Run: 2026-09-02-01M1H5FGPQCPJBJ3T3DD2Q1P9V

Run Details

Duration:
54.6s
Cost:
$0.000491
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Third body this month. Same station." DS Achebe held the tape up for her. "You're going to love this one, Quinn." Harlow Quinn ducked under the police cordon and descended the dead escalator into South Morden South, a Tube station that had closed before she was born. Torchlight bounced off tiled walls furred with black damp. Somewhere below, a generator throbbed. "Since when do we run scenes in derelict stations?" "Since the body turned up in one. Trespasser found him at four this morning. Cameraman says the rail tunnel wasn't on any of the maps. Not the 1972 ones, not the current ones." "That's not possible." "That's what I said." The tunnel opened like a throat at the bottom of the stairs. Harlow followed the generator noise and the crime scene lighting into a chamber that smelled of rust, wet chalk, and something else underneath it. Copper. No, older than copper. She'd smelled it once before, three years ago, on the night DS Morris didn't come home. She pushed the memory down where it lived. The dead man lay in the centre of the platform, and Achebe was right, she loved him immediately, in the cold way she loved all puzzles. Male, mid-fifties, expensively tailored coat. Grey at the temples. One shoe missing. "Cause of death?" "Pathologist is still down the tunnel. But preliminary, blunt force trauma, back of the skull. Robbery, maybe. Wallet's gone." Harlow crouched. "Look at his hands." Achebe crouched beside her. "What about them?" "No defensive wounds. No dirt under the nails, and he's lying on twenty years of dust. Look at the coat. Clean. Someone killed him somewhere else and carried him down here." "Carried a grown man down a dead escalator." "Or through a tunnel." She swept her torch across the platform. The dust lay undisturbed except around the body, where it had been swept flat in a rough circle, two metres across. Deliberate. "Nobody dragged him. Nobody walked him. It's like he was set down from above." Achebe exhaled through his teeth. "Right. I'll bite. How does a body fall from a ceiling?" "It doesn't." She stood and played the torch along the vaulted ceiling, then the walls. Chalk marks ringed the platform edge, small symbols, repeated in a pattern she almost recognised. "And before you say daft students with spray chalk, look at the corners. Uniform pressure. Practised hands. That's a stencil work, and it's old. The chalk's fresh but the grooves underneath are worn." "Grooves?" She pointed. Beneath the white chalk, scored into the tile itself, the same symbols repeated, aged, lichened, like the wall had carried them for decades and someone had recently traced over them. "Whoever did the chalk didn't invent this. They were copying. Renewing." "Renewing what?" "That's the question I'd like to ask the dead man." She moved along the platform edge, counting. Thirty-one marks, then a gap where tile had been pried away. The missing tile's edges were clean. Recent. "Something sat here. Something that's been taken." The pathologist, Dr Osei, appeared at the tunnel mouth, pulling her mask down. "Time of death between eleven and one. And Quinn, you'll want to hear this. No soil on the soles. He walked here in clean shoes. No dust on them either, right up until the last metre. It's as if the platform didn't exist until he stepped onto it." "Or as if he stepped onto it from somewhere that wasn't this platform." "That's not how floors work." "No," Harlow said. "It isn't." She walked the tunnel. Forty paces in, the rails stopped. Not rusted away, not torn up. Stopped, dead, flush into the wall, as though the track had been poured into concrete that had never set around them. Her torch found the wall's surface and she stopped walking. Tiles again. Same symbols, but here they weren't traced. They were carved into brick behind the tile, and the tile had been broken away deliberately, shards stacked neatly to one side. And at eye level, scratched deep and jagged, two words. MORRIS LIVED. The torch went steady in her hand. Eighteen years of steady hands. She counted to five. "Quinn?" Achebe's voice, far behind her. "Back here in a minute." It came out level. She checked. She photographed the words with her phone, though she'd never need the photo. Then she crouched and studied the scratch marks. Not a knife. Something clawed, four grooves, uniform, deep. And below the words, half hidden by fallen tile, a shape she did recognise, because she'd seen it in the evidence locker three years ago and burned the file herself to stop anyone else reading it. A compass rose. Drawn backwards. She bagged a tile shard with her bare hand, then reconsidered and held it by the edge. "Achebe." He came down the tunnel at a jog, torch swinging. "What've you got?" He saw her face and stopped. "Quinn. What is it?" "Our victim. Run him through the system when we're up. Check pensions, check death certificates." "Why?" "Because I've seen that coat before." She stood. "Three years ago, on a man who was declared dead in a house fire in Walthamstow. I attended the scene. I signed the paperwork." "That's not funny." "No. It isn't. And there's a message scratched on this wall addressed to my dead partner, which is even less funny." Achebe shone his torch on the words and read them aloud, then wished he hadn't. "Somebody's having a laugh at you. Someone who knows the case." "Four grooves, dug into brick. Look at the depth. You know how much pressure that takes with a blade? Now look at the shape. You'd need four blades at once." "Or one claw." "Say that in your report and Internal Investigations will walk you out by Friday." "I'm not putting it in a report. I'm putting it in your pocket where it belongs." He crouched by the compass rose. "This symbol. It mean anything?" "It means this isn't the first time I've been invited somewhere." She looked back down the tunnel, toward the chamber and the swept-clean circle and the dead man who had arrived without walking. "Thirty-one chalk marks. One missing tile. Our victim was killed for something small enough to sit under a two-pence piece of wall." "Like what?" "Like a compass." Osei's voice floated down the tunnel. "Quinn! You'll want to come back. We found where the wallet went." They returned at a pace that pretended not to hurry. Osei knelt by the body and lifted the coat's lining with her forceps. "He didn't lose his wallet. It was cut out. Scalpel work, post-mortem. And look inside the lining." A chalk mark, drawn on the fabric. The same symbol as the walls, but in reverse. "It's a receipt," Harlow said slowly. "Or a claim ticket." "For what?" "For something somebody intends to collect." She straightened, and her eyes went to the swept circle on the platform, to the spot at its centre where the dust itself seemed to sit a half-centimetre lower than everywhere else, as though the ground there had recently remembered how to be somewhere else. "And I think I know where." Behind her, in the far dark of the tunnel, something moved. Not a rat. Rats don't make the tile dust rise.
created_at"2026-09-02T13:38:33.827Z" 9/2/2026, 1:38:33 PM
model"z-ai/glm-5.3-flash-20260826"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3601
moderation_latency(null)
generation_time54617
tokens_prompt4492
tokens_completion1845
native_tokens_prompt4229
native_tokens_completion1708
native_tokens_completion_images(null)
native_tokens_reasoning41
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000490735
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788356313-iYAtLOD1SDB7xKslxJD5"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788356313-4QXC0tUkDHzwqF7UOpcZ"
upstream_id"20260902213834f6a8c21eb62f4e58"
provider_responses
0
endpoint_id"8e9fe48b-2f91-41c3-a8a7-e4a93a8c4ff0"
id"20260902213834f6a8c21eb62f4e58"
is_byokfalse
latency3601
model_permaslug"z-ai/glm-5.3-flash-20260826"
provider_name"Z.AI"
status200
total_cost0.000490735
cache_discount0.00050688
upstream_inference_cost0
provider_name"Z.AI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Harlow said slowly [slowly]"
dialogueSentences55
tagDensity0.218
leniency0.436
rawRatio0.083
effectiveRatio0.036
91.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1216
totalAiIsmAdverbs2
found
0
adverb"deliberately"
count1
1
adverb"slowly"
count1
highlights
0"deliberately"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1216
totalAiIsms3
found
0
word"throbbed"
count1
1
word"traced"
count2
highlights
0"throbbed"
1"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences70
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1216
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount671
uniqueNames11
maxNameDensity0.89
worstName"Achebe"
maxWindowNameDensity2
worstWindowName"Achebe"
discoveredNames
Achebe6
Harlow5
Quinn1
South2
Morden1
Tube1
Morris1
Chalk1
Thirty-one1
Dr1
Osei3
persons
0"Achebe"
1"Harlow"
2"Quinn"
3"Morris"
4"Chalk"
5"Thirty-one"
6"Dr"
7"Osei"
places
0"South"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1216
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean22.11
std19.19
cv0.868
sampleLengths
021
140
29
333
43
54
665
738
83
919
106
117
1231
138
1447
1516
1663
171
1843
192
2042
2161
2213
235
245
2547
2641
272
2816
296
3011
3166
325
3318
3423
3515
361
3732
383
3921
4026
4130
423
4314
4427
4555
462
473
4818
4940
85.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences70
matches
0"been swept"
1"been pried"
2"been poured"
3"were carved"
4"been broken"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs115
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount675
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03851851851851852
lyAdverbCount7
lyAdverbRatio0.01037037037037037
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean10.86
std9.93
cv0.915
sampleLengths
014
17
226
39
45
59
633
73
84
912
1024
111
124
1316
148
1526
165
174
183
193
2019
212
224
234
243
2531
268
2711
2821
291
3014
315
3211
3315
3415
3533
361
372
3830
3911
402
4117
4211
436
441
457
4613
4748
4813
495
89.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5714285714285714
totalSentences112
uniqueOpeners64
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences59
matches
0"Somewhere below, a generator throbbed."
1"Then she crouched and studied"
ratio0.034
97.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences59
matches
0"She'd smelled it once before,"
1"She pushed the memory down"
2"She swept her torch across"
3"She stood and played the"
4"She moved along the platform"
5"She walked the tunnel."
6"Her torch found the wall's"
7"They were carved into brick"
8"She counted to five."
9"It came out level"
10"She photographed the words with"
11"She bagged a tile shard"
12"He came down the tunnel"
13"He saw her face and"
14"He crouched by the compass"
15"She looked back down the"
16"They returned at a pace"
17"She straightened, and her eyes"
ratio0.305
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences59
matches
0"DS Achebe held the tape"
1"Harlow Quinn ducked under the"
2"Torchlight bounced off tiled walls"
3"The tunnel opened like a"
4"Harlow followed the generator noise"
5"She'd smelled it once before,"
6"She pushed the memory down"
7"The dead man lay in"
8"Achebe crouched beside her."
9"She swept her torch across"
10"The dust lay undisturbed except"
11"Achebe exhaled through his teeth."
12"She stood and played the"
13"Chalk marks ringed the platform"
14"She moved along the platform"
15"The missing tile's edges were"
16"The pathologist, Dr Osei, appeared"
17"She walked the tunnel."
18"Her torch found the wall's"
19"They were carved into brick"
ratio0.695
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount2
matches
0"Harlow Quinn ducked under the police cordon and descended the dead escalator into South Morden South, a Tube station that had closed before she was born."
1"Harlow followed the generator noise and the crime scene lighting into a chamber that smelled of rust, wet chalk, and something else underneath it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences55
tagDensity0.036
leniency0.073
rawRatio0
effectiveRatio0
94.3474%