Run: 2026-09-02-01M1H98FY9WSYGNYCTXTPPX1KP

Run Details

Duration:
40.8s
Cost:
$0.000713
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of burnt sugar and ozone. Aurora stepped across the fractured seam where London pavement dissolved into polished basalt. Stone hummed beneath her boots. Above them, the sky bled warm amber, thick and slow moving like molten glass. Nyx materialized from a pool of spilled shadow three paces ahead, faintly glowing violet eyes catching the low light. Isolde drifted beside the threshold, silver hair pooling around bare feet that left no mark on the dust. A mechanical watch in Aurora coat pocket stopped ticking. Seconds fractured. Minutes stretched. They moved forward. The path wound through terraced gardens carved directly into cliffside rock. Vines heavy with iridescent fruit dangled over wrought iron railings. Leaves chimed like crystal when the wind brushed them. Aurora ran a gloved finger along a stone archway. Carvings spiraled outward, depicting figures feasting beneath weeping constellations. Metal felt warm, almost feverish against skin. Smells like a bakery and a battlefield. Nyx whispered. Voice carried on a draft that had no source. Shadows stretched toward the newcomers, curling around ankles before retreating. Aurora pulled the Heartstone pendant from her coat. Crimson pulsed against her sternum, steady as a heartbeat. She tucked it back inside. Guidance or warning? Both paths feed the belly. Neither leaves you sated. Isolde tilted her head. Pale lavender eyes fixed on a corridor opening ahead. Seer turned away, stepping onto the path. Aurora followed. Nyx slipped between two leaning pillars, form thinning to smoke and reforming at the next bend. Corridor widened into a vaulted hall. Arched windows displayed not sky, but swirling currents of copper vapor. Beneath their feet, floor tiles shifted slowly, rearranging into geometric patterns that mimicked breathing. Distant sounds echoed. Clinking copper pots. Low chanting. Crackling embers. Heat rolled off walls in visible waves. Aurora wiped sweat from her brow. Crescent scar on left wrist throbbed. Not pain. Recognition. Building knew they walked its halls. They reached a central atrium. Massive bronze door dominated far wall, etched with tally marks climbing beyond sight. Chains hung from rusted hooks above it, each link stamped with unfamiliar sigils. Nyx trailed a hand along nearest chain. Metal bit back. Frost bloomed where fingers touched. Old bindings. Hunger keeps them tight here. Isolde knelt. Pressed palms flat against tile. Dust swirled into tight spirals. She rose without bending knees. The cook waits for guests who forget how to share. Leave offerings or leave crumbs. Both attract teeth. Aurora scanned ceiling. Ropes and pulleys crossed overhead, holding baskets of steaming porcelain. Something dropped. Shattered nearby. No one appeared. Footsteps followed from behind a curtain of woven reeds. Heavy. Wet. Dragging. Aurora drew the Fae forged blade. Moon silver gleamed cold against amber gloom. Dagger hummed, drawing moisture from air. Nyx coiled closer, silhouette flattening against stone. Isolde adjusted stance. Bare toes gripped rough surface. Dragging footsteps paused. Shape slipped past reed curtain. Broad shoulders. Leather apron stained dark with oil and dried pigment. Skin mapped with burn scars. Eyes reflected copper sky. Figure held a ladle dripping thick golden fluid. Did not blink. Only watched. You are late. Figure rasped. Voice grated like stone grinding stone. We did not know there was a door. Aurora kept blade leveled. Point steady. Steam curled from ladle tip. Sizzle hit tile. Floor hissed. Figure tilted head. Iron plates ground together somewhere deep in structure. Doors open when stomachs rumble. Walk further. Feast awaits. Isolde stepped forward. Lavender gaze locked onto cook. Blood boils fast under this sun. Ladle lowered. Golden fluid dripped onto brass grate below. Flames flared blue. Heat surged forward. Aurora backed half step. Scar burned white hot against fabric. Nyx dissolved into shadow cast by bronze door. Cold breath ghosted back of neck. They moved past cook. Boots rang against grating. Walls narrowed. Copper pipes ran like veins along both sides, throbbing in rhythm with pendant. Air grew thick. Sweet. Metallic. Aurora coughed once. Tasted ash and peaches. Isolde traced finger along moss covered pillar. Green tendrils uncoiled, reaching toward dagger. Leaf edges sharpened into points. Retracted quickly. Wards breathe here. Sleep or starve. Choose wrong, eat slower. Aurora tightened grip on hilt. Metal bit palm. Nicks formed. Blood welled red. Dropped onto tile. Vanished. Absorbed instantly. Nyx reformed atop low plinth. Form flickered between human shape and drifting mist. Clock stops when you cross the line. Minutes stretch. Hours snap shut. You lose track of your own pulse. Aurora checked wrist. Watch face cracked. Hands spun backward. She flipped coin in pocket. Hardened metal clicked against nail. Forward roll landed clean. She pocketed it. Looked straight ahead. Corridor opened onto balcony overlooking vast kitchen pit. Bronze cauldrons floated mid air, suspended by chains and heat shimmer. Spoons stirred themselves. Knives chopped wood blocks in synchronized rhythm. Steam rose in perfect columns. Each column ended in glass sphere filled with swirling colors. Faces pressed against interior. Mouths open. Silent. Eyes wide. Auroras throat tightened. Pulse hammered ribs. Isolde leaned over railing. Silver hair cascaded past stone balustrade. They signed contracts they could not read. Trade portions for passage. Never count change. Nyx dropped to balcony floor. Shadow pooled outward, swallowing three steps. Violet light caught edge of fallen ledger book. Pages fluttered without wind. Ink bled upward. Words rearranged into new sentences. Auroras boots crunched on grit. She approached. Scrolled past lists of names. Dates stamped in crimson wax. One entry caught eye. Name beside it. Portion claimed. Backed away. Heel caught uneven flagstone. Twisted. Ground rushed up. Shoulders hit stone. Breath knocked sideways. Pain flared sharp. Clean. Real. Nyx hand closed around forearm. Warmth returned instantly. Cold fingers released. Stand yourself. Aurora pushed up. Wiped grit from cheekbone. Heartstone glowed brighter against chest. Crimson pulses synced with distant drumbeat from below. Cook laughter echoed up through vents. Sharp. Hungry. Isolde adjusted posture. Bare toes gripped stone. Follow the steam. Points to main table. Frost formed along railing. Melted into mist. Auroras boots found balance. Scar ached steady. She stepped to edge. Looked down. Bronze stairs spiraled into darkness. Lanterns bobbed on invisible currents. Light caught wet surfaces. Reflections showed double. Triple. Figures waiting just below surface. Turned back. Group assembled. Ready to descend.
created_at"2026-09-02T14:44:37.97Z" 9/2/2026, 2:44:37 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency447
moderation_latency(null)
generation_time40736
tokens_prompt1763
tokens_completion5658
native_tokens_prompt1828
native_tokens_completion5066
native_tokens_completion_images(null)
native_tokens_reasoning3580
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00071342
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788360277-KzthoIfY4H78azESJqyy"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788360277-FJCUCcOpQczhHDUpxZ4L"
upstream_id"chatcmpl-a333482d-2af2-9ae5-bc74-eea6e6eb584a"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-a333482d-2af2-9ae5-bc74-eea6e6eb584a"
is_byokfalse
latency447
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00071342
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
90.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1031
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"quickly"
count1
highlights
0"slowly"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1031
totalAiIsms24
found
0
word"fractured"
count2
1
word"mechanical"
count1
2
word"crystal"
count1
3
word"pulsed"
count1
4
word"echoed"
count2
5
word"throbbed"
count1
6
word"etched"
count1
7
word"scanned"
count1
8
word"porcelain"
count1
9
word"shattered"
count1
10
word"footsteps"
count2
11
word"gloom"
count1
12
word"structure"
count1
13
word"traced"
count1
14
word"flickered"
count1
15
word"pulse"
count2
16
word"synchronized"
count1
17
word"perfect"
count1
18
word"fluttered"
count1
19
word"warmth"
count1
highlights
0"fractured"
1"mechanical"
2"crystal"
3"pulsed"
4"echoed"
5"throbbed"
6"etched"
7"scanned"
8"porcelain"
9"shattered"
10"footsteps"
11"gloom"
12"structure"
13"traced"
14"flickered"
15"pulse"
16"synchronized"
17"perfect"
18"fluttered"
19"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences214
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences214
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences214
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1031
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
82.10% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1031
uniqueNames9
maxNameDensity1.36
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
London1
Aurora14
Heartstone2
Fae1
Nyx9
Isolde8
Metal3
Figure3
Auroras3
persons
0"Aurora"
1"Heartstone"
2"Fae"
3"Nyx"
4"Isolde"
5"Metal"
6"Figure"
7"Auroras"
places
0"London"
globalScore0.821
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.97
wordCount1031
matches
0"not sky, but swirling currents of copper vapor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences214
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean33.26
std24.68
cv0.742
sampleLengths
090
158
250
33
447
569
646
77
817
918
1032
1175
1211
1314
1421
159
168
176
1839
1955
2010
2132
2219
2329
2469
2514
2678
2713
2835
297
3050
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences214
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs244
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences214
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1031
adjectiveStacks1
stackExamples
0"burned white hot against fabric."
adverbCount25
adverbRatio0.02424830261881668
lyAdverbCount9
lyAdverbRatio0.008729388942774006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences214
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences214
mean4.82
std3.18
cv0.661
sampleLengths
08
113
25
314
419
518
69
72
82
93
1011
1110
129
139
149
157
167
172
189
1910
208
219
225
233
245
254
264
279
287
292
3016
316
3211
3314
343
353
362
372
387
396
406
412
421
436
445
4513
4613
477
483
495
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.719626168224299
totalSentences214
uniqueOpeners154
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences167
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences167
matches
0"They moved forward."
1"She tucked it back inside."
2"They reached a central atrium."
3"She rose without bending knees."
4"You are late."
5"We did not know there"
6"They moved past cook."
7"You lose track of your"
8"She flipped coin in pocket."
9"She pocketed it."
10"They signed contracts they could"
11"She stepped to edge."
ratio0.072
70.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount130
totalSentences167
matches
0"The air tasted of burnt"
1"Aurora stepped across the fractured"
2"Stone hummed beneath her boots."
3"Nyx materialized from a pool"
4"Isolde drifted beside the threshold,"
5"A mechanical watch in Aurora"
6"They moved forward."
7"The path wound through terraced"
8"Vines heavy with iridescent fruit"
9"Leaves chimed like crystal when"
10"Aurora ran a gloved finger"
11"Carvings spiraled outward, depicting figures"
12"Metal felt warm, almost feverish"
13"Smells like a bakery and"
14"Voice carried on a draft"
15"Shadows stretched toward the newcomers,"
16"Aurora pulled the Heartstone pendant"
17"Crimson pulsed against her sternum,"
18"She tucked it back inside."
19"Guidance or warning?"
ratio0.778
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences167
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount1
matches
0"Beneath their feet, floor tiles shifted slowly, rearranging into geometric patterns that mimicked breathing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.9061%