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Run: 2026-09-02-01M1GRB02ZYDWY6NKKPW9SK02Q
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
13m 8s
Cost:
$0.006576
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
93.60%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.20%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
87.50%
Sentence opener variety
(details)
88.89%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
95.24%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.0360%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Mind the last rung, ma'am. It's more of a suggestion than a step."
Detective Harlow Quinn took the
rung anyway. It bowed under her boot, so she dropped the last six feet and landed on the platform of South Kentish Town station, sixty feet beneath Camden, sealed and officially dead since 1924.
Her torch peeled a white
circle out of the black.
The air tasted of iron
filings and shut-in years. Three beams swung ahead along the northbound platform.
DS Weller waited at the
mouth of the service tunnel, tie loose, coffee going cold in one fist. Two uniforms stood back by the stairwell, one of them busy not looking at anything. "Boss. Full moon tonight, the city's already barking, and now this. Borough rang you direct, by the way. Said if anyone can make
sense of
a sealed box with a body in it, it's you." "Flattering. Report." "Three engineers from TfL, lining survey before cabling works. They cut the chain on the street gate at half seven this morning, came down for photographs, and one of them found our guest."
He tipped his head along
the platform. "He's topside making friends with a bucket. Says his torch kept guttering down here, and the air went fridge-cold for a minute. I mentioned the ventilation. He didn't take it well." Quinn walked. The station surfaced in slices: dado tiling the colour of old teeth, a roundel scrubbed to a ghost, a poster selling toffee to the dead.
Everything in the place wore
a pelt of grey dust, thick as
velvet
, thick enough to sign your name in.
The man lay in the
middle of it all. On his back, hands folded over his sternum, charcoal coat buttoned to the throat. Arranged, not dropped. A knight on a tomb. She crouched. Candle-wax skin. No wound she could find. Seventy years of damp had furred every surface down here, and his coat was dry as August. "Who is he?" "Victor Sallow, forty-six, Highgate address."
Weller opened his notebook
. "Two hundred and sixty quid in cash, still on him. Cards, keys, a photo of a dog called Biscuit. Oyster account says he tapped in at Camden Town three nights back, eleven fifty-two p.m. Nothing since. Robbery's off the table." "Three nights back and never tapped out. Where was he in between?" "Not down here,"
Patel
said, "if the dust gets a vote."
Patel
, the SOCO, knelt on the far side of the body, mask down round her neck. "Before you ask, boss: no cause of death. Not a scratch, not a bruise, not a puncture. And he's empty. Whatever blood he came with isn't in him and it isn't here. There's a thimbleful left in the whole man." "Time." "Twelve hours. Longer, give or take. But here's the party trick."
She lifted one arm and
showed the waxy underside. "Blood's settled along his front. He spent his first half-day face-down. Then somebody turned him, folded his hands, and left him tidy. In dust this deep, that's ballet. And there's no dust on him either. He's been lying in a dust bowl overnight and he looks dry-cleaned."
Weller drank his coffee like
a man keeping his hands busy. "My read? Fell through the building works topside. Next door's dug a shaft for the new development, and the council's had two complaints about it already. Heart gives out on the way down, vermin handle the rest. Sad, but the borough's full of sad." "Vermin." "Even the rats gave this place up. No droppings, no nests, not one. First scene I've worked where the mice filed a complaint."
Quinn shone her torch at
the dead man's shoes. "Lift a heel."
Patel
did. The sole was pale, unscuffed, clean as a collection plate. "Twelve hours in a station that hasn't seen a broom since the Blitz, and not a grain of dust on him."
Quinn rose and swept her
torch across the floor. "Three sets of engineer's boots, two uniforms, your trainers, mine. That's the complete history of this platform, and it starts this morning. Prints in dust this fine soften by the hour. His aren't blurred. They aren't anywhere. He never walked to this spot. He arrived without walking." "So he came down before the dust did." "The dust got here decades before he did." She stood. "Your developer's shaft. How long open?" "Since spring." "Twelve hours dead, shaft open since spring. What did he do, stand at the bottom for five months?" Weller rubbed his jaw. "Then someone dumped him. Slim bloke. Rope down the vent, job done." "Through a twelve-inch grate? Through a lift shaft plated over in ninety-eight with bolts rusted into buttons? Down sixty feet of ladder carrying a grown man, without leaving one print?"
She turned a slow circle
with the torch. "Dead men don't fold their own arms, Weller." "Then I've got nothing, and I'd like the boring explanation back." Quinn crouched again. The right fist
was clenched
, fingers rigid as pipe fittings. "His hand." "Rigor's had it since morning. Something's in there. I can feel it through the skin."
Patel
braced the wrist and worked the fingers back one at a time. They fought her, then gave. In the palm lay a small white bone token, polished by years of handling, drilled through the centre, a spiral carved into one face. "Street junk," Weller said. "You see them round the Camden stalls. Cattle bone, a quid a bag." "Then a lot of people handled this one. It's worn like a rosary bead." Quinn bagged it and labelled it, and her thumb stayed on the bag longer than labelling needs. "Boss."
Patel
's torch had found the fold of the man's arms. "He's keeping something else." In the crook of his hands, over the heart, lay a compass. Brass gone green at the seams, pocket-
watch
small, its face ringed with fine
etched
markings that were not numbers. The case was cold as a coin from a well. The needle spun the moment she lifted it, quick and frantic, like a thing that had been waiting. "Magnetised by the rails," Weller said. "Whole place is iron. It'll settle on north eventually."
She turned a slow circle
. The needle dragged, steadied, and kept aiming down the northbound bore. "That's not north." "It's a tunnel. Everything down here is north." Quinn tilted the compass to her torch and read the
etched
ring. Spirals. Dozens of them, nested and barred, and one matched the carving on the token line for line.
She crossed to the tiled
wall above the wooden bench. There, cut into the glaze at thigh height, sat a spiral with a bar struck through it. The grooves were bright and clean, free of dust, fresh as this morning's work. The floor beneath it was untouched. "To carve that, someone stood on a clean floor and left no prints." "Old squatters' graffiti, boss. They mark derelicts all over the borough." "The glaze is cut clean. No dust in the grooves. Days old at most, and nobody has stood here."
She played the torch along
the tiles. "Somebody drew this floating." Behind her came the special kind of
silence
that meant professionals
were recalibrating
.
Her thumb found the worn
leather strap of her
watch
and pressed until the stitching creaked. Hackney Wick. A lock-up off the towpath, three years gone. The same spiral cut into the inside of the door, bright as the day it
was made
. Morris's voice on the radio going from a joke to static to nothing in the space of one breath.
They had given her a
file, a commendation, and a shelf to keep them both on. "You've gone quiet," Weller said. "Hackney Wick. Before your time." "The Morris business."
He lowered his voice
.
Patel
had drifted off to photograph the bench, listening with no pretence otherwise. "That one's closed." "Shelved. There's a difference." "Harlow." The first-name warning. "Last time you followed a squiggle, we burned six weeks and lost Danni to sick leave. People still call you the ghost woman behind your back." "Let them. Log the compass as an exhibit. I want the tox screen run twice, and I want Sallow's last three weeks reconstructed to the hour. Phone, bank, Oyster, all of it. Whoever he was, he was going somewhere last night, and he dressed for it."
She held the compass over
the body for one last photograph. The needle, which had spun since she lifted it, stopped dead and slammed flat against the glass, quivering, aimed down the northbound bore. Quinn walked to the platform edge and leaned out with the torch. The bore ran black and endless. Rails rode the sleepers in rust-brown, furred grey, dead metal. Except the crowns. Two bright lines ran up the centre of each rail, polished and sharp, the shine of steel that carries
weight
. Rust doesn't shine. "Boss," Weller said, "there's no traction current on this line. They sealed the bore when they cut the new tunnels in sixty-eight. Nothing has run through here in fifty years." "Then why are the rails polished?" The rails
began to
sing. A high thin note, like a wet finger circling a glass rim, ran up the tunnel towards them. Wind came ahead of it, tasting of rain and copper and something burnt sweet. Dust lifted off the platform in a slow grey sheet and
hung in the air
, refusing to fall.
Patel
pulled her mask up.
Somewhere behind Quinn, the young
uniform started swearing in a steady monotone. Down the black throat of the tunnel, a smudge of light. Then two points, burning white, widening. The floor hummed up through her boots, the note climbed, and the compass needle beat against its glass like something small and caged that wanted out. "Boss?" Weller's voice had gone thin. "Boss, that's a train." Quinn stepped onto the platform edge and did not step back. The light came up the bore like dawn running backwards. It did not slow down.
created_at
"2026-09-02T09:48:54.251Z"
9/2/2026, 9:48:54 AM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
3056
moderation_latency
(null)
generation_time
788150
tokens_prompt
4492
tokens_completion
26004
native_tokens_prompt
4229
native_tokens_completion
25036
native_tokens_completion_images
(null)
native_tokens_reasoning
22798
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.006576175
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788342534-8EcMP92tOeFboApYiVR8"
session_id
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preset_id
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api_type
"completions"
id
"gen-1788342534-Jv6y0PYLt3KcFO6Fidnx"
upstream_id
"202609021748544f7748fa55774df3"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
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is_byok
false
latency
3053
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
56
tagDensity
0.232
leniency
0.464
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1666
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Patel"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1666
totalAiIsms
6
found
0
word
"sense of"
count
1
1
word
"velvet"
count
1
2
word
"etched"
count
2
3
word
"silence"
count
1
4
word
"weight"
count
1
highlights
0
"sense of"
1
"velvet"
2
"etched"
3
"silence"
4
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
87
matches
(empty)
93.60%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
87
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
128
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
50
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1666
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
890
uniqueNames
10
maxNameDensity
1.12
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Patel"
discoveredNames
Harlow
1
Quinn
10
South
1
Kentish
1
Town
1
Camden
1
Weller
9
August
1
Patel
7
Wick
1
persons
0
"Harlow"
1
"Quinn"
2
"Camden"
3
"Weller"
4
"Patel"
places
0
"South"
1
"Kentish"
2
"Town"
globalScore
0.938
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
59
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1666
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
128
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
71
mean
23.46
std
20.8
cv
0.887
sampleLengths
0
13
1
58
2
41
3
35
4
2
5
71
6
47
7
31
8
26
9
3
10
49
11
12
12
11
13
56
14
1
15
67
16
11
17
44
18
1
19
23
20
9
21
3
22
12
23
77
24
8
25
16
26
2
27
18
28
16
29
46
30
11
31
13
32
2
33
15
34
42
35
17
36
14
37
17
38
15
39
59
40
15
41
16
42
3
43
8
44
30
45
47
46
13
47
11
48
19
49
7
97.20%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
87
matches
0
"was clenched"
1
"was made"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
158
matches
0
"were recalibrating"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
128
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
896
adjectiveStacks
0
stackExamples
(empty)
adverbCount
10
adverbRatio
0.011160714285714286
lyAdverbCount
1
lyAdverbRatio
0.0011160714285714285
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
128
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
128
mean
13.02
std
10.58
cv
0.813
sampleLengths
0
13
1
7
2
32
3
10
4
9
5
8
6
18
7
15
8
35
9
2
10
40
11
31
12
2
13
25
14
20
15
9
16
14
17
3
18
5
19
2
20
2
21
5
22
17
23
3
24
9
25
40
26
12
27
11
28
16
29
40
30
1
31
20
32
47
33
11
34
44
35
1
36
23
37
9
38
3
39
2
40
10
41
30
42
47
43
8
44
10
45
6
46
2
47
18
48
4
49
12
87.50%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.5390625
totalSentences
128
uniqueOpeners
69
88.89%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
75
matches
0
"Somewhere behind Quinn, the young"
1
"Then two points, burning white,"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
14
totalSentences
75
matches
0
"It bowed under her boot,"
1
"Her torch peeled a white"
2
"He tipped his head along"
3
"She lifted one arm and"
4
"She turned a slow circle"
5
"They fought her, then gave."
6
"She turned a slow circle."
7
"She crossed to the tiled"
8
"She played the torch along"
9
"Her thumb found the worn"
10
"They had given her a"
11
"He lowered his voice"
12
"She held the compass over"
13
"It did not slow down."
ratio
0.187
53.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
61
totalSentences
75
matches
0
"Detective Harlow Quinn took the"
1
"It bowed under her boot,"
2
"Her torch peeled a white"
3
"The air tasted of iron"
4
"DS Weller waited at the"
5
"He tipped his head along"
6
"The station surfaced in slices:"
7
"Everything in the place wore"
8
"The man lay in the"
9
"A knight on a tomb."
10
"Weller opened his notebook"
11
"Patel, the SOCO, knelt on"
12
"She lifted one arm and"
13
"Weller drank his coffee like"
14
"Quinn shone her torch at"
15
"The sole was pale, unscuffed,"
16
"Quinn rose and swept her"
17
"Weller rubbed his jaw."
18
"She turned a slow circle"
19
"Quinn crouched again."
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
75
matches
(empty)
ratio
0
95.24%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
3
matches
0
"Brass gone green at the seams, pocket-watch small, its face ringed with fine etched markings that were not numbers."
1
"Behind her came the special kind of silence that meant professionals were recalibrating."
2
"The needle, which had spun since she lifted it, stopped dead and slammed flat against the glass, quivering, aimed down the northbound bore."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
56
tagDensity
0.089
leniency
0.179
rawRatio
0
effectiveRatio
0
92.0360%