NC Bench
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Run: 2026-09-02-01M1GRAEGSEQ581Z3A5GQP944Z
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
14m 55s
Cost:
$0.125011
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
87.50%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
90.60%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
85.19%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
27.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.6953%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man had taken
his shoes off.
They sat against the tiles
in a neat pair, toes squared to the wall, laces tucked inside. Kit laid out for inspection.
Quinn crouched over them, torch
low, and ran the arithmetic she couldn't switch off.
A mile of running tunnel
lay between this platform and the nearest access shaft, and the socks on the corpse had felted grey with grime.
He had walked every step
of that mile, and he had walked it in his socks, by choice. "Eldon Row station."
DS Raval came up the
platform with her notebook already open. "Closed in '34, bricked up since the Blitz. Two graffiti lads found him an hour ago, dropped in through a vent off Buck Street. They're topside now, giving statements and weeping into their energy drinks." "Who called it in?" "The tall one. Full confession, including the six walls they tagged on the way down."
Raval looked past her, to
where the lamps burned. "Off the record, guv, this one wants wrapping quick. The Superintendent's asked after it twice already."
Quinn left that where it
fell.
The SOCO lamps had turned
the platform into a corridor of hard white light. Beyond it the dark ran back arch after arch, green glazed tile gone the colour of pond water, a poster for a pantomime curling off the wall, its comedian fifty years dead.
A clock above the arches
had stopped at ten past two and kept faith with it ever since. A generator hummed beneath everything, and the air tasted of brick dust and old iron, cold out of all proportion to September.
The body sat against a
bricked-up arch at the far end of the platform. Male, mid-thirties, a good wool coat over a good shirt, legs straight, hands resting on his thighs, the right hand closed.
His face wore the ghost
of a smile, the look of a man listening to something pleasant.
Dr Wren knelt at his
shoulder with her camera up. "No wounds." "So I see." "Hypothermia, that's my read."
Raval flipped a page
. "Explorers come down, the temperature drops, one twists an ankle, sits down, goes to sleep. Sad, simple, clears the board by Friday." "Nobody walks a mile through a rail tunnel in their socks." "Explorers do all sorts. There's a whole channel about it."
Quinn stripped off a glove
and held the back of her hand an inch from the corpse's cheek. She'd expected tunnel-cool. What she got bit.
She drew the hand back
and flexed the sting out of her fingers. "Talk to me about his temperature." "The part I'll be defending at the inquest."
Wren lowered the camera
. "Core reads four degrees. The air down here is eleven, and it's been eleven since June. A body cools toward the temperature of its room. It does not pass it." "It can't pass it." "It cannot pass it." Quinn swung the torch to the wall behind the body. A fan of frost had grown across the tiles, centred on the arch, feathered out a foot in every direction. Under two kilowatts of scene light, it sat there white and unbothered, refusing to run.
She pressed one fingertip to
the rime. Her nail came away wet, and before she'd straightened up, the print of her finger had sealed itself over with new frost. "Scraped a sample twenty minutes ago and sealed it in a tube." Wren patted her breast pocket through the coveralls. "Lives in there, next to me. Still ice." Cold like this, Quinn had met once before. A warehouse in Silvertown, three years back, and a file with a seal on it, and a folded flag that still sat on top of her wardrobe.
She thumbed the worn leather
of her
watch
and put the memory back in its box. "He died somewhere cold." Raval circled the body with her arms folded. "Walk-in freezer, cold store. They held him, carried him in, sat him down for effect. There's your staging." "Then walk me through the floor." Quinn led her down the platform, away from the lamps, torch on the boards. Dust lay over everything, years of it, thick as felt. A single line of prints came out of the northbound tunnel mouth, soft ovals, toes first, spaced like a man out strolling. The line ran to the arch and stopped. "No boot prints. No drag marks. No kneel marks where your stage manager arranged him. A man carrying dead
weight
leaves the deepest prints of his life, heels dug in, toes scuffed. Two carriers, two trails. I've got one trail, his, coming in and never leaving." "Staged." "By a ghost in socks. Who then walked the mile back to the shaft in the victim's own feet, careful not to print." Raval's jaw worked. "Fine. He came down alone. Alone makes it sad, guv, not suspicious." "If I can interrupt the set-to." Wren bent to the dead man's right hand and worked the fingers open with the patience of a locksmith. "Rigor's come and gone everywhere else. This fist stayed shut. Cadaveric spasm." "Sudden death." "Instantaneous onset, and violent, and his face never heard about it. I can tell you what kills a man. I've nothing to tell you about what chills one." In the open palm lay a flat disc of bone the size of an old pound coin, carved with a knot of fine lines.
Its edges had worn round
and greasy, polished by years of a thumb. "Club chip." Raval leaned in. "Half the under-twenties in Camden carry some token or other." "Gyms print plastic. This got carved, and this got carried a long time." The evidence tray sat by Wren's knee. Quinn worked through it with two gloved fingers. A phone with a cracked screen, half
charged
, no signal this far under Camden. A staff pass on a lanyard, British Museum, RESTRICTED ARCHIVES stamped across the top, the name rubbed to ghosts, the photograph bleached the grey of old bone. No wallet. No keys. A man a mile underground, carrying nothing the surface world would miss. Raval checked her
watch
. "Full moon tonight, by the way. Duty officer warned us we'd draw the full complement of lunatics." Quinn woke the phone. No passcode. The calendar held a recurring event, one a month, untitled, each marked with a small crescent moon.
She scrolled back through eighteen
months of them. The next entry fell on tonight. "Museum bod." Raval tapped the lanyard bag. "Explains the compass, the moons, the bone coin. Antiquarian types are strange by trade." "Strange collects curios and dies in bed. This one walked a mile underground in socks and gripped his bone coin like it mattered more than his heartbeat. That's not a hobby. That's a habit." "One more thing, out of the breast pocket." Wren held out her flat palm. A compass. Small, brass, the case furred green with verdigris, the glass clouded. The face
was etched
with rings of fine marks, tight and deliberate, the work of a steady hand. "Broken. Needle's jammed." "Jammed needles stick." Quinn lifted it clear. The needle, a slim dark blade, swung once and settled, and it did not settle on north.
Her phone put north ten
degrees off her left shoulder. The brass needle
called that a
lie.
She stood the way the
drills had left her,
weight
even, hands loose, and turned a slow circle on the platform. The needle ignored her.
It ignored the lamps and
the generator and the whole sensible world.
It held its bearing on
the bricked arch.
She walked left along the
wall and the needle strained to keep the arch in line.
She walked back, and it
swung round after her like a dog on a lead. "Magnetised wrong." Raval threw a thumb at the body. "Somebody kept it next to a speaker." "Speakers pin a needle, they don't teach it to track. This thing knows where it wants to point, and it isn't north, and it isn't him, and it's nothing on this platform except that wall." Raval squared up to her, chin lifted against the five inches between them. "Say your piece, guv. Say it clean, so I can write it down and then argue with every line of it." "He walked in alone, a mile, in his socks, carrying his shoes. You take your shoes off at a door, and he took his off a mile before it. Whatever this place is, it starts further back than that wall. He stopped at the arch, sat down like a man in a waiting room, and gripped his token, and his heart stopped in the same beat, and he died smiling, with frost growing round him and his body colder than the room he died in." "You hear yourself, yes? Through the wall." "Through the wall." "It's brick." "It's a doorway."
She stepped to the arch
and rapped it with one knuckle, then again, then a third time, working across the face of it. The sound came back hollow, a drum-skin of brick over a room. "Header course, lintel, facing brick. They fill voids with blockwork, they brick doors shut like this. Somebody closed this door, and our dead man knew the knock." Raval held her stare for three seconds, then reached for her radio. "Right. Get the thermal camera down from the van, and pull every shaft, vent and door on this section of line." Under the radio crackle, under the generator, three knocks came through the brick. Spaced the same way Quinn had spaced hers. Patient. From the other side.
created_at
"2026-09-02T09:48:36.265Z"
9/2/2026, 9:48:36 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2652
moderation_latency
(null)
generation_time
894620
tokens_prompt
4492
tokens_completion
28126
native_tokens_prompt
4229
native_tokens_completion
27066
native_tokens_completion_images
(null)
native_tokens_reasoning
24971
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.125011
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788342516-rf7qowMl8MiDVOQYf57e"
session_id
(null)
preset_id
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api_type
"completions"
id
"gen-1788342516-I7Wq7Jfx3z879Kyx40Qu"
upstream_id
"20260902174836b079e664b81c49cf"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"20260902174836b079e664b81c49cf"
is_byok
false
latency
2652
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.125011
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
50
tagDensity
0.24
leniency
0.48
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1600
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
87.50%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1600
totalAiIsms
4
found
0
word
"weight"
count
2
1
word
"charged"
count
1
2
word
"etched"
count
1
highlights
0
"weight"
1
"charged"
2
"etched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
79
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
79
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
85
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1600
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
90.60%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
926
uniqueNames
9
maxNameDensity
1.19
worstName
"Raval"
maxWindowNameDensity
2
worstWindowName
"Raval"
discoveredNames
Raval
11
Quinn
10
September
1
Wren
6
Cold
1
Silvertown
1
Camden
1
British
1
Museum
1
persons
0
"Raval"
1
"Quinn"
2
"Wren"
3
"Cold"
4
"Museum"
places
0
"September"
1
"Silvertown"
globalScore
0.906
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
61
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1600
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
117
matches
0
"called that a"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
28.07
std
23.66
cv
0.843
sampleLengths
0
8
1
79
2
49
3
4
4
40
5
6
6
86
7
52
8
10
9
2
10
3
11
30
12
11
13
10
14
38
15
6
16
42
17
4
18
4
19
74
20
28
21
51
22
30
23
6
24
54
25
46
26
1
27
23
28
15
29
37
30
2
31
28
32
37
33
15
34
13
35
72
36
21
37
37
38
21
39
34
40
14
41
31
42
3
43
3
44
38
45
76
46
16
47
35
48
13
49
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
79
matches
0
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
138
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
117
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
930
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.015053763440860216
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
13.68
std
10.99
cv
0.804
sampleLengths
0
8
1
17
2
5
3
14
4
25
5
18
6
14
7
35
8
4
9
24
10
16
11
6
12
14
13
32
14
18
15
22
16
14
17
21
18
17
19
10
20
2
21
3
22
8
23
22
24
11
25
10
26
18
27
3
28
4
29
13
30
6
31
12
32
30
33
4
34
4
35
10
36
20
37
15
38
7
39
22
40
20
41
8
42
8
43
27
44
16
45
12
46
18
47
6
48
14
49
10
85.19%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5470085470085471
totalSentences
117
uniqueOpeners
64
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
74
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
74
matches
0
"They sat against the tiles"
1
"He had walked every step"
2
"His face wore the ghost"
3
"She'd expected tunnel-cool."
4
"She drew the hand back"
5
"She pressed one fingertip to"
6
"Her nail came away wet,"
7
"She thumbed the worn leather"
8
"Its edges had worn round"
9
"She scrolled back through eighteen"
10
"Her phone put north ten"
11
"She stood the way the"
12
"It ignored the lamps and"
13
"It held its bearing on"
14
"She walked left along the"
15
"She walked back, and it"
16
"She stepped to the arch"
ratio
0.23
27.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
64
totalSentences
74
matches
0
"The dead man had taken"
1
"They sat against the tiles"
2
"Kit laid out for inspection."
3
"Quinn crouched over them, torch"
4
"A mile of running tunnel"
5
"He had walked every step"
6
"DS Raval came up the"
7
"Raval looked past her, to"
8
"Quinn left that where it"
9
"The SOCO lamps had turned"
10
"A clock above the arches"
11
"A generator hummed beneath everything,"
12
"The body sat against a"
13
"His face wore the ghost"
14
"Dr Wren knelt at his"
15
"Raval flipped a page"
16
"Quinn stripped off a glove"
17
"She'd expected tunnel-cool."
18
"She drew the hand back"
19
"Wren lowered the camera"
ratio
0.865
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
74
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.6953%