Run: 2026-09-01-01M1EM8032GQTN9GY58D1AR7F5

Run Details

Duration:
2m 30s
Cost:
$0.036984
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pried the dead man's fingers apart. The small brass compass sat in his palm as if he had died taking a bearing. Verdigris crusted the casing. Sigils covered the face, and the needle ignored north. DS Reed crouched on the other side of the body and snapped on a second glove. "Dealer spat. Look at the stall. Half the stock's banned powder in pretty bottles. He shorted someone, they opened his throat, job done." "Arterial spray belongs on the canopy. There isn't any." "He turned as it happened." "Then the blood on the tiles would fan left. It fans right, and it stops in a line so clean you could rule it." Quinn tilted the dead man's jaw. The cut ran deep and even. "No hesitation. No defensive nicks on the hands. He let this happen, or he was already gone when the blade arrived." Reed sat back on his heels. The abandoned platform stretched behind him, a ribcage of iron columns and dead advertisement boards. Market stalls cluttered the old tracks in crooked rows, canvas roofs sagging under dust and charm-bags. Bone tokens hung from twine like butcher's hooks. The air tasted of copper, wet brick, and something sweet that did not belong in a Tube station. "You dragged half the Met to an illegal flea market under Camden for a cut-throat," Reed said. "Superintendent's going to love the overtime chit." "Superintendent can read the scene himself if he prefers fiction." Quinn lifted the compass by its chain. The needle twitched, settled, then crept towards the far tunnel mouth. Not magnetic north. She had walked that bearing on the surface an hour earlier. North sat behind her left shoulder. She turned her wrist. The worn leather watch gave her a second opinion. Same discrepancy. "It's a prop," Reed said. "These people sell theatre to gullible punters. Compass that finds your true love. Powder that makes your ex forget your name. Complete bollocks." "Punters don't die with bollocks locked in their fists." She bagged the compass, labelled it, and set it on the crate beside the body. The needle kept drifting inside the plastic, dragging against the seal as if the bag offended it. A SOCO flashed a camera at the stall. White light slapped the bottles into being. Labels in cramped Latin. Stoppers sealed with black wax. One vial had cracked and leaked a film that refused to follow gravity. It crept up the wood grain instead. Quinn stood. Military habit pulled her shoulders square. She stepped around the blood line and into the stall proper. The dead man had kept a ledger under a brick. Names. Sums. A column of symbols that repeated every third entry, the same mark that decorated the compass face. "Informant book," Reed said from the platform. "We lean on the next name, we get the seller, we close it. Classic." "Classic would leave prints on the brick. There are none." "Gloves. Professionals." "Professionals don't leave the book. They take it or they burn it." She turned a page with the end of her pen. Halfway down, a name had been scored out so hard the paper tore. The next line held a time and a single word. Morris. The pen stilled in her hand. Reed moved in. His torch caught the page. "That your Morris? The one from three years back?" "DS Morris died in a locked room with no wound and a smile on his face. This is a different spelling." "It's the same letters." "It's a different spelling." She closed the ledger and bagged it. The lie sat between them like a third officer. She had buried Morris in January rain and a coffin that weighed too little. Unexplained, the report had said. She had signed it anyway. She crouched again and rolled the body onto its side. Lividity stained the left shoulder and hip, a purple map of how he had rested. He lay on his back now. Someone had flipped him after the blood settled. "Moved," she said. "To search him." "To pose him. Palm open, compass displayed, throat to the aisle so the first fool through the gate sees a story. We're meant to read this as a warning. Territory. Stay out of the Market." "That's what it is." "Warnings don't bother with lividity. They dump and run." She checked the dead man's coat. Inside pocket, a disc of pale bone the size of a pound coin, drilled through the centre, edges polished by handling. The entry token. Still warm. Reed whistled. "So he belonged here. Doesn't change the motive." "Tokens are shown at the gate. You don't pocket them after. You wear them or you hand them back." She turned the disc. A hairline crack ran across the carving. Fresh. "This one split when he died. Or when something else did." Footprints in the dust told the rest if you bothered to look. Two sets approached the stall. One matched the dead man's worn soles. The second set wore smooth leather, size eight, weight on the ball of the foot. Those prints reached the blood, crossed it without smear, and ended at the tiled wall beside the old fire point. Quinn followed them. Her own boots marked a third trail, honest and heavy. The leather prints did not double back. They did not scuff. They met glazed Victorian tile and ceased. She laid her palm on the wall. Warm. The rest of the station held the chill of deep earth and disuse. This patch threw heat like a fever. "He doubled back," Reed said. "We missed a service door. These old lines are riddled with them." "Service doors leave hinges. Gaps. Draft." She moved her hand. The heat followed a seam so fine it looked like grout. "This is flush. And the compass needle pointed here before I bagged it." "You're building a haunted house out of a turf killing." "I'm building a list of things that failed to happen. No spray. No prints on the brick. No return tracks. A body rearranged after death. A compass that declines north. A wall that runs hot in a tomb." She glanced at the bagged instrument. Inside the plastic the needle had pinned itself towards her hand, towards the tile. "Your dealer spat requires a dealer who walks through brick." Reed's torch beam climbed the wall and found nothing a sensible man could file. "Superintendent wants a name by morning. Give him a gang and a grudge. We both keep our weekends." "Give him a lie and Morris stays a locked-room curiosity forever." She pressed the seam. The grout powdered under her thumb. A hairline became a thread, then a crack. Cold air slid through, sharp with ozone and old paper. The bagged compass jerked so hard it skittered off the crate and hit the tiles. Plastic split. Brass kissed stone. The needle tore free of its pin and stuck, quivering, at the opening. Something on the other side of the wall knocked. Once. Twice. A rectangle of card edged through the crack and fluttered to Quinn's boots. Metropolitan Police warrant, laminated, creased, the photograph faded to grey. DS R. Morris. The expiry date sat three years in the past. The knock came a third time, harder. Dust rained from the ceiling tiles. Along the platform the charm-bags began to twist on their twine, all of them turning to face the seam as the crack widened and a pale hand, palm out, fingers bare, pressed from the dark against the other side of the tile.
created_at"2026-09-01T13:58:52.799Z" 9/1/2026, 1:58:52 PM
model"x-ai/grok-4.6-20260810"
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generation_time149868
tokens_prompt4492
tokens_completion2947
native_tokens_prompt4413
native_tokens_completion5781
native_tokens_completion_images(null)
native_tokens_reasoning4177
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.297
leniency0.595
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1257
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1257
totalAiIsms6
found
0
word"charm"
count2
1
word"magnetic"
count1
2
word"weight"
count1
3
word"chill"
count1
4
word"fluttered"
count1
highlights
0"charm"
1"magnetic"
2"weight"
3"chill"
4"fluttered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences102
filterMatches
0"watch"
hedgeMatches
0"try to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1257
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
95.05% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount819
uniqueNames9
maxNameDensity1.1
worstName"Reed"
maxWindowNameDensity2
worstWindowName"Reed"
discoveredNames
Reed9
Tube1
Quinn6
Latin1
Halfway1
Morris3
January1
Victorian1
Police1
persons
0"Reed"
1"Quinn"
2"Morris"
3"Police"
places
0"Tube"
1"January"
globalScore0.951
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"looked like grout"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1257
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean23.72
std17.98
cv0.758
sampleLengths
07
129
216
323
49
55
657
763
824
910
1038
1115
1228
139
1432
1544
1648
1721
1810
192
2046
216
228
239
2421
254
2644
2739
283
293
3035
314
329
3332
342
358
3642
3759
3831
3928
4017
4134
4210
4368
4414
4518
4611
474
4844
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences102
matches
0"been scored"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount821
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.020706455542021926
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean9.82
std7.47
cv0.76
sampleLengths
07
116
24
39
416
523
69
75
830
96
1021
116
1215
1316
148
1518
1617
177
1810
197
2011
213
2211
236
244
259
262
275
2823
299
3015
3117
328
337
344
355
3613
377
382
396
4011
4110
421
431
4417
457
4614
4710
482
4922
86.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.546875
totalSentences128
uniqueOpeners70
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences84
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences84
matches
0"She had walked that bearing"
1"She turned her wrist."
2"She bagged the compass, labelled"
3"It crept up the wood"
4"She stepped around the blood"
5"She turned a page with"
6"His torch caught the page."
7"She closed the ledger and"
8"She had buried Morris in"
9"She had signed it anyway."
10"She crouched again and rolled"
11"He lay on his back"
12"She checked the dead man's"
13"She turned the disc"
14"Her own boots marked a"
15"They did not scuff."
16"They met glazed Victorian tile"
17"She laid her palm on"
18"She moved her hand"
19"She glanced at the bagged"
ratio0.25
37.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences84
matches
0"Quinn pried the dead man's"
1"The small brass compass sat"
2"Verdigris crusted the casing."
3"Sigils covered the face, and"
4"DS Reed crouched on the"
5"Quinn tilted the dead man's"
6"The cut ran deep and"
7"Reed sat back on his"
8"The abandoned platform stretched behind"
9"Bone tokens hung from twine"
10"The air tasted of copper,"
11"Quinn lifted the compass by"
12"The needle twitched, settled, then"
13"She had walked that bearing"
14"She turned her wrist."
15"The worn leather watch gave"
16"She bagged the compass, labelled"
17"The needle kept drifting inside"
18"A SOCO flashed a camera"
19"Labels in cramped Latin."
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"The needle kept drifting inside the plastic, dragging against the seal as if the bag offended it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.135
leniency0.27
rawRatio0
effectiveRatio0
89.8343%