Run: 2026-09-02-01M1GW9E0CVMGEESHAACR2S4RC

Run Details

Duration:
5m 48s
Cost:
$0.089125
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The service gate stood open and its chain lay cut and dropped on the inside, and Quinn counted that as two things wrong before she'd even badged the constable. "Down the spiral, ma'am. Mind the ninth step, it's gone." She gave him a nod and started down. The stair unwound through brick the colour of old teeth, six flights of it, and the roar of Camden High Street thinned above her until it died altogether. By the fourth flight her breath fogged. By the sixth the cold had crawled up her sleeves and settled between her shoulder blades. The last time she'd felt cold like this underground, Morris had stood two steps behind her, moaning about the overtime. She filed that away and stepped off the stair onto the southbound platform of Ashgrove. The station had closed before the war and taken its secrets down with it. Generator lamps on stands washed the tiles in hard white. Halfway along, beneath the second arch, a dead man lay arranged more than fallen. Sixty or so. Someone had opened his throat from ear to ear in a neat black seam, and the blood had pooled under his neck to the size of a dinner plate and stopped there, as if someone had called time on it. His right hand lay open at his side with the fingers bent backwards, broken one by one. Above him, the Victorian sconces held fresh stubs of beeswax, burnt down to the brass. DS Vickers stood over the body with a paper cup, steam curling off it. "Premature, isn't it?" "Been here since four, boss. Track walker found the gate open. Uniforms held it for you." "Who is he?" "No wallet, no phone. But look at the coat. Somebody's granddad off to a funeral." He nodded toward the alcove behind the third arch, where a black iron tripod held glass vessels over a scatter of burnt residue. "Word of advice, don't overthink this one. Cook house. Tunnel crews will cook anything anywhere. Deal went sideways, someone opened him up somewhere cleaner and carried him down after." Quinn crouched at the edge of the body. Dust lay a finger thick and grey across the platform, unbroken in a perfect circle around him. No drag marks. No heel scuffs where a laden man had turned in the dark. "Photos of his soles. Now." A SOCO lifted each boot for the camera. Grit, edge to edge, toe to heel. "He walked in. Nobody carried him." "So he walked in and got opened." "Then where's the blood?" Dr Okoye, the pathologist, knelt without looking up. "Lividity puts his death right here. On his back, pool matching, no shifting. Rigor's gone from the legs, holding in the jaw. Ten hours, give or take." "A throat like that empties a man. Four litres, a lake, spatter up the tiles. We've got a pint and one clean seam." Vickers drank his coffee. "Cold slows bleeding." "Cold slows it at the edges. It doesn't drink four litres." She left him with that and walked the platform, reading the dust under the lamps. The cold had a shape down here. It thickened toward the third arch and thinned again past it, like a current in a river. Footprints crossed and recrossed the tiles, hundreds deep, boots and brogues and thin summer sandals, and every last print pointed outbound, toward the spiral stair. Not one pointed in. Every print sat crisp-edged and fresh, all of them from the same night. "Rave," Vickers called after her. "Full moon last night, worst night of the month for nutters. Crews break into these holes all the time, party till dawn." "A hundred ravers and not one crisp packet." She toed a clean rectangle in the dust, stall-sized, edges sharp as a tan line. More of them stood in rows down the platform, pitched like market stalls, with chalk numbers drying on the tiles beside each one. "No canisters. No fag ends. No bottles, no speaker cable, no generators up top. And the only road gate stayed chained until somebody cut it from the inside. Your ravers never arrived, Vickers. They only left." The alcove smelled of a cathedral at Easter, myrrh and smoke and hot wax. Vickers waved at the vessels. "Meth. Or that DMT stuff." "Sniff it again. No ammonia, no solvent bite. Ash, resin, wax. Somebody was burning offerings, not cooking." Behind the tripod, a young woman knelt at the wall with a notebook, sketching fast. Red curls, round glasses fogged with cold, a worn leather satchel propped against her hip. "You're the museum's." "Kowalski. Eva Kowalski. Research assistant, restricted archives." She pushed the glasses up her nose. "They wanted someone who could read the walls, and everyone senior was at a conference in Cardiff. I can read some of it. Enough." "So read it." "A trade script. Coastal, pre-Roman. It stopped being written by living hands roughly two thousand years ago." She tucked a curl behind her left ear. "Whoever did this wrote it fluently, left-handed, in ash and resin. It's still tacky in the grooves. In this cold, that shouldn't be possible." On the folding table by the pillar, the exhibits lay bagged and numbered. The glass vessels. A twist of chalk. A disc of carved bone on a leather cord. And a small old brass compass, verdigris blooming across the case, fine marks etched around its face. Quinn picked the compass bag up. The needle stood at the third arch. She turned the bag a slow circle. The needle held on the arch as if nailed there. "Needle's stuck. Old compasses do that." She walked ten paces down the platform and held the bag overhead. The needle swung, tracked, settled on the arch again. "Stuck needles stick. This one's following something." Kowalski crossed the tiles fast and stopped at the table. She stared through the plastic. "Where was this?" "Beside the body." "There were three of these in a case in the restricted stacks. Eleven days ago the case turned up empty and the lock was still locked." Vickers tapped the bone disc. "And this? Tram pass?" "May I?" She lifted the bag with both hands. "It's bone. Not a token. A key." "To what?" She looked at the arch, then at the needle, and chose her words like a woman picking her way across ice. "There's a story we trade in the stacks. The Veil Market. A market on no map, that sets up where it pleases and moves on at the full moon. You can't pay at the door of it. You carry a key of bone, and the door decides whether you're coming in." She set the bag down gently. "It's a ghost story. Archivists swap them over bad coffee." Vickers went quiet. Then, softer than before, "Full moon was last night." Quinn stood at the third arch and laid it out for both of them. "He walked in on his own feet and died on his back where he lies. The wound that killed him gave up a pint where it should have given four litres. A market stood on this platform yesterday, stalls and chalk prices and ash in the burners, and by dawn it had folded and gone, and it left him behind. A hundred-odd people walked out of here before first light and not one of them walked in. His fingers were broken open one by one, so somebody took something out of his fist, then left a stolen museum piece lying next to him. And the only way in or out that we can find is a gate that was chained from the inside until somebody cut it from within." She turned to the bricked arch. "There's another door in this station, and it isn't on any plan. I want pre-war surveys of this stretch, everything Transport for London keeps in the deep drawers. And I want to know what he was holding when he died." She borrowed Vickers's lighter and thumbed it alight at the foot of the arch. The flame bent away from the brick, steady, a breeze coming out of a dead wall. She rapped the brick with a knuckle. Solid. All of it, brick and behind it more brick, and still the flame leaned away as though the wall were exhaling. She checked her left wrist out of eighteen years' habit. She wound that watch every morning of her service. The second hand hung dead on the twelve, trembling. The lighter flame snapped the other way and bent toward the wall. The breeze had turned. The wall was breathing in now. Three knocks came through the brick. Spaced. Even. Patient. Vickers stood by the body, six feet from the wall. The SOCOs were up the platform with their lamps. That arch had held solid brick for ninety years. "Tell me that's the generator." Kowalski's hand found the strap of her satchel and gripped it white. "Whatever you do, don't knock back."
created_at"2026-09-02T10:57:57.273Z" 9/2/2026, 10:57:57 AM
model"z-ai/glm-5.3-20260816"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency11014
moderation_latency(null)
generation_time348066
tokens_prompt4492
tokens_completion20237
native_tokens_prompt4229
native_tokens_completion18910
native_tokens_completion_images(null)
native_tokens_reasoning16965
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0891246
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api_type"completions"
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provider_responses
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is_byokfalse
latency11014
model_permaslug"z-ai/glm-5.3-20260816"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.19
leniency0.381
rawRatio0
effectiveRatio0
96.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1498
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
93.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1498
totalAiIsms2
found
0
word"perfect"
count1
1
word"etched"
count1
highlights
0"perfect"
1"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences79
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen130
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1498
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount861
uniqueNames10
maxNameDensity0.93
worstName"Vickers"
maxWindowNameDensity2
worstWindowName"Vickers"
discoveredNames
Quinn4
Camden1
High1
Street1
Morris1
Ashgrove1
Victorian1
Vickers8
Okoye1
Easter1
persons
0"Quinn"
1"Morris"
2"Vickers"
3"Okoye"
places
0"Camden"
1"High"
2"Street"
3"Easter"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1498
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences113
matches
0"wound that watch"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean25.83
std26.03
cv1.008
sampleLengths
029
110
259
335
438
575
614
73
816
93
1067
1140
125
1315
146
157
164
1735
1823
197
2011
2181
2227
2382
2419
255
2617
2730
283
2938
303
3149
3246
3330
346
3521
367
3715
383
393
4026
419
4216
432
4488
4512
4614
47129
486
4940
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences79
matches(empty)
89.81% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs121
matches
0"were exhaling"
1"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount781
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.023047375160051217
lyAdverbCount1
lyAdverbRatio0.0012804097311139564
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean13.26
std14.58
cv1.1
sampleLengths
029
110
28
328
47
516
620
715
814
910
1014
113
1240
1317
1415
1514
163
1716
183
1938
2029
218
2217
233
2412
255
268
277
286
297
304
318
3227
3323
344
353
3611
3715
387
3917
4025
414
4213
435
4422
4523
4623
4736
4814
495
82.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5398230088495575
totalSentences113
uniqueOpeners61
88.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences75
matches
0"More of them stood in"
1"Then, softer than before,"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences75
matches
0"She gave him a nod"
1"She filed that away and"
2"His right hand lay open"
3"He nodded toward the alcove"
4"She left him with that"
5"It thickened toward the third"
6"She toed a clean rectangle"
7"She pushed the glasses up"
8"She tucked a curl behind"
9"She turned the bag a"
10"She walked ten paces down"
11"She stared through the plastic."
12"She lifted the bag with"
13"She looked at the arch,"
14"She set the bag down"
15"She turned to the bricked"
16"She borrowed Vickers's lighter and"
17"She rapped the brick with"
18"She checked her left wrist"
19"She wound that watch every"
ratio0.267
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences75
matches
0"The service gate stood open"
1"She gave him a nod"
2"The stair unwound through brick"
3"The last time she'd felt"
4"She filed that away and"
5"The station had closed before"
6"Generator lamps on stands washed"
7"Halfway along, beneath the second"
8"Someone had opened his throat"
9"His right hand lay open"
10"DS Vickers stood over the"
11"He nodded toward the alcove"
12"Quinn crouched at the edge"
13"Dust lay a finger thick"
14"A SOCO lifted each boot"
15"Grit, edge to edge, toe"
16"Dr Okoye, the pathologist, knelt"
17"Vickers drank his coffee."
18"She left him with that"
19"The cold had a shape"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"All of it, brick and behind it more brick, and still the flame leaned away as though the wall were exhaling."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences42
tagDensity0.024
leniency0.048
rawRatio0
effectiveRatio0
93.7191%