Run: 2026-09-01-01M1ENTS7R3AQR30FXPAAFC9VX

Run Details

Duration:
3m 40s
Cost:
$0.008652
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory pressed her palm flat against the ancient oak, and the bark bit back like a hungry mouth. She had crossed the standing stones without meaning to, her trainers scraping against moss that had no right growing in this corner of Richmond Park. Her heart hammered against her ribs, a dull, insistent rhythm that matched the delivery runs she had made only hours ago, the Golden Empress boxes of dumplings warming her back as she cycled through Southwark. She had come here because the pendant told her to. The Heartstone had pulsed against her collarbone since midnight, a faint crimson throb that grew sharper with every turn away from Silas's flat, sharper until it screamed. "Stop it," she whispered. But the gem did not listen. It blazed. Her fingers found the silver chain at her throat, thumbs tracing the rough, thumbnail-sized surface of the crimson stone. A faint inner glow warmed her fingertip, wet and alive. Near a Hel portal, the pendant behaved like this, a lighthouse for something that did not belong in London. She stepped forward. The grove swallowed her. Ancient oaks circled the clearing, their branches interlacing into a canopy that blocked the London sky entirely. No moon, no stars, only a velvet darkness that felt older than the city itself. Wildflowers bloomed everywhere, impossible crimson and gold clusters that had no season, no proper soil, only a sick, relentless need to open. Their scent was not sweet. It was copper and rain and the kind of earth that hid bodies. Rory moved slowly, deliberately, the way she had learned in pre-law seminars to think before she spoke. Her small crescent-shaped scar on her left wrist itched, a childhood whisper reminding her that she had survived worse. She counted her breaths. Four in. Hold. Four out. A sound came from the left, not a bird, not the wind through oak leaves, but a door closing in a house she had never lived in. A heavy, wooden click that echoed through the clearing. She froze. Something moved behind the eastern oak, a flicker of darker black against black bark. It was not a shadow cast by moonlight. The moon was not here. Rory turned her head. The wildflowers bent toward her, as if breathing, their petals unfolding with a wet, papery tick-tock. She pulled out her phone. The screen cracked across the middle, displaying 2:14 AM, but her cheap wristwatch ticked with a dull, wrong slowness, the hands crawling backward in her peripheral vision. Time moved differently here. An hour inside could be minutes, or days, outside. "Not real," she said aloud, and her voice sounded thin. The pendant screamed. The crimson gem blazed in her palm now, hot as a coal, and Rory smelled smoke and something older, something like iron and ashes. She turned toward the centre of the grove, where the ancient oak standing stones formed a rough circle, and where the air itself felt thick, as if pressed between two worlds. A figure stood between two stones. Not a man. Not a woman. A shape that wore the memory of both, made of shifting bark and wildflower petals, with eyes like wet copper that held no reflection. "Rory Carter," it said. Her name felt wrong in its mouth, folded into something ancient and sharp. She stepped back, her trainers finding no solid ground, the moss giving way to soft black earth that smelled of rot and sweetness. "Who sent you?" she asked, her voice steady, cool-headed, the part of her that had survived an abusive ex and a rushed flight to London rising to the surface. She would not panic. She would think. The figure smiled with too many teeth. "The benefactor." The Heartstone throbbed against her sternum, and Rory realised what the pendant wanted. It wanted her to open the portal. It wanted her to step through. A hand reached for her shoulder, not cold, not warm, but wrong, and Rory sidestepped, her shoulder rolling through the motion of a delivery cyclist dodging a taxi door in Shoreditch. She ran, not toward the boundary, but deeper, because the boundary was behind her now, and the stones were closing, or she was moving wrong. The grove changed. The wildflowers grew louder, their blooming a constant, wet tick-tock of petals opening and closing in rhythms that made her teeth ache. Trees moved at the edge of her vision, trunks shifting like sleepers turning in beds. She heard laughter that was not human, sounds like breaking glass and wet wood, and she smelled the Golden Empress dumplings suddenly, a phantom scent that made her stomach twist with homesickness for a flat above Silas's bar that now felt like a different lifetime. Rory reached the centre circle. The ground opened. Not smoothly, but with a scream of tearing stone and earth, a black oval that pulsed with crimson light, a Hel portal breathing at her feet. The Heartstone blazed in her grip, singing a high, vibrating note that rattled her teeth, and she knew she had come here for something she had not admitted to herself: she wanted to find the person who had left her this gift, to ask why, to demand an explanation. But as the portal widened, the figure stepped closer, and Rory saw the face clearly now, the face of someone she had almost recognised. "Aurora," it said, using the name her mother had given her, the formal one, and Rory felt her blood freeze. "You have carried the key since you left Cardiff." She raised her fist, the pendant glowing bright, bright, bright, and the portal reached for her like a mouth opening for a meal. The oak stones groaned. The wildflowers screamed. The figure lunged, and Rory dashed sideways, her trainers slipping on dark earth, her heart pounding with a frantic flip-flop that had nothing to do with running. The portal widened wider, tearing at the air with a sound like a thousand breaking bottles, and the grove swallowed her whole.
created_at"2026-09-01T14:26:36.931Z" 9/1/2026, 2:26:36 PM
model"thinkingmachines/inkling-small-20260730"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5822
moderation_latency(null)
generation_time220429
tokens_prompt4387
tokens_completion6361
native_tokens_prompt4072
native_tokens_completion5513
native_tokens_completion_images(null)
native_tokens_reasoning4258
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0086516
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788272796-PThTJUJQ3HIyGp14UZyT"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788272796-qNmXJVYy1asTzzmV8Sz2"
upstream_id"b674ebcd-aws_ue1"
provider_responses
0
endpoint_id"0ed263b7-f746-4eb6-a14c-54f2e1cc2269"
id"b674ebcd-aws_ue1"
is_byokfalse
latency5822
model_permaslug"thinkingmachines/inkling-small-20260730"
provider_name"Together"
status200
total_cost0.0086516
cache_discount(null)
upstream_inference_cost0
provider_name"Together"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"she said aloud [aloud]"
dialogueSentences7
tagDensity0.714
leniency1
rawRatio0.2
effectiveRatio0.2
85.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1000
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
2
adverb"suddenly"
count1
highlights
0"slowly"
1"deliberately"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1000
totalAiIsms11
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"tracing"
count1
3
word"velvet"
count1
4
word"whisper"
count1
5
word"echoed"
count1
6
word"flicker"
count1
7
word"throbbed"
count1
8
word"stomach"
count1
9
word"pounding"
count1
highlights
0"pulsed"
1"throb"
2"tracing"
3"velvet"
4"whisper"
5"echoed"
6"flicker"
7"throbbed"
8"stomach"
9"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences71
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1000
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
98.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount979
uniqueNames11
maxNameDensity1.02
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Golden2
Empress2
Southwark1
Heartstone3
Silas2
Hel2
London3
Rory10
Shoreditch1
persons
0"Heartstone"
1"Silas"
2"Rory"
places
0"Richmond"
1"Park"
2"Southwark"
3"Hel"
4"London"
5"Shoreditch"
globalScore0.989
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount3
matches
0"as if breathing their petals unfolding with a wet, papery tick-tock"
1"something like iron and ashes"
2"felt like a different lifetime"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords6
wordCount1000
matches
0"not a bird, not the wind through oak leaves, but a door closing in a house she had never lived in"
1"not the wind through oak leaves, but a door closing in a house she had never lived in"
2"not cold, not warm, but wrong"
3"not warm, but wrong"
4"not toward the boundary, but deeper, because the boundary was behind her now"
5"Not smoothly, but with a scream of tearing stone"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean27.78
std28.73
cv1.034
sampleLengths
018
197
24
38
448
53
64
7117
836
92
1027
1120
1245
1310
143
1555
166
1730
184
1913
2059
219
2226
2356
243
2582
265
273
2875
2924
3029
3123
324
333
3427
3522
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences71
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences73
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount985
adjectiveStacks3
stackExamples
0"rough, thumbnail-sized surface"
1"small crescent-shaped scar"
2"black against black bark."
adverbCount25
adverbRatio0.025380710659898477
lyAdverbCount10
lyAdverbRatio0.01015228426395939
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean13.7
std10.93
cv0.798
sampleLengths
018
125
235
310
427
54
66
72
819
910
1019
113
124
1317
1415
1522
165
1713
1817
1919
204
212
221
232
2427
259
262
2714
288
295
304
3116
325
3327
344
359
3610
373
3824
3931
406
413
423
4324
444
4513
4623
4729
484
493
37.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3150684931506849
totalSentences73
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences64
matches
0"She had crossed the standing"
1"Her heart hammered against her"
2"She had come here because"
3"Her fingers found the silver"
4"She stepped forward."
5"Their scent was not sweet."
6"It was copper and rain"
7"Her small crescent-shaped scar on"
8"She counted her breaths."
9"It was not a shadow"
10"She pulled out her phone."
11"she said aloud, and her"
12"She turned toward the centre"
13"Her name felt wrong in"
14"She stepped back, her trainers"
15"she asked, her voice steady,"
16"She would not panic."
17"She would think."
18"It wanted her to open"
19"It wanted her to step"
ratio0.375
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences64
matches
0"Rory pressed her palm flat"
1"She had crossed the standing"
2"Her heart hammered against her"
3"She had come here because"
4"The Heartstone had pulsed against"
5"Her fingers found the silver"
6"A faint inner glow warmed"
7"She stepped forward."
8"The grove swallowed her."
9"Wildflowers bloomed everywhere, impossible crimson"
10"Their scent was not sweet."
11"It was copper and rain"
12"Rory moved slowly, deliberately, the"
13"Her small crescent-shaped scar on"
14"She counted her breaths."
15"A sound came from the"
16"A heavy, wooden click that"
17"Something moved behind the eastern"
18"It was not a shadow"
19"The moon was not here."
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount13
matches
0"She had crossed the standing stones without meaning to, her trainers scraping against moss that had no right growing in this corner of Richmond Park."
1"Her heart hammered against her ribs, a dull, insistent rhythm that matched the delivery runs she had made only hours ago, the Golden Empress boxes of dumplings …"
2"The Heartstone had pulsed against her collarbone since midnight, a faint crimson throb that grew sharper with every turn away from Silas's flat, sharper until i…"
3"Wildflowers bloomed everywhere, impossible crimson and gold clusters that had no season, no proper soil, only a sick, relentless need to open."
4"The wildflowers bent toward her, as if breathing, their petals unfolding with a wet, papery tick-tock."
5"She turned toward the centre of the grove, where the ancient oak standing stones formed a rough circle, and where the air itself felt thick, as if pressed betwe…"
6"A shape that wore the memory of both, made of shifting bark and wildflower petals, with eyes like wet copper that held no reflection."
7"She stepped back, her trainers finding no solid ground, the moss giving way to soft black earth that smelled of rot and sweetness."
8"A hand reached for her shoulder, not cold, not warm, but wrong, and Rory sidestepped, her shoulder rolling through the motion of a delivery cyclist dodging a ta…"
9"The wildflowers grew louder, their blooming a constant, wet tick-tock of petals opening and closing in rhythms that made her teeth ache."
10"She heard laughter that was not human, sounds like breaking glass and wet wood, and she smelled the Golden Empress dumplings suddenly, a phantom scent that made…"
11"The Heartstone blazed in her grip, singing a high, vibrating note that rattled her teeth, and she knew she had come here for something she had not admitted to h…"
12"The figure lunged, and Rory dashed sideways, her trainers slipping on dark earth, her heart pounding with a frantic flip-flop that had nothing to do with runnin…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences7
tagDensity0.714
leniency1
rawRatio0.2
effectiveRatio0.2
69.6957%