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Run: 2026-09-02-01M1H5DNRFYYYAH2MHE82PE8SP
Run Details
Model:
Z.AI GLM 5.3 Flash (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 3s
Cost:
$0.000645
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
75.35%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.55%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
98.98%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
90.23%
Passive voice overuse
(details)
48.48%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
97.39%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
80.08%
Sentence opener variety
(details)
55.56%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
93.33%
Subject-first sentence starts
(details)
83.33%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
62.50%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.5259%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant started pulsing before
I crossed the third standing stone.
I'd been told it would
warm near a Hel portal. This wasn't
warmth
.
The little crimson stone throbbed
against my collarbone like a second heart, one that didn't
quite match the rhythm of my own
.
I stopped at the edge
of the grove, keys still in my fist, and counted the oaks. Seven. Silas had said six. "Aurora."
My name, spoken softly somewhere
behind me. I turned.
The path I'd walked from
Pen Ponds lay empty, silvered grass bending under no wind at all. Twenty steps back to the boundary. Twenty easy steps, and I could pretend the delivery to this address had been a prank, a fake order, a pub story someone told to spook the new girl. But the order had come through the Empress's kitchen line.
Yu-Fei had read the address
aloud twice, her chopsticks frozen over the wok. "Nobody delivers to the Grove," she'd said. "Whoever lives there comes to us." Someone had ordered, though. Cash on delivery, one order of dan dan noodles, extra chillies. And Yu-Fei had pressed the food bag into my hands like she
was handing
over evidence. So I walked forward instead of back.
The wildflowers shouldn't have been
blooming.
It was November, and here
they crowded the path in riotous colour, bluebells and poppies sharing soil with frost-burned daisies, all of it turning
slowly
to face me as I passed. Not wind. Attention. "Delivery,"
I called out
.
My voice fell flat, swallowed
before the
echo
could form. "I'm looking for Isolde." "I know what you're looking for."
The voice came from everywhere
and nowhere, a woman's voice, patient as rot. Behind me, I sensed rather than heard the standing stones shift, wood grinding against wood. When I glanced back, the path
was gone
.
The seven oaks had become
a wall of roots, braided tight, and beyond them the lights of Richmond lay too far away to mean anything. Right. So this was the kind of night it was going to be.
I set the food bag
on a flat stone at the grove's centre, unwrapped my scarf, and kept my hands visible the way you do when you're not sure what's watching. "One dan dan noodles, extra chillies. Twelve fifty. I can leave it here, or someone can show a face and pay me." Silence. Then,
very
faintly, humming.
A lullaby in a language
I didn't know, and something about the tune itched at the crescent scar on my wrist.
The scar I'd had since
I was six, since the accident nobody could quite explain, the fall into the flooded quarry that had left a mark shaped like a bite. The humming stopped. "Show me the stone."
I lifted the pendant out
of my collar.
It flared crimson, and for
one heartbeat every flower in the grove turned its face away, like a congregation averting eyes from something blasphemous. "Where did you get that." The voice had lost its patience. "Someone left it in my post box. No note, no name."
I wrapped the chain tight
around my fist.
If this thing mattered enough
to make seven stones from six, it mattered enough to use as leverage. "Funny thing, though. It pulses near Hel portals. I didn't know what a Hel portal was until I looked it up. And every book I found said the same thing. The Grove is one." "You're not supposed to be able to read those books." "That makes two of us, then. Someone's been
very
careless." Grass rustled to my left. I turned my head,
slowly
, giving it nothing. At the edge of vision, a figure stood between two oaks. Tall. Wrong proportions, the way a shadow is wrong when the lamp is behind it.
It didn't move, and when
I looked directly at it, it was simply gone, and the grass where it had stood
was flattened
in the shape of two long feet. "You smell of her." Closer now, though the voice still came from nowhere. "You smell of iron and of her blood." "Whose blood?" The temperature dropped. Frost crawled up the standing oak beside me in branching veins, and my breath ghosted white. Every flower closed its petals at once, a sound like a hundred small mouths shutting. "Isolde," the voice said, and it had moved behind me.
I felt it at my
back, a pressure like standing too close to an open
grave
. "She gave you the stone. She made you carry it here. She wants you to open something, little courier, and you will." "I want paying for the noodles." A sound that might have been laughter, dry as seed husks. Long fingers, too many joints, settled on my shoulders. The cold burned through my coat, and my knees wanted to fold, and I dug my nails into the pendant's chain until the links bit into my palm. "You came here alone, at night, into a place between worlds," it whispered into my ear, and its breath smelled of turned earth and old honey. "Nobody comes here by accident. Nobody comes here by choice and leaves by it, either." "Then we understand each other." I kept my voice level, though my
pulse
was hammering
in my throat. "You need me to open whatever needs opening. I need answers. So let's do business instead of theatre." The fingers lifted away. The frost receded. The flowers reopened, one by one, all of them facing me now, and the grove's centre stone split down the middle with a crack that shook the ground. Inside was a stairway of black roots descending into the dark, and from far below came the sound of water. And
footsteps
. Climbing up. "Isolde sends her regards," the voice said, already thinning, already everywhere. "But she is not the one coming to meet you." The pendant flared so hot it seared my palm. The
footsteps
were close now, and they
were making
the shape of my name in the dark. "Aurora." My mother's voice. Cardiff, six years dead, climbing the stairs.
created_at
"2026-09-02T13:37:33.468Z"
9/2/2026, 1:37:33 PM
model
"z-ai/glm-5.3-flash-20260826"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
7558
moderation_latency
(null)
generation_time
63041
tokens_prompt
4387
tokens_completion
1446
native_tokens_prompt
4134
native_tokens_completion
1338
native_tokens_completion_images
(null)
native_tokens_reasoning
28
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00064455
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788356253-UfPv2xugDCS0UzrT6b9T"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788356253-Gy6yj9xQq6iK8ZRJKDjh"
upstream_id
"20260902213733f7ad12a8fb8e4796"
provider_responses
0
endpoint_id
"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id
"20260902213733f7ad12a8fb8e4796"
is_byok
false
latency
7558
model_permaslug
"z-ai/glm-5.3-flash-20260826"
provider_name
"Z.AI"
status
200
total_cost
0.00064455
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Z.AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
26
tagDensity
0.308
leniency
0.615
rawRatio
0
effectiveRatio
0
75.35%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1014
totalAiIsmAdverbs
5
found
0
adverb
"softly"
count
1
1
adverb
"slowly"
count
2
2
adverb
"very"
count
2
highlights
0
"softly"
1
"slowly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.55%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1014
totalAiIsms
8
found
0
word
"warmth"
count
1
1
word
"throbbed"
count
1
2
word
"echo"
count
1
3
word
"silence"
count
1
4
word
"grave"
count
1
5
word
"pulse"
count
1
6
word
"footsteps"
count
2
highlights
0
"warmth"
1
"throbbed"
2
"echo"
3
"silence"
4
"grave"
5
"pulse"
6
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
70
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
70
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
87
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1014
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
8
wordCount
788
uniqueNames
7
maxNameDensity
0.25
worstName
"Yu-Fei"
maxWindowNameDensity
1
worstWindowName
"Yu-Fei"
discoveredNames
Hel
1
Pen
1
Ponds
1
Empress
1
Yu-Fei
2
November
1
Richmond
1
persons
0
"Yu-Fei"
places
0
"Hel"
1
"Pen"
2
"Empress"
3
"Richmond"
globalScore
1
windowScore
1
98.98%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
49
glossingSentenceCount
1
matches
0
"quite match the rhythm of my own"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1014
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
87
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
27.41
std
21.77
cv
0.794
sampleLengths
0
11
1
52
2
5
3
1
4
61
5
36
6
31
7
7
8
40
9
18
10
6
11
61
12
13
13
53
14
56
15
3
16
4
17
32
18
11
19
71
20
10
21
10
22
69
23
21
24
2
25
34
26
48
27
6
28
48
29
41
30
36
31
55
32
4
33
21
34
26
35
1
36
10
90.23%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
70
matches
0
"been told"
1
"was gone"
2
"was flattened"
48.48%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
132
matches
0
"was handing"
1
"was hammering"
2
"were making"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
87
ratio
0
matches
(empty)
97.39%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
791
adjectiveStacks
0
stackExamples
(empty)
adverbCount
34
adverbRatio
0.04298356510745891
lyAdverbCount
6
lyAdverbRatio
0.007585335018963337
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
87
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
87
mean
11.66
std
8.68
cv
0.745
sampleLengths
0
11
1
10
2
3
3
22
4
17
5
1
6
4
7
1
8
7
9
2
10
17
11
6
12
29
13
10
14
13
15
7
16
6
17
4
18
11
19
16
20
7
21
6
22
31
23
2
24
1
25
4
26
10
27
4
28
6
29
13
30
15
31
8
32
25
33
1
34
12
35
31
36
22
37
1
38
4
39
21
40
30
41
3
42
4
43
8
44
24
45
11
46
19
47
18
48
34
49
10
80.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5287356321839081
totalSentences
87
uniqueOpeners
46
55.56%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
60
matches
0
"Then, very faintly, humming."
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
60
matches
0
"I'd been told it would"
1
"I stopped at the edge"
2
"My name, spoken softly somewhere"
3
"It was November, and here"
4
"I called out"
5
"My voice fell flat, swallowed"
6
"I set the food bag"
7
"I lifted the pendant out"
8
"It flared crimson, and for"
9
"I wrapped the chain tight"
10
"I turned my head, slowly,"
11
"It didn't move, and when"
12
"I felt it at my"
13
"it whispered into my ear,"
14
"I kept my voice level,"
15
"My mother's voice."
ratio
0.267
93.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
44
totalSentences
60
matches
0
"The pendant started pulsing before"
1
"I'd been told it would"
2
"This wasn't warmth."
3
"The little crimson stone throbbed"
4
"I stopped at the edge"
5
"Silas had said six."
6
"My name, spoken softly somewhere"
7
"The path I'd walked from"
8
"Yu-Fei had read the address"
9
"Someone had ordered, though."
10
"The wildflowers shouldn't have been"
11
"It was November, and here"
12
"I called out"
13
"My voice fell flat, swallowed"
14
"The voice came from everywhere"
15
"The seven oaks had become"
16
"I set the food bag"
17
"A lullaby in a language"
18
"The scar I'd had since"
19
"The humming stopped."
ratio
0.733
83.33%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
60
matches
0
"If this thing mattered enough"
ratio
0.017
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
32
technicalSentenceCount
0
matches
(empty)
62.50%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
1
matches
0
"I kept, though my pulse was hammering in my throat"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"it whispered (whisper)"
dialogueSentences
26
tagDensity
0.115
leniency
0.231
rawRatio
0.333
effectiveRatio
0.077
91.5259%