Run: 2026-09-02-01M1H98HTR3548GRE4APBA00WR

Run Details

Duration:
51.5s
Cost:
$0.001017
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The obsidian slab slammed shut behind them, shearing off the howling wind and the relentless drumming of London rain. Aurora staggered forward, leather soles sliding across polished basalt. The corridor exhaled moisture that tasted of crushed mint and old copper. Twin pillars carved with spiralling serpents rose into a vaulted ceiling lost to gloom. Somewhere deep in the dark, something dragged its immense bulk across stone. Tick tock. Flip flop. The wet slap of massive feet followed a rhythm that matched her own racing pulse. She pressed her palm against the cold wall. Rough granite yielded slightly, breathing inward like living tissue. The heartstone pendant pulsed against her sternum, warm and steady. She traced the crescent scar over her knuckles and stepped past the fractured threshold. Dust sifted from the ceiling joints. The chamber adjusted to their presence. Walls shifted half a degree. Floors levelled themselves. The space recognised intruders and adapted. Nyx drifted alongside her, boots never disturbing the thin layer of grit. Living shadow stretched from their shoulders, pooling in the cracks between flagstones. Violet luminescence flickered in their eye sockets. The whisper carried on the stagnant air. The stone remembers footfalls. It hungers for rhythm. Stay close to my silhouette. Mortal bones snap too easily here. Aurora kept her stride even. She rested her fingertips on the fae forged blade tucked at her hip. The moonsilver dagger felt perpetually cold. Frost crept along her knuckles. I prefer my bones intact. Lead the way, then. Tell me why your shadow keeps tasting my coat. Isolde materialised from behind a pillar, silver hair cascading down her back like spun moonlight. Bare feet left no impression on the damp ground. She moved without sound, a leaf settling on still water. Her pale lavender gaze swept the corridor, lingering on the spiralling carvings etched into the marble. You walk where the roots drink deepest. The old courts do not welcome strangers. They invite them. There is a difference. Follow the weeping light. Ignore the smiling stone. Aurora frowned. The corridor ahead split into three archways. The left arch glowed with a sickly green luminescence. Velvet moss clung to the jambs in thick ropes. The centre arch stood perfectly black, swallowing the ambient light. The right arch featured a shallow pool of iridescent water that bubbled silently. Bloop bloop. Each bubble burst releasing a scent of ozone and ripe peaches. We are not touring a botanical garden. Which path gets us out of this geological stomach alive? Nyx extended a hand of condensed darkness. Shadows lashed out, testing each threshold. They recoiled from the green light. They solidified against the black void. They merely rippled beside the bubbling pool. The verdant path feeds the gluttonous prince. He digests what enters his vineyards. The dark path holds only echoes. Nothing breathes there. The liquid path sings. Water remembers every face. It shows the way. But it asks a toll in return. Isolde smiled, a slow curve of lips that held centuries of folded secrets. She plucked a single white blossom from the damp air itself. Petals dissolved into mist before hitting the ground. The tongue pays in truth. The eyes pay in sight. The mind pays in memory. Choose wisely, little barrister. What will you trade for passage? Aurora rubbed her thumb over the heartstone. Its warmth intensified, humming in sync with a low vibration shaking the floorboards. She checked the edge of her blade. Notched from last week. Still sharp enough to carve through warding sigils. I trade nothing. I borrow everything. If the water demands payment, it takes mine. We move now. Before whatever sleeps below decides to stretch. They approached the liquid path. Aurora knelt and dipped two fingers into the iridescent surface. The fluid yielded like warm glass. Cold shot up her arms. Images flashed behind her eyelids. Cardiff rain. A shattered window frame. Evan's laughing face twisting into ash. She pulled her hand back violently. Droplets fell upward, defying gravity. Splash splash. They hung in the air like suspended diamonds before vanishing. The water showed me hell. Are you suggesting we wade through a personal archive? Nyx shifted, their form fracturing into three separate silhouettes before merging again. The whisper grew louder, carrying the rustle of autumn leaves. Hell is a crowded room. Here, you are alone. The vision mirrors the gate. It recognises guilt. It rewards those who carry weight. Step in. Let it take the memory. Leave the pain behind. You will float lighter. Isolde’s bare toes curled against the damp stone. She leaned forward, studying Aurora’s reflection in the shimmering surface. Ripples distorted the image into something jagged. Something hungry. Pain anchors the soul. Sever it, and the current claims you. Walk on the stones. Trust your own footing. Do not trust the water. Do not trust the shade. Trust the woman who bleeds. Aurora rose smoothly. She ignored both suggestions. She focused on the rough texture of her glove, the familiar grit under her nails. Practicality rooted her. She stepped onto a protruding slab of grey granite jutting from the pool’s edge. The stone held. She moved to the next. And the next. Slow, deliberate steps cutting through the unnatural calm. Behind her, Nyx muttered something about foolish mortals. Isolde hummed a tune that sounded like wind through cracked church windows. Keep your distance from the water. And keep your opinions locked in your chest. I navigate by facts. Not fantasies. The central tunnel opened into a vast cavern. Aurora’s breath caught. Bioluminescent fungi clung to stalactites like dangling chandeliers. Their glow shifted from amber to violet in slow, rhythmic waves. Glow pulse. Shimmer sway. The cavern floor sloped downward into a natural amphitheatre. Carved into the bedrock sat rows of empty seats. Each seat bore a different symbol. Skulls. Crowns. Broken chains. Open books. At the centre of the chamber rested a dais made of interlocking brass rings. The rings turned independently, grinding against each other with a sound like sharpening steel. Scrape grind. Every rotation released a puff of metallic dust. This looks less like a temple. More like a courtroom. Nyx glided to the edge of the amphitheatre. Shadows pooled around their ankles, forming intricate patterns before snapping back to normal. Justice served on a plate. Dymas watches. He always watches. His judges taste ambition. They devour regret. Look at the seats. Empty now. Full soon. Isolde stepped onto the lowest tier of stone. Her silver hair caught the fungal light, casting long, trembling reflections against the curved walls. She raised a hand. Pale lavender eyes widened. Pupils dilated until they swallowed the iris. The gavel falls backwards. The verdict arrives before the crime. Silence breaks. Blood answers. Run while the ink remains dry. Aurora tightened her grip on the fae blade. The metal grew colder. Ice crystals formed along the fuller. She marched toward the dais. Brass rings spun faster. Heat radiated from their bearings. The air grew thick. Stuffy. She reached the centre platform. Her boot clicked on the metal grating. One step. Two steps. The heartstone flared hot against her chest. Almost burning. She pressed it flat. Stop speaking in prophecies. Start telling me what actually sits on this throne. The topmost brass ring halted. Gears whirred. A hollow clang echoed through the cavern. From the shadows beyond the dais, footsteps emerged. Heavy. Deliberate. Leather on brass. Boot heel striking metal plates. Clomp clump. The silhouette resolved into a towering figure draped in banquet robes stained with wine and old grease. Golden teeth gleamed in the dim light. Fat hands gripped a ceremonial gavel carved from a human femur. White knuckles. Thick veins. The man smiled. A wide, endless grin that exposed too many molars. Court is in session. The gavel struck the brass platform. Shockwaves rattled Aurora’s teeth. The empty seats flooded with translucent figures. Ghostly diners. Hungry spectres pressing against invisible barriers. Mouths open in silent screams. Eyes fixed on Aurora. Nyx dissolved into smoke. Isolde vanished into thin air. The corridor sealed behind them. Darkness pressed in from all sides. The fat judge lifted his hand. A rope dropped from the ceiling above. A noose formed instantly. Tightened. Ready. State your name. State your sin. Prepare for sentencing.
created_at"2026-09-02T14:44:39.908Z" 9/2/2026, 2:44:39 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency655
moderation_latency(null)
generation_time51229
tokens_prompt5142
tokens_completion7151
native_tokens_prompt5244
native_tokens_completion6615
native_tokens_completion_images(null)
native_tokens_reasoning4753
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00101727
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788360279-Uifc0Nb1ThMB7oStbhkm"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788360279-qsF7eFznmBgvfMpoSKIr"
upstream_id"chatcmpl-e71e7743-a1c0-9af8-91b6-e34fb51de516"
provider_responses
0
endpoint_id"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id"chatcmpl-e71e7743-a1c0-9af8-91b6-e34fb51de516"
is_byokfalse
latency649
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.00101727
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1373
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"perfectly"
count1
highlights
0"slightly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1373
totalAiIsms27
found
0
word"gloom"
count1
1
word"racing"
count1
2
word"pulse"
count2
3
word"pulsed"
count1
4
word"traced"
count1
5
word"fractured"
count1
6
word"flickered"
count1
7
word"whisper"
count2
8
word"cascading"
count1
9
word"etched"
count1
10
word"marble"
count1
11
word"velvet"
count1
12
word"stomach"
count1
13
word"echoes"
count1
14
word"warmth"
count1
15
word"shattered"
count1
16
word"weight"
count1
17
word"familiar"
count1
18
word"navigate"
count1
19
word"rhythmic"
count1
20
word"intricate"
count1
21
word"silence"
count1
22
word"echoed"
count1
23
word"footsteps"
count1
24
word"resolved"
count1
highlights
0"gloom"
1"racing"
2"pulse"
3"pulsed"
4"traced"
5"fractured"
6"flickered"
7"whisper"
8"cascading"
9"etched"
10"marble"
11"velvet"
12"stomach"
13"echoes"
14"warmth"
15"shattered"
16"weight"
17"familiar"
18"navigate"
19"rhythmic"
20"intricate"
21"silence"
22"echoed"
23"footsteps"
24"resolved"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences226
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences226
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences226
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1373
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions1
matches
0"Behind her, Nyx muttered something about foolish mortals."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1373
uniqueNames4
maxNameDensity0.8
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
London1
Aurora11
Nyx6
Isolde6
persons
0"Aurora"
1"Nyx"
2"Isolde"
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount1
matches
0"sounded like wind through cracked church w"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1373
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences226
matches(empty)
23.66% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean72.26
std16.82
cv0.233
sampleLengths
085
167
257
347
479
580
673
757
863
980
1060
1161
1298
13112
1446
1558
1679
1789
1882
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences226
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs260
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences226
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1373
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.022578295702840496
lyAdverbCount15
lyAdverbRatio0.010924981791697014
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences226
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences226
mean6.08
std3.55
cv0.585
sampleLengths
019
19
212
314
412
52
62
715
88
99
1010
1114
126
136
145
153
166
1712
1812
197
207
214
224
235
246
255
2613
276
285
295
304
319
3215
339
3410
3516
367
377
383
394
404
414
422
437
449
459
4610
4713
482
4911
88.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.5707964601769911
totalSentences226
uniqueOpeners129
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences192
matches
0"Somewhere deep in the dark,"
1"Still sharp enough to carve"
2"More like a courtroom."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences192
matches
0"She pressed her palm against"
1"She traced the crescent scar"
2"It hungers for rhythm."
3"She rested her fingertips on"
4"I prefer my bones intact."
5"She moved without sound, a"
6"Her pale lavender gaze swept"
7"You walk where the roots"
8"They invite them."
9"We are not touring a"
10"They recoiled from the green"
11"They solidified against the black"
12"They merely rippled beside the"
13"He digests what enters his"
14"It shows the way."
15"She plucked a single white"
16"Its warmth intensified, humming in"
17"She checked the edge of"
18"I trade nothing."
19"I borrow everything."
ratio0.224
87.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount143
totalSentences192
matches
0"The obsidian slab slammed shut"
1"Aurora staggered forward, leather soles"
2"The corridor exhaled moisture that"
3"Twin pillars carved with spiralling"
4"The wet slap of massive"
5"She pressed her palm against"
6"The heartstone pendant pulsed against"
7"She traced the crescent scar"
8"Dust sifted from the ceiling"
9"The chamber adjusted to their"
10"Walls shifted half a degree."
11"Floors levelled themselves."
12"The space recognised intruders and"
13"Nyx drifted alongside her, boots"
14"Violet luminescence flickered in their"
15"The whisper carried on the"
16"The stone remembers footfalls."
17"It hungers for rhythm."
18"Aurora kept her stride even."
19"She rested her fingertips on"
ratio0.745
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences192
matches
0"If the water demands payment,"
1"Before whatever sleeps below decides"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Nyx shifted, their form fracturing into three separate silhouettes before merging again."
1"Shadows pooled around their ankles, forming intricate patterns before snapping back to normal."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.8476%