NC Bench
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Run: 2026-09-02-01M1GX3BN7GXW6WG3PGRW59F9S
Run Details
Model:
Z.AI GLM 5.3 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
9m 29s
Cost:
$0.089516
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
61.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.72%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
97.86%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
96.85%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
95.1341%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Three miles from his front door and sixty feet beneath Camden, the dead man wore tartan slippers.
Pale blue ones, monogrammed in
gold thread.
Detective Harlow Quinn crouched at
the tape and studied them, because the whole scene had been telling one story and the slippers
were telling
another. Not a speck of dust on them.
Marrow Lane station had been
sealed since 1934.
A survey crew cut the
padlock at six that morning, hunting a route for a fibre-optic cable, and found him on the northbound platform at half past. In the hours since, boots had
churned
a grey tide through the dust around the body.
That dust lay thick as
talc down here.
It held every print like
fresh cement. Every print except the victim's.
The wall tiles were the
colour of old teeth.
Hexagons spelled out MARROW LANE
behind a rope of cobweb, and a ghost poster still promised excursions to a seaside that no longer existed.
Somewhere beyond the far wall
a live train ran north; Quinn felt it in her back teeth.
She had counted the steps
on the way down, out of habit. Ninety-seven. "John Doe, for now."
Farrow came along the board
walkway balancing two paper cups and passed her the sweeter one. "Dressing gown's monogrammed, W.E.S., wedding ring on a chain round his neck. A wife rings someone by lunch, that's the shape of it. Bloke leaves his bed in the night, ends up down a hole. Happens more than you'd think." "In
silk
pyjamas." "Sleepwalkers get ambitious." "Down ninety-seven spiral steps and through a steel door with a padlock on it." "Right, but the padlock was rusted half through. A
determined
toddler could've managed it."
He nodded towards the body
. "Or he was carried. That's the working theory. Killed somewhere clean, hauled down, circle staged around him for effect. Occult theatre. Sells papers, sells juries a story." Quinn straightened. "Dr Ansari. Lividity."
The pathologist looked up from
her kit bag. "Fixed, and it matches the posture. He died sitting exactly as he sits. Eight to ten hours before that lock was cut." "So he was dead before anyone opened the door." "Comfortably dead." "Your carrier," Quinn said, "walked a living man down ninety-seven steps without a sound, sat him cross-legged, folded his hands in his lap, drew a ring around him, and left without stepping inside it or on it." "Bootees." "Show me the bootee prints inside the ring. Or outside it. Show me one print on this platform that isn't ours."
Farrow looked down at the
dust.
The dust declined to help
him.
The body sat in the
centre of a ring of grey powder two metres across, drawn freehand and
perfect
, no joins, no wobble. Small sigils had
been pressed
into the powder at intervals, eleven of them, spaced like stations on a line. Inside the ring the talc lay untouched except for the shallow impressions of the man's own knees and heels. He had settled himself. Nobody had placed him.
His head tipped a few
degrees to the left, the way a man tips his head to catch a sound at the edge of hearing. He had died mid-listen. Six stubs of beeswax candle stood outside the ring, burned down to the tile. No pools. No drips. Beeswax drips.
Whatever had burned here had
burned clean from the top, like a fuse. "No marks on him," Ansari said. "No wounds, no bruising, nothing under the nails. Preliminary cause, his heart stopped. Fifty-two, well kept, the physique of a man who walks everywhere. And his eyes are open."
She snapped her bag shut
. "They mostly close them, the cardiac ones." A small antique brass compass lay balanced on his folded palms like an offering. Verdigris ate at the casing, and the sigil from the ash ring circled its face,
etched
tiny and precise. Beside it, in his left hand, sat a disc of polished bone, the size of the old underground tokens, stamped with the same knot and worn smooth by years of thumbs. "Now that's a lovely bit of kit." Farrow crouched for a closer look. "Military, I'd have said, Great War period. Needle's gone lazy on it. They do that." "Run the knot past the Museum when we're up." "Half done already. Some researcher in their archives asked us to flag anything with this design. Kowalski. Email went round last month, everyone had a good laugh." "Nobody's laughing down here." Quinn photographed the compass where it lay, then lifted it clear with two gloved fingers and levelled it. The needle swung, hunted, settled. Not north. North sat behind her left shoulder; she had the stairs to fix it by. The needle pointed down the platform, past the body, towards the far end where builders had bricked a service arch shut, floor to ceiling, in the same year the station died. She walked ten paces left. The needle drifted and re-settled on the arch.
She turned her back on
it. The needle swung round to keep its appointment. "It isn't pointing north, Farrow." "Needles stick." "This one corrects. It isn't pointing a direction. It's pointing at a spot." "Spots don't pull needles." "Tell that to this one."
She walked the boards towards
the arch. Above the bricked front, carved in Portland stone, hung the station's crest: a knot like a figure eight threaded through a ring. Ninety years of damp had worked at it, and the lower loop of the knot had worn to a smear.
She looked from the crest
to the ash sigils, to the bone token in the evidence bag. Every drawn version had the lower loop. Intact. Perfect. "The stone's been illegible for decades," she said. "Chalk doesn't copy what isn't there. Whoever closed that ring wasn't copying the wall. They'd read the design somewhere older." Farrow turned the token over twice. "Or they found the crest in a book. Railway society, station archives, half of London collects this stuff. Doesn't change the fact that somebody carried him down here." "Then somebody carried him without touching the floor, and drew a ring without kneeling, and lit candles that don't drip, and left through a wall." "I didn't say that." "You didn't have to. The dust said it." Ten paces from the arch, her breath
began to
fog. She stopped. The fog hung in the torchlight like a held note. Farrow's breath, beside her, showed nothing at all. "Draft off the tunnels," he said. "This whole network breathes. You get cold pockets." "The air isn't moving." "Cold doesn't need to move. It just sits there, like bad news." The leather of her
watch
strap went cold against her wrist.
Then the crystal fogged, from
the inside.
She had felt cold like
this once before. A cellar in Bermondsey, three years ago. Morris had still been breathing when she reached him. Four minutes later he wasn't, and no report written since had explained one single thing about that night.
She played her torch over
the bricks. Old mortar, keyed and pointed, unbroken, and at the foot of the wall a thin crescent of old salt lay swept against the stone. "I checked the moon, by the way. Full last night." Farrow lowered his voice. "And there was cold on the stairs. Third landing. Dust up to the ankle up there, untouched since the war." He stopped. His jaw worked. "Untouched." "Exactly." The compass needle
trembled
in her hand.
It pressed flat against the
glass, straining towards the bricks hard enough to shiver the whole instrument. From the other side of the wall, something knocked. Once. Twice. Spaced, deliberate, patient as a creditor. Dust sifted from between the bricks and hung in the beam. Ansari's camera stopped mid-frame.
Somewhere above them a radio
crackled and died mid-word. Nobody breathed. Then the sound came again, and it wasn't behind the wall any longer.
It came from the northbound
tunnel's black throat, the soft compression of a
footfall
in talc, ten feet beyond the reach of the lights. "Light the tunnel. Now." Farrow's beam swung out over the rails and found the platform dust at the tunnel mouth, taped,
pristine
. Except for the print pressed into it. Fresh, deep, bare-footed, toes pointing up the platform. Towards the circle. Towards them. A second print appeared a metre closer, rising out of the dust as they watched,
weight
gathering in it like a foot finding the floor. "Nobody move." The third print landed at the edge of the board walkway, close enough to touch, and it had no foot in it at all.
created_at
"2026-09-02T11:12:06.838Z"
9/2/2026, 11:12:06 AM
model
"z-ai/glm-5.3-20260816"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2027
moderation_latency
(null)
generation_time
568755
tokens_prompt
4492
tokens_completion
20296
native_tokens_prompt
4229
native_tokens_completion
18999
native_tokens_completion_images
(null)
native_tokens_reasoning
17091
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0895162
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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request_id
"req-1788347526-N7WtWsVP7rBaKGhzeKmW"
session_id
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preset_id
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api_type
"completions"
id
"gen-1788347526-omWDV4jBvbQSqMUyq1W6"
upstream_id
"2026090219120695deb69443154c47"
provider_responses
0
endpoint_id
"db975786-e7f6-4838-9e56-3e0b77f1bdc2"
id
"2026090219120695deb69443154c47"
is_byok
false
latency
2027
model_permaslug
"z-ai/glm-5.3-20260816"
provider_name
"Z.AI"
status
200
total_cost
0.0895162
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.209
leniency
0.419
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1432
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
61.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1432
totalAiIsms
11
found
0
word
"churned"
count
1
1
word
"silk"
count
1
2
word
"determined"
count
1
3
word
"perfect"
count
2
4
word
"etched"
count
1
5
word
"crystal"
count
1
6
word
"trembled"
count
1
7
word
"footfall"
count
1
8
word
"pristine"
count
1
9
word
"weight"
count
1
highlights
0
"churned"
1
"silk"
2
"determined"
3
"perfect"
4
"etched"
5
"crystal"
6
"trembled"
7
"footfall"
8
"pristine"
9
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
93
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
93
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1432
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
17
wordCount
946
uniqueNames
7
maxNameDensity
0.74
worstName
"Farrow"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Camden
1
Harlow
1
Quinn
5
Lane
1
Farrow
7
Portland
1
Bermondsey
1
persons
0
"Harlow"
1
"Quinn"
2
"Farrow"
places
0
"Lane"
1
"Portland"
2
"Bermondsey"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
63
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1432
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
127
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
64
mean
22.38
std
20.26
cv
0.905
sampleLengths
0
17
1
39
2
66
3
5
4
63
5
60
6
3
7
3
8
14
9
46
10
5
11
30
12
9
13
2
14
37
15
1
16
21
17
12
18
98
19
33
20
47
21
64
22
28
23
9
24
27
25
4
26
23
27
47
28
27
29
5
30
2
31
13
32
4
33
5
34
66
35
9
36
28
37
34
38
25
39
4
40
8
41
10
42
20
43
14
44
4
45
12
46
18
47
42
48
31
49
34
97.72%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
93
matches
0
"been sealed"
1
"been pressed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
149
matches
0
"were telling"
97.86%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
2
flaggedSentences
2
totalSentences
127
ratio
0.016
matches
0
"Somewhere beyond the far wall a live train ran north; Quinn felt it in her back teeth."
1
"North sat behind her left shoulder; she had the stairs to fix it by."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
952
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.02100840336134454
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
11.28
std
8.88
cv
0.787
sampleLengths
0
17
1
7
2
25
3
7
4
8
5
27
6
16
7
8
8
7
9
5
10
9
11
24
12
17
13
12
14
1
15
20
16
40
17
3
18
3
19
14
20
19
21
27
22
2
23
3
24
8
25
22
26
9
27
2
28
37
29
1
30
21
31
6
32
6
33
23
34
19
35
19
36
4
37
4
38
25
39
4
40
14
41
2
42
2
43
2
44
13
45
6
46
34
47
7
48
14
49
19
96.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.6062992125984252
totalSentences
127
uniqueOpeners
77
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
75
matches
0
"Pale blue ones, monogrammed in"
1
"Somewhere beyond the far wall"
2
"Then the crystal fogged, from"
3
"Somewhere above them a radio"
4
"Then the sound came again,"
ratio
0.067
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
75
matches
0
"It held every print like"
1
"She had counted the steps"
2
"He nodded towards the body"
3
"He had settled himself."
4
"His head tipped a few"
5
"He had died mid-listen."
6
"She snapped her bag shut"
7
"She walked ten paces left."
8
"She turned her back on"
9
"She walked the boards towards"
10
"She looked from the crest"
11
"She had felt cold like"
12
"She played her torch over"
13
"His jaw worked."
14
"It pressed flat against the"
15
"It came from the northbound"
ratio
0.213
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
52
totalSentences
75
matches
0
"Detective Harlow Quinn crouched at"
1
"Marrow Lane station had been"
2
"A survey crew cut the"
3
"That dust lay thick as"
4
"It held every print like"
5
"Every print except the victim's."
6
"The wall tiles were the"
7
"Hexagons spelled out MARROW LANE"
8
"She had counted the steps"
9
"Farrow came along the board"
10
"He nodded towards the body"
11
"The pathologist looked up from"
12
"Farrow looked down at the"
13
"The dust declined to help"
14
"The body sat in the"
15
"He had settled himself."
16
"Nobody had placed him."
17
"His head tipped a few"
18
"He had died mid-listen."
19
"Whatever had burned here had"
ratio
0.693
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
75
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
1
fancyTags
0
"She snapped (snap)"
dialogueSentences
43
tagDensity
0.116
leniency
0.233
rawRatio
0.2
effectiveRatio
0.047
95.1341%