Run: 2026-09-02-01M1H9JP4T88HS4QM76JVVJ92Q

Run Details

Duration:
51.2s
Cost:
$0.000950
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground surrendered beneath my boots. I threw my weight forward and struck wet soil instead of pavement. Mud soaked through my trainers. Above, the sky burned in layers of bruised apricot and hammered copper. No clouds drifted across it. Just a low, constant thrum that vibrated in my chest cavity. I pushed myself upright. The small crescent scar on my left wrist pulled tight against the skin. Beside a twisted root system, a patch of darkness detached itself from the forest floor. Living shadow pooled and rose until it knit into a tall, lean silhouette. Violet light flickered where eyes should sit. You always did prefer a dramatic entrance. The voice brushed my ear like dry leaves skittering across stone. Save the commentary. Check the perimeter. The Veil should be sealing behind us. Nyx stepped onto the packed earth. Their feet left no depression in the loam. The air carried the heavy sweetness of overripe plums, woodsmoke, and something sharp that coated the back of my throat. Metallic tang. Copper stung my nostrils. Old blood. Fresh blood. Mixed together. I reached inside my jacket. My fingers found the silver chain of the Heartstone pendant. The crimson gem pressed against my palm. Warmth radiated up my forearm. We stand near a gateway. Or a digestive tract. Better withdraw the knife, Laila. These shadows taste your steel. I kept the slender leaf-shaped dagger sheathed. Isolde’s gift rested heavy against my thigh. Cold metal bit through cotton. I knew how to swing it. I preferred to wait until the moment demanded precision rather than panic. We moved forward. The path wound between rows of trees with bark like polished slate. Leaves shimmered in autumn gold and deep rust. Fruit hung low on gnarled branches. Pomegranates split open to reveal seeds that gleamed like rubies. Some specimens bore meat instead of flesh. Thick slabs of roasted haunch dangled from iron hooks driven into the trunks. Grease fell onto moss that curled and uncurled like sleeping serpents. I noted the layout. The garden cultivated itself. Or it cultivated something else. Nyx drifted ahead, their form shifting between opaque smoke and translucent vapour. They stopped beside a stone plinth carved with spiralling ivy. A shallow basin sat atop the rock. Clear liquid swirled within. I leaned closer. The scent rising from the pool mixed fermented berries, hopped grain, and something underneath that smoked like sulphur. I dipped a finger into the water and touched it to my tongue. Fire raced down my esophagus. My stomach knotted. I jerked back. This mixture was not drink. It was bait. A distant clatter echoed through the canopy. Metal striking masonry. Then laughter. Low, rumbling voices layered over one another. A chorus of hunger. Heavy footsteps crunched on gravel to our right. They emerged from between two towering fig trees. Three figures wore robes the colour of dried oxblood. Their faces vanished behind masks carved from pale bone. Each carried a long-handled cleaver. The polished blades caught the amber light. One raised a hand. The gesture demanded attention. New arrivals often bring provisions. The masked figure spoke without moving its jaw. The voice projected directly into my skull. Dry parchment sliding over granite. You tread in Prince Belphegor’s kitchens. Prepare yourself for tasting. Nyx slid closer to my shoulder. Their shadow merged with mine on the ground. Frost webbed across the nearest tree roots. Your presence disrupts the harvest. Step aside, bone wearer. We require passage, not plates. Laughter returned. Sharper. Crueler. The masked figure tilted its head. A curved cleaver tapped against a leather glove. Passage demands toll. Flesh for flavour. Spirit for spice. You offer neither. You offer only fear. Fear seasons poorly. I kept my breathing even. Panic fuels poor decisions. Calm preserves momentum. My hand drifted toward my hip. The moonsilver rested against my thigh. Cold. Stable. I pictured Isolde’s face. Pale lavender eyes. Silver hair cascading to her waist. She had pressed the hilt into my palm three nights ago in Richmond Park. Time moved strangely inside her grove. Minutes stretched into days while she spoke of tangled threads and rising tides. Cut the boundary, not the vessel. Guard the spark, drown the flame. The cleaver swung. Steel carved through the humid air. I dove sideways. Dirt spray stung my cheeks. The blade shattered the stone plinth where I knelt a second before. Shards exploded outward. Glassy dust coated my eyelashes. I rolled onto my back. Drew the dagger in one fluid motion. The moonsilver caught the amber light. Faint luminescence bloomed along the edge. I slashed upward. Sparks flew where steel met bone mask. The impact jarred my wrist. The crescent scar burned hot. I didn’t hesitate. I drove my shoulder forward. Elbow met sternum. Rib cartilage cracked. The masked figure staggered backward. Two more cleavers rose. Wind whistled between the teeth. I backed away. Boots sliding on loose gravel. Nyx flowed forward like spilled ink. Tendrils of darkness lashed out. They wrapped around wrists. Pulled tight. Bone snapped. Cleavers clattered to the earth. Retreat remains inefficient. Reinforcements approach. The kitchens never sleep. I kept moving. Backward along the winding path. Eyes locked on the advancing trio. Their masks showed no cracks. No blood. Helbound labourers. Contracted workers. Pain held no authority over them. Exhaustion meant nothing. Only appetite remained. Ahead, the trees parted completely. A vast courtyard unfolded. Cobblestones arranged in swirling geometric patterns. Stone ovens lined the outer walls. Iron troughs brimmed with bubbling broth. Figures in soot-stained aprons moved between heavy tables. Some dragged chained forms from wooden cages. Others carved meat from still-living torsos. The air grew thick. Greasy. Hard to breathe. At the centre stood a dais. Carved from a single block of black basalt. Seated upon it rested a figure wrapped in velvet chains. Golden scales balanced on a jewelled sceptre. Prince Belphegor. His eyes tracked our approach. Unblinking. Amused. Well. He said nothing. His presence pressed down like a physical slab. The Veil rippled behind us. A shimmering distortion tore open the amber sky. Cold London drizzle hissed against hot stone. The rift widened. Pulled inward. Pulled something heavy through the gap. Boots splashed through shallow runoff nearby. Heavy plate armour clinked. Shield edges scraped cobble. Voices barked commands in crisp, disciplined tones. Wardens. They had tracked the threshold rupture. They breached the outer gates. The helbound chefs turned in perfect unison. Cleavers lowered. Hands reached for iron chains. Wooden locks clicked open. Metal rings rattled against stone. The prince smiled. A slow stretching of lips that revealed too many sharp edges. Service begins now.
created_at"2026-09-02T14:50:12.01Z" 9/2/2026, 2:50:12 PM
model"qwen/qwen3.7-flash-20260727"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency688
moderation_latency(null)
generation_time50749
tokens_prompt5142
tokens_completion6485
native_tokens_prompt5244
native_tokens_completion6096
native_tokens_completion_images(null)
native_tokens_reasoning4587
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0009498
router(null)
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api_type"completions"
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upstream_id"chatcmpl-355b6666-daeb-9a90-b929-d239bb572995"
provider_responses
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id"chatcmpl-355b6666-daeb-9a90-b929-d239bb572995"
is_byokfalse
latency688
model_permaslug"qwen/qwen3.7-flash-20260727"
provider_name"Alibaba"
status200
total_cost0.0009498
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms13
found
0
word"weight"
count1
1
word"vibrated"
count1
2
word"flickered"
count1
3
word"warmth"
count1
4
word"shimmered"
count1
5
word"raced"
count1
6
word"stomach"
count1
7
word"echoed"
count1
8
word"footsteps"
count1
9
word"cascading"
count1
10
word"shattered"
count1
11
word"velvet"
count1
12
word"perfect"
count1
highlights
0"weight"
1"vibrated"
2"flickered"
3"warmth"
4"shimmered"
5"raced"
6"stomach"
7"echoed"
8"footsteps"
9"cascading"
10"shattered"
11"velvet"
12"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach knotted"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences197
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences197
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences197
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1099
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1099
uniqueNames13
maxNameDensity0.36
worstName"You"
maxWindowNameDensity1.5
worstWindowName"You"
discoveredNames
Veil2
Heartstone1
Laila1
Prince2
Belphegor2
Isolde2
Richmond1
Park1
London1
You4
Nyx4
Cold3
Pulled3
persons
0"Veil"
1"Laila"
2"Prince"
3"Belphegor"
4"Isolde"
5"You"
6"Nyx"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1099
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences197
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean37.9
std21.56
cv0.569
sampleLengths
051
152
218
313
446
536
610
737
870
913
1086
1123
1246
138
1435
1535
1637
1784
1837
1963
2041
219
2237
2356
2440
2543
2656
2714
283
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences197
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs222
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences197
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1103
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount24
adverbRatio0.021758839528558477
lyAdverbCount6
lyAdverbRatio0.005439709882139619
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences197
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences197
mean5.58
std3.21
cv0.576
sampleLengths
06
112
25
312
45
511
64
713
815
913
107
117
1211
133
143
157
166
178
1820
192
204
212
222
232
245
2510
267
275
285
294
305
315
327
337
345
356
3612
373
3812
398
406
4110
427
4313
4411
454
464
475
4812
4910
96.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5989847715736041
totalSentences197
uniqueOpeners118
57.80% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences173
matches
0"Just a low, constant thrum"
1"Backward along the winding path."
2"Only appetite remained."
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences173
matches
0"I threw my weight forward"
1"I pushed myself upright."
2"You always did prefer a"
3"Their feet left no depression"
4"I reached inside my jacket."
5"My fingers found the silver"
6"We stand near a gateway."
7"I kept the slender leaf-shaped"
8"I knew how to swing"
9"I preferred to wait until"
10"We moved forward."
11"I noted the layout."
12"They stopped beside a stone"
13"I leaned closer."
14"I dipped a finger into"
15"My stomach knotted."
16"I jerked back."
17"It was bait."
18"They emerged from between two"
19"Their faces vanished behind masks"
ratio0.254
95.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount126
totalSentences173
matches
0"The ground surrendered beneath my"
1"I threw my weight forward"
2"Mud soaked through my trainers."
3"I pushed myself upright."
4"The small crescent scar on"
5"Violet light flickered where eyes"
6"You always did prefer a"
7"The voice brushed my ear"
8"The Veil should be sealing"
9"Nyx stepped onto the packed"
10"Their feet left no depression"
11"The air carried the heavy"
12"Copper stung my nostrils."
13"I reached inside my jacket."
14"My fingers found the silver"
15"The crimson gem pressed against"
16"Warmth radiated up my forearm."
17"We stand near a gateway."
18"These shadows taste your steel."
19"I kept the slender leaf-shaped"
ratio0.728
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences173
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount1
matches
0"A slow stretching of lips that revealed too many sharp edges."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
92.6742%