Run: 2026-09-02-01M1GXT0AQK0Q8BF5W3HJVMTZE

Run Details

Duration:
3m 21s
Cost:
$0.035773
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Three steps past the seventh stone, London cut out mid-honk. No fade. No echo. Priory Lane's evening snarl simply ceased, and silence pressed against Rory's ears like deep water. She turned. The standing stones ringed the hollow behind her, seven trunks of ancient oak turned to stone, and through the gaps where Richmond Park should have been hung a grey shimmer, soft as breath on glass. Three weeks of dead ends, one bribed gamekeeper, and the entrance had been a rabbit path off Pen Ponds all along. "Nyx." Her voice arrived from her left, though her mouth sat firmly on her right. Somewhere in the flowers, something chuckled at that. "We're through." "I know." The shadow at her feet gathered itself upward, and Nyx stood, solid for once, a tall silhouette edged in not-quite-light with two violet coals for eyes. Solid, and unsteady. Their form flickered at the borders like ink dropped in water. "Every shadow in this place has an owner, Aurora. I trespass in a thousand gardens at once." "Noticed that, did you." "The flowers are watching us." They were. The hollow bloomed in every direction, wildflowers in colours she had no names for, wine-dark and pearl and a blue like a bruise healing, and when she took a step the nearest heads swivelled to follow her heel. The air carried a hum, low and sweet, a chord struck on some enormous string that never decayed. No birds. No wind. Light came from everywhere and nowhere, pearly and sourceless, the way light works in dreams. She walked. The moss swallowed her footsteps whole, and the hum rose a fraction to greet each one, as if the ground were counting. Overhead, petals fell from no tree she could find, and instead of settling they spiralled upward, catching the dream-light, climbing until the air swallowed them. "Okay." She exhaled. "Okay, this is." "Wondrous." "I was going to say illegal. Whole thing feels like trespassing on someone's wedding." "Apt. The Fae do so love a wedding. The contracts alone." Nyx drifted at her shoulder, and here, forced into flesh, they left faint prints in the moss where before they had left nothing at all. Their whisper carried strangely, arriving a half-second late, like sound crossing water. "Keep to the path, even where you cannot see it. Groves such as this were old when I still had a pulse." The Heartstone hung dull and cool against her sternum. Whoever had slipped it into her delivery bag six weeks ago had left no note, no name, just a crimson gem on a silver chain that pulsed warm whenever she passed certain doorways in the city. In here it slept, and that, she decided, she preferred. They found the pool at the hollow's centre, round as a coin, its water so still it looked solid. Moonlight glimmered at the bottom of it, though no moon hung in that sourceless sky. She crouched. Her reflection looked back a half-beat late, the way her voice had. Then she saw the grey ring, ten feet off, a perfect circle in the flowers where every bloom stood the colour of ash. Frost furred the ground inside it, and where the hum rose to greet her steps, here it went silent. Utterly. Even Nyx's presence beside her made no whisper. The pendant woke against her chest. One slow pulse of warmth. Then another. "Nyx. It's doing the thing." "Aurora." Their voice had dropped to almost nothing. "Do not take another step." "Why?" "Because that darkness is not mine." She looked up. Nyx had stopped a full body-length back, violet eyes fixed on the grey ring, and their solid form had gone rigid in a way she'd never seen from a being made of smoke. "It's a rift, isn't it. That's what this is. The pendant does this near the thin places." "All Veils fray. This one has been chewed." "You walked past three wonders and stopped at the wound." Rory came up off her heels. A woman stood at the pool's edge who had not been there a blink ago, and the moss between them bore no footprints at all. Silver hair spilled to her waist. Pale lavender eyes regarded Rory the way a jeweller regards a stone of uncertain provenance. She was barefoot in the frost-free grass, and the flowers turned their faces to her like a crowd to a queen. "Isolde, I take it." "You take it loudly. You also wear a heartbeat that is not yours." Rory's hand went to the pendant before she could stop it. "It was a gift. No card, no nothing. It pulses near the thin places, and now it's pulsing near your grey circle, so either it's broken or your grove is." "It is not broken." Isolde circled the pool, unhurried, though the frost ring and the pool and the girl all stayed somehow equidistant to her. "I cannot lie, so hear this plainly. That stone is a tongue. It has been speaking of you to a mouth in Dymas since the day it found your pocket." "Dymas." The word came out flat. She knew it. Second-hand, from whispers in Silas' bar and a debt-ridden chef who used to order from the Golden Empress every Friday. "Gluttony." "Vineyards, orchards, feasts that last a century." Nyx had not moved from their place, and their whisper had thinned to thread. "I walked those vineyards once, when Charles still kept his head. Gluttony keeps ledgers of flesh, Aurora. Every soul at that table arrived by invitation." "Then someone's invited me." "Feasts need guests. Guests need appetites." Isolde tilted her head, and the wildflowers tilted with her. "Something across the Veil has decided you are both. The stone does not merely speak. It hungers on your behalf, quietly, and grows fat on your wandering. Every threshold you cross with it, you season yourself." Rory pulled the phone from her jacket. The screen showed 10:47. No signal, and the battery bleeding out before her eyes. "It was half six when we walked in." "It was. It will be again. The grove spends hours like coins and rarely tells you the price." Isolde knelt at the pool and laid her palm on the water. "You came for answers, and I have given you a bill. So. A trade, freely made, freely kept. Hold out your hand." "Why?" "Because the Courts forged this when they still feared the dark, and fear makes honest smiths." Isolde drew her hand from the water, and with it came a blade. Slender, leaf-shaped, its moonsilver length shedding a faint glow that had nothing to do with the dream-light. It cut no ripple into the pool. The cold coming off it reached Rory from three feet away. "It cuts what magic stitches shut. Wards. Binding. Demon-hide, if the arm behind it does not waver." Isolde held it out, hilt first, on her open palms. "A gift given freely cuts deeper than one bought. Remember that, when you stand in Dymas and everything is for sale." "Wait. When I, you've seen me there." "I have seen a table, and a chair, and your name carved in the wood of both." Lavender eyes held hers, and behind them something moved, some vast slow weather. "I have seen a feast where the last course refuses to be eaten. That part, little courier, is not yet decided." Rory reached for the hilt. The cold bit her palm, sank through skin and bone, and found the crescent scar on her left wrist, which ached once, sharply, like a memory waking. She closed her fingers around moonsilver anyway. The hum stopped. Every flower in the hollow turned away from them, all at once, faces swinging toward the standing stones like compass needles. Frost crawled from the grey ring outward, racing across the moss in white veins. Against her chest the pendant went from warm to hot to scalding, its crimson glow bleeding through her shirt in slow, greedy pulses. The air filled with honey and charred fat and cinnamon. A feast smell. Wrong, here. Enormous. Between two of the stones, the grey shimmer tore, and amber light bled through the gap, thick as syrup, carrying the sound of distant laughter and cutlery on porcelain. "The dark here knows a guest," Nyx breathed, and moved between Rory and the light. Isolde rose from the pool without hurry, and for the first time, she looked afraid. "You asked who invited you. It seems the host has come to collect." A silhouette stepped through the tear, tall and broad and glistening, and Rory drew the blade as the nearest standing stone split from crown to root.
created_at"2026-09-02T11:24:28.913Z" 9/2/2026, 11:24:28 AM
model"z-ai/glm-5.3-20260816"
app_id182717
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generation_time200449
tokens_prompt5142
tokens_completion6912
native_tokens_prompt4929
native_tokens_completion6562
native_tokens_completion_images(null)
native_tokens_reasoning4664
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
93.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1444
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"sharply"
count1
highlights
0"utterly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1444
totalAiIsms16
found
0
word"echo"
count1
1
word"silence"
count1
2
word"firmly"
count1
3
word"flickered"
count1
4
word"footsteps"
count1
5
word"whisper"
count3
6
word"pulse"
count2
7
word"pulsed"
count1
8
word"perfect"
count1
9
word"warmth"
count1
10
word"racing"
count1
11
word"porcelain"
count1
12
word"glistening"
count1
highlights
0"echo"
1"silence"
2"firmly"
3"flickered"
4"footsteps"
5"whisper"
6"pulse"
7"pulsed"
8"perfect"
9"warmth"
10"racing"
11"porcelain"
12"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences78
matches
0"looked afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences78
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1444
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount964
uniqueNames11
maxNameDensity0.93
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
London1
Lane1
Rory9
Richmond1
Park1
Pen1
Ponds1
Nyx6
Heartstone1
Isolde6
Lavender1
persons
0"Rory"
1"Nyx"
2"Heartstone"
3"Isolde"
4"Lavender"
places
0"London"
1"Lane"
2"Richmond"
3"Park"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"not-quite light with two violet coals for eyes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1444
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean26.74
std21.57
cv0.807
sampleLengths
010
156
221
325
42
540
617
74
85
977
1049
116
121
1314
1470
1555
1648
1751
1813
195
2013
211
226
2336
2417
258
2610
2773
284
2913
3041
3155
3230
3346
344
3552
3621
378
3852
391
4016
4148
4248
437
4451
4539
463
4758
4816
4929
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"been hung"
1"being made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"were counting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount864
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03587962962962963
lyAdverbCount11
lyAdverbRatio0.01273148148148148
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean13.13
std10.06
cv0.766
sampleLengths
010
12
22
315
42
535
621
715
88
92
102
1126
123
1311
1417
154
165
172
1838
1918
202
212
2215
232
2422
2525
263
273
281
2914
3036
3112
3222
339
3436
3510
3619
3715
382
3912
4023
4119
421
438
446
455
462
475
488
495
73.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4818181818181818
totalSentences110
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences65
matches
0"Somewhere in the flowers, something"
1"Then she saw the grey"
2"Even Nyx's presence beside her"
ratio0.046
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences65
matches
0"Her voice arrived from her"
1"Their form flickered at the"
2"Their whisper carried strangely, arriving"
3"They found the pool at"
4"Her reflection looked back a"
5"Their voice had dropped to"
6"She looked up."
7"She was barefoot in the"
8"She knew it."
9"It cut no ripple into"
10"She closed her fingers around"
ratio0.169
90.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences65
matches
0"Priory Lane's evening snarl simply"
1"The standing stones ringed the"
2"Her voice arrived from her"
3"The shadow at her feet"
4"Their form flickered at the"
5"The hollow bloomed in every"
6"The air carried a hum,"
7"Light came from everywhere and"
8"The moss swallowed her footsteps"
9"Nyx drifted at her shoulder,"
10"Their whisper carried strangely, arriving"
11"The Heartstone hung dull and"
12"They found the pool at"
13"Moonlight glimmered at the bottom"
14"Her reflection looked back a"
15"Frost furred the ground inside"
16"The pendant woke against her"
17"Their voice had dropped to"
18"She looked up."
19"Nyx had stopped a full"
ratio0.738
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences65
matches
0"Whoever had slipped it into"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"The moss swallowed her footsteps whole, and the hum rose a fraction to greet each one, as if the ground were counting."
1"Slender, leaf-shaped, its moonsilver length shedding a faint glow that had nothing to do with the dream-light."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Her voice arrived, though her mouth sat firmly on her right"
1"Isolde tilted, and the wildflowers tilted with her"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Nyx breathed (breathe)"
dialogueSentences44
tagDensity0.023
leniency0.045
rawRatio1
effectiveRatio0.045
93.3524%