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Run: 2026-09-02-01M1GWSHPTY1JAT8XR1YMCGZ57
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
6m 8s
Cost:
$0.050600
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.60%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.99%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
76.47%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
80.24%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.59%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
68.70%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
86.54%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.6486%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Eat nothing."
The whisper poured out of
the shadow pooling at her shoulder, soft as settling ash. "First rule of a Fae garden, and the only one they never forgive." "Cheerful."
Rory looked the stones over
. Seven of them ringed the hollow where Richmond Park thickened into old woodland. Oaks once.
Stone now, pale grey and
taller than two men, the wood grain still legible in the rock, rings and bark and a knothole that gaped like a mouth.
Frost furred every field behind
her, but the grass ran green right up to the stones' roots and stopped, as if winter had knocked and been shown the door. "Second rule. Give no name, yours or mine. Third, if something sweet asks whether you are enjoying yourself, lie through your teeth." "I thought the Fae could smell a lie." "They can. The lie is a courtesy. It tells them you know you have been caught." "Any more rules?" "Not yet." "Fantastic."
Rory pressed her palm to
the Heartstone beneath her shirt.
A faint warmth answered, steady
as a second
pulse
.
She stepped between the two
nearest stones, and the air thickened around her like the skin of warm water. It pressed at her ears, her chest, her teeth.
Then it broke with a
pop, and London fell away. No cars on the park road. No planes dragging their crawl across the sky. No distant drunk serenading Richmond at large.
A silence with actual weight
settled onto her shoulders. The park
was gone
. Grass rose to her knees, and through it, flowers, in January. Whole rivers of them, blues that weren't quite blue, a red that rang rather than glowed.
The light came from nowhere
in particular, honeyed and sourceless, as if the air itself remembered an afternoon and refused to let it go.
Bees fat as hazelnuts drifted
between the blooms, and their hum came out as a chord, lower than bees should manage.
Somewhere out of sight, fruit
ripened.
She could smell it, sweetness
thick enough to flood her mouth.
Nyx came through the stones
behind her like ink poured into water, gathering edges as they went.
Those edges frayed the moment
they touched the grove's light, thinning, and their violet eyes burned low. "Every shadow is pointing the wrong way."
Rory turned a slow circle
.
Hers lay stretched toward the
centre of the grove. So did Nyx's. So did the flowers', every stem and petal casting its small dark self inward, no matter where the light stood. "That's not ominous at all." "The grove has a heart. Everything leans toward it. Water, shadow, bee."
Nyx's voice thinned to a
thread. "Walk. An hour here can be a minute out there. Or a month. Touch nothing twice, and do not dawdle."
Her watch had stopped arguing
with itself. The hands
trembled
between two minutes, and the glass had fogged from the inside.
Her phone lit with full
signal, died, lit again, decided on a half-
charged
battery and gave up. She pocketed it. The grass made no sound under her boots.
Somehow that was the worst
of it so far. A wren
began to
sing from a hedge of flowering blackthorn, and Rory's feet stopped before her brain caught up. She
knew that tune
.
Her mother had sung it
on the long drives down to Gran's in Wexford, drowsy and half in Welsh. The bird sang it
perfectly
, every rise and fall, and left off the last note. It started again. Left off the last note. Again. Waiting. Her lips parted. "Do not finish its songs." Nyx's hand, cool and
not quite solid, closed on her wrist, right over the small crescent scar
. "That is how they learn your voice." The wren went silent mid-phrase. The hedge rustled with
something like disappointment
. They walked. The flower rivers parted around a path that hadn't been there the moment before, and the path led them, agreeably, wherever they
were already going
. Past an orchard of quince and apple, branches sagging in deepest winter, every fruit shining as though someone had polished it by hand. An apple dropped as she passed, landed upright at the toe of her boot, unbruised. Waiting. Rule one.
She stepped around it, and
the branch above her creaked.
She chose to believe it
was the wind. Then the leaves spoke. "Aldric." Nyx stopped dead. The flowers hissed the name again, all of them together, a stadium hush of green tongues. "Who's Aldric?" "A dead man." "Nyx." "Walk." The word came out in a winter
whisper
, and the flowers nearest them greyed half a shade, so Rory walked. A brook crossed the path, silver water running slow as syrup, and it ran toward the centre of the grove, uphill as far as she could tell. She crouched to look. No pebbles. No reflection.
Just silver, all the way
down. The pendant warmed against her sternum. Not the faint
pulse
from before. A quickening, beat upon beat, keeping time with something. "It's doing the thing." "There are no gates to Hel on Fae ground." Nyx stared into the treeline, at nothing. "There should be nothing here for it to feel." The brook
quickened
beside them. So did the bees. The path opened without warning into the grove's heart, and there stood an oak with a trunk wide as a chapel, its roots braided over a pool of still water. Stars filled the pool, though the honeyed sky above it held none. Rory looked up. Looked down. The stars stayed in the water, patient, keeping an orbit of their own. A woman stood among the flowers, silver hair falling to her waist, eyes the pale lavender of dusk. No footprints trailed behind her. The flowers did not bend beneath her feet. Rory had the sudden certainty that the woman had been there the whole time, and that the grove had simply declined to mention it. "You carry a heartbeat that is not yours." "Whose is it?" "A question with teeth in it. Ask a kinder one." "What is it, then?" "A heart cut from Dymas, where the tables never clear and the guests never leave. It quickens near doors." Lavender eyes dropped to Rory's chest. "It has been quickening since you crossed my stones." Rory turned. "You told me there were no gates here." "There were none." "There were none when the flowers woke," the Seer said. "Now ask your third question, courier. I can feel it knocking. They always come in threes." "Who gave it to me?" "I see doors, not the hands that open them."
She glided forward, feet never
quite touching ground, and sank her arm into the pool to the shoulder. The stars scattered around her elbow. No ripple followed. She drew out a slender, leaf-shaped dagger of pale metal that glowed like moonlight on snow, and offered it hilt first. "Moonsilver. It opens what is closed and closes what is open, and demons bruise where it kisses. It stays cold in honest hands. Pray it stays cold." Rory took it, and the cold bit through her glove like a December railing. Her fingers refused to flinch. The blade refused to warm. "Take it freely. A gift freely given buys no debt, and debt is the only crop both our worlds grow." "The Between walks in open light." The Seer's gaze slid past her. "The Courts would empty a treasury for you, shadow." "The Courts would have to catch me." "They caught you once." Nyx said nothing. The flowers nearest them greyed a full shade. "Hear me now, courier, for I cannot lie, and the truth turns stale fast." The Seer bent close, and her breath smelled of summer thunder. "The one who hung that heart on you gave no gift. Hearts are bait. Something hungry cast a line, and you bit, and the hook is set. I see you walking through a door soon, under an amber sky." "And if I don't walk through it?" "Then it opens here." The pendant flared. Heat spiked through her shirt, through skin, a coal against her breastbone, and Rory doubled over clutching it. The flowers greyed in a ring around her boots. Bees dropped out of the air, one, two, a handful, rolling drunk on their backs. The wren's song stopped mid-note and did not begin again. Cold crept in from the boundary stones, and the honeyed light thinned to the colour of old paper. "It opens here," the Seer said again, and now she
was looking
past Rory, past the great oak, at the ring of stones in the distance. Every one of them
was groaning
. "Rule four." "There's a rule four now?" "Run." The nearest oak stone split from crown to root with a sound like a struck bell, and the winter on the far side drew breath.
created_at
"2026-09-02T11:06:45.351Z"
9/2/2026, 11:06:45 AM
model
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native_tokens_completion
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native_tokens_completion_images
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native_tokens_reasoning
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native_tokens_cached
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num_input_audio_prompt
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num_media_completion
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is_byok
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native_finish_reason
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usage
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"completions"
id
"gen-1788347205-ieYJeQWCCQxIJPz1US3N"
upstream_id
"2026090219064574ae63f1185b4dab"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"2026090219064574ae63f1185b4dab"
is_byok
false
latency
3327
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.05060044
cache_discount
0.00554496
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
1
adverbTags
0
"the Seer said again [again]"
dialogueSentences
49
tagDensity
0.265
leniency
0.531
rawRatio
0.077
effectiveRatio
0.041
96.60%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1470
totalAiIsmAdverbs
1
found
0
adverb
"perfectly"
count
1
highlights
0
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.99%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1470
totalAiIsms
10
found
0
word
"whisper"
count
2
1
word
"warmth"
count
1
2
word
"pulse"
count
2
3
word
"silence"
count
1
4
word
"weight"
count
1
5
word
"trembled"
count
1
6
word
"charged"
count
1
7
word
"quickened"
count
1
highlights
0
"whisper"
1
"warmth"
2
"pulse"
3
"silence"
4
"weight"
5
"trembled"
6
"charged"
7
"quickened"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
102
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
138
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1470
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
1036
uniqueNames
14
maxNameDensity
1.16
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Rory
12
Seven
1
Richmond
2
Park
1
Heartstone
1
London
1
January
1
Hers
1
Nyx
7
Gran
1
Wexford
1
Welsh
1
Seer
4
December
1
persons
0
"Rory"
1
"Nyx"
2
"Seer"
3
"December"
places
0
"Richmond"
1
"Park"
2
"Heartstone"
3
"London"
4
"January"
5
"Gran"
6
"Wexford"
7
"Welsh"
globalScore
0.921
windowScore
0.833
76.47%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
2
matches
0
"not quite solid, closed on her wrist, right over the small crescent scar"
1
"something like disappointment"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1470
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
138
matches
0
"knew that tune"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
23.33
std
23.47
cv
1.006
sampleLengths
0
30
1
6
2
72
3
22
4
8
5
16
6
3
7
2
8
1
9
87
10
4
11
89
12
34
13
49
14
38
15
41
16
17
17
68
18
3
19
29
20
12
21
66
22
20
23
4
24
1
25
19
26
2
27
3
28
1
29
21
30
41
31
21
32
4
33
25
34
9
35
60
36
55
37
8
38
3
39
10
40
4
41
34
42
10
43
3
44
26
45
5
46
57
47
27
48
24
49
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
102
matches
0
"was gone"
80.24%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
167
matches
0
"were already going"
1
"was looking"
2
"was groaning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
138
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
378
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.031746031746031744
lyAdverbCount
3
lyAdverbRatio
0.007936507936507936
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
138
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
138
mean
10.65
std
8.1
cv
0.761
sampleLengths
0
17
1
13
2
6
3
13
4
2
5
28
6
29
7
22
8
8
9
16
10
3
11
2
12
1
13
10
14
9
15
19
16
9
17
10
18
6
19
8
20
7
21
9
22
4
23
11
24
16
25
24
26
21
27
6
28
11
29
17
30
17
31
12
32
9
33
3
34
20
35
5
36
18
37
20
38
7
39
14
40
17
41
3
42
8
43
9
44
20
45
4
46
19
47
15
48
3
49
5
61.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.41304347826086957
totalSentences
138
uniqueOpeners
57
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
92
matches
0
"Then it broke with a"
1
"Somewhere out of sight, fruit"
2
"Somehow that was the worst"
3
"Then the leaves spoke."
4
"Just silver, all the way"
ratio
0.054
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
92
matches
0
"She stepped between the two"
1
"It pressed at her ears,"
2
"She could smell it, sweetness"
3
"Hers lay stretched toward the"
4
"Her watch had stopped arguing"
5
"Her phone lit with full"
6
"She pocketed it."
7
"She knew that tune."
8
"Her mother had sung it"
9
"It started again."
10
"Her lips parted."
11
"She stepped around it, and"
12
"She chose to believe it"
13
"She crouched to look."
14
"She glided forward, feet never"
15
"She drew out a slender,"
16
"Her fingers refused to flinch."
ratio
0.185
68.70%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
92
matches
0
"The whisper poured out of"
1
"Rory looked the stones over"
2
"Stone now, pale grey and"
3
"Frost furred every field behind"
4
"Rory pressed her palm to"
5
"A faint warmth answered, steady"
6
"She stepped between the two"
7
"It pressed at her ears,"
8
"A silence with actual weight"
9
"The park was gone."
10
"Grass rose to her knees,"
11
"The light came from nowhere"
12
"Bees fat as hazelnuts drifted"
13
"She could smell it, sweetness"
14
"Nyx came through the stones"
15
"Those edges frayed the moment"
16
"Rory turned a slow circle"
17
"Hers lay stretched toward the"
18
"Nyx's voice thinned to a"
19
"Her watch had stopped arguing"
ratio
0.783
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
92
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
2
matches
0
"The light came from nowhere in particular, honeyed and sourceless, as if the air itself remembered an afternoon and refused to let it go."
1
"She drew out a slender, leaf-shaped dagger of pale metal that glowed like moonlight on snow, and offered it hilt first."
86.54%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
1
matches
0
"Frost furred, but the grass ran green right up to the stones' roots and stopped, as if winter had knocked and been shown the door"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
49
tagDensity
0.041
leniency
0.082
rawRatio
0
effectiveRatio
0
90.6486%