Run: 2026-09-02-01M1H5JCVQ3ATN9QJQ3HEW6TVB

Run Details

Duration:
51.9s
Cost:
$0.000476
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Body's under the platform. Third rail's dead, we cut the power an hour ago." Detective Harlow Quinn crouched at the edge of the platform and peered down into the dark. The abandoned Tube station beneath Camden had been sealed since 1999, yet someone had swept the tracks clean. Not a leaf. Not a rat dropping. A swept floor meant foot traffic, and foot traffic meant somebody had been using this place for something. "Who found him?" "Urban explorer. Then he ran four streets before he'd call it in." DS Ferro dropped beside her, torch beam slicing the black. "Want the fun part?" "Give me the fun part." "There's no dust on him." She took the torch. The body lay twisted between the rails, a man in his forties, expensive coat, hands clean, face locked in an expression Quinn had seen twice in eighteen years and never wanted to see again. Pure astonishment. People who knew they were dying looked afraid or resigned. People who looked astonished had seen something their brains refused to file. "Cause of death?" "Pathologist says cardiac arrest. Fifty-two, marathon runner, no history." "And the dust?" "That's what I said." Ferro grinned, all teeth, no warmth. "Man's lying on a sixty-year-old track bed and there's not a speck on him. Like the dust moved out of his way. Or he fell through something." Quinn climbed down onto the tracks, boots landing on gravel that crunched like old bones. She circled the body once, twice, torch low. The sweep pattern in the dust started three metres from the corpse and stopped in a clean arc, as if someone had drawn a compass line around him and refused to cross it. "Any ID?" "Callum Voss. Courier. Works nights, cash in hand, no fixed employer." Ferro read from his notebook. "And this was in his pocket." He held up an evidence bag. Inside sat a small brass compass, its casing green with verdigris, the face etched with sigils Quinn didn't recognise. The needle spun. Slowly. Persistently. It didn't point north, didn't point at the tunnel mouth, didn't point anywhere a compass had any business pointing. It pointed along the tracks, deeper into the dark, and trembled there like a dog straining at a lead. "Curio shop junk," Ferro said. "Camden's full of it." "Camden's full of tourists buying Camden's junk." She didn't touch it. "This casing's genuine brass, hand-stamped. Nobody hand-stamps fakes anymore, it doesn't scale." "You're saying it's real?" "I'm saying it's expensive." She straightened and swept the torch along the tunnel wall. There, at shoulder height, a mark. Chalk and something darker, smeared. She photographed it, then leaned close. A spiral, drawn in one unbroken stroke, and inside it a symbol that snagged her memory the way a nail snags a coat sleeve. Morris had drawn that symbol. Three years ago, on the whiteboard in the incident room, the night before he died. She'd told herself it was Arabic, a case lead she'd never followed up. Standing here in the cold with a dead courier at her feet, she stopped telling herself anything at all. "Quinn?" Ferro's voice had changed. "You seeing this?" The needle of the compass, still sealed in its bag, had swung. It now pointed past her, at the mark on the wall. "Bag it and don't open it." "It's evidence, we photograph it, log it, the lab-" "The lab will tell you the needle is magnetised and it's spinning because of the rails." She heard her own voice go flat, the tone she used when she was most uncertain. "Write that down. It's what I'd write." Ferro stared at her. "You don't believe that." "No." She turned back to the wall mark and crouched, examining the base of it. "But I believe in paperwork. Look here. The sweep in the dust, the arc around the body. Someone cleaned this area recently and carefully, and they cleaned around him rather than moving him. Why leave a body?" "Ritual?" "Why leave a body you've already ritually killed? If this is ceremony, the body's the centrepiece. You don't sweep around your own centrepiece and scarper." She stood. "You leave a body when the body is a message for someone specific. And you clean the area when you don't want that someone reading footprints." "Meaning what, they're expecting a visitor?" "Meaning Voss wasn't the point. Voss was the envelope." She photographed the mark again, closer, though the flash barely reached the corners of the spiral. "And whoever the message is for is expected here. Soon." Ferro shone his torch down the tunnel. The light died about thirty metres out, swallowed whole. "Place is empty. We'd have heard anyone." "Would we?" The silence that followed had texture. It sat against the eardrums. Somewhere down that throat of dark, water dripped, and the drip came back wrong. Too regular. Too slow. Like breathing. "Pathologist should see that mark on his palm," she said, to break it. "Left hand. Did you clock it?" Ferro crouched by the body. "Burn?" "Look at the shape." He looked. The mark sat in the meat of Voss's palm, small, precise, a ring with a dot at its centre. Brand-new skin, pink and tight. "That's a token," Quinn said. "Someone gave him something to hold. Bone or ivory, something that holds cold. You carry a piece like that in your fist, your palm takes the shape of it." "Like a ticket." "Exactly like a ticket." "For what?" She didn't answer. The needle in the evidence bag had begun to knock against the brass casing, tick, tick, tick, a sound like a small impatient clock. Ferro heard it too. She watched his shoulders climb toward his ears. "Call it in," she said. "Get the body moved. And Ferro?" "Yeah." "When you log the compass, log it as a personal effects item, no description." "Because?" "Because the moment someone upstairs reads the word 'sigils' on a manifest, it goes to a specialist unit that doesn't exist, and by the time we ask for it back it's a filing error." She took one last look down the tunnel. The dark looked back with what felt like patience. "I've lost one partner to a filing error already." Ferro said nothing to that. He got on his radio instead, voice pitched low, and Quinn used the noise as cover to take her phone out and photograph the wall mark one more time, flash off, screen brightness down. The photo came out black. All of them came out black. She was still staring at the screen when Ferro lowered his radio and said, in a voice she'd never heard him use, "Control's got nothing. No unit dispatched. Dispatch says, and I'm quoting, 'we have no record of a call-out to this station.'" "Then who opened the gate for us at street level?" The dripping down the tunnel stopped. The compass needle stopped with it, and pointed straight at the mark on the wall, dead steady, as if it had finally been given permission to tell the truth.
created_at"2026-09-02T13:40:08.193Z" 9/2/2026, 1:40:08 PM
model"z-ai/glm-5.3-flash-20260826"
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generation_time51840
tokens_prompt4492
tokens_completion1803
native_tokens_prompt4229
native_tokens_completion1649
native_tokens_completion_images(null)
native_tokens_reasoning67
native_tokens_cached4224
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences55
tagDensity0.273
leniency0.545
rawRatio0.067
effectiveRatio0.036
91.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1175
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"carefully"
count1
highlights
0"slowly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1175
totalAiIsms4
found
0
word"warmth"
count1
1
word"etched"
count1
2
word"trembled"
count1
3
word"silence"
count1
highlights
0"warmth"
1"etched"
2"trembled"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences70
matches
0"looked afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences70
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1175
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
71.88% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount704
uniqueNames7
maxNameDensity1.56
worstName"Ferro"
maxWindowNameDensity2.5
worstWindowName"Ferro"
discoveredNames
Harlow1
Quinn6
Tube1
Camden1
Ferro11
Arabic1
Voss1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Ferro"
4"Voss"
places(empty)
globalScore0.719
windowScore0.833
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount1
matches
0"felt like patience"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1175
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"drawn that symbol"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean21.36
std19.8
cv0.927
sampleLengths
014
159
23
326
45
55
662
73
89
93
1037
1156
122
1322
1468
159
1623
174
184
1951
2052
218
2223
236
249
2539
268
2752
281
2953
306
3135
3223
332
3431
3519
366
374
3826
3934
403
414
422
4339
4411
451
4614
471
4860
4939
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences70
matches
0"been sealed"
1"been given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs135
matches
0"were dying"
1"was still staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount705
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.03404255319148936
lyAdverbCount4
lyAdverbRatio0.005673758865248227
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean10.68
std9.7
cv0.909
sampleLengths
014
116
218
33
44
518
63
722
84
95
105
114
1234
132
1410
1512
163
179
183
1910
2027
2115
228
2333
242
2516
266
276
2819
293
301
311
3219
3319
345
354
3611
3712
384
394
4010
416
425
436
4424
455
4615
4713
4819
495
86.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5636363636363636
totalSentences110
uniqueOpeners62
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences59
matches
0"Somewhere down that throat of"
ratio0.017
84.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences59
matches
0"She took the torch."
1"She circled the body once,"
2"He held up an evidence"
3"It didn't point north, didn't"
4"It pointed along the tracks,"
5"She didn't touch it"
6"She straightened and swept the"
7"She photographed it, then leaned"
8"She'd told herself it was"
9"It now pointed past her,"
10"She heard her own voice"
11"She turned back to the"
12"She photographed the mark again,"
13"It sat against the eardrums."
14"she said, to break it"
15"She didn't answer."
16"She watched his shoulders climb"
17"She took one last look"
18"He got on his radio"
19"She was still staring at"
ratio0.339
27.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences59
matches
0"Detective Harlow Quinn crouched at"
1"The abandoned Tube station beneath"
2"A swept floor meant foot"
3"DS Ferro dropped beside her,"
4"She took the torch."
5"The body lay twisted between"
6"People who knew they were"
7"People who looked astonished had"
8"Ferro grinned, all teeth, no"
9"Quinn climbed down onto the"
10"She circled the body once,"
11"The sweep pattern in the"
12"Ferro read from his notebook"
13"He held up an evidence"
14"The needle spun."
15"It didn't point north, didn't"
16"It pointed along the tracks,"
17"She didn't touch it"
18"She straightened and swept the"
19"There, at shoulder height, a"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount2
matches
0"A spiral, drawn in one unbroken stroke, and inside it a symbol that snagged her memory the way a nail snags a coat sleeve."
1"The compass needle stopped with it, and pointed straight at the mark on the wall, dead steady, as if it had finally been given permission to tell the truth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Ferro lowered (lower)"
dialogueSentences55
tagDensity0.091
leniency0.182
rawRatio0.2
effectiveRatio0.036
88.8906%