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Run: 2026-09-02-01M1GV9F306JAW156EW93TC5BX
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
6m 31s
Cost:
$0.003566
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.64%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
93.28%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.24%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
73.03%
Sentence opener variety
(details)
43.29%
Adverb-first sentence starts
(details)
95.32%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.9745%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The blood had dried uphill.
Quinn crouched at the rim
of the pool and walked her penlight along the crust.
A tide-line of brown ran
away from the slope of the platform, toward the bricked-up wall at its far end.
The floor pitched the other
way. She checked the gradient twice, because physics deserved the courtesy. "So it ran the wrong way." She straightened. "Nobody touches anything else obvious."
A constable stood at the
cordon with a lamp in one hand and his own elbow in the other. "Beg pardon, ma'am. Radios die past the second landing. Signal won't climb back up the shaft." "Then you're a runner now. Congratulations on the promotion."
She stepped past him onto
the platform.
The dust down here was
forty years deep.
It furred the dead escalator
steps like mould on a tongue, heaped against the shutters of an old kiosk, and swallowed the sound of her boots whole.
Ghosts of advertisements clung to
the tiled walls, LUX and OVALTINE faded to loose letters, and above the far stairs hung a station clock with its hands stopped at 3:12.
The victim lay at the
centre of the platform, supine, hands folded on his chest as if arranged for an open coffin. Mid-fifties, silver hair combed, an expensive charcoal wool suit with a Jermyn Street label. His shoes
were shined
. His soles were clean. "SOCO. Talk to me." Kelso crouched by the body, gloved, notebook out. "Male, mid-fifties. No wallet, no keys. Phone in the right pocket, fried. Screen's cracked through, battery's bulged, won't boot. One wound, base of the throat, neat as a signature. No weapon recovered." "Body temp?" "Warm. An hour, give or take."
Quinn touched the edge of
the pool with a fingertip. It came away flaking. "Then explain the blood. It's dried to leather." "Venue has character?" "Venue has something."
She turned the victim's wrist
over.
A heavy gold watch, stopped
at 3:12.
Her thumb found the crown
of her own and turned it once. "Kelso. The station clock. When did it stop?" "Forty years ago, near enough. They sealed the platform and it just, stayed." "It reads 3:12." "So does his. Coincidence?" "Forty years of dust, and his soles are clean. Coincidences don't do housework."
She rose and walked the
platform, torch low. "Find me one footprint that isn't ours." At the wall, a woman knelt with a torch between her teeth, red curls pinned up with a pencil, a worn leather satchel open beside her, books stacked around her knees like sandbags. Round glasses. Freckles. She hadn't looked up once. "That's not possible," the woman said around the torch.
She spat it into her
palm and pointed at the bricks. "The mortar. It crumbles outward. Whoever packed these did it from the other side." "Sealed from inside. Lovely." Quinn came closer. The air changed near the wall, colder, and it tasted of iron. A broad stain of old blood soaked the mortar and climbed toward the ceiling, which was its second offence against gravity that morning.
She laid her palm flat
an inch from the brickwork. A draught breathed out of the wall, slow and even, like something asleep. "Eva Kowalski. British Museum, restricted archive." The woman pushed herself up and tucked a curl behind her left ear. "Your superintendent telephoned at six and used the word 'weird' four times. I counted." "Detective Quinn. Tell me what you see." "Runes, Old English, inverted, cut into the brick face, and a boundary ring beneath them in chalk that predates the bricks, which is a sentence I never expected to say out loud." Eva swept her torch along the ring. "It isn't graffiti. It isn't a shrine. It's a frame. Somebody built a door here, and then somebody shut it." "Doors don't open onto sealed platforms." "This one doesn't open onto anywhere at all. At the moment." Kelso appeared at Quinn's shoulder with an evidence bag. "Almost forgot. Left coat pocket." Inside lay a small brass compass, verdigris settled into the engraving, sigils
etched
across the face. The needle spun without settling, hunting for something the room refused to give it. Eva went
very
still. "Where did that come from?" "His pocket. Talk." "It's attuned. Not to north. To doors. To thin places."
She held the bag up
without touching it. "It points at the nearest way through. It always points." Quinn took the bag and walked ten paces along the platform. The needle swung with her and snapped back to the wall. She walked the other way. It snapped back again. "So the wall's a door." "Was." Eva tucked the curl behind her ear again, twice, as though once hadn't taken. "The moon was full last night. The market moves on the full moon." "What market?" "The one that meets where the map has gaps. Enchanted goods, banned alchemy, information for sale. It sets up in places like this and it moves on every full moon."
Her voice dropped, as if
the tiles might repeat it. "We call it the Veil Market. This station is one of its addresses. It's gone now. It left him behind." "Open his hand," Quinn said. Kelso prised the dead man's fingers apart. In the palm sat a sliver of bone, white, polished to a shine, a hole bored clean through it. "Oh," Eva breathed. "That's a fare." "A fare for what?" "Metacarpal. Human. Polished by decades of hands."
She pulled a notebook from
the satchel and didn't open it, just held it. "Entry to the market costs bone. That's the ticket, bought and paid." "So our client shopped, and the shop moved house and left him on the platform with his change still in his fist." "I'd put it less kindly, but yes." Quinn stood over the body and let the torch hang at her side. "Kelso. Torch on the floor. Sweep the platform, low." The beam crawled. Their own prints overlapped everywhere, constable, SOCO, survey crew, her. But around the body the dust lay smooth as fresh snow, a clean margin a foot wide, unbroken. Three candle stubs stood in that margin, burned down to the same height, wax still soft. No dust on the wax. No dust on the suit. No dust on the wall. "Dust settles on everything in London," Quinn said. "Give it an hour and it's on your teeth. So why is it on the tiles, on the kiosk, on the stairs, and not on him, not on the candles, not on that wall?" "Housekeeping?" "Everything the door touched is still waiting."
She crouched by the candle
stubs without crossing the clean margin. "And the blood ran uphill to it. And the wall drank. And somebody folded a dead man's hands into a prayer. This wasn't a murder scene, it's a delivery. He was put here to be found, neat as an invoice." "Found by who, though." Kelso consulted his notebook. "Nobody official opened this platform. The survey crew's not due for another fortnight." "Then who called it in?" The constable shifted at the cordon. "Anonymous, ma'am. Payphone. Camden Lock bridge." "Wonderful. Nobody's used a payphone to report a body since the Ark."
She pointed at the wall
. "Photograph every rune, then a lamp on this and a body camera facing it. Constable at each end of the platform, nobody's hands above knee height. Kelso, get me the Jermyn Street tailor, and find out who buys gold watches in pairs." Kelso laid the evidence tray on a shutters crate, bags
aligned
like soldiers. The compass. The phone. The
watch
. The bone token. The phone lit up. Light bled through the cracked screen and the plastic bag both, and the buzz rattled against the crate like something trying to chew its way out. Every torch in the place swung to it. The constable took one step back and found the wall of the tunnel behind him. "Battery's bulged," Kelso said. "It can't do that. It can't." Quinn's
watch
ticked against her wrist. Tick-tock, patient as a metronome. She lifted the bag, thumbed the screen through the plastic, and put it to her ear. "Quinn." Static breathed down the line, long and wet, like surf drawing back over shingle.
Then a voice came through
it, warm and close as a pub fire, a voice she'd last heard in a hospital corridor three years and eleven days ago. "You're standing where I died, Harlow." The tray shook in her other hand. She didn't move. "And the girl with the books," the voice said, softer now, lips at the microphone, "ask her what she buried in the archive. Ask her why the compass was in his pocket and not on her shelf." "Who is this?" Her voice held. Her knuckles didn't. "You know," Morris said. "You've always known." The line died. The screen went black. Down on the platform, the compass needle stopped spinning and settled, quivering, pointing straight at Eva Kowalski.
created_at
"2026-09-02T10:40:29.807Z"
9/2/2026, 10:40:29 AM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4005
moderation_latency
(null)
generation_time
390869
tokens_prompt
4492
tokens_completion
13661
native_tokens_prompt
4229
native_tokens_completion
12994
native_tokens_completion_images
(null)
native_tokens_reasoning
10950
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.003565675
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788345629-L0kZkI23e2ZLKYgoYERB"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788345629-Ljy3EtrjN8nVsI1SybVL"
upstream_id
"20260902184030c0f3c4a18b0d449c"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"20260902184030c0f3c4a18b0d449c"
is_byok
false
latency
4005
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.003565675
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
1
adverbTags
0
"the woman said around [around]"
dialogueSentences
66
tagDensity
0.333
leniency
0.667
rawRatio
0.045
effectiveRatio
0.03
96.64%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1489
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
93.28%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1489
totalAiIsms
2
found
0
word
"etched"
count
1
1
word
"aligned"
count
1
highlights
0
"etched"
1
"aligned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
88
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
88
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
131
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1489
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
96.24%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
837
uniqueNames
6
maxNameDensity
1.08
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Eva"
discoveredNames
Jermyn
1
Street
1
Eva
5
Kelso
6
Quinn
9
Kowalski
1
persons
0
"Eva"
1
"Kelso"
2
"Quinn"
3
"Kowalski"
places
0
"Jermyn"
1
"Street"
globalScore
0.962
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1489
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
131
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
64
mean
23.27
std
19.31
cv
0.83
sampleLengths
0
5
1
51
2
13
3
35
4
16
5
65
6
44
7
4
8
40
9
2
10
6
11
22
12
3
13
36
14
13
15
3
16
4
17
28
18
41
19
34
20
65
21
33
22
7
23
59
24
6
25
11
26
44
27
9
28
3
29
28
30
31
31
5
32
28
33
2
34
60
35
5
36
26
37
6
38
4
39
33
40
22
41
7
42
22
43
62
44
42
45
1
46
58
47
21
48
5
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
88
matches
0
"were shined"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
134
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
131
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
841
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.027348394768133173
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
131
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
131
mean
11.37
std
9.23
cv
0.812
sampleLengths
0
5
1
15
2
20
3
6
4
10
5
8
6
5
7
19
8
16
9
16
10
8
11
27
12
30
13
22
14
14
15
4
16
4
17
4
18
8
19
32
20
2
21
6
22
10
23
4
24
8
25
3
26
9
27
7
28
12
29
8
30
13
31
3
32
4
33
21
34
7
35
33
36
2
37
1
38
5
39
9
40
11
41
14
42
7
43
12
44
23
45
10
46
13
47
19
48
14
49
7
73.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.48854961832061067
totalSentences
131
uniqueOpeners
64
43.29%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
77
matches
0
"Then a voice came through"
ratio
0.013
95.32%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
77
matches
0
"She checked the gradient twice,"
1
"She stepped past him onto"
2
"It furred the dead escalator"
3
"His shoes were shined."
4
"His soles were clean."
5
"It came away flaking."
6
"She turned the victim's wrist"
7
"Her thumb found the crown"
8
"She rose and walked the"
9
"She hadn't looked up once."
10
"She spat it into her"
11
"She laid her palm flat"
12
"She held the bag up"
13
"She walked the other way."
14
"It snapped back again."
15
"Her voice dropped, as if"
16
"She pulled a notebook from"
17
"Their own prints overlapped everywhere,"
18
"She crouched by the candle"
19
"She pointed at the wall"
ratio
0.312
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
77
matches
0
"The blood had dried uphill."
1
"Quinn crouched at the rim"
2
"A tide-line of brown ran"
3
"The floor pitched the other"
4
"She checked the gradient twice,"
5
"A constable stood at the"
6
"She stepped past him onto"
7
"The dust down here was"
8
"It furred the dead escalator"
9
"Ghosts of advertisements clung to"
10
"The victim lay at the"
11
"His shoes were shined."
12
"His soles were clean."
13
"Kelso crouched by the body,"
14
"Quinn touched the edge of"
15
"It came away flaking."
16
"She turned the victim's wrist"
17
"A heavy gold watch, stopped"
18
"Her thumb found the crown"
19
"She rose and walked the"
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
77
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
1
matches
0
"Her voice dropped, as if the tiles might repeat it"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
1
fancyTags
0
"Eva breathed (breathe)"
dialogueSentences
66
tagDensity
0.106
leniency
0.212
rawRatio
0.143
effectiveRatio
0.03
90.9745%