Run: 2026-09-02-01M1GRA1S4P7NJJYQHP6GG99YV

Run Details

Duration:
5m 18s
Cost:
$0.002470
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Take my hand. The crossing is fond of the hesitant." Nyx's fingers closed over mine, cool as a draught beneath a door. We stood between two leaning oaks at the rim of Isolde's grove, where wildflowers pushed up through frost as though December were a rumour they'd declined to believe. The pendant at my throat hammered like a fist on a locked pub door. Isolde waited by the stones. Frost silvered the grass all the way to her heels and stopped there, courteous. She left no prints where the rest of us churned the ground. "Eat nothing that offers itself," she said. "And if it doesn't offer?" "Then it has already claimed you, and you will spend your visit learning the price." Her lavender eyes slid to Nyx. "Dymas is a menu, little shadow. Mind which list you find yourself upon." "That," Nyx murmured, "is the least comforting blessing I have ever received." "It was not a blessing." Nyx pressed their free palm to the oak. The tree's shadow pooled, stretched, widened into a doorway the shape of a held breath. Heat breathed out of it, and beneath the heat, a cold older than the heat, and my ears popped before I took the first step. The crossing felt like being swallowed politely. Pressure, a taste of burnt sugar and iron on my tongue, a long dark second in which my heartbeat was the only thing I owned. Then amber. I arrived feet first, which was more than I'd expected. The ground was warm and gave slightly under my boots, the way good crust gives under a knife. Overhead stretched a sky the colour of brandy held to a lamplight, glowing from everywhere and nowhere, no sun, no moon, just light with no address. Beneath the orchard rows, shadows fell in every direction at once. Some leaned towards their own trunks. Nyx stepped out behind me and stopped dead. Their silhouette, usually solid as poured tar, smoked at the edges like the last of a candle. "The light here owns no source," they whispered. "It falls from everywhere, so it rests nowhere. My kingdom is built on corners, little candle. This place has none." "Can you walk?" "I can walk. Whether I remain myself by the end of it is a different question." Their voice thinned to almost nothing. "Stay close. You are the only shadow I trust here." Then the hunger arrived. It came between one step and the next, an intruder letting itself in through an unlocked window. My teeth ached. My mouth flooded. My stomach cramped around a want so sharp I doubled over, and the smell rolling off the orchard, roasting meat and caramel and warm bread, poured into that ache like water into a crack. I bit the inside of my cheek. Copper cut through caramel. I gripped the pendant until the crimson stone bit back, and pain, at least, was mine. "Steady," Nyx said. "It tests the doors before it picks the locks." The orchard ran in rows to the edge of sight. Pears hung from the branches as big as hounds, skins stretched taut and gold, and each one hummed a single low note, a struck wineglass that never quite stopped. Apples clustered fat as fists, veined with darker red, pulsing faintly. I laid my thumb against the hilt of the Fae blade at my hip. Moonsilver, cold as ever, the coldest thing in this warm world, and the cold steadied me more than any prayer would have. A vine at the row's end lifted a tendril and curled it towards my ankle, tasting the air around my skin. "It knows a heartbeat," Nyx said. "Walk on. Do not introduce yourself." We followed a slope down towards water. A river moved through the valley, thick as syrup, purple-black as port, so slow the surface looked poured rather than flowing. It smelled of cherries and, underneath, of coins. A fat plum bobbed along on the current, and something beneath the surface took it. Gently. That was the worst part. It took the plum the way a duchess takes a bonbon. Beyond the river, a glow. A brass vat big enough to bathe a horse sat on iron legs above a low fire, and steam rolled off it carrying Sunday roast and gravy and my grandmother's kitchen. A man stirred it with an oar. Human, once. Apron spotless, sleeves rolled, a brand along his forearm glowing like a signature written in light. He was smiling before he ever saw us, smiling the way people smile at good news. "First taste's free." He held out a wooden spoon. "They all say the second's better." "We're not hungry." My body called me a liar in four languages. "Nobody arrives hungry." He tapped the spoon against the vat's rim, a bright little bell of a sound. "The land does the hungry bit for you. Generous, that." Nyx drifted closer. The brand flared, and the cook blinked, seeing us properly for the first time. His smile widened by exactly one tooth. "Oh," he said. "You're expected." "We are not," Nyx said. "Course you are. Everyone here is expected. It's the expected ones that get the good table." He turned back to his oar, contentment settling over him like a fresh-laid sheet. "Mind the vines on your way up. They get sentimental." We walked. The slope rose, the orchard thinned, and then the land opened like a curtain and I stopped breathing. A table. White cloth ran down a valley and up over the hills and on towards a horizon, miles of it, the longest banquet ever laid, gold plates by the hundred, cutlery in ranks, candelabra at intervals burning with amber flames that cast no shadows at all. Far off at its end sat a palace the colour of pale ivory, kitchen doors flung wide, smoke rising from its chimneys in fat, unhurried columns. Somewhere a bell tolled, and the sound came up through the ground as much as the air, as if the whole realm were a struck bowl. Every chair stood empty. "Place cards," I said. The nearest setting held a small ivory card, copperplate ink. Aurora Carter. The ink moved under my thumb, wet, cherry-sweet, and I snatched my hand back too late. A smear where the R had been. Nyx lifted the next card and went very still, flatter than a struck match. "Aldric." "That you?" "No living throat knows that name." They set it down as though it might bite. "None dead, either. It was buried with my body." The third card read Isolde, the Seer, who at this moment stood in a London park, three realms and one Veil away. The fourth card bore a single word. Benefactor. The pendant pulsed against my sternum, warm as a heartbeat, warm as a hand. "You never said who gave you the stone," Nyx said. "I never said a lot of things." I turned the card over. Blank. "Turns out I don't know either." The bell tolled again, closer, and down the valley the palace's kitchens roared to life, a hundred voices calling orders, pans clashing like armour. At the far end of the table, where the candles drowned in their own glare, a chair scraped back. Something settled into it. The amber light bent towards the gesture, the way iron filings bend to a magnet, and the whole endless banquet leaned with it. Two chairs, near where we stood, drew themselves out. The bell rang for the first course.
created_at"2026-09-02T09:48:23.218Z" 9/2/2026, 9:48:23 AM
model"z-ai/glm-5.3-flash-20260826"
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native_tokens_reasoning6779
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"He turned back [back]"
dialogueSentences34
tagDensity0.5
leniency1
rawRatio0.059
effectiveRatio0.059
88.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1254
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"gently"
count1
2
adverb"very"
count1
highlights
0"slightly"
1"gently"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1254
totalAiIsms4
found
0
word"churned"
count1
1
word"comforting"
count1
2
word"stomach"
count1
3
word"pulsed"
count1
highlights
0"churned"
1"comforting"
2"stomach"
3"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1254
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
95.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1018
uniqueNames10
maxNameDensity1.08
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Isolde3
December1
Nyx11
Fae1
Sunday1
Carter1
Seer1
London1
Veil1
Blank1
persons
0"Isolde"
1"Nyx"
2"Carter"
places
0"London"
globalScore0.96
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount1
matches
0"felt like being swallowed politely"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1254
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"flames that cast"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.08
std23.23
cv0.926
sampleLengths
010
154
231
37
45
534
612
75
848
934
1071
1125
1228
133
1432
154
1657
1727
1812
1986
2021
2112
2268
2377
2415
2512
2628
2724
285
295
3040
3120
322
3397
344
354
3635
3714
381
392
4024
4129
421
4314
4410
4519
4643
4727
489
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"being swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs159
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
95.58% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1021
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.04505386875612145
lyAdverbCount8
lyAdverbRatio0.007835455435847209
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean11.83
std8.55
cv0.723
sampleLengths
010
112
228
314
45
514
612
77
85
921
1013
1112
125
138
1415
1525
167
1725
182
1910
2018
2126
2211
236
248
2517
268
2720
283
2922
3010
314
3217
333
343
3534
367
374
3816
393
409
4110
4229
4311
4414
4522
4621
476
486
497
87.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5471698113207547
totalSentences106
uniqueOpeners58
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences72
matches
0"Then the hunger arrived."
1"Somewhere a bell tolled, and"
ratio0.028
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences72
matches
0"We stood between two leaning"
1"She left no prints where"
2"Her lavender eyes slid to"
3"I arrived feet first, which"
4"Their silhouette, usually solid as"
5"Their voice thinned to almost"
6"It came between one step"
7"My teeth ached."
8"My mouth flooded."
9"My stomach cramped around a"
10"I bit the inside of"
11"I gripped the pendant until"
12"I laid my thumb against"
13"We followed a slope down"
14"It smelled of cherries and,"
15"It took the plum the"
16"He was smiling before he"
17"He held out a wooden"
18"My body called me a"
19"He tapped the spoon against"
ratio0.333
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences72
matches
0"Nyx's fingers closed over mine,"
1"We stood between two leaning"
2"The pendant at my throat"
3"Isolde waited by the stones."
4"Frost silvered the grass all"
5"She left no prints where"
6"Her lavender eyes slid to"
7"Nyx pressed their free palm"
8"The tree's shadow pooled, stretched,"
9"Heat breathed out of it,"
10"The crossing felt like being"
11"Pressure, a taste of burnt"
12"I arrived feet first, which"
13"The ground was warm and"
14"Overhead stretched a sky the"
15"Some leaned towards their own"
16"Nyx stepped out behind me"
17"Their silhouette, usually solid as"
18"Their voice thinned to almost"
19"It came between one step"
ratio0.889
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount0
matches(empty)
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"He turned back, contentment settling over him like a fresh-laid sheet"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"they whispered (whisper)"
dialogueSentences34
tagDensity0.294
leniency0.588
rawRatio0.2
effectiveRatio0.118
91.0880%