NC Bench
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Run: 2026-09-02-01M1GQRFESBYM2H11JMXWDSK1D
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
7m 48s
Cost:
$0.094105
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.85%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
100.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
80.90%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
73.43%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.37%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
35.38%
Pronoun-first sentence starts
(details)
29.23%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.1058%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bag handle bit into
the crescent scar on my left wrist as I shouldered through the kitchen door with Silas's dinner. Beef ho fun, extra chilli, the Monday order from the Golden Empress, carried down the same seventeen steps as always. Tonight I nearly dropped it. "Your noodles, old man. Yu-Fei says this chilli will outlive us all."
A stranger stood at the
photograph wall.
He wore a camel coat
that had cost a fortune in some other decade. The cuffs had gone shiny.
He'd combed his thinning hair
flat with water, and he stood with two fingers resting on a small black-and-white photograph beside the old map of Berlin, and he
was crying
without noise, the way men cry when they've had years of practice. "Kitchen's closed." He didn't turn. "Is he in?" "Depends who's asking." "An old friend." "Everyone who knows him says trouble. Or Silas. Or you're buying the next round." Behind the bar, the bookshelf swung inward on its quiet hinge, the way it did whenever Silas forgot I knew about it.
He stepped out of the
back room with a folder in one hand and stopped so
completely
that the folder's shadow stopped with him.
He set it on the
counter, unopened. "
Marcus
." The stranger turned. Up close his skin had the colour of weak tea, and his eyes were still quick.
It was the rest of
him that had given up. "Hello, Si." "You went thin." "I was the pretty one. You were the strong one. Twenty years, and we've come out even." "Rory."
Silas kept his eyes on
the man. "Lock the door and flip the sign. Then stay on the till."
I'd flipped that sign at
midnight, at two, once at half four after a wake. Never for one man.
I turned the lock, and
the green neon buzzed against the glass, and the last of Soho's noise stayed outside where it belonged.
Marcus
watched me come back behind the bar. "Does he still count the till twice on Sundays?" "Twice on Mondays. And he knows I know." "God. Some things hold."
Silas came round the bar
favouring his left knee more than usual.
He took down two glasses
and a bottle I'd never seen opened, a Talisker with dust on its shoulders, and poured without asking.
He poured the way you
pour for the dead.
My cartons went on the
back shelf untouched, and the ginger and scorched chilli coming off them met the peat coming off the whisky, and neither won. "Sit."
Marcus
took the end stool, the one with the sightlines to both doors. Twenty years out of the trade and his body still kept the old rules. "A bar."
He turned his glass on
the wood without drinking. "You, of all men, chose a trade where strangers talk at you all night." "They talk. I nod. It's the old work, except the secrets are about divorce." "You had a gift. Berlin, you'd have the whole station's sins in your pocket by Sunday." "And you'd have their wallets."
He laughed, and the laugh
broke into a cough that folded him at the waist.
He rode it out with
one hand flat on the counter, and when he straightened, he was a year older than he'd been sitting down. "The doctors give me a season. They were specific. Not a year. A season. The consultant said it the way a sommelier recommends a wine." "Then drink."
His hand shook lifting the
glass.
He steadied it with the
other, both hands around it like a man warming them at a fire.
I'd seen that trick in
the pubs back home. The glass usually held more than whisky.
Marcus
looked past him at the wall. "Is that us at the Gate?" "November '89. The night it opened." "We climbed the thing. You had the beers in your coat and refused to share until..." "Until the crowd carried you twenty feet and you cried into a Russian's hat." "I did not." "You wept,
Marcus
. Loudly. There are photographs." "There's one photograph, it hangs in this bar, and in it we're twenty-four and immortal."
He studied it a while
. For the first time I watched somebody
look
at Silas and see somebody else, some fast young creature in a borrowed coat. "Do you still know the boy in it?" "He drowned." "In Prague?" "In Prague."
Marcus
set down his glass. "And her? Is she here?" Silas put the bottle down with more care than the glass deserved. "Third shelf. By the tram."
Marcus
rose and crossed to a photograph the size of a playing card. A young woman on a tram stop, coat held shut with one hand, squinting into the sun at whoever held the camera. "She never could face a lens. Six frames before her eyes stayed open." "Her eyes were always open," Silas said. "That was the trouble with her."
I dried the same glass
and watched them both in the back-bar mirror. Silas turned the silver ring on his right hand, once, slow. Three years of Mondays and I
had that tell
catalogued. One turn, he
was counting
costs. Two, consequences. I'd never seen three.
Marcus
came back to his stool. "I've been settling accounts. With a season to spend, you spend it on debts. Mairead let the phone ring out, though her solicitor sent a note when the house sold. The boys sent a card. Beautiful handwriting, no return address. The schools were wasted on me, but they took with them. You're the last item on the list." "You're not an item. You're a customer. Drink." "I'd like to settle my tab." "There's no tab." "There's twenty years of it, Si." "There's a cellar wants cleaning and a till wants counting, and nothing under this roof wants saying."
Marcus
drank. The whisky didn't win, but it went the distance. "The Adler's flats now," he said, after a while. "Glass and steel. They sell you the view of where it used to be." "Everything in this city sells you the view of where it used to be." "Fastest man in the section, they called me. I beat everyone to everything. Borders, bars, bad decisions." "You did." "Now I shake pouring water." He raised the glass so we could all watch it tremble. "And you were the careful one. Composed at twenty-four, clever and cold, and now you pull pints." "I own the pints. There's a deed in a drawer that makes the difference." He opened his mouth twice and closed it both times. I
knew that pause
. I'd grown up inside that pause, in a kitchen in Cardiff, watching a man build the sentence that would hand me his crime to hold. "I don't want absolution, Si. I know what I'm owed, and it isn't that. But I'm out of season soon, and I'd rather not die owing." "
Marcus
." "The route was mine. Prague. I sold it." The neon hummed. Out on Wardour Street a siren rose and died without arriving anywhere. "I took the money and told myself somebody else's luck would hold. It didn't. She walked to that bridge because I wanted a maisonette in Broadstairs and a life I could point at across a dinner table. There's no version where it comes out better. It was me." I stopped drying the glass. The cloth squeaked once against the rim, and both men looked at nothing until the room settled. Silas drank. He set the glass down with the attention of a man defusing it. "I know."
Marcus
went
very
still. "What?" "March '04. The inquest printed the courier's manifest, and your man drew his sevens like garden forks. You taught him that, in Berlin. Then the maisonette arrived four months after a clerk's wage would have wept at the idea. You didn't hide,
Marcus
. You bet that nobody loved her enough to
look
." "Bet won, then." "Bet lost. I looked. I was six steps behind her on that bridge when the knee went, and I've been six steps behind her ever since."
Marcus
's voice came apart quietly. "Twenty years. You knew for twenty years, and you never came for me. Why?" "Because grief kept a chair by the fire, and hate sat in it, and between them they kept her company. I wasn't ready to give her up." "That's a terrible kindness." "It wasn't kindness. I just didn't want the empty chair."
Marcus
took an envelope from the inside pocket of the coat. Thin, gone soft at the folds, refolded so many times the creases had worn grey. He laid it on the bar between them like something that might still go off. "I didn't come for forgiveness, then. I came because I'm the last one who saw his face." "Whose face." "The buyer. Prague. He never gave a name. Bearer bonds. A Czech that came out broken in the middle. A watch worn on the right wrist. He smiled like a landlord smiles at a tenant." "And you carried his face twenty years." "It's heavier than the guilt, and the guilt is a piano." He pushed the envelope an inch closer. "He's still trading, Si. New routes, newer money, the same smile. A dying man needs a hobby, so I kept an ear on the old channels." "And." "In March, he asked after a bar in Soho with a green sign." Silas turned the ring. Once. Twice. Three times. "Rory." "Sir." "The sign. Kill it." I reached under the till and flipped the switch, and the window went dark, and Soho carried on without us. "Sit down,
Marcus
." Silas picked up the envelope and didn't open it. "You'll start from the beginning, and you'll not leave until you get to the end."
created_at
"2026-09-02T09:38:47.399Z"
9/2/2026, 9:38:47 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
6217
moderation_latency
(null)
generation_time
468339
tokens_prompt
4445
tokens_completion
20868
native_tokens_prompt
4207
native_tokens_completion
20049
native_tokens_completion_images
(null)
native_tokens_reasoning
17944
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0941054
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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request_id
"req-1788341927-nxTeWl28Fg7uQU40y7lK"
session_id
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preset_id
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api_type
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id
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upstream_id
"20260902173847dc1f93426cb64b26"
provider_responses
0
endpoint_id
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id
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is_byok
false
latency
6216
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.0941054
cache_discount
(null)
upstream_inference_cost
0
provider_name
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response_cache_source_id
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data_region
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workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
79
tagDensity
0.101
leniency
0.203
rawRatio
0
effectiveRatio
0
93.85%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1627
totalAiIsmAdverbs
2
found
0
adverb
"completely"
count
1
1
adverb
"very"
count
1
highlights
0
"completely"
1
"very"
80.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1627
totalAiIsms
0
found
(empty)
highlights
(empty)
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
72
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
72
filterMatches
0
"look"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
143
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
58
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1627
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
80.90%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
796
uniqueNames
12
maxNameDensity
1.38
worstName
"Silas"
maxWindowNameDensity
2.5
worstWindowName
"Marcus"
discoveredNames
Silas
11
Monday
1
Golden
1
Empress
1
Berlin
1
Soho
2
Talisker
1
Mondays
1
Cardiff
1
Wardour
1
Street
1
Marcus
10
persons
0
"Silas"
1
"Empress"
2
"Marcus"
places
0
"Golden"
1
"Berlin"
2
"Soho"
3
"Cardiff"
4
"Wardour"
5
"Street"
globalScore
0.809
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
50
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1627
matches
(empty)
73.43%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
4
totalSentences
143
matches
0
"flipped that sign"
1
"seen that trick"
2
"had that tell"
3
"knew that pause"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
94
mean
17.31
std
16.44
cv
0.95
sampleLengths
0
47
1
12
2
7
3
61
4
2
5
6
6
3
7
3
8
14
9
53
10
1
11
29
12
2
13
3
14
17
15
20
16
42
17
8
18
9
19
8
20
4
21
71
22
1
23
27
24
25
25
14
26
16
27
5
28
40
29
25
30
2
31
40
32
7
33
6
34
6
35
16
36
14
37
3
38
7
39
50
40
2
41
2
42
2
43
10
44
17
45
35
46
13
47
13
48
46
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
72
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
136
matches
0
"was crying"
1
"was counting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
143
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
799
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.026282853566958697
lyAdverbCount
4
lyAdverbRatio
0.0050062578222778474
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
143
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
143
mean
11.38
std
9.9
cv
0.87
sampleLengths
0
22
1
20
2
5
3
12
4
7
5
14
6
5
7
42
8
2
9
3
10
3
11
3
12
3
13
14
14
22
15
24
16
7
17
1
18
3
19
16
20
10
21
2
22
3
23
17
24
8
25
12
26
15
27
4
28
23
29
8
30
9
31
8
32
4
33
12
34
23
35
9
36
27
37
1
38
13
39
14
40
11
41
14
42
14
43
16
44
5
45
15
46
25
47
25
48
2
49
6
60.37%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.4125874125874126
totalSentences
143
uniqueOpeners
59
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
65
matches
(empty)
ratio
0
35.38%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
65
matches
0
"He wore a camel coat"
1
"He'd combed his thinning hair"
2
"He didn't turn."
3
"He stepped out of the"
4
"He set it on the"
5
"It was the rest of"
6
"I'd flipped that sign at"
7
"I turned the lock, and"
8
"He took down two glasses"
9
"He poured the way you"
10
"My cartons went on the"
11
"He turned his glass on"
12
"He laughed, and the laugh"
13
"He rode it out with"
14
"His hand shook lifting the"
15
"He steadied it with the"
16
"I'd seen that trick in"
17
"He studied it a while"
18
"I dried the same glass"
19
"I'd never seen three."
ratio
0.462
29.23%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
56
totalSentences
65
matches
0
"The bag handle bit into"
1
"Beef ho fun, extra chilli,"
2
"Tonight I nearly dropped it."
3
"A stranger stood at the"
4
"He wore a camel coat"
5
"The cuffs had gone shiny."
6
"He'd combed his thinning hair"
7
"He didn't turn."
8
"He stepped out of the"
9
"He set it on the"
10
"The stranger turned."
11
"It was the rest of"
12
"Silas kept his eyes on"
13
"I'd flipped that sign at"
14
"I turned the lock, and"
15
"Marcus watched me come back"
16
"Silas came round the bar"
17
"He took down two glasses"
18
"He poured the way you"
19
"My cartons went on the"
ratio
0.862
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
65
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
1
matches
0
"He wore a camel coat that had cost a fortune in some other decade."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
79
tagDensity
0.025
leniency
0.051
rawRatio
0
effectiveRatio
0
85.1058%