Run: 2026-09-01-01M1EPFQQSYE1XPFYSS82BDQJF

Run Details

Duration:
1m 3s
Cost:
$0.008076
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory ducked beneath a blackened oak arch, her straight black hair snagging on rough bark, and the instant her boots touched the thick moss beyond the standing stones, the ground sang. Not with wind or water, but with a low, vibrating hum that seemed to rise through the soles of her trainers and settle in her teeth. She froze, her left wrist aching with that old crescent scar, and she felt the crimson gem of the Heartstone Pendant thrum hot against her collarbone. Isolde walked ahead, silver hair floating like mist, leaving no footprints in the crushed moss, and Nyx moved beside Rory in solid form, a humanoid silhouette of living shadow with faintly glowing violet eyes that caught the amber light and scattered it into purple sparks. "You sense it," Isolde said, without turning. Her voice carried like smoke through a pipe, half-whisper, half-riddle. "The stone remembers hunger. Do not feed it your fear." The old grove had fallen away, replaced by an expanse that felt older than the Fae Courts themselves. The wildflowers that bloomed year-round in the grove had thinned to nothing, leaving only brittle stems of silver and crimson. Above them, the canopy parted like a torn curtain, revealing a sky of warm amber that was not sunlight but something richer, something that felt like golden honey poured slowly across a bruise. Rory felt the difference in her own breathing; the air here was thick with crushed blackberries, copper, and a sweet, fermented rot that suggested old wine and ancient soil. "Shadow stretches thinner," Nyx murmured, their voice a whisper carried on the wind, though there was no wind. They shifted, flip-flopping between solid and incorporeal form in a twitch of darkness that made Rory's stomach clench. Violet light flickered across their face. "The Veil breathes here. Between realms, it gasps." Rory drew a breath that tasted of grapes and bronze. She reached to her hip, where the Fae-Forged Blade hung cold and luminescent, moonsilver and leaf-shaped, always cold to the touch. The dagger glowed faintly as she walked, casting slender shadows that moved wrong against the stone path. The path itself was wrong. It was not earth but crushed red stone, smooth and warm, arranged like a mosaic of wine-stained tiles that led downward into a hollow that had no business existing inside Richmond Park. Rory moved with her usual quick, practical stride, scanning for dangers, her bright blue eyes adjusting to the amber glow. She found none, only wonder and unease entwined like vines. They passed a series of colossal stone trellises draped with dark, glossy vines that climbed upward into the amber sky, heavy with fruit too large to be natural. The orchards of Dymas, she thought, though the realm of Gluttony sat beyond the Veil, ruled by Prince Belphegor and filled with the scents of master chefs. Yet this was not Dymas, only its echo, a reflection cast through a thin spot in the Barrier. "Here," Isolde said, her silver hair now drifting behind her like underwater silk. She stopped at a massive carven table of pale grey stone, still set with empty cups and plates etched with sigils older than her three hundred years. She placed one pale hand upon the surface, and the stone hummed in response, a deep vibration that matched the pendant at Rory's throat. Rory's heart pounded. The Heartstone had fallen silent for days after she had fled London, leaving her abusive ex and following Eva to the city, working part-time for Yu-Fei Cheung's Golden Empress restaurant. She had not known then that the pendant was a gift, a key, a warning. Now it blazed, deep crimson, sending ripples of warmth through her shirt. "We're at a rift point," Rory said, her voice low and steady, the voice of a Pre-Law student turned delivery person who had learned to think fast when corners turned sharp. "The Wardens monitor these. If they find us—" "If they find us," Isolde interrupted, turning with those lavender eyes glinting, "they will see only three souls walking between worlds. I leave no footprints. The Shadow slips. You carry both key and blade." She pointed to the moonsilver dagger at Rory's belt. "Use it when the door opens." Nyx moved closer, their form shifting, the shadow flickering like smoke. "The heat is wrong. It pulls. Downward." The hollow deepened. They walked past rows of viticulture that twisted into shapes resembling open mouths, the clusters of grapes glistening with a wet, dark sheen. A sound reached them, low and rhythmic, like the heartbeat of a feast that never ended, and Rory felt the reality of the place press against her skin. She touched her small crescent scar, feeling it burn. Then they reached the pool. It was not large, perhaps twenty paces across, but it sat in the centre of the ancient hollow like an eye. Its surface was not water but liquid starlight, yet when Rory looked down, she saw not the amber sky above but a different sky, a warm, glowing dome that matched the description of Dymas, the realm of Gluttony, with vineyards sprawling like tables set for kings. In the reflection, she saw helbound souls moving among the trees, contracted from Earth to serve master chefs, and for a moment she felt the pull of excess, of indulgence, of hunger that was never sated. "Look," Nyx whispered. In the reflection, the sky moved. The amber colour deepened, and a shadow stepped between the vines, a figure in robes of dark crimson, perhaps a chef, perhaps a prisoner, or perhaps something else entirely. The sound changed from humming to a sharp, cracking noise, like glass breaking under weight, and the Veil tore. The ground beneath Rory's boots gave a shudder, a flip-flop of stone shifting like loose teeth. The Heartstone Pendant blazed with a bright, inner glow, and the Fae-Forged Blade glowed violently, its moonsilver surface cutting through the air with a cold hum that made Nyx's form solidify fully, their violet eyes wide as they grasped at the air. "The door opens to those who carry thirst," Isolde said, her voice suddenly sharp with truth, impossible to lie, and the riddle became a warning. "The Gluttony feeds. Do not let it taste your soul." Rory drew the blade, her fingers cold around the leaf-shaped dagger, the weapon of the Fae Courts that could cut through magical wards, particularly effective against demons. She stepped back from the pool, her heart hammering, her intelligent mind racing through possibilities born of her brief life in Cardiff, her flight to London, her part-time work, and now this impossible, alien, wondrous place that existed in the space between the Fae Grove and Hel. The rift widened. The amber light flooded over them, thick and sweet and suffocating, and from the split in reality came a sound not of wind or voice, but of a thousand throats swallowing at once. Rory planted her feet, black hair whipping in a wind that did not exist, the blade ready, the pendant burning like a heart made of fire. "We came because of you," she said to Isolde, though the words meant nothing. Then the ground split, and something answered.
created_at"2026-09-01T14:38:03.532Z" 9/1/2026, 2:38:03 PM
model"thinkingmachines/inkling-small-20260730"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency270
moderation_latency(null)
generation_time62906
tokens_prompt5142
tokens_completion5493
native_tokens_prompt4861
native_tokens_completion4907
native_tokens_completion_images(null)
native_tokens_reasoning3707
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00807585
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788273483-8GKeXdTScc6ErLpQl8IH"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788273483-dtHwsnsrebSnKoNAdlu5"
upstream_id"chatcmpl-RVwttM1dEozuE0FMU4i2hmeb"
provider_responses
0
endpoint_id"d1d9657b-3c3a-49b5-8f81-33204e7c71c3"
id"chatcmpl-RVwttM1dEozuE0FMU4i2hmeb"
is_byokfalse
latency84
model_permaslug"thinkingmachines/inkling-small-20260730"
provider_name"DeepInfra"
status200
total_cost0.00807585
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
91.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1201
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"suddenly"
count1
highlights
0"slowly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1201
totalAiIsms15
found
0
word"whisper"
count2
1
word"stomach"
count1
2
word"flickered"
count1
3
word"mosaic"
count1
4
word"scanning"
count1
5
word"echo"
count1
6
word"silk"
count1
7
word"etched"
count1
8
word"warmth"
count1
9
word"glinting"
count1
10
word"glistening"
count1
11
word"rhythmic"
count1
12
word"weight"
count1
13
word"racing"
count1
highlights
0"whisper"
1"stomach"
2"flickered"
3"mosaic"
4"scanning"
5"echo"
6"silk"
7"etched"
8"warmth"
9"glinting"
10"glistening"
11"rhythmic"
12"weight"
13"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences55
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences55
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1201
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
81.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1100
uniqueNames28
maxNameDensity1.36
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant2
Nyx5
Rory15
Fae5
Courts2
Fae-Forged2
Blade2
Richmond1
Park1
Dymas3
Gluttony2
Veil2
Prince1
Belphegor1
Barrier1
London2
Eva1
Yu-Fei1
Cheung1
Golden1
Empress1
Pre-Law1
Isolde6
Earth1
Cardiff1
Grove1
Hel1
persons
0"Heartstone"
1"Pendant"
2"Nyx"
3"Rory"
4"Blade"
5"Gluttony"
6"Veil"
7"Prince"
8"Belphegor"
9"Eva"
10"Cheung"
11"Isolde"
places
0"Fae"
1"Richmond"
2"Park"
3"Barrier"
4"London"
5"Earth"
6"Cardiff"
7"Grove"
globalScore0.818
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount2
matches
0"hum that seemed to rise through the soles of her trainers and settle in her teeth"
1"felt like golden honey poured slowly ac"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches7
per1kWords5.828
wordCount1201
matches
0"Not with wind or water, but with a low, vibrating hum"
1"not sunlight but something richer, something"
2"not earth but crushed red stone, smooth"
3"not large, perhaps twenty paces across, but it sat in the centre of the ancient hollow like an eye"
4"not water but liquid starlight, yet"
5"not the amber sky above but a different sky, a warm, glowing dome"
6"not of wind or voice, but of a thousand throats swallowing at once"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean46.19
std28.19
cv0.61
sampleLengths
031
197
227
3100
450
548
667
773
864
960
1039
1149
1218
1363
145
15103
163
1735
1819
1958
2035
2174
2236
2326
2414
257
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
96.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences61
ratio0.016
matches
0"Rory felt the difference in her own breathing; the air here was thick with crushed blackberries, copper, and a sweet, fermented rot that suggested old wine and ancient soil."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1114
adjectiveStacks1
stackExamples
0"usual quick, practical stride,"
adverbCount39
adverbRatio0.03500897666068223
lyAdverbCount11
lyAdverbRatio0.009874326750448833
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean19.69
std11.89
cv0.604
sampleLengths
031
126
226
345
47
510
610
718
820
933
1029
1118
1218
136
148
1510
1621
1717
185
1932
2020
2110
2228
2327
2418
2513
2627
2724
283
2930
3015
3112
3231
338
3443
356
3611
377
383
3923
4028
419
425
4321
4446
4536
463
476
4829
4919
47.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.39344262295081966
totalSentences61
uniqueOpeners24
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences54
matches
0"Then they reached the pool."
1"Then the ground split, and"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences54
matches
0"She froze, her left wrist"
1"Her voice carried like smoke"
2"They shifted, flip-flopping between solid"
3"She reached to her hip,"
4"It was not earth but"
5"She found none, only wonder"
6"They passed a series of"
7"She stopped at a massive"
8"She placed one pale hand"
9"She had not known then"
10"They walked past rows of"
11"She touched her small crescent"
12"It was not large, perhaps"
13"Its surface was not water"
14"She stepped back from the"
15"she said to Isolde, though"
ratio0.296
34.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences54
matches
0"Rory ducked beneath a blackened"
1"She froze, her left wrist"
2"Isolde walked ahead, silver hair"
3"Isolde said, without turning"
4"Her voice carried like smoke"
5"The old grove had fallen"
6"The wildflowers that bloomed year-round"
7"Rory felt the difference in"
8"Nyx murmured, their voice a"
9"They shifted, flip-flopping between solid"
10"Violet light flickered across their"
11"Rory drew a breath that"
12"She reached to her hip,"
13"The dagger glowed faintly as"
14"The path itself was wrong."
15"It was not earth but"
16"Rory moved with her usual"
17"She found none, only wonder"
18"They passed a series of"
19"The orchards of Dymas, she"
ratio0.852
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"Now it blazed, deep crimson,"
ratio0.019
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount14
matches
0"The wildflowers that bloomed year-round in the grove had thinned to nothing, leaving only brittle stems of silver and crimson."
1"Above them, the canopy parted like a torn curtain, revealing a sky of warm amber that was not sunlight but something richer, something that felt like golden hon…"
2"They shifted, flip-flopping between solid and incorporeal form in a twitch of darkness that made Rory's stomach clench."
3"The dagger glowed faintly as she walked, casting slender shadows that moved wrong against the stone path."
4"It was not earth but crushed red stone, smooth and warm, arranged like a mosaic of wine-stained tiles that led downward into a hollow that had no business exist…"
5"They passed a series of colossal stone trellises draped with dark, glossy vines that climbed upward into the amber sky, heavy with fruit too large to be natural…"
6"Nyx moved closer, their form shifting, the shadow flickering like smoke."
7"They walked past rows of viticulture that twisted into shapes resembling open mouths, the clusters of grapes glistening with a wet, dark sheen."
8"Its surface was not water but liquid starlight, yet when Rory looked down, she saw not the amber sky above but a different sky, a warm, glowing dome that matche…"
9"In the reflection, she saw helbound souls moving among the trees, contracted from Earth to serve master chefs, and for a moment she felt the pull of excess, of …"
10"The Heartstone Pendant blazed with a bright, inner glow, and the Fae-Forged Blade glowed violently, its moonsilver surface cutting through the air with a cold h…"
11"Rory drew the blade, her fingers cold around the leaf-shaped dagger, the weapon of the Fae Courts that could cut through magical wards, particularly effective a…"
12"She stepped back from the pool, her heart hammering, her intelligent mind racing through possibilities born of her brief life in Cardiff, her flight to London, …"
13"Rory planted her feet, black hair whipping in a wind that did not exist, the blade ready, the pendant burning like a heart made of fire."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Isolde said, without turning"
1"she said, though the words meant nothing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Isolde interrupted (interrupt)"
2"Nyx whispered (whisper)"
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0.375
effectiveRatio0.375
77.3701%