NC Bench
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Run: 2026-09-02-01M1H59KAWVR8KD2PWCY3ZS9BE
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 14s
Cost:
$0.000731
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.69%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
83.39%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
84.94%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
74.48%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
95.18%
Sentence opener variety
(details)
68.03%
Adverb-first sentence starts
(details)
64.90%
Pronoun-first sentence starts
(details)
62.04%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
36.76%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.0474%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The body had
been arranged
.
Detective Harlow Quinn crouched beside
the slumped figure of
Marcus
Ellery, antique dealer, forty-two years of age,
very
much not breathing.
His body sat cross-legged in
the middle of the old Camden Tube platform, arms resting on his knees, palms up. Nine small brass tokens had
been placed
in a circle around him, each one touching the next, each one polished to a shine. "He's been like that since the night guard called it in,"
said DS Ferren, hands buried in the pockets of his quilted jacket
. "Rigor's set. Medics put time of death around eleven, midnight." "Who found the tokens?" "Scene techs. Thought it was some meditative nutter thing at first."
Quinn pulled on a fresh
glove and lifted one of the brass pieces. Warm. Warmer than the platform, warmer than the body.
She held it in her
palm a moment longer than she needed to, then bagged it. "Tokens aren't scattered, are they," she said. "Deliberate placement. Nine of them." "Rituals usually come in fives or sevens. Or twelves."
Ferren tilted his head at
the circle. "Nine's awkward." "Nine's expensive."
She pointed her torch down
the tunnel.
The old tracks ran into
black, rails flecked with rust. "This station closed in ninety-four. Somebody paid a lot of money for quiet." "Or they know a way in that doesn't involve the main gate." Ferren crouched next to her, breath fogging. "Look at his shoes. No dust. Whatever he walked through, he walked clean. Ours aren't, his aren't. He came from somewhere else." She had noticed. She didn't say so.
Ellery's pockets had been emptied
onto the floor beside him, but arranged, not scattered. Receipts fanned like playing cards.
A folded newspaper clipping, dated
three weeks ago, a short piece about unauthorized construction surveys near the Chalk Farm disused tunnels.
His phone lay screen-up, dead
battery, but the charging port
was packed
with a fine grey powder. "Anyone tested the powder?" "Tech's running it. Talc, best guess. Padding, maybe." "Padding wouldn't stop a signal reaching the phone, Ferren. It would stop a signal leaving it. Somebody didn't want this phone pinging a mast tonight." He chewed that over. "Insurance job, then. Ellery's got debts, three business partners who've all quietly gone bust in the last year, and a warehouse in Bethnal Green nobody's audited. We find the money, we find the motive." "The money isn't going to explain the powder. Or the tokens. Or why a man who clearly didn't want to be followed chose a dead tube station for a handover."
She stood, knees cracking, and
swept her torch across the platform wall.
Posters from another decade peeled
off the plaster. Beneath them, at hip height, someone had scratched a single mark into the tile: a spiral, tight, deliberate, finished with something dark. She leaned closer. Wax. Black wax, pressed into the groove, melted and cooled. "Ferren." He came over. Looked. Sighed the sigh of a man who'd hoped tonight would be simple. "Look, Harlow. I know you've got a thing about the weird cases since,"
he paused, chose his words
, "since Morris. But cultists scratch on walls. That's not deduction, that's just Tuesday." "It's not a cult mark. Cultists get it wrong. I've seen forty of these, they always use the wrong script or draw from memory."
She pulled her phone light
down to an angle. "This one's brushed. Strokes go one direction, confident, no hesitation. And see here, the tail of the spiral curls in on itself twice. That's a signature, not a symbol. Somebody signs their work." "Then we're looking for a graffiti artist with a wax habit." "And a compass."
She held up the bagged
token between two fingers. "Brass, verdigris in the stamp, and this mark on the reverse." A tiny
etched
circle, crosshatched, with a needle-shaped groove through it. "I've seen this maker's mark before. Two years ago, a pawnbroker in Shoreditch, a burglary that never got solved. Same stamp on a brass compass that wasn't on the inventory list. And before you tell me antique shops sell brass, this token is warm. Feel it." He didn't touch it. She hadn't expected him to. "Metal holds heat," he said. "Not four hours after death in a room at eight degrees. Not this evenly."
She zipped the evidence bag
shut. The brass inside dimmed, like something behind it had blinked. "There's a market that operates under Camden. Off the books. Off every book. My source mentioned it once and then stopped answering my calls, which is a better endorsement than most. Tokens like this get you through the door." "You're telling me the man was murdered at an invisible flea market." "I'm telling you he was killed somewhere else and moved here."
She walked to the tunnel
mouth, where the platform edge crumbled into shadow. Crouched. Dragged a gloved finger along the third rail housing. "Soot. Fresh, greasy soot, on the underside of the rail bracket. Ellery's shoes were clean, but whatever carried him wasn't. There's drag residue on the platform lip too, right there, faint, running away from the track bed." Ferren joined her and followed her torch beam to a scuff mark she'd have missed an hour ago, a smear of grease ending in a heel-shaped indentation facing the stairs. Facing out. "So he was brought in from the tunnel." "Brought in, or came in, and left on his feet the other direction before he died where he wanted to die. Look at his hands again." They went back. Ferren crouched and turned Ellery's right hand
gently
with a pen. "Nothing under the nails. Old calluses, treatment for a man who handles stock all day. But there." Quinn pointed. The pads of his fingers, all ten,
were stained
faintly grey. The same grey as the powder in his phone. "He packed his own phone." "He made a call first. Then he packed it. Then he sat down in a circle of tokens and waited for someone to come and finish this."
She rose, and her worn
leather
watch
caught her torchlight as she checked the time. "Which means our killer and our victim had an appointment." "Or our killer is our victim, if you follow the darker reading. He comes down here, does the ritual, stops his own heart." Ferren laughed, but without much in it. "Come off it." "His palms are up, Ferren. Every photo we've got of occult posturing, palms are up. But look at his wrists. There are marks under the
watch
strap line, pressure bruising, both sides, uniform. He was
restrained
, and recently. Then unrestrained and posed." Silence settled over the platform.
Somewhere down the black of
the tunnel, water dripped in slow threes. "Right," Ferren said finally. "Suppose you're right. The Market, the tokens, all of it. Where does that leave us by morning?" Quinn looked at the spiral on the wall, at the warm brass in the evidence bag, at the tunnel running south into the dark under Camden. "It leaves us needing a token of our own." The drip stopped. From deep in the tunnel, so faint it might have been imagination, came the sound of
footsteps
, unhurried, unhurried as a funeral, walking away.
created_at
"2026-09-02T13:35:19.948Z"
9/2/2026, 1:35:19 PM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2023
moderation_latency
(null)
generation_time
73402
tokens_prompt
4492
tokens_completion
1804
native_tokens_prompt
4229
native_tokens_completion
1655
native_tokens_completion_images
(null)
native_tokens_reasoning
26
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.000730925
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788356119-uds42xxcBC2PrsMWBz1O"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788356119-tEYuo965RBmm4iJm7ppn"
upstream_id
"202609022135206ac1295118dc4366"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"202609022135206ac1295118dc4366"
is_byok
false
latency
2023
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.000730925
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
1
adverbTags
0
"Ferren said finally [finally]"
dialogueSentences
43
tagDensity
0.395
leniency
0.791
rawRatio
0.059
effectiveRatio
0.047
91.69%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1204
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"gently"
count
1
highlights
0
"very"
1
"gently"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
83.39%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1204
totalAiIsms
4
found
0
word
"etched"
count
1
1
word
"restrained"
count
1
2
word
"silence"
count
1
3
word
"footsteps"
count
1
highlights
0
"etched"
1
"restrained"
2
"silence"
3
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
57
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
57
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
83
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
46
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1204
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
84.94%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
538
uniqueNames
12
maxNameDensity
1.3
worstName
"Ferren"
maxWindowNameDensity
2
worstWindowName
"Ferren"
discoveredNames
Harlow
1
Quinn
4
Marcus
1
Ellery
3
Camden
2
Tube
1
Ferren
7
Chalk
1
Farm
1
Posters
1
Crouched
1
Silence
1
persons
0
"Harlow"
1
"Quinn"
2
"Marcus"
3
"Ellery"
4
"Ferren"
5
"Silence"
places
0
"Chalk"
1
"Farm"
globalScore
0.849
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
35
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1204
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
83
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
28
std
22.72
cv
0.812
sampleLengths
0
5
1
64
2
33
3
4
4
11
5
38
6
12
7
18
8
32
9
41
10
7
11
57
12
4
13
8
14
25
15
38
16
85
17
1
18
16
19
31
20
66
21
11
22
80
23
9
24
5
25
69
26
12
27
71
28
32
29
8
30
26
31
14
32
39
33
5
34
52
35
33
36
42
37
17
38
21
39
26
40
9
41
3
42
24
74.48%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
57
matches
0
"been arranged"
1
"been placed"
2
"been emptied"
3
"was packed"
4
"were stained"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
96
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
83
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
543
adjectiveStacks
0
stackExamples
(empty)
adverbCount
10
adverbRatio
0.01841620626151013
lyAdverbCount
3
lyAdverbRatio
0.0055248618784530384
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
83
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
83
mean
14.51
std
11.57
cv
0.797
sampleLengths
0
5
1
21
2
20
3
23
4
23
5
10
6
4
7
11
8
13
9
1
10
8
11
16
12
7
13
5
14
16
15
2
16
9
17
10
18
13
19
19
20
22
21
3
22
4
23
14
24
5
25
21
26
17
27
4
28
8
29
25
30
4
31
34
32
42
33
8
34
22
35
3
36
1
37
9
38
1
39
3
40
1
41
12
42
31
43
33
44
33
45
11
46
12
47
22
48
46
49
4
95.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.6746987951807228
totalSentences
83
uniqueOpeners
56
68.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
49
matches
0
"Somewhere down the black of"
ratio
0.02
64.90%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
49
matches
0
"His body sat cross-legged in"
1
"She held it in her"
2
"She pointed her torch down"
3
"She had noticed."
4
"She didn't say so."
5
"His phone lay screen-up, dead"
6
"He chewed that over."
7
"She stood, knees cracking, and"
8
"She leaned closer."
9
"He came over."
10
"he paused, chose his words"
11
"She pulled her phone light"
12
"She held up the bagged"
13
"He didn't touch it."
14
"She hadn't expected him to."
15
"She zipped the evidence bag"
16
"She walked to the tunnel"
17
"They went back."
18
"She rose, and her worn"
ratio
0.388
62.04%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
39
totalSentences
49
matches
0
"The body had been arranged."
1
"Detective Harlow Quinn crouched beside"
2
"His body sat cross-legged in"
3
"Quinn pulled on a fresh"
4
"She held it in her"
5
"Ferren tilted his head at"
6
"She pointed her torch down"
7
"The old tracks ran into"
8
"Ferren crouched next to her,"
9
"She had noticed."
10
"She didn't say so."
11
"Ellery's pockets had been emptied"
12
"Receipts fanned like playing cards."
13
"A folded newspaper clipping, dated"
14
"His phone lay screen-up, dead"
15
"He chewed that over."
16
"She stood, knees cracking, and"
17
"Posters from another decade peeled"
18
"She leaned closer."
19
"He came over."
ratio
0.796
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
49
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
0
matches
(empty)
36.76%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
3
matches
0
"said DS Ferren, hands buried in the pockets of his quilted jacket"
1
"Ferren crouched, breath fogging"
2
"She stood, knees cracking, and swept her torch across the platform wall"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
1
fancyTags
0
"Ferren laughed (laugh)"
dialogueSentences
43
tagDensity
0.116
leniency
0.233
rawRatio
0.2
effectiveRatio
0.047
88.0474%