Run: 2026-09-02-01M1GS306QP2MVWV7TSZ9SPJYQ

Run Details

Duration:
7m 41s
Cost:
$0.090610
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man was sitting down. In eighteen years of policing, Harlow Quinn had collected the dead from skips, canals, tower balconies and one memorable stationery cupboard, and not one of them had ever waited politely. This one sat against the platform wall with his ankles crossed and his hands folded in his lap, spine straight, chin level, a commuter queued for a service that had stopped running in 1934. She ducked the cordon tape and walked the platform edge. The Underground had sealed Camden Vale in the thirties, the Transport Police had sealed it again after a fire nobody could date, and both times the graffiti grew back, layer over layer, as if the tunnel farmed it. Her torch crossed cream and ox-blood tiles, a poster for cigarettes that had outlived its smokers, and two white-suited SOCOs crouched in the old track bed. Iron and cold stone coated the back of her tongue. Under that, faint and wrong, sat tallow smoke. She planted her feet square to the scene, an old parade-ground habit, and took inventory. The ladder well. Both tunnel mouths. The arch. The body. Exits first, always. "Boss." DS Callum Reyes stood over the body with his hands jammed in his jacket pockets, then pulled them out under the crime scene manager's stare. "Track walker found him at ten to six. Monthly inspection. Door up top was still chained, so he came down the ladder, and there's our man, sitting pretty. Climbed straight back up and called it in from street level. Wouldn't come back down." "Name?" "Martin Hale, thirty-four. Systems analyst, Islington. Wallet's in his coat, sixty-odd in cash, cards, phone at two percent." Reyes flicked his notebook shut. "So robbery's out. I'll tell you what's in, though. Tuber. Urban explorer. A sealed station is their Everest. They come down the vent shafts in pairs, film the lot. Hale gets separated, panics in the dark, takes a fall onto the ballast, and his mate bottles it and leaves him." "His boots." "What about them?" "Walk a mile of live tunnel and your boots write the report. His soles are pristine." She crouched at the body's feet. Office shirt, sleeves rolled, one crease pressed that morning. "No torch on him, no headtorch in his kit, phone at two percent. This platform eats phone light for breakfast. Nobody strolls down here alone in the dark." "So he came down with someone." "With someone who left no prints, no fibres and no exit." She stood and played her torch along his shoulders. "And there's no dust on him. These vaults shed dust like a cat sheds hair. He sat down here clean, in a white shirt, after a mile of tunnel. That doesn't parse." "Ma'am." Fenner, the crime scene manager, built like a mastiff and speaking in log entries, lifted her lamp. "Before you ask. The wound." "Show me." "Single incision, left of the sternum. Thin blade, one pass, textbook placement. And no blood. None in the wound, none soaked into the shirt, none on the brick behind him. The wound's dry, edges blackened. It reads weeks old. Except he's cold through, rigor's breaking, lividity's fixed right where he sits. He died here, hours ago. And he bled nothing." "Drugs." Reyes snapped his fingers. "Anticoagulant. Rat poison. That's your no blood." "Rat poison thins blood, Callum. It doesn't delete it. Thin blood still leaves a lake, and his shirt's dry." Fenner angled the lamp closer. "No burn smell, no blistering. Blackened, not burnt. It's like the edges aged fifty years overnight." "Fine. New theory." Reyes held up a hand. "He's cut somewhere else, they carry him down the ladder to hide him, they sit him up and tidy him, because criminals are idiots." "The ladder well is a metre wide. Fenner, the rungs." "Thick with dust, ma'am. One set of prints down and back. Small feet. The walker's." Quinn walked the platform edge with her torch low. Grey felt everywhere, undisturbed for decades, except a metre-wide ribbon of bare concrete, polished smooth, running from the far wall to the platform edge and back again. "Traffic." "Sorry?" "Dust like this counts your visitors for you. This is a bus route." Her torch tracked along the alcoves. Tallow wax on the sills, fresh drips over old. Chalk marks on the brick, half scrubbed away, price-shaped. "And whoever they are, they wash up after themselves." "Dealers. A squat on the platform. There's your wax, your chalk's a tally, Hale owed the wrong people." "With sixty quid untouched in his pocket and a wound that cauterised itself." She turned back to Fenner's tray. "What else?" "Exhibit Four." A small brass compass sat in a clear bag, verdigris blooming over the case, a ring of etched sigils around the dial. The needle held steady. "Locked in his right fist. Rigor. I logged it as an antique with a stuck needle. It doesn't find north." "It finds that wall." She nodded across the tracks at a brick panel set between two alcoves, dead ahead of the body. "Walk it for me. Ten paces toward the ladder." Fenner carried the bag along the platform. The needle swung, drifted, and settled on the panel. "Back past me. Keep going." The needle tracked back across north and locked onto the panel again. "Magnet," Reyes said. "There's a substation behind the arch." Quinn fetched a steel spanner from the maintenance box by the ladder and laid its head against the bag. The needle ignored the steel, ignored the worn leather watch on her wrist, held its line like a hound holding scent. "Not magnetism. And not broken, because broken needles don't track." "And the pocket litter, ma'am." Fenner set down a second bag. A hanky. Half a polo mint. And a thumb-length token of bone, snapped clean in two. Each half carried half of a carved sigil. Held together, the sigil matched the ring on the compass face. "Poker chip," Reyes said. "Mahjong tile?" "It was wrapped in a hanky and folded into his breast pocket. Nobody hankies a poker chip." The sigil snagged on something three years old. A warehouse door in Rotherhithe, river rain, that same mark cut deep into the wood, and Morris's voice on the radio cut off mid-word. Her thumb found the leather strap of her watch and stayed there a moment. Then she filed it and worked the problem. "Every fact in this scene points at a different story," she said. "That's not mess. That's design." "The DCI flagged the sigils to the museum, by the way," Reyes said. "They've sent someone down. She's signing the log now. Satchel the size of a labrador." She came off the ladder in bursts, curly red hair escaping its clip, round glasses fogged, the satchel swinging off her hip. She pushed the glasses up her nose and blinked around the platform, freckles standing out pale against skin gone white under the lamp. "Sorry. The ladder's longer than it looks. Kowalski. Eva. The restricted archives sent me. Technically the museum sent me, the archives merely permitted it, which is..." She caught Quinn's look and cut herself off. "You found a compass." "You know it?" "I know the sigils. May I?" She didn't touch. She knelt and angled her torch through the plastic. "Late fourteenth century at the youngest, and that's generous by two centuries. Verdigris like that isn't age, it's a firing flaw, the artisan etches the wards before the quench so the brass remembers the form. And this maker's mark is Shade-work. If the museum's index is right about what a Shade is, this was grown, not made." She tucked a curl behind her left ear. "Sorry. Short version: it doesn't find north. It finds thresholds. Doors. The needle tracks the nearest rift." "There's no rift on this platform," Reyes said. "There's a wall." Quinn held up the second bag. Eva went still, all the fidget gone at once. "Where was that?" "Wrapped and folded in his breast pocket." "That's a pass. Carved bone, keyed to the bearer. You'd call it a ticket." "A ticket to what?" "The Veil Market." Eva said it the way Reyes would have said Soho, an address rather than a legend. "It trades in the things my museum catalogues as misattributed. It keeps one venue until the moon fills, then it moves on. It likes disused stations. The water table, the iron, the old running tunnels, they hold an opening longer. The full moon is Friday. After that, this door is anywhere but here." "Boss." Reyes rubbed his jaw. "One." Quinn counted it off. "He came through that wall. He didn't come down the ladder, and the dust says nobody walked him in. Two, enough feet crossed this platform in the past month to polish a road, and every pair came and went through the same arch. Three, his ticket got snapped in half, and somebody sat him down outside the door. Neat. Tidy. Like returned goods." "A broken pass isn't refused entry," Eva said. "It's expulsion. They walked him out and closed the door behind him." "Then whoever closed the door is our witness. At minimum." She walked the polished ribbon to the panel. Up close, the brickwork ran too true, one cut panel set flush inside the arch, its mortar a hairline seam. Warm air breathed through that seam against her cheek, carrying hot oil, cardamom, incense, wet wool. Beneath the constant wind of the tunnel, a sound held steady: the murmur of a crowd, tinny music, a snatch of laughter. A market, in full swing, on the far side of the brick. She rapped the panel twice with the torch butt. Hollow. Reyes started a sentence. She lifted one hand and he swallowed it. Somewhere deeper, water kept up its tick-tock. Fenner's lamp hummed. Three knocks came back. Unhurried. From the other side of the brick. Iron scraped against iron. The panel's edge flushed amber, and a voice slid through the seam, warm as a pub at closing time. "We're closed, darling. Come back when the moon's turned." A pause. The amber line throbbed once, like a pulse. "Unless you're holding a token." Quinn looked down at the bag in her fist. Two halves of bone turned against the plastic, one broken sigil. "Depends," she said, "on the exchange rate."
created_at"2026-09-02T10:02:00.807Z" 9/2/2026, 10:02:00 AM
model"z-ai/glm-5.3-20260816"
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generation_time461008
tokens_prompt4492
tokens_completion21541
native_tokens_prompt4229
native_tokens_completion20342
native_tokens_completion_images(null)
native_tokens_reasoning17981
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount2
adverbTags
0"the crime scene manager built like [like]"
1"She turned back [back]"
dialogueSentences70
tagDensity0.357
leniency0.714
rawRatio0.08
effectiveRatio0.057
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1722
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1722
totalAiIsms5
found
0
word"flicked"
count1
1
word"pristine"
count1
2
word"etched"
count1
3
word"throbbed"
count1
4
word"pulse"
count1
highlights
0"flicked"
1"pristine"
2"etched"
3"throbbed"
4"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
92.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences85
filterMatches
0"watch"
1"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen66
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1722
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount849
uniqueNames16
maxNameDensity1.3
worstName"Reyes"
maxWindowNameDensity2.5
worstWindowName"Reyes"
discoveredNames
Harlow1
Quinn7
Underground1
Camden1
Vale1
Transport1
Police1
Callum1
Reyes11
Office1
Fenner6
Tallow1
Rotherhithe1
Morris1
Soho1
Eva3
persons
0"Harlow"
1"Quinn"
2"Underground"
3"Police"
4"Callum"
5"Reyes"
6"Fenner"
7"Morris"
8"Eva"
places
0"Rotherhithe"
1"Soho"
globalScore0.852
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1722
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences130
matches
0"pressed that morning"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean26.09
std24.53
cv0.94
sampleLengths
06
164
292
328
469
51
673
72
83
959
106
1152
1223
132
1460
1512
1619
1721
1832
1910
2015
2136
221
231
2446
2518
2621
2748
2831
2916
305
3112
329
3340
3410
3546
366
3717
3854
3917
4028
4145
4238
433
44100
4511
4615
473
487
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences85
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs131
matches
0"was sitting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount857
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.029171528588098017
lyAdverbCount2
lyAdverbRatio0.002333722287047841
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean13.25
std12.5
cv0.944
sampleLengths
06
130
234
310
438
526
610
78
815
93
103
112
122
133
1426
1543
161
1723
1850
192
203
2122
229
2328
246
2520
2632
2718
285
292
3060
315
327
3319
345
3516
368
3724
3810
3915
409
4127
421
431
4419
459
469
479
4818
4919
95.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5923076923076923
totalSentences130
uniqueOpeners77
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences72
matches
0"Then she filed it and"
1"Somewhere deeper, water kept up"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences72
matches
0"She ducked the cordon tape"
1"Her torch crossed cream and"
2"She planted her feet square"
3"She crouched at the body's"
4"She stood and played her"
5"Her torch tracked along the"
6"She turned back to Fenner's"
7"She nodded across the tracks"
8"Her thumb found the leather"
9"She came off the ladder"
10"She pushed the glasses up"
11"She caught Quinn's look and"
12"She didn't touch"
13"She knelt and angled her"
14"She tucked a curl behind"
15"She walked the polished ribbon"
16"She rapped the panel twice"
17"She lifted one hand and"
ratio0.25
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences72
matches
0"The dead man was sitting"
1"This one sat against the"
2"She ducked the cordon tape"
3"The Underground had sealed Camden"
4"Her torch crossed cream and"
5"Iron and cold stone coated"
6"She planted her feet square"
7"The ladder well."
8"Both tunnel mouths."
9"DS Callum Reyes stood over"
10"Reyes flicked his notebook shut"
11"She crouched at the body's"
12"Office shirt, sleeves rolled, one"
13"She stood and played her"
14"Fenner, the crime scene manager,"
15"Reyes snapped his fingers"
16"Fenner angled the lamp closer."
17"Reyes held up a hand"
18"Quinn walked the platform edge"
19"Her torch tracked along the"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount1
matches
0"Her torch crossed cream and ox-blood tiles, a poster for cigarettes that had outlived its smokers, and two white-suited SOCOs crouched in the old track bed."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount1
matches
0"Eva said, an address rather than a legend"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"Reyes snapped (snap)"
dialogueSentences70
tagDensity0.129
leniency0.257
rawRatio0.111
effectiveRatio0.029
93.7884%