NC Bench
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Run: 2026-09-02-01M1GRYFMERYQ94F5EQ8YPY62P
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
9m 59s
Cost:
$0.004722
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.47%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
85.96%
Sentence opener variety
(details)
45.05%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
81.62%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
93.60%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
95.1121%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man was dry. Forty feet under Camden, on a platform that had swallowed its last commuter before Quinn finished her A levels, dry meant impossible.
She crouched over him and
pressed two fingers to his throat out of habit. Cellar-cold. Clean.
As though the damp had
taken everything around him and skipped him on purpose. "Talk to me, Dhillon."
PC Dhillon stood at the
rim of the lamplight with his notebook held in both hands, the way a man holds a door shut. "Surveyors cut the gate at seven forty this morning, ma'am. Camden Town disused platforms, north side. Padlock rusted solid, they had to grind it. Found him here by the stairwell." "Go on." "When they turned him over he foamed, ma'am. From the mouth. Like the seaside." "Seaside."
DS Ferro snapped his gum
somewhere behind her. "Forty foot under London. Lovely." "There's no water down here, sergeant. There's no nothing down here."
Quinn rose and looked at
the man properly. Forties. Good coat, good brogues, the soft hands of someone who lifted books for a living.
His wallet gave her Aldous
Finch.
A staff pass gave her
the British Museum.
His watch had stopped at
3:17. "So read it me, guv," Ferro said. "Mule. Somebody did him up top, in a bath, brought him down a shaft we've not found yet, left him where the rats do the paperwork. Simple as." "Show me the shaft." "That's the thing."
Dhillon's throat worked
. "There isn't one. We've walked it twice. One gate, one spiral, one platform. The hinge rust's grown over the hasp from the outside. No other way down. It's like he grew here." Quinn walked the platform.
Dust lay over the tiles
in a fall so thick and even it read as snowfall. The surveyors' bootprints scored a single path from the stairs to the body and nowhere else. No prints going out. No prints coming in. But along the wall, scorched rings ghosted the
porcelain
, dozens of them, circles where wax had run and cooled. Not one footprint near any of them. The rings weren't scattered, either.
They ran in rows down
the platform, evenly spaced, the gaps between them the width of aisles.
Someone had laid out a
street down here, stall by stall, forty foot under Camden.
She pressed her thumbnail into
the nearest ring. Three days old, it should have
chilled
to stone. It dented like balm. By the body, a tideline.
Silt had dried to a
dark crust around him, a tide mark on a dry floor. Ribbonweed hung in his collar.
His brogues were sodden and
furred green, the laces rotted through, while the skin above them sat parchment-dry.
A river had happened to
this man and left his face untouched. "And no rats," she said. "Camden's rats would strip a corpse by day three. Nothing's touched him. Even the rats know better." "Day three of what, guv? He's fresh. Coroner'll call it eight hours." "Saturday was the full moon. You're telling me your bath-mule drowned three days after the bath. Pick one."
She went through his pockets
with gloved fingers. Inside the coat, a thumb of corked glass. Something dark leaned against the cork from within. She bagged it, logged it, and did not shake it. Footsteps on the spiral. A woman came down with a torch in one hand and a satchel swinging heavy with books. Round glasses. Red curls crushed by the tunnel air. Behind the lenses her eyes moved fast, cataloguing the body, the wax rings, the compass now sitting in Ferro's palm. "Nobody's to be down here," Dhillon started. "I'm with the Museum. Mr Finch's pass came through the liaison desk. Someone from the institution should view his effects."
She tucked a loose curl
behind her left ear. "I came the moment they rang." Quinn had
seen that face
before, in a photograph on a desk she wasn't cleared to have. She kept her voice flat. "Name." "Kowalski. Eva Kowalski. Restricted archives." A beat. "You have me at a disadvantage, Detective." "I have you at a staircase. Your institution rang at what time?" "Quarter past eight. I was already at my desk. I catalogued his office on Sunday, there were acquisition gaps, so I, yes. Quarter past eight." Ferro held up the compass. "Museum girl. Read us this, since you're the reading kind." Small brass, a patina of verdigris creeping in from the bezel, sigils
etched
fine around the face. The needle strained against the glass, hard east, into the tunnel wall. "It points at a wall, guv." "It points at a door," Eva said. "They always point at doors." "They." "The makers. Shade-work, pre-war, a pattern you won't find in any catalogue. Please don't put your thumb on the needle." Quinn took it from Ferro and bagged it. The needle held its line, trembling, straining.
She held up the second
bag. Inside, a thumb-length token of polished bone, dense as ivory, snapped clean across the middle. Eva reached out, stopped herself. "No one snaps a token. A token severs when its holder overstays." "Overstays where?" "Wherever the door was going." "And what door takes bone at the door?" "The market takes bone at the door." "The what takes what?" Ferro said. Eva tucked her hair behind her left ear. "Folklore. A market under Camden that sells what shouldn't be sold. Charms. Remedies. Information. It moves on when the moon's full. I research. It's my job." "At a museum." "The museum has restricted archives, Detective. Where do you imagine banned books go to be ignored?" "With respect." Ferro spread his hands. "It's Portobello tat. Souvenir bone, toy compass. Bath, canal weed, pond silt. Thief falls out with his people, gets tipped down a hole. Simple as." "Then explain the dust." Quinn let it sit. Ferro opened his mouth and found nothing to put in it. "One gate, rusted shut for a decade. One stairwell. No one has disturbed this dust since the last train, apart from your surveyors and those wax rings. A crowd stood on this platform and left no footprints. A man drowned in a dry room with foam in his airway and silt too clean for any canal, no diesel sheen, no rubbish in it. He's been dead three days by the moon and eight hours by the flesh. Nobody carried him. Nobody walked him. So either London grew a hole, Sergeant, or the guests at your candle party took their footprints home with them and forgot one." "Guests. You're not seriously--" "There's a river under this platform," Eva said quietly. "The Fleet. It rises on Hampstead Heath, comes down through Kentish Town, under your feet, out at Blackfriars. Bricked over two hundred years ago. Rivers don't care about bricks."
She looked at the silt
ring. "Your pathologist will find diatoms in his lungs. Melosira varians, in dense stands. That assemblage occurs in one water column in London, and I sampled it myself for my thesis, so do check my figures." The word went in like a fishhook. Three years ago a pathologist had written it in a report Quinn had never once quoted in a briefing. A rooftop in Islington. A partner with river silt in his lungs and not a puddle for a mile in any direction. She had filed it accident, buried the file under other files, and she had not
said that word
aloud since.
Now it sat on a
dead man's chest, waiting for her. Her
pulse
found her jaw. "How do you know what's in a dead man's lungs, Ms Kowalski?" "Freshwater drowning leaves diatoms. It's forensic botany. First year." "The species. The exact species." "I told you. I sampled the Fleet." "Which thesis." "Which body are we identifying, Detective? Yours or mine?" The curl went behind her ear again. "Mr Finch handled acquisitions for the restricted stacks. Things go missing from restricted stacks. When they do, the Museum calls me, and I find them." "And when you find them?" "I return them." A pause that
measured
a second too long. "Mostly." Ferro checked his phone. "Doc's topside, guv. Says she's not lugging her bag down forty metres for a man who's plainly been in the drink." "Tell her the drink's down here and it's dry." Dhillon stepped to the stairwell with his radio. Quinn caught half of it, then none of it, then he came back grey. "Guv. The foreman. He sent three surveyors this morning." "And two are standing on my platform." "The third never came down. His van's parked at the gate. Engine off, doors unlocked, thermos still warm." The work lamps strung along the platform faltered.
Then they died from the
far end, bank by bank, darkness walking toward them at the pace of a man. Ferro's gum stopped. Eva's torch clicked on, and her hand went to the strap of her satchel like it held something better than books. Quinn glanced at her own wrist. The worn leather strap, the
watch
she had wound that morning and every morning for eleven years, read 3:17. The second hand stood still. Out at the tunnel mouth, where no water had run in a hundred years, something dripped. Then stepped.
created_at
"2026-09-02T09:59:32.764Z"
9/2/2026, 9:59:32 AM
model
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cancelled
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moderation_latency
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generation_time
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tokens_prompt
4492
tokens_completion
18685
native_tokens_prompt
4229
native_tokens_completion
17621
native_tokens_completion_images
(null)
native_tokens_reasoning
15522
native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
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num_search_results
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num_fetches
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web_search_engine
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origin
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is_byok
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finish_reason
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native_finish_reason
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router
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provider_responses
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is_byok
false
latency
3226
model_permaslug
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provider_name
"Z.AI"
status
200
total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
1
adverbTags
0
"Eva said quietly [quietly]"
dialogueSentences
62
tagDensity
0.21
leniency
0.419
rawRatio
0.077
effectiveRatio
0.032
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1536
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.47%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1536
totalAiIsms
6
found
0
word
"porcelain"
count
1
1
word
"chilled"
count
1
2
word
"footsteps"
count
1
3
word
"etched"
count
1
4
word
"pulse"
count
1
5
word
"measured"
count
1
highlights
0
"porcelain"
1
"chilled"
2
"footsteps"
3
"etched"
4
"pulse"
5
"measured"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
86
filterMatches
0
"watch"
hedgeMatches
0
"happened to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
133
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
106
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1536
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
768
uniqueNames
10
maxNameDensity
1.3
worstName
"Ferro"
maxWindowNameDensity
3
worstWindowName
"Ferro"
discoveredNames
Camden
2
Quinn
9
Dhillon
4
Ferro
10
Aldous
1
Finch
1
British
1
Museum
1
Eva
5
Islington
1
persons
0
"Quinn"
1
"Dhillon"
2
"Ferro"
3
"Eva"
places
0
"Islington"
globalScore
0.849
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1536
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
133
matches
0
"seen that face"
1
"said that word"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
72
mean
21.33
std
20.77
cv
0.974
sampleLengths
0
5
1
52
2
4
3
54
4
2
5
14
6
14
7
11
8
44
9
35
10
4
11
38
12
4
13
66
14
37
15
21
16
44
17
12
18
22
19
12
20
18
21
34
22
50
23
7
24
35
25
23
26
14
27
12
28
25
29
15
30
29
31
6
32
12
33
1
34
20
35
15
36
21
37
17
38
2
39
5
40
8
41
7
42
6
43
34
44
3
45
16
46
31
47
125
48
4
49
79
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
86
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
118
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
133
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
679
adjectiveStacks
0
stackExamples
(empty)
adverbCount
9
adverbRatio
0.013254786450662739
lyAdverbCount
2
lyAdverbRatio
0.0029455081001472753
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
133
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
133
mean
11.55
std
11.21
cv
0.97
sampleLengths
0
5
1
22
2
14
3
1
4
1
5
14
6
4
7
24
8
30
9
2
10
14
11
9
12
5
13
11
14
8
15
1
16
15
17
6
18
8
19
6
20
7
21
28
22
4
23
6
24
32
25
4
26
16
27
16
28
4
29
4
30
19
31
7
32
5
33
17
34
15
35
8
36
9
37
4
38
5
39
16
40
5
41
18
42
12
43
5
44
17
45
12
46
18
47
8
48
8
49
8
85.96%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.556390977443609
totalSentences
133
uniqueOpeners
74
45.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
74
matches
0
"Then they died from the"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
74
matches
0
"She crouched over him and"
1
"His wallet gave her Aldous"
2
"His watch had stopped at"
3
"They ran in rows down"
4
"She pressed her thumbnail into"
5
"It dented like balm."
6
"His brogues were sodden and"
7
"She went through his pockets"
8
"She bagged it, logged it,"
9
"She tucked a loose curl"
10
"She kept her voice flat."
11
"She held up the second"
12
"She looked at the silt"
13
"She had filed it accident,"
14
"Her pulse found her jaw."
ratio
0.203
81.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
56
totalSentences
74
matches
0
"The dead man was dry."
1
"She crouched over him and"
2
"PC Dhillon stood at the"
3
"DS Ferro snapped his gum"
4
"Quinn rose and looked at"
5
"His wallet gave her Aldous"
6
"A staff pass gave her"
7
"His watch had stopped at"
8
"Dhillon's throat worked"
9
"Quinn walked the platform."
10
"Dust lay over the tiles"
11
"The rings weren't scattered, either."
12
"They ran in rows down"
13
"Someone had laid out a"
14
"She pressed her thumbnail into"
15
"It dented like balm."
16
"Silt had dried to a"
17
"Ribbonweed hung in his collar."
18
"His brogues were sodden and"
19
"A river had happened to"
ratio
0.757
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
74
matches
0
"As though the damp had"
1
"Now it sat on a"
ratio
0.027
93.60%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
2
matches
0
"Forty feet under Camden, on a platform that had swallowed its last commuter before Quinn finished her A levels, dry meant impossible."
1
"Good coat, good brogues, the soft hands of someone who lifted books for a living."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
1
fancyTags
0
"DS Ferro snapped (snap)"
dialogueSentences
62
tagDensity
0.097
leniency
0.194
rawRatio
0.167
effectiveRatio
0.032
95.1121%