Run: 2026-09-01-01M1EMGESBF62FA58P4KMG974F

Run Details

Duration:
2m 1s
Cost:
$0.034418
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The hawthorn scored her cheek. Copper bloomed on her tongue. Rory shoved through the last of the thicket and the grove took her. The Heartstone seared her skin through cotton, that deep crimson stone kicking like a second pulse. She pressed two fingers to it and kept walking. Nine standing stones. Oak, ancient, taller than a man, arranged in a ring that her eye wanted to call imperfect and her gut refused to measure. Wildflowers carpeted the ground between them, white and gold and a pale, frosted blue, petals open as if noon lived here and nowhere else. The air tasted of honey left too long in the pot. Sweet. Thick. Wrong. She had followed the heat. From the park gates, off the marked paths, through bracken that snagged her jeans and left burrs in the hem. The pendant had never burned like this. Not since the brown paper parcel. No note. No sender. Just the stone on its silver chain and a certainty that sitting still would be worse. Rory stopped at the nearest stone and laid her palm against the bark. Warm. Trees at night held cold. This one held the residual heat of a hand that had just let go. She pulled back. "Alright." Her own voice sounded small. She hated that. She crouched, unhooked the torch from her belt, and clicked it on. The beam cut a clean white circle across the flowers. Nothing crouched in it. Nothing fled. She swept left, then right, then up the face of the stone. Old oak, ridged, a few pale lichens. No carvings. No blood. No convenient explanation. A twig snapped behind her. She turned on her heel, torch up, weight on the balls of her feet the way Eva had drilled into her in that grim little self-defence class in Roath. The beam found flowers. Stones. The dark mouth of the thicket she had come through. Empty. She held still and counted her own breaths. Four. Five. The grove listened with her. Then, from the far side of the ring, a second set of breaths joined in. Slower. Deeper. Not hers. Rory killed the torch. Darkness rushed in, but not true dark. The flowers held a faint, sourceless glow, enough to sketch the stones and the gaps between them. She waited. The other breathing continued, unhurried, as if whoever owned it had all night and knew she did not. She moved. Clockwise. Soft steps. She kept the stones on her left and the centre of the clearing on her right, torch gripped but dark, the pendant a brand against her sternum. Six stones passed. Seven. At the eighth she stopped because the breathing had stopped too, and the silence that replaced it had weight. Something pale shifted at the edge of her vision, between the eighth stone and the ninth. She snapped her head toward it. Flowers. Bark. A gap of ordinary dark. She looked away on purpose, let her gaze go soft, and the pale thing returned. A suggestion of height. Of shoulders. Of a head that did not hold still. Rory stepped toward it. The flowers crushed under her boots with a wet, fibrous sound they had no business making. Petals stuck to the rubber soles. She reached the gap and put her hand out and found only air, and then the air found her back. A touch. Light. Two fingertips at the nape of her neck, cold enough to steal the breath from her lungs. She spun. Nothing. The ninth stone stood where it had stood. The flowers lay undisturbed except for her own trail, a dark scuffed line through the glow. Her trail. She looked down and counted. One set of prints in. One set around. And a third set, smaller, bare, that started at the centre of the ring and ended at her heels. Rory backed up until bark met her shoulder blades. The oak stone hummed against her spine, a vibration too low for ears. The Heartstone answered it, heat spiking, and for a moment the two rhythms fought under her skin. She pulled her phone from her jacket. The screen lit her face. No signal. The clock read 02:17. She had left the flat at half ten. The walk through Richmond should have taken forty minutes. She locked the phone and unlocked it again. 02:17. She photographed the bare footprints, the flash bleaching the flowers white, and when the image resolved the footprints were gone from the ground and present in the picture, neat and pale and pointed toward her. A laugh drifted across the clearing. Child's laugh. High. Unpractised. It came from the thicket, then from the centre, then from directly above, as if the sound had no loyalty to a throat. It cut off mid-breath. "I'm not here for games." The words left her harder than she intended. Cool. Flat. Cardiff still in the vowels no matter how long London sanded at them. She pushed off the stone and walked into the centre because standing still had become the worse option. The wildflowers grew denser toward the middle, stems knitting, blooms turning as she passed. Not toward the light. Toward her. She felt the brush of petals against her calves through denim, a dry, papery kiss, then another, then a grip. She looked down. A pale blue flower had hooked its stem around her laces. She tore it free and the stem left a thin green stain on her fingers that smelled of copper and old sugar. The pendant jerked. Not a pulse. A tug, as if an invisible thread ran from the crimson stone out into the dark between two of the oaks. Rory followed it. What else was there? She had come for answers. The stone had brought her. She would see the thing through. The gap between those two stones was narrower than the others. She had to turn sideways. Bark rasped her jacket. For a heartbeat the world squeezed, pressure in her ears, a pop, and then she was through and the grove was the same grove and also not. The stones numbered eleven now. She counted twice. Eleven. The flowers had changed colour, gold gone to rust, white to the grey of old bone. The honey-thick air had soured. And in the centre, where nothing had stood a minute ago, a figure crouched with its back to her. Human-shaped. Shoulder-length hair, dark. A jacket like hers. The crescent scar on the left wrist caught what light there was, a small pale hook of old skin. Rory's own wrist prickled. She did not call out. She circled, slow, keeping distance, torch still dark in her fist. The crouching figure rocked on its heels. It was doing something with its hands in the flowers, plucking, arranging. A pattern. A spiral of rust-gold heads pointing inward. The Heartstone went ice-cold. The figure's head tilted, listening. Then it spoke with her voice. "You took too long." Rory's mouth was shut. The words came anyway, from the thing that wore her hair and her scar and her jacket, and they came out wrong at the edges, as if the tongue that shaped them had learned English from a book with half the pages missing. She took one step back. The flowers behind her had closed ranks. Stems braided. Blooms faced her in a wide, pale audience. The figure stood. It was her height. It had her bright blue eyes, except the blue went too deep, and behind the blue something older looked out and found her wanting. It smiled with her mouth and the smile kept going after the muscles should have stopped. "Malphora." The name landed in the clearing like a stone into still water. Rory had never heard it. Her bones had. The scar on her wrist throbbed in time with the pendant, heat and cold at war, and the standing stones began to lean. Not fall. Lean. Inward. Bark groaning. The ring tightening by inches, then by feet, the gaps shrinking, the night beyond the oaks folding away until there was only the grove and the thing that had her face and the flowers that had started to climb her boots in earnest, stems strong as wire, pulling. The figure lifted its left hand. The crescent scar there split along the old white line and opened like an eye. Rory raised the torch and clicked it on, beam dead into that stolen face, and the light went through it as if the face were smoke, and what stood behind the smoke had too many joints and a hunger that had waited in the oak and the honey and the borrowed name, and it reached for her with her own fingers as the eleventh stone completed the circle and the way out ceased to exist.
created_at"2026-09-01T14:03:30.01Z" 9/1/2026, 2:03:30 PM
model"x-ai/grok-4.6-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency681
moderation_latency(null)
generation_time120682
tokens_prompt4387
tokens_completion3035
native_tokens_prompt4327
native_tokens_completion5350
native_tokens_completion_images(null)
native_tokens_reasoning3526
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
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finish_reason"stop"
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api_type"completions"
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model_permaslug"x-ai/grok-4.6-20260810"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1468
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1468
totalAiIsms7
found
0
word"pulse"
count2
1
word"weight"
count2
2
word"silence"
count1
3
word"resolved"
count1
4
word"throbbed"
count1
highlights
0"pulse"
1"weight"
2"silence"
3"resolved"
4"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences170
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences170
filterMatches(empty)
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen75
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1468
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1457
uniqueNames8
maxNameDensity0.69
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Eva1
Roath1
Richmond1
London1
English1
Rory10
Bark3
persons
0"Heartstone"
1"Eva"
2"Rory"
3"Bark"
places
0"Roath"
1"Richmond"
2"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1468
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean28.78
std22.67
cv0.788
sampleLengths
010
138
264
358
413
520
63
71
862
95
1044
111
1234
134
1444
152
1653
1729
1829
194
2042
2120
222
2325
242
2532
2639
2779
286
2931
305
3141
3276
333
3447
3547
3649
3727
384
3944
404
4111
424
4347
4422
4547
461
4743
4854
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences170
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs226
matches
0"was doing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences174
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1464
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.02459016393442623
lyAdverbCount3
lyAdverbRatio0.0020491803278688526
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean8.44
std9.54
cv1.131
sampleLengths
05
15
213
316
49
53
623
724
811
91
101
111
125
1320
147
156
162
172
1816
1913
201
215
2214
233
241
255
263
2712
2810
294
302
3112
327
332
342
353
365
3729
384
391
4010
411
428
431
441
455
4615
471
481
492
50.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.3699421965317919
totalSentences173
uniqueOpeners64
80.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences125
matches
0"Just the stone on its"
1"Then, from the far side"
2"Then it spoke with her"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences125
matches
0"She pressed two fingers to"
1"She had followed the heat."
2"She pulled back."
3"Her own voice sounded small."
4"She hated that."
5"She crouched, unhooked the torch"
6"She swept left, then right,"
7"She turned on her heel,"
8"She held still and counted"
9"She kept the stones on"
10"She snapped her head toward"
11"She looked away on purpose,"
12"She reached the gap and"
13"She looked down and counted."
14"She pulled her phone from"
15"She had left the flat"
16"She locked the phone and"
17"She photographed the bare footprints,"
18"It came from the thicket,"
19"It cut off mid-breath."
ratio0.288
40.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences125
matches
0"The hawthorn scored her cheek."
1"Copper bloomed on her tongue."
2"Rory shoved through the last"
3"The Heartstone seared her skin"
4"She pressed two fingers to"
5"Oak, ancient, taller than a"
6"Wildflowers carpeted the ground between"
7"The air tasted of honey"
8"She had followed the heat."
9"The pendant had never burned"
10"Rory stopped at the nearest"
11"Trees at night held cold."
12"This one held the residual"
13"She pulled back."
14"Her own voice sounded small."
15"She hated that."
16"She crouched, unhooked the torch"
17"The beam cut a clean"
18"Nothing crouched in it."
19"She swept left, then right,"
ratio0.84
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences125
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount4
matches
0"Wildflowers carpeted the ground between them, white and gold and a pale, frosted blue, petals open as if noon lived here and nowhere else."
1"The other breathing continued, unhurried, as if whoever owned it had all night and knew she did not."
2"The ring tightening by inches, then by feet, the gaps shrinking, the night beyond the oaks folding away until there was only the grove and the thing that had he…"
3"Rory raised the torch and clicked it on, beam dead into that stolen face, and the light went through it as if the face were smoke, and what stood behind the smo…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.1389%