Run: 2026-09-01-01M1EMT3QHC0FM19PYMMXFQRYF

Run Details

Duration:
36.7s
Cost:
$0.008723
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn crouched beside the corpse and did not blink. Mud caked the dead man’s boots in thick, black clods that smelled of the Thames, not this forgotten station beneath Camden. She touched her worn leather watch; its tick-tock echoed too loudly in the silent arch. Eva stood two paces back, her freckled hands tucked behind her left ear to adjust her curly red hair, her round glasses fogged with stale breath. "This isn't criminal," Eva said. "It's ritual." Quinn looked up. The detective’s sharp jaw tightened as she scanned the chalk circle drawn around the body. "You're wrong. I'm seeing things you missed." "You're seeing a ritual," Eva said. "The symbols match apotropic bindings from my archives. Reverse Greek, warded against ingress. Someone summoned something here." Quinn pointed to the bone token around the victim’s neck. It was polished, almost new, lacking the weathered patina of age. She reached into her coat pocket and withdrew a thin leather notebook. "Evidence doesn't lie, Evie. The token is merchandise. The clique buys these, sells them, uses them to move bodies through rifts without leaving traces. The chalk isn't a summoning circle. It's a containment error." Eva tensed, her hair flipping back behind her ear. "You think the Metropolitan Police clique staged this?" "I think your occult theory is a beautiful distraction," Quinn said. She knelt closer. The dead man’s eyes held a glint of final shock, but the blood pool beneath him was wrong. Too thin. The blood had flowed downhill, then stopped, then pooled horizontally against the tile, as if the body had been turned after death. Quinn rose. Her boots scraped the cold tile. She moved past the corpse, deeper into the abandoned Tube station, and the passage narrowed into a damp tunnel. The air clung to her skin, thick with copper and old ozone. Flickering amber tubes cast sickly shadows across the brick walls. Somewhere above, a distant train rumbled, irrelevant. Eva followed, her worn leather satchel heavy with books swinging against her hip. "According to the restricted archives at the museum," Eva said, "this specific sigil binds a portal to the Veil Market. The market moves every full moon. If the corpse is an offering, he was meant to anchor the rift." Quinn stopped at a water-stained pillar. She examined the floor. Fresh mortar scars traced a map along the wall, hidden beneath a torn poster for a long-vanished dog show. She pressed her palm to the cold brick and felt a faint vibration, a pulse of old energy. "A Shade artisan made this," Quinn said. "Your compass," Eva said. Quinn pulled the small brass compass from her pocket. Verdigris patted its casing. The face was etched with protective sigils, and the needle trembled, wild and frantic, pointing not to an open door but to the solid brick behind them. "Where did you get this?" Quinn asked. "British Museum archives," Eva said. "Restricted. It points to a supernatural rift or portal." "Not a rift," Quinn said. "A false wall. The needle doesn't point to the market's current location. It points to where the market was before it moved. Someone is hiding a portal inside this station." Eva pulled her satchel closer, finger tracing the worn leather strap. "If the portal is sealed behind this wall, your clique is using the Veil Market as a disposal site. The body was staged to look like an occult murder so that investigators like you would dismiss it as superstition." Quinn turned her face back to the corpse. "The clique doesn't care about superstition. They care about evidence. Look at the wound. The blade left a precise angle, left-handed, deep cut to the carotid. Professional. Not ritual. And the victim's hands are clean, no defensive marks. He was killed elsewhere, staged here to attract attention away from the real crime scene." The tunnel darkened. Eva stepped closer, her round glasses catching the sickly amber glow. "You think he was moved?" "I know he was moved," Quinn said. "The mud is wrong, the blood is wrong, the token is wrong. This is a setup, and you're the perfect distraction." Eva's expression shifted, but she did not argue. She reached into her satchel and withdrew a leather-bound file. "I've been cross-referencing the restricted archives since you started asking questions about DS Morris. The symbols on the wall match cases that vanished three years ago. The clique didn't just kill your partner. They used the market to hide the evidence." Quinn's worn leather watch ticked against her wrist. She stepped toward the wall, her boots crunching on broken tile, and her fingers found a hidden latch behind the poster. She pulled. The brick face slid back with a hiss of rusted gears, revealing a narrow tunnel beyond. The air that gusted out smelled of old copper and dried herbs, of the Veil Market itself. "Don't," Quinn said. Eva leaned in. "The compass needle is spinning," she said. Quinn watched the needle flip-flop wildly, no longer pointing to the tunnel but whipping back toward the corridor behind them. The station felt smaller suddenly, the arches closing in. The dead man’s bone token glowed faintly, a sickly green pulse from the brass. "Run," Quinn said. Eva backed away, her curly red hair whipping, her round glasses catching a flicker of dark movement in the tunnel behind them. The tunnel door slammed shut with a thunderclap of stone, and the market moved. Quinn spun. The dead man lay still, but the chalk circle had begun to smudge, the symbols bleeding into dark lines that crawled toward the walls like living things. The brass compass in Quinn's palm screamed, its needle now pointed directly at her heart, and somewhere deep in the black tunnel, a voice called her true name with perfect military precision. Quinn raised her hand, her sharp jaw set, her brown eyes fixed on the open rift where the market breathed behind her. "Get back," she said. The stone groaned. The veil opened.
created_at"2026-09-01T14:08:46.331Z" 9/1/2026, 2:08:46 PM
model"thinkingmachines/inkling-small-20260730"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency236
moderation_latency(null)
generation_time36547
tokens_prompt4492
tokens_completion6614
native_tokens_prompt4164
native_tokens_completion5708
native_tokens_completion_images(null)
native_tokens_reasoning5109
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0087234
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788271726-1ClGK3uGodcd5crjfdTQ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788271726-arMn89HLKrLJHaqoiDA9"
upstream_id"chatcmpl-RwoQi9DQYRSW9gLezKicLJHX"
provider_responses
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endpoint_id"d1d9657b-3c3a-49b5-8f81-33204e7c71c3"
id"chatcmpl-RwoQi9DQYRSW9gLezKicLJHX"
is_byokfalse
latency90
model_permaslug"thinkingmachines/inkling-small-20260730"
provider_name"DeepInfra"
status200
total_cost0.0087234
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
94.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount997
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount997
totalAiIsms12
found
0
word"echoed"
count1
1
word"scanned"
count1
2
word"glint"
count1
3
word"traced"
count1
4
word"pulse"
count2
5
word"etched"
count1
6
word"trembled"
count1
7
word"tracing"
count1
8
word"perfect"
count2
9
word"flicker"
count1
highlights
0"echoed"
1"scanned"
2"glint"
3"traced"
4"pulse"
5"etched"
6"trembled"
7"tracing"
8"perfect"
9"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences65
matches(empty)
98.90% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences65
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords997
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
2.94% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount646
uniqueNames7
maxNameDensity2.94
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Thames1
Camden1
Quinn19
Tube1
Eva13
Veil1
Market1
persons
0"Quinn"
1"Eva"
2"Veil"
3"Market"
places
0"Thames"
globalScore0.029
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.006
wordCount997
matches
0"not to an open door but to the solid brick behind them"
1"no longer pointing to the tunnel but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean32.16
std21.15
cv0.658
sampleLengths
071
17
225
323
467
517
656
756
852
947
107
114
1240
137
1414
1535
1650
1761
1819
1928
2059
2131
2233
233
2410
2543
263
2736
2861
2926
306
89.07% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences65
matches
0"was polished"
1"been turned"
2"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences77
ratio0.013
matches
0"She touched her worn leather watch; its tick-tock echoed too loudly in the silent arch."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount651
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.029185867895545316
lyAdverbCount11
lyAdverbRatio0.016897081413210446
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean12.95
std10.58
cv0.817
sampleLengths
09
121
215
326
45
52
63
715
87
96
1017
1110
1211
1312
1434
159
168
1711
183
1918
202
2122
222
236
2419
2512
2610
277
2813
2939
306
314
3219
3318
347
354
369
374
3827
397
405
419
425
4330
4411
4539
468
4753
483
4911
49.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.35064935064935066
totalSentences77
uniqueOpeners27
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences47
matches
0"Somewhere above, a distant train"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences47
matches
0"She touched her worn leather"
1"It was polished, almost new,"
2"She reached into her coat"
3"She knelt closer."
4"Her boots scraped the cold"
5"She moved past the corpse,"
6"She examined the floor."
7"She pressed her palm to"
8"She reached into her satchel"
9"She stepped toward the wall,"
ratio0.213
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences47
matches
0"Quinn crouched beside the corpse"
1"Mud caked the dead man’s"
2"She touched her worn leather"
3"Eva stood two paces back,"
4"Quinn looked up."
5"The detective’s sharp jaw tightened"
6"Quinn pointed to the bone"
7"It was polished, almost new,"
8"She reached into her coat"
9"Eva tensed, her hair flipping"
10"She knelt closer."
11"The dead man’s eyes held"
12"The blood had flowed downhill,"
13"Her boots scraped the cold"
14"She moved past the corpse,"
15"The air clung to her"
16"Eva followed, her worn leather"
17"Quinn stopped at a water-stained"
18"She examined the floor."
19"She pressed her palm to"
ratio0.936
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences47
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"Mud caked the dead man’s boots in thick, black clods that smelled of the Thames, not this forgotten station beneath Camden."
1"The dead man lay still, but the chalk circle had begun to smudge, the symbols bleeding into dark lines that crawled toward the walls like living things."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
81.3195%