Run: 2026-09-02-01M1H5DST23T5G4G54J788KETJ

Run Details

Duration:
54.0s
Cost:
$0.000478
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone was warm. That was the first wrong thing. Rory pressed her palm flat against the standing oak and felt a heartbeat under the bark, slow and enormous, like something sleeping with its back against the other side of the world. "Stop touching it." "I'm barely touching it." Nyx drifted around the stone's far side, their outline bleeding into the twilight like ink dropped in water. "Barely is a generous word for what you do, little courier." She pulled her hand back anyway. Four oaks, these standing stones, each thicker than a pub's load-bearing wall, arranged in a ring around a clearing that shouldn't have fit inside Richmond Park. Wildflowers carpeted the ground in colours she didn't have names for, a blue that leaned purple, a gold that hummed when the breeze combed through it. She'd been to Kew. She'd been to Eden on school trips with strict instructions not to touch anything. This was neither. "Which way?" "Forward is the only direction groves offer." Nyx tilted their head, violet eyes flaring. "The grove will decide if you're worth the trouble of a path." The grass parted ahead of them. Not wind. Not animals. Just a seam opening through the flowers, deliberate as a red carpet being rolled out by invisible hands. Rory stepped onto it. The pendant at her throat stayed cool and quiet, which meant no Hel nonsense nearby, small mercies, and followed Nyx into the clearing proper. Sound changed at the boundary stones. On the park side, the city hummed its usual drone, traffic on the A316, a dog barking somewhere, an aeroplane stitching a white line overhead. Inside, all of it dropped away, replaced by something she felt in her molars. A low resonance, like a cathedral organ holding one note a mile deep. The air tasted of honey and rain and something older underneath, loam and lightning. "Smell that?" Nyx asked. "Tell me it's normal." "Nothing here is normal. But it means the grove is awake. Sleeping groves smell of nothing at all." Their shadow-form thinned to a smear and reformed a dozen paces ahead, waiting. "Come. Before it changes its mind about you." She walked. The wildflowers brushed her ankles and each brush left a faint warmth, like walking past an open oven door. Halfway across the clearing she noticed the stones again and her stomach dipped, because she'd looked away from them for perhaps a minute and now moss crept up their flanks in patterns she'd swear hadn't been there. Rings. Spirals. Ogham-like scratches that rearranged themselves when she wasn't looking directly at them. Time moved differently here. Isolde had said it plainly, an hour inside could be minutes or days outside, and Rory had nodded along thinking she understood. She hadn't. Understanding was watching lichen grow while you stood still. At the clearing's heart stood a tree. Not an oak. Not anything. Its trunk twisted in a way wood refused to twist on Earth, spiralling upward like a corkscrew of silver bark, and its canopy held leaves the colour of the pendant at her throat, deep crimson, each one glowing faintly from within. Roots broke the surface around it and dove back under like whales surfacing. The organ-note in her jaw came from here. She was certain of it. "Oh," she said. Just that. Vocabulary had left. "You're drooling." "Shut up." A ring of white mushrooms circled the trunk at a respectful distance, wide as a hula hoop, caps the size of dinner plates. Rory slowed three steps out and Nyx's hand, cold as a ledger, closed on her shoulder. "The ring. You do not step inside it without invitation." "Isolde lives here. She'll invite me." "Isolde extends invitations the way Fae extend invitations." Nyx leaned close, whisper-voice skimming her ear. "Precisely worded, at a price, and never quite meaning what you heard." Rory studied the ring. The mushrooms pulsed faintly, a slow rhythm she realised matched the trunk's heartbeat, matched the heartbeat she'd felt through the boundary stone. The whole grove was one creature, breathing. "So I ask first." "So you ask first. Politely. And accept whatever answer comes." She crossed her arms, then uncrossed them, then felt ridiculous and stood still. "Isolde Varga. Rory Carter. We spoke in, um." She counted. Lost count. "Recently. You gave me a blade." The mushrooms brightened. From somewhere inside the ring, a voice that was half birdsong and half silverware chimes answered, and it was Isolde's, unmistakably, though stretched and layered as if three of her spoke a half-beat apart. "The courier returns, cold iron in her fist and questions in her mouth. Step, but mind the step, for groves remember every foot that falls within." "Is that a yes?" "It is a permission." Nyx withdrew their hand. "With her, that's the best you'll ever get." Rory stepped over the mushrooms. The world inside the ring tilted. Not the ground, the tilt was in her, in the geometry of her thoughts, and for one lurching heartbeat she saw the grove as it truly was: a knot in the Veil, a place where Earth and the Fae realm pressed so close together that the bark of both worlds grew intertwined. She saw threads. Thousands of them, silver and crimson, running from the tree's branches out through the air and away, off toward London, toward somewhere south-east, toward Hel itself. The Heartstone against her chest flared hot for a single pulse, then settled. She staggered. Nyx caught her arm. "What did you see?" "Threads. Lines. Coming out of the tree." Nyx went very still, which for a creature of living shadow meant the ambient dark around them deepened, the evening thickening. "Describe them." "One for every... person? Thing? They run out of the canopy and off toward, I think, people. There's one leading to me." She looked down. Sure enough, a silver thread rose from her sternum, faint as spider silk, and joined the canopy above. "Nyx, there's one leading to me." "Of course there is." The Shade's whisper carried something she'd never heard from them before. Caution, maybe. Or fear. "Every soul in this city is woven here, courier. Every soul in this world. The grove is the loom." "Then which thread is Isolde's?" "Wrong question." Rory turned back to the tree. The threads pulsed in sequence, a wave rolling through the canopy, and among the thousands of silver strands she spotted it: one crimson thread, thick as a ship's rope, running south and down, off the edge of the grove and into the earth, glowing where it vanished. The pendant burned against her skin. "Why is one of them red?" Nyx didn't answer. Above them, the wave of light rolled through the canopy again and stopped, every leaf brightening at once, every silver thread taut as a plucked string. And from beneath the tree, from somewhere under its roots, something knocked. Three times. Patient. Rhythmic. "That," said Nyx, "is a much better question."
created_at"2026-09-02T13:37:37.611Z" 9/2/2026, 1:37:37 PM
model"z-ai/glm-5.3-flash-20260826"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
87.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs3
found
0
adverb"precisely"
count1
1
adverb"truly"
count1
2
adverb"very"
count1
highlights
0"precisely"
1"truly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms11
found
0
word"resonance"
count1
1
word"warmth"
count1
2
word"stomach"
count1
3
word"whisper"
count2
4
word"pulsed"
count2
5
word"lurching"
count1
6
word"pulse"
count1
7
word"silk"
count1
8
word"rhythmic"
count1
highlights
0"resonance"
1"warmth"
2"stomach"
3"whisper"
4"pulsed"
5"lurching"
6"pulse"
7"silk"
8"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences80
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
88.55% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount895
uniqueNames17
maxNameDensity1.23
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Richmond1
Park1
Kew1
Eden1
Hel2
Nyx11
Rory7
Earth2
Lost1
Isolde2
Veil1
Fae1
London1
Heartstone1
Sure1
Shade1
Caution1
persons
0"Eden"
1"Nyx"
2"Rory"
3"Earth"
4"Isolde"
5"Shade"
places
0"Richmond"
1"Park"
2"Kew"
3"Hel"
4"Veil"
5"London"
globalScore0.885
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1160
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.67
std23.5
cv0.993
sampleLengths
010
132
23
34
429
579
62
726
828
928
1072
114
124
1339
1472
1537
167
1772
188
192
202
2139
2210
236
2427
2533
264
2710
2831
2937
3026
314
3216
335
34100
356
364
377
3823
3949
4038
415
422
4353
446
456
4629
4716
488
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences80
matches
0"being rolled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs150
matches
0"wasn't looking"
1"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount901
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.03662597114317425
lyAdverbCount7
lyAdverbRatio0.00776914539400666
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.94
std10.53
cv0.963
sampleLengths
04
16
232
33
44
518
611
76
826
926
104
1114
123
132
1414
1512
166
172
182
1918
204
2124
226
2325
2414
2513
2614
274
284
2931
308
312
3219
3337
341
351
3612
374
3822
392
409
417
423
432
4441
4513
468
475
483
492
91.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5943396226415094
totalSentences106
uniqueOpeners63
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Just a seam opening through"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences61
matches
0"She pulled her hand back"
1"She'd been to Kew."
2"She'd been to Eden on"
3"Their shadow-form thinned to a"
4"Its trunk twisted in a"
5"She was certain of it."
6"She crossed her arms, then"
7"She saw threads."
8"She looked down"
ratio0.148
58.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences61
matches
0"The stone was warm."
1"That was the first wrong"
2"Rory pressed her palm flat"
3"Nyx drifted around the stone's"
4"She pulled her hand back"
5"Wildflowers carpeted the ground in"
6"She'd been to Kew."
7"She'd been to Eden on"
8"This was neither."
9"Nyx tilted their head, violet"
10"The grass parted ahead of"
11"Rory stepped onto it."
12"The pendant at her throat"
13"Sound changed at the boundary"
14"A low resonance, like a"
15"The air tasted of honey"
16"Their shadow-form thinned to a"
17"The wildflowers brushed her ankles"
18"Halfway across the clearing she"
19"Ogham-like scratches that rearranged themselves"
ratio0.803
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"From somewhere inside the ring, a voice that was half birdsong and half silverware chimes answered, and it was Isolde's, unmistakably, though stretched and laye…"
1"The threads pulsed in sequence, a wave rolling through the canopy, and among the thousands of silver strands she spotted it: one crimson thread, thick as a ship…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
90.9319%