NC Bench
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Run: 2026-09-02-01M1GV3CB6Q17EBP1KXHK6WAQ3
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
12m 2s
Cost:
$0.086968
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.11%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
48.35%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.32%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
81.06%
Sentence opener variety
(details)
97.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
48.54%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
95.5821%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The chain across Roehampton Gate
hung padlocked between its posts, and Rory lifted her bike over it anyway. Cold metal kissed her cheek as she wrestled the frame overhead. Beyond the railings, Richmond Park spread away into the dark, enormous, and her headtorch found eyes out in it, a dozen green pairs at least, all at the same height, all fixed on her. She counted them twice. Both counts came out different.
Her phone buzzed against her
hip. "Tell me you're turning round." "Gate's chained. I'll walk it in from here. Ten minutes at most." "Order's dead, Rory. Customer went quiet at ten. Phone's off." "Tip cleared into my account an hour ago." "Keep the tip. My treat. Turn round." "And the last message. Read it to me again." "You know it by heart." "I want to hear it in your voice." The line went quiet. Behind him the closing-down clatter of the Golden Empress faded, woks and running water and the radio, until he stood somewhere silent on his own. "'Send Aurora Carter. Only Aurora.'"
She looked out at the
dark park, at the eyes in it. "My app name is Laila. The payroll says A. Carter. Four people in this country call me Aurora. Mum, Dad, Eva, and him." "Eva would ring you." "Eva would ring me screaming. So would Mum. He'd do it this way. Quiet. Polite. Through other people's hands." "Cardiff is three hours away." "The order landed four hours ago." Silence on the line. Three hundred pounds sat in her account from a single tip, and neither of them mentioned it, because money like that always came with teeth. "The pin drops north of the ponds. Middle of the park. Nobody lives in the middle of a park." "Isolde does, apparently." "Leave the bag at the stones. Don't wait. Then straight home, yes? Dumplings on the house." "Deal."
The line crackled, stretched into
one long flat tone, and died. She held the screen up. No service. No bars.
A small empty cage where
her signal used to live.
She straddled the bike and
rolled down into the park. Tyres hissed on frost.
Her breath ghosted ahead of
her, thinned, vanished.
The road ran straight and
black between banks of bracken, and
silence
lay over the land so
completely
that her own
pulse
became the loudest thing for a mile.
The deer stood along the
verge in a line, spaced too evenly, every head turned away from the road and towards the north, still as garden statues. Not one of them watched her pass.
That landed worse than the
eyes at the gate.
Evan used to send things
when he wanted to remind her he knew where she lived. Flowers with no card.
A birthday gift, two months
late. Once, her own spare key, in a padded envelope, no note at all. Quiet. Polite. Through other people's hands. Then, off to her left, a blackbird sang.
A full spring song, bright
as morning, every phrase
perfect
. In November. In the dark.
It stopped mid-note, and the
silence
that followed had
weight
to it, like a held breath. Under two jumpers the pendant had gone warm.
She stopped pedalling long enough
to haul it out, the crimson stone on its thin silver chain, no bigger than a thumbnail. Six weeks ago someone had slid it through her letterbox with a card.
It warms near doors, the
card had said. When it warms, go home.
She'd pinned it to her
noticeboard between a takeaway menu and a dentist appointment and had a good laugh. Prank or poetry, her choice. The stone
pulsed
now, faint and steady, tick-tock against her palm, and it had been doing it, she realised, since the gate.
She typed half a text
to Eva and deleted it, letter by letter. Not tonight. Not over nothing. She pedalled on. The
pulse
kept time with her heartbeat, then gained on it. At the edge of her beam, between two trunks, something pale hung for a breath and slid out of sight. Moonlight on birch bark, she decided. There were no birches in this wood. The track left the road and zig-zagged down between the ponds, gravel popping under her tyres. Frost furred the reeds.
Her light swept the black
water and came back empty, and the pendant tugged at her sternum, warmer with every turn, a hand towing her north. Seven stones stood in a fold of the land past the north pond, and stone was the wrong word for them. Oak. Ancient oak gone to mineral, grain still readable in her torchlight, blacker than the night around it. Frost silvered every blade of grass in the park, right up to the ring. Inside the ring, the grass was green.
She leaned the bike against
the outermost stone and its bell rang, once, a bright little chime into all that stillness. Nothing had touched it. Wind, then.
Though the air had not
moved all night.
She took the delivery bag
off the rack and stepped through the gap between two of the stones, and the air changed like a door closing behind her. Warmth folded round her, thick and sweet. Honey and cut grass and something older underneath, part church, part stable. Moonlight came down through no canopy she could name and pooled on a flat stone at the centre of the ring, laid out like a table setting. Flowers filled the clearing, foxgloves and violets and pale trumpets she had no names for, every one of them open, wide awake at midnight. Bees drowsed inside the bells, one to a flower, still as seeds. Her breath had stopped fogging. The air in here was June, pressed against November skin. Steam curled off the bag against her hip.
She'd collected this food ninety
minutes ago, and it smelled fresh out of the Golden Empress's woks. The sweet and sour sat wrong against the honey, two kitchens from two different worlds. Her
watch
said one thing. Her phone said another. At the gate it had read 23:58.
It read 04:41 now, and
she'd been inside the ring for three minutes. The battery sat at three percent, though she'd
charged
it full before her shift, and the moon had crossed the sky while she stood still. Her legs ached like she'd been on them for hours. "Delivery," she said, to the flowers, to the warm dark, because the words needed somewhere to go. "For Isolde." Nothing answered her.
Then, under her boots, the
ground
pulsed
once, warm, like something vast turning over in its sleep. The pendant answered it, beat for beat. She counted the stones from the inside. Eight. She counted again. Eight. From the outside there had
been seven
, and she decided to stop counting. Her
footsteps
followed her round the circle, half a beat late, and when she stopped, one more landed
softly
behind her heel. She turned on the spot. Empty grass. Flowers. Through the gap between the entrance stones she could see a slice of frosted park, the dark hump of her bike, the honest ordinary night. She kept one eye on it. The foxgloves nearest her had swung their heads, the way sunflowers follow the sun. All of them faced her now. Her thumb found the small crescent scar on her left wrist and rubbed it, an old habit for old fear. Set the bag down. Go home. Dumplings. She placed the bag on the flat slab, squared the chopsticks on top out of professional pride, and turned for the gap. Out past the ring, something moved through the bracken with a long dry rustle, unhurried, circling. Every bee in the grove lifted at once, a single soft roar, and
was gone
. The
warmth
went with it. The ground stopped breathing, the air stood dead, and the
silence
that replaced the
silence
had an attention in it. A listening. The pendant flared hot through her jumper, hot enough to sting, and she hauled it out into the moonlight. The crimson stone burned like a live coal. Through the gap between the entrance stones, the frosted park had gone. The dark there stood thick as smoke, and it
was opening
. "Malphora." The name arrived from nowhere and everywhere, dry as leaves. Nobody in her life had ever called her that. Nobody in her life knew it. Something under her ribs rose anyway and answered, warm and obedient. Someone stood in the gap. Tall, wrapped in something the colour of the foxgloves, framed by the two black stones, though the space had been empty a heartbeat before. Every flower in the grove bowed towards it at once, heads dipping low, a congregation at prayer. "You're late."
created_at
"2026-09-02T10:37:10.386Z"
9/2/2026, 10:37:10 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1782
moderation_latency
(null)
generation_time
721863
tokens_prompt
4387
tokens_completion
19486
native_tokens_prompt
4134
native_tokens_completion
18450
native_tokens_completion_images
(null)
native_tokens_reasoning
16581
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0869676
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788345430-aRcleB8n8F0RLujSePeo"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788345430-jCR4uYznC40o4LFc37Gc"
upstream_id
"20260902183710814604901bbd4197"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"20260902183710814604901bbd4197"
is_byok
false
latency
1782
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.0869676
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.045
leniency
0.091
rawRatio
0
effectiveRatio
0
93.11%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1452
totalAiIsmAdverbs
2
found
0
adverb
"completely"
count
1
1
adverb
"softly"
count
1
highlights
0
"completely"
1
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
48.35%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1452
totalAiIsms
15
found
0
word
"silence"
count
5
1
word
"pulse"
count
2
2
word
"perfect"
count
1
3
word
"weight"
count
1
4
word
"pulsed"
count
2
5
word
"warmth"
count
2
6
word
"charged"
count
1
7
word
"footsteps"
count
1
highlights
0
"silence"
1
"pulse"
2
"perfect"
3
"weight"
4
"pulsed"
5
"warmth"
6
"charged"
7
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
118
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
118
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
139
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1452
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1281
uniqueNames
12
maxNameDensity
0.23
worstName
"Flowers"
maxWindowNameDensity
1
worstWindowName
"Through"
discoveredNames
Roehampton
1
Gate
1
Rory
1
Richmond
1
Park
1
Golden
2
Empress
2
November
2
Eva
1
June
1
Flowers
3
Through
3
persons
0
"Rory"
1
"Empress"
2
"Eva"
3
"June"
places
0
"Roehampton"
1
"Gate"
2
"Richmond"
3
"Park"
4
"November"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1452
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
139
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
26.4
std
22.37
cv
0.848
sampleLengths
0
18
1
54
2
6
3
5
4
12
5
10
6
8
7
7
8
9
9
5
10
8
11
29
12
5
13
12
14
23
15
4
16
19
17
5
18
6
19
29
20
19
21
3
22
16
23
1
24
30
25
10
26
41
27
43
28
45
29
39
30
102
31
18
32
14
33
33
34
46
35
60
36
25
37
10
38
28
39
97
40
40
41
64
42
19
43
27
44
25
45
61
46
20
47
49
48
16
49
42
99.32%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
118
matches
0
"been seven"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
190
matches
0
"was opening"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
139
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1285
adjectiveStacks
0
stackExamples
(empty)
adverbCount
43
adverbRatio
0.03346303501945525
lyAdverbCount
3
lyAdverbRatio
0.0023346303501945525
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
139
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
139
mean
10.45
std
7.69
cv
0.736
sampleLengths
0
18
1
11
2
34
3
4
4
5
5
6
6
5
7
12
8
10
9
8
10
7
11
9
12
5
13
8
14
4
15
25
16
5
17
12
18
23
19
4
20
19
21
5
22
6
23
4
24
25
25
19
26
3
27
16
28
1
29
11
30
5
31
2
32
2
33
10
34
10
35
4
36
8
37
29
38
27
39
7
40
9
41
16
42
4
43
6
44
13
45
1
46
1
47
4
48
8
49
10
81.06%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.5251798561151079
totalSentences
139
uniqueOpeners
73
97.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
103
matches
0
"Once, her own spare key,"
1
"Then, off to her left,"
2
"Then, under her boots, the"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
103
matches
0
"She counted them twice."
1
"Her phone buzzed against her"
2
"She looked out at the"
3
"She held the screen up."
4
"She straddled the bike and"
5
"Her breath ghosted ahead of"
6
"It stopped mid-note, and the"
7
"She stopped pedalling long enough"
8
"It warms near doors, the"
9
"She'd pinned it to her"
10
"She typed half a text"
11
"She pedalled on."
12
"Her light swept the black"
13
"She leaned the bike against"
14
"She took the delivery bag"
15
"Her breath had stopped fogging."
16
"She'd collected this food ninety"
17
"Her watch said one thing."
18
"Her phone said another."
19
"It read 04:41 now, and"
ratio
0.282
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
74
totalSentences
103
matches
0
"The chain across Roehampton Gate"
1
"She counted them twice."
2
"Both counts came out different."
3
"Her phone buzzed against her"
4
"The line went quiet."
5
"She looked out at the"
6
"The line crackled, stretched into"
7
"She held the screen up."
8
"A small empty cage where"
9
"She straddled the bike and"
10
"Tyres hissed on frost."
11
"Her breath ghosted ahead of"
12
"The road ran straight and"
13
"The deer stood along the"
14
"That landed worse than the"
15
"Evan used to send things"
16
"Flowers with no card."
17
"A birthday gift, two months"
18
"A full spring song, bright"
19
"It stopped mid-note, and the"
ratio
0.718
48.54%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
103
matches
0
"Though the air had not"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
1
matches
0
"The ground stopped breathing, the air stood dead, and the silence that replaced the silence had an attention in it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
22
tagDensity
0.045
leniency
0.091
rawRatio
0
effectiveRatio
0
95.5821%