Run: 2026-09-02-01M1GSJ7W8NWW6ZXQQ1RC0QYDH

Run Details

Duration:
4m 55s
Cost:
$0.002473
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed against my sternum, hard enough to feel like a second heart beating out of step with mine. Under the railway arch, Nyx spread their long fingers through their own shadow and stretched it wide as a doorway. Amber light bled through the torn edges of it. "The Wardens keep a ledger of tagged rifts," they said, in that voice like wind through a keyhole. "This one fell out of the pages. Step where I step. Nowhere else." The crossing felt like wading through warm water. Pressure clamped my ears, something brushed the back of my neck, and then the world snapped taut and the smell arrived first. Roast duck. Burnt sugar. Crushed thyme. All of it so dense it coated the back of my throat. "Right," I managed. "That's new." The sky was amber in every direction, no sun, no clouds, just light with no source, as if we stood inside a bottle of brandy held up to a lamp. And beneath us, our shadows pooled thin as spilled tea. Nyx flexed their hand and their outline frayed at the edges, smoking faintly. "Your shadow," I said. "I know." They curled their fingers closed. "In Dymas even darkness sits at table. It eats, and it is eaten. Walk quickly." We followed a path of white cobbles worn smooth as teeth. The stones held a faint warmth, and more than warmth, a pulse, slow and deep, like walking along the flank of something asleep. Rows of vines rose on either side, huge and ancient and gnarled, trellised on black iron pillars, and the grapes hung heavy as plums, dark and taut and faintly luminous. As I passed, the clusters leaned towards me. All of them. In a realm with no sun to follow. "Recite the rules." "Take nothing. Taste nothing. Thank no one." "The last is the cruellest. Gratitude here is a signature. Accept a courtesy and you have agreed to terms." "Every contract has a termination clause." "Not here." Nyx lengthened their stride. "We seek the Quartermaster of Contracts. Every bargain struck beneath this sky is copied into their ledgers. The hand that made your Heartstone will be written there." The vine rows opened onto an orchard, and the orchard opened onto a road, and the road carried traffic. Servers came towards us in single file, pushing long brass-handled trolleys loaded under silver cloches. Chefs, by their whites, though the whites had been stitched from something papery that shifted when it caught the light. And up their forearms, down their necks, across the backs of their hands, script. Glowing script, crawling line by line, clauses written on skin in letters that rearranged themselves as I watched. I caught the arm of the nearest one. Not gently. The skin beneath my fingers had no heat in it. *Term: in perpetuity. Renewal: upon each meal served. Exit: none.* Cold walked up my spine. "This is a contract. They're wearing the contract." "They signed hungry." Nyx's voice dropped lower. "Hunger makes a poor advocate." The one I held turned its head. Wet eyes, no blink, a face like a mask left out in rain. It extended a silver tray towards me. On it, small golden canapés steamed, and the steam smelled of my grandmother's Sunday roast, and I hadn't thought of that kitchen in ten years. "Decline politely," Nyx murmured. "How do I decline politely without thanking it?" "A nod declines. A word accepts. Choose your face carefully." I nodded. The chef withdrew the tray without expression and rolled on, wheels humming, and I wiped my palm on my coat and kept walking. Deeper in, the pear trees began. I smelled the third one before I saw it. Welsh cakes on a griddle. Butter and currants and sugar dusting hot iron, the kitchen window fogged with steam, my mum flipping them with a palette knife because she'd never bought a proper spatula, and my throat closed before I understood what was happening to me. My eyes stung. "Step back from the tree." "It's just a smell." "It fishes with memory." Nyx took my elbow. Their grip felt like cool silk drawn tight. "A scent, no more, and already you weep. Imagine the hook a bite would set." I stepped back. The smell thinned. I touched the Fae-forged blade at my hip through the fabric, and the moonsilver bit cold through my fingers, colder than ice water, colder than sense, and that small cruelty steadied me. Some things refused to lie to you. Good. Hold onto that. Somewhere far off, music played. Strings and laughter and the clink-clank of cutlery like hail on a glass roof, and underneath it a lower sound, rhythmic, wet, that I chose not to name. We crested a rise, and I stopped breathing. The table ran to the horizon. One table, white linen, endless, candles down its spine like a fallen constellation, and seated at it, thousands of guests in brocade and silk, eating. Plates refilled themselves. Wine glasses poured themselves. The guests never rose, never stretched, never spoke, jaws working in perfect time, and some of them were plump and flushed with pleasure and some were polished thin as driftwood and still they ate, all of them, endlessly, faces lit gold by candleflame. Servers threaded the gaps between chairs like fish through coral. At the far end, past a mile of feasting, something vast sat enthroned, and the candlelight bent around it the way light bends above a hot road. The Heartstone settled. Its frantic pulsing slowed into something steady and content, one soft beat after another, as if it had found the rhythm it had been searching for all along. "It likes it here," I said. "That worries me." "It should." Nyx looked out across the table, and their voice lost all its music. "The Prince's palate turns, Rory. When the feast bores him, he grows hungry for new courses. Come. Hug the table's edge. The Quartermaster keeps their ledgers in the service passages behind it." We slipped down the slope and into the wash of candlelight, moving between trolleys, close to the linen, and nobody looked at us because nobody there looked at anything except their plates. The smell should have been overpowering. It was worse than that. It was *good*, every dish better than the last, and my mouth watered against my will, and I counted my steps in Welsh to keep my thoughts on anything but food. The shadow between two candelabra thickened. Nyx slid towards it and stepped in, and the shadow held them like thin soup. It didn't take. They stood half-smeared at the edge of the light, outline ragged, and for the first time since I'd known them they looked small. "Invitation?" A figure in silver livery blocked the path, a bell of white gold hanging from one gloved fist. No face beneath the hood. Just a mouth, wide and patient. Nyx drew back to my side. The table's noise went on and on. "We're expected," I said, before my brain could stop my mouth. "You're expected." The mouth widened. Teeth, too many of them, all the way back. "I know. That is what the bell is for." It raised the bell and rang it once. The sound rolled down the table like a wave through standing corn, and every jaw at that endless linen stopped mid-chew, and a mile of candlelit faces turned towards us in one smooth, silent motion.
created_at"2026-09-02T10:10:20.181Z" 9/2/2026, 10:10:20 AM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1829
moderation_latency(null)
generation_time295004
tokens_prompt5142
tokens_completion8790
native_tokens_prompt4929
native_tokens_completion8414
native_tokens_completion_images(null)
native_tokens_reasoning6774
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.002473175
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788343820-kHSjdc6kCe7g2O5rtSxK"
session_id(null)
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api_type"completions"
id"gen-1788343820-kPSY71ehOmePhyLgtT3c"
upstream_id"20260902181020be06ac1c2f124f11"
provider_responses
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endpoint_id"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id"20260902181020be06ac1c2f124f11"
is_byokfalse
latency1829
model_permaslug"z-ai/glm-5.3-flash-20260826"
provider_name"Z.AI"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0
effectiveRatio0
87.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1243
totalAiIsmAdverbs3
found
0
adverb"quickly"
count1
1
adverb"gently"
count1
2
adverb"carefully"
count1
highlights
0"quickly"
1"gently"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1243
totalAiIsms8
found
0
word"pulsed"
count1
1
word"warmth"
count2
2
word"pulse"
count1
3
word"silk"
count2
4
word"rhythmic"
count1
5
word"perfect"
count1
highlights
0"pulsed"
1"warmth"
2"pulse"
3"silk"
4"rhythmic"
5"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences88
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords11
totalWords1243
ratio0.009
matches
0"Term: in perpetuity. Renewal: upon each meal served. Exit: none."
1"good"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1017
uniqueNames7
maxNameDensity0.88
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Heartstone2
Nyx9
Cold1
Sunday1
Fae-forged1
Welsh2
Teeth1
persons
0"Heartstone"
1"Nyx"
2"Cold"
places
0"Welsh"
globalScore1
windowScore1
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount2
matches
0"felt like wading through warm water"
1"felt like cool silk drawn tight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1243
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"wet, that I"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean29.6
std26.51
cv0.896
sampleLengths
020
160
248
35
453
54
622
783
83
97
1019
116
1233
1386
1420
1510
1613
1712
1852
194
208
2110
2225
2364
245
254
2631
2749
2833
298
30118
3131
329
3347
3474
3547
3630
3713
3811
3923
408
4135
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"been stitched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs162
matches
0"was happening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1022
adjectiveStacks1
stackExamples
0"long brass-handled trolleys"
adverbCount17
adverbRatio0.016634050880626222
lyAdverbCount4
lyAdverbRatio0.003913894324853229
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean11.73
std9.69
cv0.827
sampleLengths
020
120
29
318
413
58
622
72
82
92
1012
113
122
1330
1410
1513
164
177
1815
1911
2023
2130
228
233
248
253
267
2719
286
296
3027
3119
3215
3320
3414
3518
368
372
3810
393
405
412
425
438
447
455
467
4713
487
4925
90.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5566037735849056
totalSentences106
uniqueOpeners59
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Somewhere far off, music played."
1"Just a mouth, wide and"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences77
matches
0"they said, in that voice"
1"They curled their fingers closed"
2"We followed a path of"
3"I caught the arm of"
4"It extended a silver tray"
5"I smelled the third one"
6"My eyes stung."
7"Their grip felt like cool"
8"I stepped back."
9"I touched the Fae-forged blade"
10"We crested a rise, and"
11"Its frantic pulsing slowed into"
12"We slipped down the slope"
13"It was worse than that."
14"It was *good*, every dish"
15"It didn't take."
16"They stood half-smeared at the"
17"I said, before my brain"
18"It raised the bell and"
ratio0.247
89.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences77
matches
0"The Heartstone pulsed against my"
1"Amber light bled through the"
2"they said, in that voice"
3"The crossing felt like wading"
4"Pressure clamped my ears, something"
5"The sky was amber in"
6"Nyx flexed their hand and"
7"They curled their fingers closed"
8"We followed a path of"
9"The stones held a faint"
10"Rows of vines rose on"
11"Nyx lengthened their stride"
12"The vine rows opened onto"
13"Servers came towards us in"
14"Chefs, by their whites, though"
15"I caught the arm of"
16"The skin beneath my fingers"
17"Nyx's voice dropped lower"
18"The one I held turned"
19"It extended a silver tray"
ratio0.74
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount3
matches
0"Glowing script, crawling line by line, clauses written on skin in letters that rearranged themselves as I watched."
1"Butter and currants and sugar dusting hot iron, the kitchen window fogged with steam, my mum flipping them with a palette knife because she'd never bought a pro…"
2"Its frantic pulsing slowed into something steady and content, one soft beat after another, as if it had found the rhythm it had been searching for all along."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"silver livery blocked, a bell of white gold hanging from one gloved fist"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences31
tagDensity0.161
leniency0.323
rawRatio0.2
effectiveRatio0.065
91.3410%