Run: 2026-09-02-01M1GWYFFHCGXSD4GW22MZSBT3

Run Details

Duration:
4m 26s
Cost:
$0.002451
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The grove takes its toll at the threshold." Isolde stopped where the grass gave way to moss, silver hair swaying against her waist. "A ribbon. A button. A secret. Never blood, child of Cardiff. On blood, it charges interest." I tipped my pockets out onto a flat stone. House key. A loyalty card, expired, somebody else's. Half a sausage roll from the Golden Empress that Yu-Fei would mourn. "Even better. It adores worthless things." Nyx drifted up beside me, a cut-out of the dark between the trees, violet eyes banked to embers. "Four centuries I have crossed this park." Their whisper arrived from everywhere at once, wind through a keyhole. "I never found these stones." "That was the point of them," Isolde said. Nine trunks of oak ringed the clearing ahead, grown so tight and grey they read as stone. Script crawled over the bark, characters shuffling and reforming like ants disturbed beneath a log. I stepped between two of them. Pressure clamped my ears, the sensation of diving into deep water. The last sound of the city, a siren somewhere beyond the park wall, cut off clean. Then a new world opened around me. The canopy glowed. No moon, no lamp, nothing overhead but woven branches shedding pale gold light like stained glass come alive. Warmth pressed against my face, the kind a mouth makes, slow and breathing. The air tasted of honey over iron. Flowers blanketed the ground in every colour a florist would charge extra for. As I walked, they turned. All of them. Small faces of violet and bone-white rotating on their stems to track us, silent as an audience in the dark. "Don't stare back," Isolde said. "They find it encouraging." Behind me, the moss healed over each of my footprints, closing like skin. Isolde, of course, left nothing at all. For once, she wasn't the only ghost here. Nyx moved between the trunks, and the shadows did something I had never seen them do. They leaned away. "The shadows here are occupied," Nyx murmured. "Every one of them answers to the grove, not to me." "Wonderful. You're unemployed." "Hush now, little thief of calm." Something like amusement curled through the whisper. A stream crossed our path, running uphill, water climbing over smooth stones in total silence until it reached the crest and poured down the far side. As I passed, the murmur of it shaped itself into words. My name. Spoken in my mother's accent, soft, the way she said it when I was small and had scraped a knee. I froze. "It repeats what crosses the Veil," Isolde said, without turning. "Do not feed it answers. It collects them." The pendant sat quiet against my sternum through all of this. That was its own kind of message. Wherever we were, it wasn't Hel. Orchards appeared as we went deeper, trees heavier than any I had seen in Kent, branches bowed under fruit of pale glass. Each apple held a light of its own, warm as a candle in a church. When Nyx drifted past, the fruit began to hum, a low chord that swelled and followed them down the row. "Stop that," Nyx told the orchard. The hum dropped a semitone. Sulky. "Everything here knows what we are," I said. "Everything here knows what everything is," Isolde said. "That is its blessing and its appetite." The trees began to speak as we passed. A hush of syllables from the leaves, one name over and over, wind-picked and passed along the branches. Aldric. Aldric. Aldric. Nyx went rigid, a shadow pulling itself taut. The humming apples dimmed around them. "Four hundred years," they said, "and still the leaves gossip." "You left something here once." Isolde walked on, unhurried. "The grove keeps what it is given." "I left nothing." "Then it took something." Nyx said nothing else for a long while. The name in the leaves faded behind us, though I felt it clinging to my shoulders like a coat I'd put on by mistake. We came to a hollow where the ground dipped and every flower faced inward, toward the centre. They had closed, petals furled tight, a whole hillside of fists. Isolde descended the slope without bending a single stem, and when I followed, I understood why she'd warned us about the toll. The path we had walked was gone. Not overgrown. Absent. The grove had swallowed our passage the way water swallows a stone. At the bottom, in a cup of roots, lay the pool. The oak above it dwarfed the others, a trunk wide as a house, bark folded like old skin. Its roots wrapped the pool in an embrace that could have been protective or possessive, and the migrating script covered every surface, characters sliding from bark to stone to the moss and back again. The water itself sat black and still as varnish, ringed by the closed flowers like a jury. Isolde knelt at the edge. The surface didn't notice her. "Every tear in the Barrier leaves a stain," she said. "The water remembers them all. We read stains." "The Veil. Here?" I crouched beside her. "In Richmond?" "The Barrier thins at the turn of the year. Thin cloth frays where it is rubbed." Her pale lavender eyes stayed on the water. "The grove has been asking for a month. Tonight it stopped asking and started calling." I leaned over the pool. My reflection stared back, and then it wasn't mine. Amber light spilled across the surface from a sky that belonged to nowhere on Earth. Orchards stretched to a horizon the colour of honey left too long in the flame. And at their centre, a table. Long, groaning, set for hundreds, platters piled high, chairs occupied by silhouettes that never stopped eating. The pendant pulsed. Once. Twice. Then it burned against my skin like a coin left all day in summer sun, beating in time with ripples that spread across the black water though nothing had touched it. "Isolde." "I see it." "That's Dymas. That's Belphegor's court." "Yes." "The Wardens catalogue every tear in the Veil." Nyx's whisper had gone flat. "They hold no page for this one. The grove sits on a gate, and the gate is open." At my hip, the Fae blade burned cold. Frost crawled across the moonsilver hilt, fine as breath on a window, and the air around it crackled the way it does before snow. The blade hated what it sensed. Moonsilver had opinions, and its opinion was in my hand telling me to run. "Isolde." I kept my voice level. Cool. That was my job in any room, even one with a hole in reality at the bottom of it. "When you offered to show me why the rifts are widening, you said nothing about standing on top of one." "The gate beneath this grove was sealed when your city was sheep pasture." She hadn't moved. She never moved, and yet she had somehow drawn a pace closer to the water. "I told you I would show you the wound. I never said where it would be." "You knew." "I know many things." A riddle, a deflection, a truth wearing a mask. With her, all three wore the same face. The ripples widened. Beneath the surface, far down where the amber light pooled like spilled cider, something shifted. The reflection of that endless feast wavered, and the dark under the water seemed deeper than the pool had any right to be, deeper than the earth of a London park. Every flower on the hillside snapped shut at once. A sound like a thousand small doors. The stream uphill stopped mid-word. The pool swelled in the centre, a slow hill of black water rising, and the pendant scorched its shape into my chest. Then, not from the surface, but from under the world, through the roots and the stones and the bones of the grove itself, a voice. Wet. Patient. Hungry the way famine is hungry. "More." Nyx stepped between me and the water. The black surface began to climb the roots.
created_at"2026-09-02T11:09:26.915Z" 9/2/2026, 11:09:26 AM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
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latency981
moderation_latency(null)
generation_time266369
tokens_prompt5142
tokens_completion8828
native_tokens_prompt4929
native_tokens_completion8326
native_tokens_completion_images(null)
native_tokens_reasoning6547
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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finish_reason"stop"
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api_type"completions"
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.452
leniency0.905
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1350
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1350
totalAiIsms7
found
0
word"whisper"
count3
1
word"warmth"
count1
2
word"silence"
count1
3
word"pulsed"
count1
4
word"wavered"
count1
highlights
0"whisper"
1"warmth"
2"silence"
3"pulsed"
4"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences109
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1350
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1063
uniqueNames13
maxNameDensity0.85
worstName"Isolde"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Golden1
Empress1
Yu-Fei1
Isolde9
Nine1
Hel1
Kent1
Nyx9
Earth1
Fae1
Cool1
London1
Aldric3
persons
0"Yu-Fei"
1"Isolde"
2"Nyx"
places
0"Golden"
1"Kent"
2"London"
globalScore1
windowScore1
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"Something like amusement curled through the"
1"seemed deeper than the pool had any right to be, deeper than the earth of a London park"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.741
wordCount1350
matches
0"not from the surface, but from under the world, through the roots"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean23.28
std19.2
cv0.825
sampleLengths
039
129
26
341
48
538
634
741
841
99
1028
1119
1218
133
1413
1559
162
1718
1824
1957
206
216
228
2315
2426
253
2614
2710
2816
293
304
3132
3272
3311
3469
3510
3618
379
3839
3966
4036
411
423
435
441
4531
4652
4746
4847
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences109
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences132
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1068
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.028089887640449437
lyAdverbCount1
lyAdverbRatio0.0009363295880149813
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean10.23
std7.31
cv0.714
sampleLengths
023
116
29
32
46
512
66
718
818
95
108
1117
1215
136
1411
1516
167
173
1818
1913
207
2113
225
233
2420
255
264
2713
287
298
3016
313
327
3311
343
3513
3626
3711
382
3920
402
4110
428
4311
447
456
4622
4715
4820
496
73.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4696969696969697
totalSentences132
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences88
matches
0"Then a new world opened"
1"Then it burned against my"
2"Then, not from the surface,"
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences88
matches
0"I tipped my pockets out"
1"Their whisper arrived from everywhere"
2"I stepped between two of"
3"They leaned away."
4"We came to a hollow"
5"They had closed, petals furled"
6"Its roots wrapped the pool"
7"I crouched beside her"
8"Her pale lavender eyes stayed"
9"I leaned over the pool."
10"My reflection stared back, and"
11"I kept my voice level"
12"She hadn't moved"
13"She never moved, and yet"
ratio0.159
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences88
matches
0"Isolde stopped where the grass"
1"I tipped my pockets out"
2"A loyalty card, expired, somebody"
3"Nyx drifted up beside me,"
4"Their whisper arrived from everywhere"
5"Script crawled over the bark,"
6"I stepped between two of"
7"Pressure clamped my ears, the"
8"The last sound of the"
9"The canopy glowed."
10"Warmth pressed against my face,"
11"The air tasted of honey"
12"Flowers blanketed the ground in"
13"Isolde, of course, left nothing"
14"Nyx moved between the trunks,"
15"They leaned away."
16"Something like amusement curled through"
17"A stream crossed our path,"
18"Isolde said, without turning"
19"The pendant sat quiet against"
ratio0.75
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"Wherever we were, it wasn't"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount2
matches
0"Its roots wrapped the pool in an embrace that could have been protective or possessive, and the migrating script covered every surface, characters sliding from …"
1"Then it burned against my skin like a coin left all day in summer sun, beating in time with ripples that spread across the black water though nothing had touche…"
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Isolde said, without turning"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences42
tagDensity0.214
leniency0.429
rawRatio0.111
effectiveRatio0.048
95.5628%