
"Morris"
3
"Police"
places
0
"Tube"
1
"January"
globalScore
0.951
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
1
matches
0
"looked like grout"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1257
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
128
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
23.72
std
17.98
cv
0.758
sampleLengths
0
7
1
29
2
16
3
23
4
9
5
5
6
57
7
63
8
24
9
10
10
38
11
15
12
28
13
9
14
32
15
44
16
48
17
21
18
10
19
2
20
46
21
6
22
8
23
9
24
21
25
4
26
44
27
39
28
3
29
3
30
35
31
4
32
9
33
32
34
2
35
8
36
42
37
59
38
31
39
28
40
17
41
34
42
10
43
68
44
14
45
18
46
11
47
4
48
44
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
102
matches
0
"been scored"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
150
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
128
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
821
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.020706455542021926
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
128
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
128
mean
9.82
std
7.47
cv
0.76
sampleLengths
0
7
1
16
2
4
3
9
4
16
5
23
6
9
7
5
8
30
9
6
10
21
11
6
12
15
13
16
14
8
15
18
16
17
17
7
18
10
19
7
20
11
21
3
22
11
23
6
24
4
25
9
26
2
27
5
28
23
29
9
30
15
31
17
32
8
33
7
34
4
35
5
36
13
37
7
38
2
39
6
40
11
41
10
42
1
43
1
44
17
45
7
46
14
47
10
48
2
49
22
86.46%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.546875
totalSentences
128
uniqueOpeners
70
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
84
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
84
matches
0
"She had walked that bearing"
1
"She turned her wrist."
2
"She bagged the compass, labelled"
3
"It crept up the wood"
4
"She stepped around the blood"
5
"She turned a page with"
6
"His torch caught the page."
7
"She closed the ledger and"
8
"She had buried Morris in"
9
"She had signed it anyway."
10
"She crouched again and rolled"
11
"He lay on his back"
12
"She checked the dead man's"
13
"She turned the disc"
14
"Her own boots marked a"
15
"They did not scuff."
16
"They met glazed Victorian tile"
17
"She laid her palm on"
18
"She moved her hand"
19
"She glanced at the bagged"
ratio
0.25
37.38%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
71
totalSentences
84
matches
0
"Quinn pried the dead man's"
1
"The small brass compass sat"
2
"Verdigris crusted the casing."
3
"Sigils covered the face, and"
4
"DS Reed crouched on the"
5
"Quinn tilted the dead man's"
6
"The cut ran deep and"
7
"Reed sat back on his"
8
"The abandoned platform stretched behind"
9
"Bone tokens hung from twine"
10
"The air tasted of copper,"
11
"Quinn lifted the compass by"
12
"The needle twitched, settled, then"
13
"She had walked that bearing"
14
"She turned her wrist."
15
"The worn leather watch gave"
16
"She bagged the compass, labelled"
17
"The needle kept drifting inside"
18
"A SOCO flashed a camera"
19
"Labels in cramped Latin."
ratio
0.845
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
84
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
33
technicalSentenceCount
1
matches
0
"The needle kept drifting inside the plastic, dragging against the seal as if the bag offended it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
37
tagDensity
0.135
leniency
0.27
rawRatio
0
effectiveRatio
0
89.8343%