NC Bench
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Run: 2026-09-02-01M1H5AZHWD7RNJZ4ZH6MFYT0V
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
1m 1s
Cost:
$0.000673
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.62%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
95.31%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
60.71%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
80.09%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.64%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
81.39%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
24.10%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.6618%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"You've stopped drinking Guinness."
The pint glass hit the
bar in front of me, amber instead of black, and the hand that set it down wore a silver signet ring I almost didn't recognise.
I looked up from the
coaster I'd been shredding. "Silas Blackwood." "Rory Carter."
He said it like a
verdict. "Cardiff, 2016. You quoted Magna Carta at a fresher's party to win an argument." "I quoted it wrong, actually. That's why I lost."
My voice came out steadier
than I felt. He was taller than memory, or memory had shrunk him. Grey had gotten into the auburn of his hair and beard, and when he came around the bar, the left leg dragged a half-beat behind the right, a limp I could see but not explain. He didn't offer a hand.
He leaned on the counter
and studied me the way barristers study hostile witnesses. "Ten years." "Nine and a bit." "You count." "I count."
I lifted the pint
. Tasted it. "You remembered my order wrong." "Your order was Guinness. You drink lager now. People change."
He wiped a glass that
didn't need wiping. "Rory, though. You kept the name."
The bar had filled in
around us while neither of us
was looking
, the low murmur of Soho regulars, the green neon from the sign outside bleeding across the maps and photographs on the walls. Old photos.
I remembered, from a night
I'd barely
survived, that some
of them were of men who
no longer existed anywhere but
in those frames. "Why did you never write?" he asked. "I did. Twice. Cardiff address." "I left Cardiff in 2014." "Well."
I turned the glass a
slow quarter. "There's my letter, floating somewhere in a dead mailbox. Very poetic." "You could have looked." "Could you?"
It came out sharper than
I intended. I softened it, failed. "One of us had a forwarding address, Si. It wasn't me." He set the glass down.
Something crossed his face, the
flicker
of a man caught at a border crossing, and then it
was gone
, filed away behind the barkeep's pleasant blankness he must have worn for a decade. "Fair hit." "You flinched." "I limped."
He tapped his knee
. "Prague. Twenty-nineteen. Story for another pint, possibly another decade." "The famous Prague. You told me once you'd die before you took a desk job." "I did take a desk job. The desk just happens to serve alcohol."
He smiled, and for a
second he was twenty-six again, hungover on my sofa, arguing about whether intelligence work was a betrayal of the law or its purest form.
Then the smile closed like
a ledger. "You found yours first, anyway. The betrayal. Evan." I stopped shredding the coaster. "How do you know that name?" "Eva wrote me. Two years ago. She was worried about you, said you'd gone quiet, said there'd been a man."
He said the word the
way one says a diagnosis. "I looked for you. London's a big city, but I have a talent for finding people who don't want to be found." "And?" "And I found the restaurant first. The Golden Empress, Cheung's delivery girl with the blue eyes and the fake name on the payslips. Laila."
He let that sit
. "I sat in a corner booth three nights running, trying to decide whether to say hello." "Three nights." "Three nights." He refilled nothing, straightened nothing, just stood there with his hands flat on the wood like a man steadying a table in rough water. "Third night you came out the back door at two in the morning with a bicycle and a look on your face I recognised from mirrors. So I went home instead." "That's the difference between us," I said. "You'd still have said hello, back in Cardiff. You were the one who talked to everyone. The one who'd walk up to a stranger at a bus stop and come back with their life story." "People's stories get shorter as you get older. You stop wanting the beginning." He took off the ring, turned it once, put it back on. A habit, I saw. Something he did when he didn't want to say the thing under the thing. "You want to know what I've become, is that it? That's why you've let me talk this long without telling me to mind my own pub?" "Maybe I'm deciding." "Decide faster. I close at one." He came out from behind the bar, limped to the far end where a bookshelf stood full of novels nobody had opened since Thatcher, and pulled down a battered Collins atlas. A section of panelling sighed open. Warm light spilled from a back room, maps on a table, a kettle, two chairs already angled toward each other. Two chairs. I looked at them, then at him. "You were expecting someone." "I was expecting a courier at eleven. He's late, and couriers are never late, which means he's not coming, which means tonight just got an opening." He held the door. "Or you can finish your lager, we say it was lovely to see each other, and we spend another ten years being strangers who remember each other's drinks." The green neon hummed through the window. Behind me, the regulars laughed at something at the dartboard, ordinary men in an ordinary pub, and the ordinariness of it
suddenly
felt like the lie, the stage set, the beautiful front-of-house for whatever lived behind that bookshelf. "You said a story for another decade." "I say a lot of things. Prague changed the terms." His eyes went to the door, then to the clock, then to me, and I watched him make the calculation he'd probably been making for three nights in a corner booth, and this time it landed different. "Five minutes, Rory. Five minutes of what actually happened to me, and you'll understand why I didn't write back. Why I couldn't." I stood. The coaster came with me, shredded to confetti, ten years of small destroys scattered across his bar. "If I walk through that door," I said, "I don't come back out the same." "Neither did I." He didn't smile this time. He held the door wider. "That's rather the point."
Somewhere across the city, a
courier who was never late sat in a ditch off the A40 with his phone dark, and neither of us would learn that until the sirens started.
created_at
"2026-09-02T13:36:05.192Z"
9/2/2026, 1:36:05 PM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1133
moderation_latency
(null)
generation_time
61268
tokens_prompt
4445
tokens_completion
1532
native_tokens_prompt
4207
native_tokens_completion
1431
native_tokens_completion_images
(null)
native_tokens_reasoning
39
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.000673275
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788356165-C78lbU2sE5PawXLu10n8"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788356165-WTCpfGEXR9v44tYwOM0r"
upstream_id
"20260902213605a057e690d0894c1b"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"20260902213605a057e690d0894c1b"
is_byok
false
latency
1133
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.000673275
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
51
tagDensity
0.392
leniency
0.784
rawRatio
0
effectiveRatio
0
90.62%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1066
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"suddenly"
count
1
highlights
0
"very"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
95.31%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1066
totalAiIsms
1
found
0
word
"flicker"
count
1
highlights
0
"flicker"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
46
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
46
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
77
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
47
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1066
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
4
wordCount
580
uniqueNames
4
maxNameDensity
0.17
worstName
"Tasted"
maxWindowNameDensity
0
worstWindowName
(null)
discoveredNames
Tasted
1
Soho
1
Thatcher
1
Collins
1
persons
0
"Thatcher"
1
"Collins"
places
0
"Soho"
globalScore
1
windowScore
1
60.71%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
28
glossingSentenceCount
1
matches
0
"felt like the lie, the stage set, the b"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.938
wordCount
1066
matches
0
"no longer existed anywhere but"
80.09%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
77
matches
0
"survived, that some"
1
"let that sit"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
40
mean
26.65
std
23.77
cv
0.892
sampleLengths
0
34
1
11
2
22
3
81
4
2
5
4
6
2
7
13
8
24
9
61
10
7
11
5
12
5
13
19
14
4
15
24
16
40
17
2
18
15
19
15
20
57
21
11
22
52
23
1
24
44
25
2
26
57
27
42
28
69
29
3
30
72
31
4
32
58
33
45
34
7
35
69
36
19
37
15
38
17
39
32
97.64%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
46
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
99
matches
0
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
77
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
584
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.03595890410958904
lyAdverbCount
3
lyAdverbRatio
0.005136986301369863
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
77
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
77
mean
13.84
std
11.98
cv
0.865
sampleLengths
0
34
1
9
2
2
3
8
4
14
5
17
6
10
7
35
8
5
9
14
10
2
11
4
12
2
13
6
14
2
15
5
16
18
17
6
18
35
19
2
20
24
21
7
22
5
23
5
24
8
25
11
26
4
27
9
28
4
29
11
30
5
31
33
32
2
33
2
34
6
35
9
36
15
37
42
38
7
39
8
40
5
41
6
42
30
43
22
44
1
45
28
46
16
47
2
48
26
49
31
81.39%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5194805194805194
totalSentences
77
uniqueOpeners
40
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
39
matches
0
"Then the smile closed like"
1
"Somewhere across the city, a"
ratio
0.051
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
39
matches
0
"I looked up from the"
1
"He said it like a"
2
"My voice came out steadier"
3
"He was taller than memory,"
4
"He didn't offer a hand."
5
"He leaned on the counter"
6
"I lifted the pint"
7
"He wiped a glass that"
8
"I remembered, from a night"
9
"I turned the glass a"
10
"It came out sharper than"
11
"I softened it, failed."
12
"He set the glass down."
13
"He tapped his knee"
14
"He smiled, and for a"
15
"I stopped shredding the coaster."
16
"He said the word the"
17
"He let that sit"
18
"He refilled nothing, straightened nothing,"
19
"He took off the ring,"
ratio
0.667
24.10%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
34
totalSentences
39
matches
0
"The pint glass hit the"
1
"I looked up from the"
2
"He said it like a"
3
"My voice came out steadier"
4
"He was taller than memory,"
5
"He didn't offer a hand."
6
"He leaned on the counter"
7
"I lifted the pint"
8
"He wiped a glass that"
9
"The bar had filled in"
10
"I remembered, from a night"
11
"I turned the glass a"
12
"It came out sharper than"
13
"I softened it, failed."
14
"He set the glass down."
15
"Something crossed his face, the"
16
"He tapped his knee"
17
"He smiled, and for a"
18
"I stopped shredding the coaster."
19
"He said the word the"
ratio
0.872
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
39
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
11
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
51
tagDensity
0.098
leniency
0.196
rawRatio
0
effectiveRatio
0
87.6618%