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Run: 2026-09-02-01M1GRA1S4P7NJJYQHP6GG99YV
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
5m 18s
Cost:
$0.002470
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
84.05%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
95.97%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
95.58%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
87.42%
Sentence opener variety
(details)
92.59%
Adverb-first sentence starts
(details)
86.67%
Pronoun-first sentence starts
(details)
15.56%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
95.59%
Useless dialogue additions
(details)
91.18%
Dialogue tag variety (said vs. fancy)
(details)
91.0880%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Take my hand. The crossing is fond of the hesitant." Nyx's fingers closed over mine, cool as a draught beneath a door.
We stood between two leaning
oaks at the rim of Isolde's grove, where wildflowers pushed up through frost as though December were a rumour they'd declined to believe.
The pendant at my throat
hammered like a fist on a locked pub door. Isolde waited by the stones.
Frost silvered the grass all
the way to her heels and stopped there, courteous.
She left no prints where
the rest of us
churned
the ground. "Eat nothing that offers itself," she said. "And if it doesn't offer?" "Then it has already claimed you, and you will spend your visit learning the price."
Her lavender eyes slid to
Nyx. "Dymas is a menu, little shadow. Mind which list you find yourself upon." "That," Nyx murmured, "is the least
comforting
blessing I have ever received." "It was not a blessing."
Nyx pressed their free palm
to the oak. The tree's shadow pooled, stretched, widened into a doorway the shape of a held breath. Heat breathed out of it, and beneath the heat, a cold older than the heat, and my ears popped before I took the first step.
The crossing felt like being
swallowed politely.
Pressure, a taste of burnt
sugar and iron on my tongue, a long dark second in which my heartbeat was the only thing I owned. Then amber.
I arrived feet first, which
was more than I'd expected.
The ground was warm and
gave
slightly
under my boots, the way good crust gives under a knife.
Overhead stretched a sky the
colour of brandy held to a lamplight, glowing from everywhere and nowhere, no sun, no moon, just light with no address. Beneath the orchard rows, shadows fell in every direction at once.
Some leaned towards their own
trunks.
Nyx stepped out behind me
and stopped dead.
Their silhouette, usually solid as
poured tar, smoked at the edges like the last of a candle. "The light here owns no source," they whispered. "It falls from everywhere, so it rests nowhere. My kingdom is built on corners, little candle. This place has none." "Can you walk?" "I can walk. Whether I remain myself by the end of it is a different question."
Their voice thinned to almost
nothing. "Stay close. You are the only shadow I trust here." Then the hunger arrived.
It came between one step
and the next, an intruder letting itself in through an unlocked window. My teeth ached. My mouth flooded.
My stomach cramped around a
want so sharp I doubled over, and the smell rolling off the orchard, roasting meat and caramel and warm bread, poured into that ache like water into a crack.
I bit the inside of
my cheek. Copper cut through caramel.
I gripped the pendant until
the crimson stone bit back, and pain, at least, was mine. "Steady," Nyx said. "It tests the doors before it picks the locks." The orchard ran in rows to the edge of sight. Pears hung from the branches as big as hounds, skins stretched taut and gold, and each one hummed a single low note, a struck wineglass that never quite stopped. Apples clustered fat as fists, veined with darker red, pulsing faintly.
I laid my thumb against
the hilt of the Fae blade at my hip. Moonsilver, cold as ever, the coldest thing in this warm world, and the cold steadied me more than any prayer would have. A vine at the row's end lifted a tendril and curled it towards my ankle, tasting the air around my skin. "It knows a heartbeat," Nyx said. "Walk on. Do not introduce yourself."
We followed a slope down
towards water. A river moved through the valley, thick as syrup, purple-black as port, so slow the surface looked poured rather than flowing. It smelled of cherries and, underneath, of coins. A fat plum bobbed along on the current, and something beneath the surface took it. Gently. That was the worst part.
It took the plum the
way a duchess takes a bonbon. Beyond the river, a glow. A brass vat big enough to bathe a horse sat on iron legs above a low fire, and steam rolled off it carrying Sunday roast and gravy and my grandmother's kitchen. A man stirred it with an oar. Human, once. Apron spotless, sleeves rolled, a brand along his forearm glowing like a signature written in light.
He was smiling before he
ever saw us, smiling the way people smile at good news. "First taste's free."
He held out a wooden
spoon. "They all say the second's better." "We're not hungry."
My body called me a
liar in four languages. "Nobody arrives hungry."
He tapped the spoon against
the vat's rim, a bright little bell of a sound. "The land does the hungry bit for you. Generous, that." Nyx drifted closer. The brand flared, and the cook blinked, seeing us properly for the first time. His smile widened by exactly one tooth. "Oh," he said. "You're expected." "We are not," Nyx said. "Course you are. Everyone here is expected. It's the expected ones that get the good table." He turned back to his oar, contentment settling over him like a fresh-laid sheet. "Mind the vines on your way up. They get sentimental." We walked. The slope rose, the orchard thinned, and then the land opened like a curtain and I stopped breathing. A table. White cloth ran down a valley and up over the hills and on towards a horizon, miles of it, the longest banquet ever laid, gold plates by the hundred, cutlery in ranks, candelabra at intervals burning with amber
flames that cast
no shadows at all. Far off at its end sat a palace the colour of pale ivory, kitchen doors flung wide, smoke rising from its chimneys in fat, unhurried columns.
Somewhere a bell tolled, and
the sound came up through the ground as much as the air, as if the whole realm were a struck bowl. Every chair stood empty. "Place cards," I said. The nearest setting held a small ivory card, copperplate ink. Aurora Carter. The ink moved under my thumb, wet, cherry-sweet, and I snatched my hand back too late. A smear where the R had been. Nyx lifted the next card and went
very
still, flatter than a struck match. "Aldric." "That you?" "No living throat knows that name." They set it down as though it might bite. "None dead, either. It was buried with my body." The third card read Isolde, the Seer, who at this moment stood in a London park, three realms and one Veil away. The fourth card bore a single word. Benefactor. The pendant
pulsed
against my sternum, warm as a heartbeat, warm as a hand. "You never said who gave you the stone," Nyx said. "I never said a lot of things." I turned the card over. Blank. "Turns out I don't know either." The bell tolled again, closer, and down the valley the palace's kitchens roared to life, a hundred voices calling orders, pans clashing like armour. At the far end of the table, where the candles drowned in their own glare, a chair scraped back. Something settled into it. The amber light bent towards the gesture, the way iron filings bend to a magnet, and the whole endless banquet leaned with it. Two chairs, near where we stood, drew themselves out. The bell rang for the first course.
created_at
"2026-09-02T09:48:23.218Z"
9/2/2026, 9:48:23 AM
model
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8748
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4929
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8401
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native_tokens_reasoning
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
1
adverbTags
0
"He turned back [back]"
dialogueSentences
34
tagDensity
0.5
leniency
1
rawRatio
0.059
effectiveRatio
0.059
88.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1254
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"gently"
count
1
2
adverb
"very"
count
1
highlights
0
"slightly"
1
"gently"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
84.05%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1254
totalAiIsms
4
found
0
word
"churned"
count
1
1
word
"comforting"
count
1
2
word
"stomach"
count
1
3
word
"pulsed"
count
1
highlights
0
"churned"
1
"comforting"
2
"stomach"
3
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
89
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
89
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
106
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
45
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1254
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
95.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
22
wordCount
1018
uniqueNames
10
maxNameDensity
1.08
worstName
"Nyx"
maxWindowNameDensity
2
worstWindowName
"Nyx"
discoveredNames
Isolde
3
December
1
Nyx
11
Fae
1
Sunday
1
Carter
1
Seer
1
London
1
Veil
1
Blank
1
persons
0
"Isolde"
1
"Nyx"
2
"Carter"
places
0
"London"
globalScore
0.96
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
61
glossingSentenceCount
1
matches
0
"felt like being swallowed politely"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1254
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
106
matches
0
"flames that cast"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
50
mean
25.08
std
23.23
cv
0.926
sampleLengths
0
10
1
54
2
31
3
7
4
5
5
34
6
12
7
5
8
48
9
34
10
71
11
25
12
28
13
3
14
32
15
4
16
57
17
27
18
12
19
86
20
21
21
12
22
68
23
77
24
15
25
12
26
28
27
24
28
5
29
5
30
40
31
20
32
2
33
97
34
4
35
4
36
35
37
14
38
1
39
2
40
24
41
29
42
1
43
14
44
10
45
19
46
43
47
27
48
9
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
89
matches
0
"being swallowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
159
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
106
ratio
0
matches
(empty)
95.58%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1021
adjectiveStacks
0
stackExamples
(empty)
adverbCount
46
adverbRatio
0.04505386875612145
lyAdverbCount
8
lyAdverbRatio
0.007835455435847209
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
106
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
106
mean
11.83
std
8.55
cv
0.723
sampleLengths
0
10
1
12
2
28
3
14
4
5
5
14
6
12
7
7
8
5
9
21
10
13
11
12
12
5
13
8
14
15
15
25
16
7
17
25
18
2
19
10
20
18
21
26
22
11
23
6
24
8
25
17
26
8
27
20
28
3
29
22
30
10
31
4
32
17
33
3
34
3
35
34
36
7
37
4
38
16
39
3
40
9
41
10
42
29
43
11
44
14
45
22
46
21
47
6
48
6
49
7
87.42%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5471698113207547
totalSentences
106
uniqueOpeners
58
92.59%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
72
matches
0
"Then the hunger arrived."
1
"Somewhere a bell tolled, and"
ratio
0.028
86.67%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
72
matches
0
"We stood between two leaning"
1
"She left no prints where"
2
"Her lavender eyes slid to"
3
"I arrived feet first, which"
4
"Their silhouette, usually solid as"
5
"Their voice thinned to almost"
6
"It came between one step"
7
"My teeth ached."
8
"My mouth flooded."
9
"My stomach cramped around a"
10
"I bit the inside of"
11
"I gripped the pendant until"
12
"I laid my thumb against"
13
"We followed a slope down"
14
"It smelled of cherries and,"
15
"It took the plum the"
16
"He was smiling before he"
17
"He held out a wooden"
18
"My body called me a"
19
"He tapped the spoon against"
ratio
0.333
15.56%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
64
totalSentences
72
matches
0
"Nyx's fingers closed over mine,"
1
"We stood between two leaning"
2
"The pendant at my throat"
3
"Isolde waited by the stones."
4
"Frost silvered the grass all"
5
"She left no prints where"
6
"Her lavender eyes slid to"
7
"Nyx pressed their free palm"
8
"The tree's shadow pooled, stretched,"
9
"Heat breathed out of it,"
10
"The crossing felt like being"
11
"Pressure, a taste of burnt"
12
"I arrived feet first, which"
13
"The ground was warm and"
14
"Overhead stretched a sky the"
15
"Some leaned towards their own"
16
"Nyx stepped out behind me"
17
"Their silhouette, usually solid as"
18
"Their voice thinned to almost"
19
"It came between one step"
ratio
0.889
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
72
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
0
matches
(empty)
95.59%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
1
matches
0
"He turned back, contentment settling over him like a fresh-laid sheet"
91.18%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
2
fancyTags
0
"Nyx murmured (murmur)"
1
"they whispered (whisper)"
dialogueSentences
34
tagDensity
0.294
leniency
0.588
rawRatio
0.2
effectiveRatio
0.118
91.0880%