NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-02-01M1GQMNB8SD99CT5M9SSHC553
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
11m 60s
Cost:
$0.098759
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.75%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
78.10%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
82.22%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.6243%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Keep walking. Thresholds resent hesitation."
Nyx's whisper arrived from everywhere
at once, from the stones, from the frost, from the dark beneath the collar of Rory's coat. She kept walking. Slipping between the two standing oaks
felt like wading into warm static: her
ears popped, her teeth hummed, the crescent scar on her wrist prickled, and her mouth flooded with the taste of pennies and honey.
Then Richmond Park let her
go.
The sodium glow, the frozen
ruts of the bridle path, the distant wash of traffic, all of it snuffed like a candle pinched wet. Warm air rolled over her face, heavy with cut grass and clover.
She stopped three paces in
and turned a slow circle. Wildflowers stood to her knees.
Buttercups, cornflowers, foxgloves, poppies, a
whole midsummer riot in defiant bloom while the world beyond the stones wore frost.
Overhead stretched a sky the
colour of a mussel shell's inner face, pearl threaded with green, and no sun hung in it, nor moon, nor star. Light simply arrived, from everywhere at once, soft and directionless as breath. Ancient oaks ringed the clearing, trunks as wide as buses, their bark folded and creased into shapes that
resolved
, when she stared, into sleeping faces. Beneath everything, low as a church organ's deepest note, the ground itself hummed. "Nyx."
She kept her voice small
. "Where's my shadow?" "Gone. The light comes from everywhere, and a shadow needs somewhere to stand." Nyx stepped around her, solid, and the sourceless light frayed their edges like smoke off a snuffed wick.
Violet eyes swept the clearing
in long, wary arcs. "I cannot slip here, Carter. Nothing to slip between. I must walk like the living."
A pause, thick with loathing
. "Like meat."
A path ran ahead through
the flowers, trodden but never worn. They took it.
The blooms turned as they
passed, heads tracking them, gentle as spectators at a funeral.
Rory swept her arm sideways
to test it, and the whole field turned with the gesture, a crowd at a tennis match. "Stop teasing the garden." "Sorry." When she glanced back, her boot prints had already filled with pale green shoots, the path stitching itself shut behind them. "It's healing the road behind us." "The grove keeps no record of guests. Walk." Under the oaks, the shade lay pooled and deep and occupied.
Those dark patches leaned toward
Nyx the way sunflowers lean after the sun, and Nyx gave them the full width of the path, drifting closer to Rory than she had ever seen them drift to anything. "The shade is occupied." "Occupied by what?" "Neighbours. Voice small, hands empty."
Somewhere above, a blackbird sang
a phrase of five notes. Perfect.
Then it sang the phrase
again, identical down to the breath, and again, and again, patient as a music box. "That bird's on a loop." "Or the loop is on the bird."
A laugh escaped her before
she could bite it back.
The hum in the soil
rose a fraction, as though the ground had heard the joke and filed it away. She swallowed the next one. For a blink, between two trunks, she saw another wood entirely: blue-shadowed, hung with snow, silent as held breath.
Then the grove's green closed
over it like water. "The Grove leans against the Courts. Do not lean back."
She checked her watch out
of habit. The hands swept anticlockwise, unhurried, and the date window had already moved on to tomorrow.
Her phone fared worse, a
blizzard of static where the clock should be. "We've been walking half an hour." "By that
watch
, you walked it backwards. Time here keeps its own accounts." She looked over her shoulder. The standing stones, oaks gone to stone an age ago, stood a stone's throw behind them, though her legs swore to half a mile.
She declined to argue with
her own legs. The path dipped under an arch of bramble, canes bowed with blackberries fat as thumbs, glossy, out of season by five months. Her
stomach
spoke first. Her hand followed. Cold fingers closed round her wrist. "Eat nothing. Not fruit, not bread, not salt, not one drop of water. In the old places, a meal is a chain, and the host keeps the other end." "Noted. I once delivered noodles to a Camden flat with that exact rule taped to the letterbox." Nyx released her. The berries gleamed on, unbothered and patient. At the tree line stood a pale stag, white as milk, antlers the colour of peeled birch. It watched them with dark, wet eyes.
Then it walked backwards into
the
gloom
, one deliberate step after another, never once turning, its joints folding wrong for the direction. The dark took it like water takes a stone. The hairs on her arms rose in sequence, an audience getting to its feet. "Everything here walks backward or not at all." "Comforting." "I rarely am." The ground tilted downhill, and the hum in the soil climbed into something she could almost parse: many small voices singing rounds, the words a half-step out of reach. The path met a stream. The water ran silver, bright as mercury, over pale stones, and it breathed cold the way a fire breathes heat.
She crouched above it, careful
of her hands.
Her reflection arrived a beat
late. A fish like a shred of stained glass hung in the current, drifting
slowly
upstream, unhurried by physics or any other law she knew. On the far bank stood a woman. Silver hair fell to her waist. Lavender eyes watched Rory with the patience of someone who had waited long enough to stop noticing the wait.
Her dress hung grey as
moth wings, and her feet were bare. Rory's boot prints scored the near mud, deep and clean. Around the woman, the flowers stood pressed flat where she had walked, and the soil held nothing at all. She spoke first. "You're late." "We never set a time." "You did. In a dream you'll have on Tuesday. Do remember it, it saves repetition." Her gaze slid past Rory, and warmed. "Hello, Aldric." Every patch of dark beneath the oaks leaned in at once. Nyx went still, edges guttering like a candle in wind. "That name is dead." "Names keep better than flesh. You knocked on a door in 1643, and what answered followed you out."
Her head tilted
. "You've kept your
whisper
beautifully." "You know what I was." "I know what you are. Rarer. Sadder." Rory lifted the silver chain from her collar and let the pendant hang, its crimson glow faint as a banked coal. "Then you know why we've come. Who gave me this?" "No one gives a stone like that, little courier. Gifts are given. Seeds are planted. Ask instead who profits when it sprouts." "Sprouts into what?" "A door. A heartstone warms near doors. Carry it like a coal, and mind your fingers." Nyx's
whisper
dropped lower. "It grew in Dymas." "Gluttony's garden. Where the sky burns amber and the tables never clear, and the Prince keeps cooks the way other lords keep hounds." "So someone posted me a compass to a demon's dinner party." "A compass points north. That points to a seat, laid and waiting, if the gardener has his way." Isolde stepped into the stream. The silver water parted around her ankles without touching her.
She reached in to her
forearm and drew out a blade, and the water gave it up like a reluctant tooth. Slender, leaf-shaped, moonsilver, glowing faintly even under the grove's sourceless light, cold enough to bite through the grey
silk
she folded it in.
She pressed it into Rory's
hands. The
chill
sank straight through to bone. "Moonsilver. Iron is for nursery stories. This bites the things that laugh at iron." "And you're just handing me this." "Lending. My gifts come back to me, one way or another. Fae arithmetic." "Why me?" "Because tonight the Veil wears its thinnest dress, because the Wardens' ledger is missing a page, and because you have a face the doors already like." Rory slid the blade through her belt. The cold kept pace with her
pulse
. The Heartstone scalded her. Heat spiked through
silk
and skin, and she tore the pendant free of her collar. The stone flared crimson against her palm, beating like a second heart, faster, faster. Isolde's head snapped toward the boundary. The flowers
began to
close. A straight line of them, marching from the standing stones toward the stream, each bloom shutting like a button doing itself up. Frost stitched white across the closed buds. The honeyed air curdled: charred sugar, roasting fat, mulled wine, smoke. A bell-note rolled across the grove, deep and wrong, struck from the air itself. One of the standing stones groaned. A crack crawled up its petrified face, and warm amber light bled through the split, bright as a kitchen window at the end of a dark lane. "Isolde." Rory's voice came out flat. "There's a door in your garden." "There were none this morning." The crack widened.
The hum in the soil
climbed to a whine, and every sleeping face in the oak bark opened its eyes. From the other side, something knocked. Twice. Politely.
created_at
"2026-09-02T09:36:42.362Z"
9/2/2026, 9:36:42 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1629
moderation_latency
(null)
generation_time
719599
tokens_prompt
5142
tokens_completion
22026
native_tokens_prompt
4929
native_tokens_completion
20877
native_tokens_completion_images
(null)
native_tokens_reasoning
18850
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0987594
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788341802-mftzbpxhODaH6muJadfD"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788341802-2cFgQQvKYdH9KQXB95Iq"
upstream_id
"202609021736420e135af4d797425e"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"202609021736420e135af4d797425e"
is_byok
false
latency
1629
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.0987594
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
96.75%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1538
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1538
totalAiIsms
12
found
0
word
"whisper"
count
3
1
word
"resolved"
count
1
2
word
"perfect"
count
1
3
word
"stomach"
count
1
4
word
"gloom"
count
1
5
word
"comforting"
count
1
6
word
"silk"
count
2
7
word
"chill"
count
1
8
word
"pulse"
count
1
highlights
0
"whisper"
1
"resolved"
2
"perfect"
3
"stomach"
4
"gloom"
5
"comforting"
6
"silk"
7
"chill"
8
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
93
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
93
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1538
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1126
uniqueNames
5
maxNameDensity
0.89
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Rory
10
Richmond
1
Park
1
Nyx
7
Heartstone
1
persons
0
"Rory"
1
"Nyx"
2
"Heartstone"
places
0
"Richmond"
1
"Park"
globalScore
1
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
1
matches
0
"felt like wading into warm static: her"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1538
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
137
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
18.99
std
19.71
cv
1.038
sampleLengths
0
5
1
61
2
42
3
10
4
100
5
9
6
13
7
27
8
22
9
14
10
37
11
4
12
1
13
21
14
6
15
8
16
47
17
4
18
3
19
5
20
31
21
5
22
7
23
35
24
28
25
10
26
35
27
6
28
13
29
37
30
29
31
6
32
29
33
17
34
10
35
55
36
14
37
8
38
1
39
3
40
92
41
7
42
66
43
3
44
2
45
5
46
15
47
7
48
2
49
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
93
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
180
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1130
adjectiveStacks
1
stackExamples
0
"green closed over it"
adverbCount
42
adverbRatio
0.03716814159292035
lyAdverbCount
5
lyAdverbRatio
0.004424778761061947
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
11.23
std
7.9
cv
0.704
sampleLengths
0
5
1
22
2
3
3
36
4
6
5
24
6
12
7
10
8
5
9
19
10
26
11
12
12
25
13
13
14
6
15
3
16
13
17
18
18
9
19
20
20
2
21
11
22
3
23
15
24
22
25
4
26
1
27
21
28
6
29
8
30
11
31
36
32
4
33
3
34
5
35
10
36
1
37
20
38
5
39
7
40
10
41
20
42
5
43
19
44
9
45
10
46
7
47
15
48
13
49
6
78.10%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.5036496350364964
totalSentences
137
uniqueOpeners
69
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
90
matches
0
"Then Richmond Park let her"
1
"Somewhere above, a blackbird sang"
2
"Then it sang the phrase"
3
"Then the grove's green closed"
4
"Then it walked backwards into"
ratio
0.056
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
90
matches
0
"She kept walking."
1
"She stopped three paces in"
2
"She kept her voice small"
3
"They took it."
4
"She swallowed the next one."
5
"She checked her watch out"
6
"Her phone fared worse, a"
7
"She looked over her shoulder."
8
"She declined to argue with"
9
"Her stomach spoke first."
10
"Her hand followed."
11
"It watched them with dark,"
12
"She crouched above it, careful"
13
"Her reflection arrived a beat"
14
"Her dress hung grey as"
15
"She spoke first."
16
"Her gaze slid past Rory,"
17
"Her head tilted"
18
"She reached in to her"
19
"She pressed it into Rory's"
ratio
0.222
82.22%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
68
totalSentences
90
matches
0
"Nyx's whisper arrived from everywhere"
1
"She kept walking."
2
"The sodium glow, the frozen"
3
"She stopped three paces in"
4
"Wildflowers stood to her knees."
5
"Buttercups, cornflowers, foxgloves, poppies, a"
6
"Overhead stretched a sky the"
7
"She kept her voice small"
8
"Nyx stepped around her, solid,"
9
"Violet eyes swept the clearing"
10
"A pause, thick with loathing"
11
"A path ran ahead through"
12
"They took it."
13
"The blooms turned as they"
14
"Rory swept her arm sideways"
15
"Those dark patches leaned toward"
16
"A laugh escaped her before"
17
"The hum in the soil"
18
"She swallowed the next one."
19
"She checked her watch out"
ratio
0.756
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
1
matches
0
"Then it walked backwards into the gloom, one deliberate step after another, never once turning, its joints folding wrong for the direction."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.6243%