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Run: 2026-09-02-01M1GR05GVQHPR5D5A0F45YY80
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
10m 20s
Cost:
$0.004731
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.68%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.94%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.33%
Sentence opener variety
(details)
37.45%
Adverb-first sentence starts
(details)
71.69%
Pronoun-first sentence starts
(details)
72.36%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.5152%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Six hundred volts,"
Naylor called from the platform
edge. "Third rail, bare hands, fare dodger's luck. Doc signed off an hour ago. We'll be in the pub by nine."
Quinn ducked under the incident
tape at the bottom of the stairwell and let her torch make the introductions.
The beam crossed green and
cream tiles, the kind London stopped glazing before the war, and found the station name set among them. CAMDEN VALE. Half the letters had dropped from the wall over the decades and lay face-down in the dust like pulled teeth. "Which rail?" "Sorry?" "You heard me."
She came down the last
three steps onto the platform. Two SOCOs in blue suits made room for her, one photographing the ceiling, one photographing nothing much at all.
The air sat warm down
here, close as a coat, and it carried a smell she couldn't place at first. Pennies. Storms. Lightning without the lightning. "Show me the rail that killed him."
Naylor led her east along
the platform, torchlight swinging. "Council lads came down at six to check a flood sensor. Door at the top's padlocked, lock cut weeks back. They found him against the wall and ran."
He glanced back at her
. "Full moon tonight, by the way. Everyone's charming by midnight." "Stay with me."
The body waited against the
far wall, ten metres from the track bed. Male, sixties, grey overcoat buttoned to the throat, good shoes.
He lay on his side
with his legs together and his hands folded near his chest, arranged like a man posing for a coffin portrait. From his right palm, fine red fronds climbed the wrist and fanned up the forearm to the shoulder, branching and curling, delicate as coral. "Ferning," Naylor said. "Textbook. Doc says the current entered through the hand." "Whose hand touched what?" They reached the rail bed.
Quinn crouched and laid her
torch flat beside the rail.
The cut end sat in
its wooden cradle, and she brought the light close.
Rust had bloomed orange across
the cut, thick as felt, and inside the tube the metal had oxidised to dry brown powder. "When was this cut?" "Decades, by the look." "Decades." She stood. "They shut this station in 1954, Naylor. This rail hasn't carried a spark since before your father could drive. So your fare dodger shook hands with a corpse." "Then he was cooked somewhere else and brought down." "Show me how." He looked at the floor, and she looked with him. Seventy years of dust lay across everything, deep and grey and soft. No drag marks. No smears.
Nothing had crossed the platform
except one line of footprints, a single set, an even stride, walking from the bricked tunnel mouth toward the wall.
The prints stopped three metres
short of the body. "Dumped, then,"
Naylor said, with less weight
than before. "His soles are clean." "Carried, then." "By a man walking on his own feet with his hands free."
She pointed past the last
print, at the gap. "He walks. He stops walking. And he keeps arriving."
Naylor had no answer for
that, so he took out his notebook and wrote nothing in it.
She gloved up and went
through the pockets while he hovered. Leather wallet, cash untouched, three hundred and forty quid. Cards all present. Driving licence: Gerald Payne, sixty-one, Chalcot Road. A
pawn
ticket from Raven and Sons, Camden Town, dated yesterday, the pledge line torn away. And gloves. One leather glove, on the left hand. The right was missing.
She swept the torch across
the dust around the body and found nothing but dust. "No phone," she said. "No keys. A man with a good address walks into a dead station carrying nothing but a
pawn
ticket." "People lose phones." "Rich people don't lose keys. They lose tempers and wives." "Frost," Naylor said. The wall behind the body had gone white. Ice ferns crawled from tile to tile in the torchlight, and the branching matched the fronds on the man's arm, the same mathematics, drawn in cold instead of red. Quinn touched the glaze. Her glove came away damp. The air down here sat warm as a classroom in June. "Condensation," Naylor offered. "In a warm tunnel." "It happens." "So does thinking. Try it." She walked the circle next. Around the body, a two-metre ring lay scoured clean, right down to the concrete, its edge crisp as if struck with a compass. Beyond the ring, the dust lay deep, decades of it, settled. Inside it, the air held motes that would not land. They hung in her beam, suspended, motionless, and had been there, by the look of them, since long before anyone cut a padlock. "Draft," Naylor said. "Feel any?"
He stepped into the ring
and stood in it, shoulders loose, waiting to be proven right. "No." "No." "Boss, the post-mortem will come back sensible. Cardiac disruption, entry burns, the whole works. Electricity explains the ferns. Everything else is atmosphere." "Then explain his
watch
."
She lifted the dead man's
left wrist with two fingers. A steel automatic, mid-range, scratched from decades of wear. It had stopped at 3:17. "Doc's window is midnight to one," she said. "Body temp, lividity, the lot." "Batteries die. Springs run down." "Automatics stop when the wrist stops."
She let the arm settle
back into the dust. "Everything here is wrong, Naylor. The
watch
is just honest about it." "Or it's knackered." "Then it's knackered in the same direction as everything else."
She crouched by the right
hand and turned it palm-up with a pen. The palm
was burned
to the bone at the centre, a neat deep coin of it, and the scorched fingers had fixed open around something. She worked them loose.
They came with a dry
crackle. In the palm, fused to the burn, sat a small disc the colour of milk.
She freed it and held
it to the light. Bone, or something wearing bone's manners, dense for its size, carved with a spiral so fine she needed the torch at an angle to follow it. Cold. Colder than the frost on the wall. Frost wouldn't form on it at all. "Ivory," Naylor said. "They sell those at Camden Lock for a tenner." "They don't sell these at Camden Lock."
She bagged it, marked the
exhibit number, and signed the other exhibit out of the SOCO's case against every regulation she could name. A small brass compass, green with verdigris, its rim
etched
with symbols she didn't read so much as recognise the shape of. The pivot alone was clean, freshly oiled, the one part of the instrument that someone had kept alive. She held it level. The needle ignored north. It swung once and settled, pointing up the platform at the bricked tunnel mouth. "Knackered," Naylor said. "Mm." She turned a quarter circle. The needle tracked the wall. She turned again until her own body stood between compass and brick, and the needle came with her, stopped on her left wrist, on the worn leather
watch
that had run four minutes fast since the funeral. It
quivered
there against the strap, and slid off toward the wall again. She pocketed the compass and said nothing about her wrist. "Now the wall." The frost ran heaviest at knee height, where a scorched shadow lay burned into the tile. A door. The negative of one, dark and man-sized, edges softened by heat. The arch around it
was bricked
in three vintages, the middle third newer than the rest, and below it a fan of fresh mortar dust lay on the floor where something had
been opened
and closed again. Recently. She put her eye close and found the print pressed into the mortar at knee height. She set her own thumb beside it.
Too long by half, and
the four ridges next to it spanned wider than her whole hand. "He knelt here," she said. "He took his right glove off first. It isn't down here, so either it went with whatever he touched, or he came down without it. You don't take a glove off for something that's killing you, Naylor. You take it off for something you trust." "Or it's theatre. Ritual nonsense. There's people who do that sort of thing." He said it like a man offering her a lifeboat. "Then someone hit him with a rig. Industrial stun gear, cattle kit. Kit exists that would do this." "The current came out of the wall." She kept her voice level. "The ferns run from the palm upward. The wall behind him wears the same burn in ice. The burn on the brick is the shape of a door. Your cattle kit doesn't build doors." "Then someone tidied him afterwards." "Lividity's fixed to this position. He was never moved. He lay down on clean concrete, inside a circle the dust won't enter, and he waited. Face to the wall. Hands folded. He was early for something." "People don't die of appointments." "This one did." She set her gloved palm flat against the tile inside the scorched door. Warm. The frost shrank from her fingers in a slow tide, retreating toward the edges of the shadow, the way a crowd backs off a man with a knife. Under the far-off rumble of live trains, two knocks travelled through the brick into her hand. Spaced. Patient. Knuckle on wood. "What was that?" Naylor's torch swung toward her. She kept her hand where it was. Two more. "Boss." His voice climbed half an octave. "Boss, tell me that's pipes." Inside the ring of clean concrete, the suspended dust
began to
move. Every mote at once,
streaming
through her beam toward the wall, gathering at the frost line like water finding a drain. A third knock arrived. Below the floor. Under their boots.
created_at
"2026-09-02T09:42:59.369Z"
9/2/2026, 9:42:59 AM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3530
moderation_latency
(null)
generation_time
620064
tokens_prompt
4492
tokens_completion
18711
native_tokens_prompt
4229
native_tokens_completion
17657
native_tokens_completion_images
(null)
native_tokens_reasoning
15497
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.004731425
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788342179-PeVCPQWwXn6wOdIOGLWh"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788342179-MJ3ZwJzyGZ77eqp4upZh"
upstream_id
"2026090217425969fda94b452c4fe8"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"2026090217425969fda94b452c4fe8"
is_byok
false
latency
3530
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.004731425
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
1
adverbTags
0
"He glanced back [back]"
dialogueSentences
64
tagDensity
0.328
leniency
0.656
rawRatio
0.048
effectiveRatio
0.031
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1638
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.68%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1638
totalAiIsms
6
found
0
word
"weight"
count
1
1
word
"pawn"
count
2
2
word
"etched"
count
1
3
word
"quivered"
count
1
4
word
"streaming"
count
1
highlights
0
"weight"
1
"pawn"
2
"etched"
3
"quivered"
4
"streaming"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
111
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
111
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
154
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
45
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1638
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1144
uniqueNames
12
maxNameDensity
0.96
worstName
"Naylor"
maxWindowNameDensity
2
worstWindowName
"Naylor"
discoveredNames
Quinn
3
London
1
Naylor
11
Gerald
1
Payne
1
Chalcot
1
Road
1
Raven
1
Sons
1
Camden
1
Town
1
June
1
persons
0
"Quinn"
1
"Naylor"
2
"Gerald"
3
"Payne"
places
0
"London"
1
"Chalcot"
2
"Road"
3
"Raven"
4
"Camden"
5
"Town"
6
"June"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1638
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
154
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
70
mean
23.4
std
26.76
cv
1.144
sampleLengths
0
29
1
64
2
2
3
1
4
3
5
55
6
7
7
52
8
3
9
72
10
12
11
4
12
51
13
4
14
4
15
31
16
9
17
3
18
61
19
9
20
4
21
2
22
30
23
17
24
74
25
23
26
3
27
10
28
3
29
57
30
3
31
4
32
2
33
5
34
72
35
3
36
2
37
17
38
1
39
22
40
4
41
24
42
13
43
5
44
27
45
3
46
10
47
113
48
12
49
70
98.94%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
111
matches
0
"was burned"
1
"was bricked"
2
"been opened"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
185
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
154
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1151
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.01998262380538662
lyAdverbCount
2
lyAdverbRatio
0.0017376194613379669
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
154
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
154
mean
10.64
std
9.06
cv
0.852
sampleLengths
0
9
1
20
2
19
3
23
4
2
5
20
6
2
7
1
8
3
9
10
10
19
11
20
12
1
13
1
14
4
15
7
16
9
17
33
18
10
19
3
20
13
21
10
22
25
23
24
24
3
25
9
26
4
27
5
28
10
29
14
30
22
31
4
32
4
33
3
34
28
35
9
36
3
37
10
38
12
39
3
40
2
41
25
42
9
43
9
44
4
45
2
46
21
47
9
48
17
49
11
83.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.538961038961039
totalSentences
154
uniqueOpeners
83
37.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
89
matches
0
"Too long by half, and"
ratio
0.011
71.69%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
89
matches
0
"She came down the last"
1
"He glanced back at her"
2
"He lay on his side"
3
"They reached the rail bed."
4
"He looked at the floor,"
5
"She pointed past the last"
6
"She gloved up and went"
7
"She swept the torch across"
8
"Her glove came away damp."
9
"She walked the circle next."
10
"They hung in her beam,"
11
"He stepped into the ring"
12
"She lifted the dead man's"
13
"It had stopped at 3:17."
14
"She let the arm settle"
15
"She crouched by the right"
16
"She worked them loose."
17
"They came with a dry"
18
"She freed it and held"
19
"She bagged it, marked the"
ratio
0.371
72.36%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
69
totalSentences
89
matches
0
"Naylor called from the platform"
1
"Quinn ducked under the incident"
2
"The beam crossed green and"
3
"She came down the last"
4
"The air sat warm down"
5
"Lightning without the lightning."
6
"Naylor led her east along"
7
"He glanced back at her"
8
"The body waited against the"
9
"He lay on his side"
10
"They reached the rail bed."
11
"Quinn crouched and laid her"
12
"The cut end sat in"
13
"Rust had bloomed orange across"
14
"He looked at the floor,"
15
"Nothing had crossed the platform"
16
"The prints stopped three metres"
17
"Naylor said, with less weight"
18
"She pointed past the last"
19
"Naylor had no answer for"
ratio
0.775
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
89
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
1
matches
0
"Around the body, a two-metre ring lay scoured clean, right down to the concrete, its edge crisp as if struck with a compass."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
0
fancyTags
(empty)
dialogueSentences
64
tagDensity
0.172
leniency
0.344
rawRatio
0
effectiveRatio
0
91.5152%