NC Bench
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Run: 2026-09-02-01M1GR4EFMXE67BFBNTNP9MC9Z
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
6m 18s
Cost:
$0.052788
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.07%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
91.86%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
91.49%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
59.09%
Dialogue tag variety (said vs. fancy)
(details)
93.8169%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Forty quid tip. Cash. Pressed into Rory's hand before she'd even read the address. Three years of riding for the Golden Empress had taught her the arithmetic of generosity. Big tips meant five-storey walk-ups, meant guard dogs, meant a bloke behind a door who'd already had too much.
Money was how people paid
you to walk into something stupid. "Richmond Park. Eleven o'clock."
Yu-Fei snapped the thermal bag
shut and slid it across the counter. "Marek took one look at that ticket and walked out mid-shift." "What's on the ticket?" "Order for one. Wonton soup, spring rolls, sweet and sour. Deliver to the Grove, past the stones. Follow the flowers." "Follow the flowers." "Rich people."
Yu-Fei wiped her hands on
her apron and didn't meet her eyes. "Forty tip, Rory. You need the rent. I need a driver."
The chain on the Petersham
gate
measured
her ambitions nicely.
She went over it, thermal
bag first, and dropped into frost that took her boots with a sound like bitten apple.
The park lay dark and
open, grass silvered over, the glow of the city pinned behind black trees. No traffic hum. No plane dragging its noise across the sky.
Richmond Park sat inside London
like a
held
breath, and Rory stood in the middle of it with a bag of soup and a quarter mile of shadow on every side.
The pendant had come three
weeks ago. Jiffy bag through the door, her name printed in block capitals, no sender, no note.
A silver chain and a
deep crimson stone the size of a thumbnail.
Eva had called it ghoulish
and gorgeous in the same breath, so Rory wore it out of stubbornness more than anything.
It had hung warm against
her sternum since she'd crossed the wall. Warmer now.
She zipped her jacket to
the chin and told herself it was body heat.
She found the flowers a
hundred metres in.
A seam of white blooms
stitched through the frost, petals open wide as June, running off between the oaks in a line too straight for nature.
The ticket said follow the
flowers. So she did, because forty quid was forty quid, and because the alternative
was standing
alone in a dark park until her torch found something by itself.
Her boots kept good time
on the frost. Crunch, crunch, crunch. Then the frost answered. A half-beat behind hers, soft, a step taken in her step's shadow. She stopped. The answering crunch stopped.
Then it took one more
step. Just one. Small. Unhurried. Off to her left.
Rory's thumb found the crescent
scar on her left wrist and rubbed it, an old habit from an old life. Evan had taught her exactly what it
felt like to be watched, that specific
pressure between the shoulder blades, and this
carried that weight
and more. This had depth. The watching came from everywhere and nowhere, and it had all night. Count your exits, Carter. Gate behind you, leg it each side, that's the exit. "Delivery,"
she called, and her voice
came out smaller than she'd ordered it. "Golden Empress. Somebody order soup?" The dark said nothing.
Somewhere to her right, hidden
in black leaves, a bird
began to
sing. Four notes, sweet and liquid, rising. A nightingale. In November. At half ten at night.
She fished out her phone
for the map. 02:13, said the screen.
She'd left the gate fifteen
minutes ago at ten to eleven. The battery sat at four per cent, though it had read over half when she'd chained her bike to the railings. The song stopped mid-note. Not a fade. A snip, like thread cut with scissors. A smell reached her then. Honey, and something under the honey. Sweet rot, like fruit gone over in the bottom of a warm bin.
Her stomach turned and turned
again, slower,
as if deciding
. The trail bent round a clump of gorse and she came face to face with the stag. It stood in the flowers, and the flowers stood too. No stem bent, no bloom crushed, as if the animal weighed nothing at all. A big one, a proper Richmond royal, antlers like bare thorn trees.
Its breath should have steamed
in the cold. It didn't.
Its eye caught her torch
and gave it back flat and silver, and it turned its head to keep her in view as she passed, slow, smooth, while its body never moved at all. "Evening," Rory said. Politeness cost nothing, and
silence
bought less.
Twice on that walk she
caught pale shapes at the rim of her torchlight. Tall, narrow, still as fence posts, standing back among the trunks. Both times the beam swung round and found bark and shadow and nothing. Both times the flowers at that spot lay pressed flat in rough circles, the way grass lies under snow that's
held
a body. The soup sloshed in time with her stride, a soft
weight
shifting behind her shoulders.
She stopped once to check
the map, and the soup went on moving. Once more. Twice. Gentle as a cradle, long after her boots had gone quiet. The pendant had begun to
pulse
by then. A slow beat of
warmth
, then cool, then
warmth
, patient as a second heart, its glow bleeding through her shirt like a cigarette under cloth.
She matched it to her
steps and couldn't.
She matched it to her
breath and couldn't.
It kept time with something
else walking. Something with a longer stride and an easier gait, somewhere ahead of her now, in the dark she
was walking
toward. The oaks ended without warning, like a curtain drawn back. One stride, trees. The next, open ground and the stones.
They stood in a rough
ring, taller than her, pale grey in the torch, and up close they were not stone at all, or not only stone. Trunks, petrified.
She could see the grain
of old bark turned to granite, oak leaves carved into them deep and loving, lichen lying green as verdigris. Oaks that had put down roots and
been asked
to stand still forever. Beyond the ring the air moved warm against her face. June-warm, thick with honey. Flowers ran through the gap between two of the stones and glowed there, faint and wrong, little pale lamps with their faces open. Past them, light lay pooled flat and bright across the ground, and it owed nothing to the sky.
She looked up and checked
twice. There was no moon tonight. Her phone read 22:52. Two minutes after she'd climbed the gate. The sensible move was back. Rory turned to make it and found the trail closed. Behind her, the white flowers had knitted shut across the path like a wound pulling itself together, bloom locked into bloom, no seam, no gap,
no way through but
through. She stepped between the stones. The cold let go of her like a hand opening. Warm air folded round her, sweet and heavy, honey and turned earth and, beneath it, faint and ridiculous, ginger and hot oil, the smell of her own bag. Flowers covered the clearing as far as the light reached. White. Violet. A deep red that matched the stone at her throat. They glowed from inside, all of them, like paper lanterns the size of a coin. And in the middle of the clearing, a slab of granite lay on the ground like a table. At the table, something sat. Its back was to her. Seated on nothing she could name, a shape in the warm dark, narrow and tall and wrong in the way a portrait's eyes are wrong. Still. Patient. The flowers around it leaned in, every bloom tilted toward the granite like a congregation. From inside the thermal bag came three soft knocks. Knuckles on a door. Polite. Every nerve she owned said run, and every nerve she owned also
noted that the
path behind her had closed like a mouth. Rory wet her lips and did the job instead. Name on the ticket, that was all she needed. Get a signature. Go. She dug the receipt from her jacket and unfolded it under the torch. Wonton soup, 1. Spring rolls, 1. Sweet and sour pork, 1. And beneath the order, in the notes field, in a neat round hand: Collect on delivery. One Aurora Carter. The thing at the table rose. It unfolded upward, joint after joint, taller than the stones, and every flower in the grove turned its glowing face toward her, all at once, the way a field turns to the sun. "You're late."
created_at
"2026-09-02T09:45:19.618Z"
9/2/2026, 9:45:19 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
8201
moderation_latency
(null)
generation_time
378347
tokens_prompt
4387
tokens_completion
11303
native_tokens_prompt
4134
native_tokens_completion
10682
native_tokens_completion_images
(null)
native_tokens_reasoning
8866
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0527884
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788342319-2ATP6lGtkrd4OSS2wWvb"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788342319-4csDviCYplNSoXUhwWpW"
upstream_id
"20260902174519335f892891e5441c"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"20260902174519335f892891e5441c"
is_byok
false
latency
8201
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.0527884
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
11
tagDensity
0.364
leniency
0.727
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1432
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.07%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1432
totalAiIsms
8
found
0
word
"measured"
count
1
1
word
"weight"
count
2
2
word
"stomach"
count
1
3
word
"silence"
count
1
4
word
"pulse"
count
1
5
word
"warmth"
count
2
highlights
0
"measured"
1
"weight"
2
"stomach"
3
"silence"
4
"pulse"
5
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
134
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
134
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
141
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1432
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1368
uniqueNames
14
maxNameDensity
0.51
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Rory"
discoveredNames
Rory
7
Golden
1
Empress
1
Yu-Fei
2
Petersham
1
Park
1
London
1
June
2
Carter
2
November
1
Richmond
2
Politeness
1
Collect
1
Aurora
1
persons
0
"Rory"
1
"Empress"
2
"Yu-Fei"
3
"June"
4
"Carter"
5
"Aurora"
places
0
"Park"
1
"London"
2
"November"
3
"Richmond"
globalScore
1
windowScore
1
91.86%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
86
glossingSentenceCount
2
matches
0
"felt like to be watched, that specific"
1
"as if deciding"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.698
wordCount
1432
matches
0
"no way through but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
141
matches
0
"carried that weight"
1
"noted that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
29.22
std
22.33
cv
0.764
sampleLengths
0
14
1
45
2
27
3
4
4
20
5
3
6
25
7
49
8
42
9
56
10
28
11
8
12
59
13
11
14
16
15
6
16
14
17
61
18
14
19
18
20
23
21
9
22
44
23
14
24
34
25
17
26
80
27
10
28
61
29
42
30
77
31
20
32
66
33
66
34
11
35
45
36
5
37
75
38
18
39
5
40
47
41
14
42
45
43
13
44
11
45
13
46
6
47
39
48
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
134
matches
0
"held"
1
"been asked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
204
matches
0
"was standing"
1
"was walking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
141
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1375
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.030545454545454546
lyAdverbCount
3
lyAdverbRatio
0.002181818181818182
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
141
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
141
mean
10.16
std
7.84
cv
0.772
sampleLengths
0
3
1
1
2
10
3
15
4
19
5
11
6
16
7
11
8
4
9
20
10
3
11
14
12
11
13
10
14
21
15
18
16
3
17
8
18
31
19
7
20
15
21
13
22
21
23
12
24
2
25
14
26
8
27
26
28
6
29
27
30
8
31
3
32
4
33
12
34
2
35
4
36
6
37
2
38
1
39
1
40
4
41
20
42
26
43
3
44
12
45
4
46
10
47
13
48
5
49
4
91.49%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.574468085106383
totalSentences
141
uniqueOpeners
81
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
115
matches
0
"Then the frost answered."
1
"Then it took one more"
2
"Somewhere to her right, hidden"
3
"Twice on that walk she"
ratio
0.035
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
115
matches
0
"She went over it, thermal"
1
"It had hung warm against"
2
"She zipped her jacket to"
3
"She found the flowers a"
4
"Her boots kept good time"
5
"she called, and her voice"
6
"She fished out her phone"
7
"She'd left the gate fifteen"
8
"Her stomach turned and turned"
9
"It stood in the flowers,"
10
"Its breath should have steamed"
11
"Its eye caught her torch"
12
"She stopped once to check"
13
"She matched it to her"
14
"She matched it to her"
15
"It kept time with something"
16
"They stood in a rough"
17
"She could see the grain"
18
"She looked up and checked"
19
"Her phone read 22:52."
ratio
0.217
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
73
totalSentences
115
matches
0
"Money was how people paid"
1
"Yu-Fei snapped the thermal bag"
2
"Yu-Fei wiped her hands on"
3
"The chain on the Petersham"
4
"She went over it, thermal"
5
"The park lay dark and"
6
"Richmond Park sat inside London"
7
"The pendant had come three"
8
"A silver chain and a"
9
"Eva had called it ghoulish"
10
"It had hung warm against"
11
"She zipped her jacket to"
12
"She found the flowers a"
13
"A seam of white blooms"
14
"The ticket said follow the"
15
"Her boots kept good time"
16
"Crunch, crunch, crunch."
17
"A half-beat behind hers, soft,"
18
"The answering crunch stopped."
19
"Rory's thumb found the crescent"
ratio
0.635
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
115
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
3
matches
0
"Big tips meant five-storey walk-ups, meant guard dogs, meant a bloke behind a door who'd already had too much."
1
"She went over it, thermal bag first, and dropped into frost that took her boots with a sound like bitten apple."
2
"Both times the flowers at that spot lay pressed flat in rough circles, the way grass lies under snow that's held a body."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
59.09%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"Yu-Fei snapped (snap)"
dialogueSentences
11
tagDensity
0.273
leniency
0.545
rawRatio
0.333
effectiveRatio
0.182
93.8169%