NC Bench
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Run: 2026-09-01-01M1EMNR0KSXT4J567BK1WA9V4
Run Details
Model:
Grok 4.6 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 5s
Cost:
$0.033752
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.15%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
62.50%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.47%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.74%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
65.63%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3566%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The chain seared a thin
line across her throat as she yanked the pendant free of her jumper.
Rory held the Heartstone up
between two fingers. Deep crimson. Thumbnail-sized.
It throbbed against her skin
in a rhythm that had nothing to do with her
pulse
.
She had followed that heat
from the park's edge, off the public paths, until the ancient oak standing stones rose around her like a broken jaw.
She stepped fully into the
clearing.
Wildflowers carpeted the ground in
colours that belonged on a market stall, not under English trees. Blues. Yellows.
A red so deep it
looked wet.
They crushed under her boots
with a sound like damp paper, and a sweetness rose that caught at the back of her throat.
She swallowed it down and
kept walking. Seven stones.
She counted them as she
passed.
Each one an oak that
had forgotten how to be a tree, bark fused into slabs, roots knuckled into the soil like fists.
The gap she had come
through sat at her back.
She did not look at
it. Looking at exits too soon was how you missed what waited in the middle. The pendant's
warmth
climbed. Not pain. Not yet.
A pressure, as if a
small mouth had closed over the gem and begun to suck.
Rory stopped in the centre
and turned a slow circle. No wind. The flowers stood upright, unmoved.
The trees beyond the stones
held still in that particular way that meant they
were listening
.
She had grown up in
Cardiff. She knew woods. Woods creaked. Woods dripped. Woods had the decency to sound like themselves. This place had the decency of a held breath.
She thumbed the torch on
her phone. The beam jumped across petals, across bark, across nothing. No bars. The clock read 02:14, then 02:14, then 11:47, then a string of zeros that scrolled and died.
She locked the screen and
shoved the thing in her coat. The crescent scar on her left wrist itched where the coat cuff rubbed it. She ignored that too. A sound started up to her right. Not a bird. Not an insect. A soft, wet click, like a tongue against teeth. Once. Twice. Then gone. Rory turned her head the way you turn it in a kitchen when a tap drips and you want it to know you have noticed. The flowers there looked the same. The stone looked the same.
She marked the nearest oak
slab anyway, dragging her house key across the bark in a short, ugly line. Proof. A thing she could come back to. She walked on. The click followed, two paces behind, matching her. When she stopped, it stopped a half-second later, as if whatever made it needed a moment to copy. She started again, shorter steps, irregular. The click faltered, caught up, settled into her new rhythm like a child learning a game. Cool head. That was the point of her. Eva used to say it like a joke and like a warning. Rory changed direction without warning and cut left, toward the far stones. The sweetness in the air thickened. Under it, something else. Copper. Old coins and a bitten lip.
She breathed through her mouth
and the taste sat on her tongue anyway. At the edge of the torchlight, something pale slid between two trunks. She did not chase it. Chasing was how you let a place
decide
your speed.
She angled her path so
the pale thing, if it wanted her, would have to cross open ground. Nothing crossed. The flowers there stood a fraction taller than the ones at her feet, as if they had leaned toward the gap and forgotten to lean back. She reached the marked stone. The key-line
was gone
. Bark whole. Smooth as a knuckle. Rory put her palm on it. Cold. Colder than the air. The scar on her wrist prickled in answer, a thin crescent of heat against the wood. She took her hand away. Eight stones now. She counted twice. Eight. She had walked in through seven. The extra one stood where her gap had been, as if the circle had taken a breath and closed its mouth. No path. No park. Only oak fused into wall, and the suggestion, at the
very
top, of sky that did not match the sky she had left. Time, Isolde's rumours had said. An hour inside could be minutes outside. Or days. The rumours had not mentioned the stones learning arithmetic. The click came again, closer. No longer copying her feet. Copying her breath. Rory let her own breathing go shallow and counted it. In for four. Hold. Out for four. The other breath stayed deep, wet, unhurried. It had lungs that did not care about panic. It had been here longer than she had been alive. She spoke because
silence
had
started to
feel like agreement. "I followed the heat. That is all." The flowers nearest her boots turned. Not a breeze. Stems twisting, blooms angling up at her face the way sunflowers find a window. Petals brushed her laces. The copper smell surged. A laugh answered her. Small. Bright. A child's laugh from the far side of the circle, the sort you
hear
on a rec ground before someone shouts to come in for tea. It cut off in the middle, as if a hand had covered the mouth that made it. Then a woman hummed. The tune had no words and too many notes. It wandered, snagged, started again from a different place. Rory knew it. Her mother used to hum at the sink in the Cardiff house when the marking piled up and the kettle clicked off. Jennifer Carter, née Ellis, off-key on purpose because it made Brendan swear in Irish and then apologise to the cat. This version did not apologise. Rory moved toward the sound. Out-of-the-box, Eva called it. Rory called it not standing still while a place wore her mother's mouth. The centre of the grove dipped. She had not seen the dip from the stones. A shallow bowl, lined with the same wildflowers, and at the bottom a pool no wider than a washbasin. Water black and still. No sky in it. No trees. Only a face. Hers. Shoulder-length black hair. Bright blue eyes. The jumper. The chain. The pendant's faint inner glow painting a bruise of red at her throat. The reflection blinked. Rory had not. She kept her face blank and crouched, one knee in the flowers. The blooms under her knee sighed. Actual air, squeezed out of them. The reflection smiled with a mouth that had learned the shape from a photograph. Too much tooth. Not enough of the rest. Behind the smile, in the black water, a second shape stood where Rory's back should have been. Pale. Tall. Head tilted the same degree as hers, a half-beat late, like a mirror on a bad delay. The humming stopped. The wet click became a swallow. Rory stood. Slow. The pendant had gone from warm to hot, a coal against her sternum, pulsing in time with something under the soil. Hel, the old stories called the places that opened like wounds. The stone
was supposed
to warn her. It
was warning
her now with all the subtlety of a brand. She turned. The eighth stone filled the gap. On this side of it, close enough that her breath should have fogged the bark, stood a woman in a pale dress that might once have been a nightgown. Bare feet. Flowers crushed between her toes, staining them. Hair the colour of wet oak. Face that kept almost
resolving
into someone Rory knew and then sliding off, as if the features had
been borrowed
and the lender wanted them back. The woman looked at the pendant. Rory closed her fist around it. Heat bit her palm. She did not open her hand. The woman's mouth moved first. The voice arrived a moment later, from a point
slightly
to the left of her head. "Malphora." Rory's own name, the one on her passport, sat unused in her chest. This other one landed like a key in a lock she had not agreed to fit. The woman took a step. The flowers did not crush this time. They parted. "You came home." Behind Rory, the pool rippled without wind. The reflection in it was no longer alone. Hands, too many of them, pressed up from beneath the black, palms flat against the underside of the surface, fingers spread, waiting for the water to remember it
was allowed
to break. The woman smiled with Jennifer's off-key mouth and Eva's eyes and a stranger's hunger, and the standing stones, all eight of them,
began to
lean inward.
created_at
"2026-09-01T14:06:23.264Z"
9/1/2026, 2:06:23 PM
model
"x-ai/grok-4.6-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
706
moderation_latency
(null)
generation_time
125164
tokens_prompt
4387
tokens_completion
2886
native_tokens_prompt
4327
native_tokens_completion
5239
native_tokens_completion_images
(null)
native_tokens_reasoning
3415
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.033752
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788271583-6vajm7RbJiC6RioDS3cH"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788271583-RkDbqbXHzlfAC7tVxqNy"
upstream_id
"cdee2866-99e9-9557-85ff-befecd8be52c"
provider_responses
0
endpoint_id
"0d0536e3-7eb1-4acb-8249-c8813365c2d8"
id
"cdee2866-99e9-9557-85ff-befecd8be52c"
is_byok
false
latency
331
model_permaslug
"x-ai/grok-4.6-20260810"
provider_name
"xAI"
status
200
total_cost
0.033752
cache_discount
0.006336
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
93.15%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1460
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"slightly"
count
1
highlights
0
"very"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1460
totalAiIsms
5
found
0
word
"throbbed"
count
1
1
word
"pulse"
count
1
2
word
"warmth"
count
1
3
word
"silence"
count
1
4
word
"resolving"
count
1
highlights
0
"throbbed"
1
"pulse"
2
"warmth"
3
"silence"
4
"resolving"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
180
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
180
filterMatches
0
"decide"
1
"hear"
hedgeMatches
0
"started to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
183
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1460
ratio
0
matches
(empty)
62.50%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
1
matches
0
"Out-of-the-box, Eva called it."
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1449
uniqueNames
12
maxNameDensity
1.1
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
English
1
Cardiff
2
Isolde
1
Carter
1
Ellis
1
Brendan
1
Irish
1
Eva
3
Rory
16
Jennifer
2
Woods
3
persons
0
"Isolde"
1
"Carter"
2
"Ellis"
3
"Brendan"
4
"Eva"
5
"Rory"
6
"Jennifer"
7
"Woods"
places
0
"Cardiff"
1
"Irish"
globalScore
0.948
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1460
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
183
matches
0
"followed that heat"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
58
mean
25.17
std
21.02
cv
0.835
sampleLengths
0
18
1
53
2
6
3
55
4
61
5
24
6
10
7
44
8
9
9
64
10
7
11
19
12
63
13
3
14
48
15
20
16
12
17
30
18
12
19
61
20
5
21
10
22
32
23
7
24
6
25
48
26
23
27
13
28
43
29
10
30
7
31
31
32
49
33
4
34
63
35
5
36
22
37
47
38
1
39
23
40
3
41
3
42
46
43
36
44
3
45
6
46
54
47
2
48
76
49
6
97.47%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
180
matches
0
"was gone"
1
"was supposed"
2
"been borrowed"
3
"was allowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
247
matches
0
"were listening"
1
"was warning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
183
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1459
adjectiveStacks
0
stackExamples
(empty)
adverbCount
44
adverbRatio
0.03015764222069911
lyAdverbCount
5
lyAdverbRatio
0.003427004797806717
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
183
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
183
mean
7.98
std
6.84
cv
0.858
sampleLengths
0
18
1
8
2
2
3
1
4
16
5
26
6
6
7
16
8
1
9
1
10
7
11
23
12
7
13
2
14
6
15
23
16
10
17
6
18
14
19
4
20
2
21
2
22
16
23
10
24
2
25
5
26
16
27
6
28
3
29
2
30
2
31
8
32
9
33
7
34
9
35
2
36
17
37
11
38
14
39
4
40
7
41
3
42
3
43
9
44
1
45
1
46
2
47
25
48
6
49
5
55.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.39344262295081966
totalSentences
183
uniqueOpeners
72
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
142
matches
0
"Only oak fused into wall,"
1
"No longer copying her feet."
2
"Then a woman hummed."
3
"Only a face."
4
"Bright blue eyes."
5
"Too much tooth."
ratio
0.042
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
142
matches
0
"It throbbed against her skin"
1
"She had followed that heat"
2
"She stepped fully into the"
3
"They crushed under her boots"
4
"She swallowed it down and"
5
"She counted them as she"
6
"She did not look at"
7
"She had grown up in"
8
"She knew woods."
9
"She thumbed the torch on"
10
"She locked the screen and"
11
"She ignored that too."
12
"She marked the nearest oak"
13
"She walked on."
14
"She started again, shorter steps,"
15
"She breathed through her mouth"
16
"She did not chase it."
17
"She angled her path so"
18
"She reached the marked stone."
19
"She took her hand away."
ratio
0.225
65.63%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
112
totalSentences
142
matches
0
"The chain seared a thin"
1
"Rory held the Heartstone up"
2
"It throbbed against her skin"
3
"She had followed that heat"
4
"She stepped fully into the"
5
"Wildflowers carpeted the ground in"
6
"A red so deep it"
7
"They crushed under her boots"
8
"She swallowed it down and"
9
"She counted them as she"
10
"Each one an oak that"
11
"The gap she had come"
12
"She did not look at"
13
"The pendant's warmth climbed."
14
"A pressure, as if a"
15
"Rory stopped in the centre"
16
"The flowers stood upright, unmoved."
17
"The trees beyond the stones"
18
"She had grown up in"
19
"She knew woods."
ratio
0.789
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
142
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
3
matches
0
"It throbbed against her skin in a rhythm that had nothing to do with her pulse."
1
"They crushed under her boots with a sound like damp paper, and a sweetness rose that caught at the back of her throat."
2
"The trees beyond the stones held still in that particular way that meant they were listening."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.3566%