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Run: 2026-09-01-01M1EMZQ2C3NM8X32X0A6MT9SY
Run Details
Model:
Grok 4.6 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 9s
Cost:
$0.054030
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
73.87%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.68%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.27%
Sentence opener variety
(details)
76.92%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
36.92%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.8001%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The constable's hand closed on
empty air. Quinn already had the compass. Brass. Green crust along the rim.
The needle jerked once toward
the body, then toward the woman with the red hair, then settled on the black mouth of the tunnel. "That's evidence." "It was moving. Evidence doesn't move."
She stepped over the tape
anyway.
It sagged between two rusted
ticket barriers that still bore the ghost of an Underground roundel, the red scratched to pink.
Stalls filled the platform where
commuters had once stood. Jars of pale liquid. Bundles of hair tied with copper wire.
A cage that held nothing
and still
managed to
breathe.
Ozone stung her nostrils, then
copper, then the sweet rot of old paper. Blood. Recent.
DS Brennan crouched by the
body with the ease of a man who had already written his report. "Cult job. Territorial. These market rats chew through each other every other month." "Do they." "Throat cut. Chalk circle. The works. We nick the redhead for trespass and close it before the Super starts asking why we're in a station that doesn't exist."
The redhead in question stood
three stalls down, round glasses low on her nose, a worn leather satchel hugged against her hip. Curly red hair. Freckles.
She tucked a strand behind
her left ear and did not look at the body.
She looked at the compass
in Quinn's palm.
Quinn closed her fist around
it.
The verdigris came off on
her skin, a greasy green film.
She wiped it on her
trousers and kept walking.
The victim lay on the
platform edge, one arm hanging toward the rails. Male. Mid-thirties. Dark coat, good boots, the left heel scuffed to the nail.
Throat opened in a single
pull.
The chalk circle around him
had
been drawn
with a steady hand, each sigil the same height, the same pressure. No smears. No panic. She crouched. Military knees, no creak. The worn leather
watch
on her left wrist put the seconds in a neat little row. She ignored them. Blood had pooled to the right of the wound. Gravity disagreed. A man who dies on his back does not bleed uphill. "Brennan." "Yeah." "Who rolled him." "Nobody rolled him. We found him like this." "Then he died standing up, walked here, and lay down for you." Brennan snorted.
He had a face made
for snorting. "Occult lot. They pose their kills. It's half the point." Eva Kowalski's voice carried from the stall. "They don't. Not like this." Quinn turned her head. The academic had come closer without sound, which took practice in a place that sold
silence
in bottles.
She adjusted her glasses with
one finger and kept the satchel between herself and the corpse. "Those marks aren't a summoning. They're apotropaic. A ward. Someone copied them from a textbook and copied them wrong. The bind rune is inverted. It would open a door, not close one." "Convenient, you knowing that." "I work the restricted archives at the Museum. This is my brief."
She tucked hair behind her
left ear again. The same ear. Same tell. "I catalogued a compass like that last spring. Shade work. The artisan signs the hinge." Quinn opened her palm. The needle held on the tunnel as if nailed there. Protective sigils ringed the face, fine as hair.
She found the hinge with
a thumbnail and popped it. Inside, a scratch of script no larger than a grain.
She held it to the
stall lantern. "Read it." Eva leaned in. Ozone and old paper on her coat. No perfume. Researchers never did. "Vesh. That's the maker. He doesn't sell to humans. He doesn't sell to anyone twice." "He's selling now. He's dead on my platform." "That isn't Vesh." Eva's mouth tightened. "Vesh has six fingers. Check the hands." Quinn did. Five and five. Calluses on the right. A pale band on the left wrist where a
watch
had sat for years and then stopped sitting.
She looked at her own
leather strap and filed the thought where she filed all the others. Brennan stood and brushed chalk from his knees. "So we have a fake artisan in a fake station with a fake ritual. Brilliant. Still a body. Still her."
He tipped his chin at
Eva. "She had a token. She was already inside when we arrived. You want to tell me that's
standard
museum hours?" Eva's fingers found her satchel strap and stayed there. "The Market takes a bone token. I have one because the Museum tracks what walks out of here and into Mayfair drawing rooms. I arrived. I found him. I called it in." "You called a number that isn't on any duty roster." Quinn kept her voice flat. "You called my desk." Silence sat down between them and made itself
comfortable
. She stood. Five foot nine of cropped salt-and-pepper and a jaw that had learned not to move unless it meant to. She walked the circle. Clockwise first, then the other way. The chalk dust lay clean. No blood in the grooves. Drawn after.
Always after, when the hand
was steady and the victim had stopped being a problem. The stall behind the body sold compasses. Six of them in a
velvet
tray, all brass, all still. None with verdigris. A ledger lay open, the ink wet enough to smear under a thumb. She did not smear it. She read it. Three days ago: one Veil Compass, Shade-made, sold to a buyer listed as C. The buyer had paid in silver teeth. Yesterday: the same compass returned. No name. A note in a different hand. *Needle lies.*
She looked at the thing
in her hand. The needle did not lie.
It pointed at the tunnel
with the loyalty of a dog that had chosen a door. "Brennan. The dust." "What dust." "The platform dust. One set of prints to the body. Small. Narrow heel."
She glanced at Eva's boots
. Then at Brennan's.
Then at the constable by
the barriers, who flushed again and found somewhere else to stare. "Nobody dragged a grown man from the tunnel. Nobody fought. The stall is still dressed. Jars upright. Hair bundles
aligned
. You don't knife a throat in a place like this and leave the stock looking like a shop window." "So it's staged. I said that." "You said cult. Staging is a different animal. Staging means the kill happened somewhere else. Staging means the circle is theatre. Staging means whoever did it wanted us looking at rifts and runes and a woman with a satchel full of books." Eva's green eyes held.
She did not tuck her
hair. That was worse. Quinn went back to the body. She lifted the hanging arm by the sleeve, not the skin. The scuffed heel had collected platform grit in one direction only. Pulled. Not far. From behind the stall, perhaps. She checked the coat pockets. A bone token, pale, too smooth. She turned it in the lantern light. Real tokens had marrow specks. This one had
been boiled
clean and carved with a knife that left ridges. Forgery. That was how the killer had walked in. That was how the victim had not. The other pocket held a strip of paper, folded twice. She opened it. A Metropolitan case number. Her own handwriting, three years old, on the corner of a photocopy she had never authorised to leave the building. Morris's file. The night the walls had done something walls were not built to do. The night her partner had gone through a door that was not there and had not come back. The paper shook. She did not let it. "Eva." "I didn't take that." "I didn't ask." Brennan drifted closer, scent of canteen coffee and confidence. "What is it?" "Nothing that belongs at a black market." Quinn folded the paper and put it in her own jacket. "Seal the tunnel. Nobody in, nobody out. I want every token checked against bone grain. I want the ledger photographed before the ink decides to be something else. And I want you to stop looking at her like she's a bow you can tie on the file." "She had access. She had motive if this Vesh character was selling Museum stock on the side. Occam's razor, Harlow." "Occam never worked Camden." She turned the compass over once more. The needle, which had been a good soldier, shivered. It left the tunnel. It found Eva's sternum. It held. Eva looked down at her own chest
as if expecting a stain
. "That isn't a rift." "You told me it points at rifts." "Or portals. Or tears. Or anything thin enough to put a hand through." Her voice had gone academic to hide the rest. "People aren't rifts." "People aren't a lot of things until they are." Quinn took a step. The needle tracked Eva like a guilty thought. Another step. Same. She passed the compass to her other hand. The needle dragged, then snapped back to the woman with the satchel. Brennan's radio coughed static. It should not have worked this far under the city. Nothing
electric
did, not without paying the Market in ways Quinn refused to put in a statement. A call sign came through the hiss. Not Brennan's. Not hers. A dead prefix. Morris's. The one they had retired with the flowers and the empty coffin. Eva's hand went to her left ear and stayed there, a curl trapped between fingers. The stalls along the platform gave a long wooden groan, as if a train had remembered the rails. Jars ticked against each other. The empty cage exhaled. The ticket barriers at the far end folded inward with a polite, final click. The tape
was gone
. Quinn looked at the tunnel. The needle left Eva and slammed itself against the brass, hard enough to chime, pointing into the dark so hard the casing grew cold in her palm. Footsteps. Not one set. Not two. The slow, even pace of someone who had learned to walk in formation, years ago, beside her. Brennan lifted the radio. "Say again. Who is this." The radio said nothing. The
footsteps
did not stop. And on the platform, with the chalk still clean and the blood still on the wrong side of the wound, the hanging arm of the dead man closed its fingers.
created_at
"2026-09-01T14:11:49.974Z"
9/1/2026, 2:11:49 PM
model
"x-ai/grok-4.6-20260810"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
660
moderation_latency
(null)
generation_time
188773
tokens_prompt
4492
tokens_completion
3897
native_tokens_prompt
4413
native_tokens_completion
7566
native_tokens_completion_images
(null)
native_tokens_reasoning
5350
native_tokens_cached
128
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.05403
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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request_id
"req-1788271909-rYhSA3jmpqproimwWiYL"
session_id
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preset_id
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api_type
"completions"
id
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upstream_id
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provider_responses
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endpoint_id
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id
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is_byok
false
latency
209
model_permaslug
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provider_name
"xAI"
status
200
total_cost
0.05403
cache_discount
0.000192
upstream_inference_cost
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provider_name
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data_region
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workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
46
tagDensity
0.152
leniency
0.304
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1722
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
73.87%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1722
totalAiIsms
9
found
0
word
"silence"
count
2
1
word
"standard"
count
1
2
word
"comfortable"
count
1
3
word
"velvet"
count
1
4
word
"aligned"
count
1
5
word
"electric"
count
1
6
word
"footsteps"
count
2
highlights
0
"silence"
1
"standard"
2
"comfortable"
3
"velvet"
4
"aligned"
5
"electric"
6
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
160
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
160
filterMatches
0
"watch"
hedgeMatches
0
"managed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
199
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
47
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
2
totalWords
1722
ratio
0.001
matches
0
"Needle lies."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
1212
uniqueNames
11
maxNameDensity
0.99
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Eva"
discoveredNames
Underground
1
Brennan
8
Quinn
12
Kowalski
1
Eva
12
Silence
1
Veil
1
Compass
1
Shade-made
1
Metropolitan
1
Market
1
persons
0
"Brennan"
1
"Quinn"
2
"Kowalski"
3
"Eva"
4
"Silence"
5
"Shade-made"
places
(empty)
globalScore
1
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
1
matches
0
"as if expecting a stain"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1722
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
199
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
79
mean
21.8
std
20
cv
0.918
sampleLengths
0
7
1
35
2
2
3
6
4
72
5
18
6
13
7
2
8
28
9
49
10
26
11
56
12
25
13
22
14
1
15
1
16
3
17
8
18
12
19
9
20
10
21
7
22
5
23
38
24
32
25
4
26
40
27
49
28
2
29
15
30
15
31
8
32
13
33
44
34
8
35
46
36
9
37
32
38
19
39
9
40
58
41
42
42
36
43
29
44
3
45
2
46
76
47
6
48
42
49
13
98.68%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
160
matches
0
"been drawn"
1
"been boiled"
2
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
184
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
199
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1216
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.02631578947368421
lyAdverbCount
2
lyAdverbRatio
0.001644736842105263
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
199
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
199
mean
8.65
std
7.87
cv
0.91
sampleLengths
0
7
1
5
2
1
3
5
4
24
5
2
6
6
7
6
8
21
9
9
10
4
11
7
12
10
13
13
14
1
15
1
16
18
17
13
18
2
19
28
20
22
21
3
22
1
23
15
24
8
25
6
26
11
27
9
28
13
29
1
30
1
31
11
32
6
33
20
34
2
35
2
36
2
37
4
38
16
39
3
40
9
41
2
42
11
43
1
44
1
45
3
46
8
47
12
48
2
49
7
54.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.3768844221105528
totalSentences
199
uniqueOpeners
75
76.92%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
130
matches
0
"Always after, when the hand"
1
"Then at Brennan's."
2
"Then at the constable by"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
130
matches
0
"She stepped over the tape"
1
"It sagged between two rusted"
2
"She tucked a strand behind"
3
"She looked at the compass"
4
"She wiped it on her"
5
"She ignored them."
6
"He had a face made"
7
"She adjusted her glasses with"
8
"She tucked hair behind her"
9
"She found the hinge with"
10
"She held it to the"
11
"She looked at her own"
12
"He tipped his chin at"
13
"She walked the circle."
14
"She did not smear it."
15
"She read it."
16
"She looked at the thing"
17
"It pointed at the tunnel"
18
"She glanced at Eva's boots"
19
"She did not tuck her"
ratio
0.246
36.92%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
110
totalSentences
130
matches
0
"The constable's hand closed on"
1
"Quinn already had the compass."
2
"The needle jerked once toward"
3
"She stepped over the tape"
4
"It sagged between two rusted"
5
"Stalls filled the platform where"
6
"Jars of pale liquid."
7
"A cage that held nothing"
8
"Ozone stung her nostrils, then"
9
"DS Brennan crouched by the"
10
"The redhead in question stood"
11
"She tucked a strand behind"
12
"She looked at the compass"
13
"Quinn closed her fist around"
14
"The verdigris came off on"
15
"She wiped it on her"
16
"The victim lay on the"
17
"Throat opened in a single"
18
"The chalk circle around him"
19
"Military knees, no creak."
ratio
0.846
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
130
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.8001%