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Run: 2026-09-02-01M1H9MFJM4HDV1P46TZ65W3JB
Run Details
Model:
Qwen 3.7 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 6s
Cost:
$0.001207
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.84%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
86.71%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
96.36%
Sentence opener variety
(details)
11.22%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
63.49%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
87.3096%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bracken sliced across her
knuckles.
Aurora dropped low, pressed flat
against the damp soil, and held her breath. A twig snapped behind her. Not the soft crumble of autumn foliage. Something heavy dragged it. Wet wood against stone.
She checked the pocket watch
on her wrist. Three minutes had passed outside.
The glass face showed four
hours.
The Grove swallowed time like
a drowning man swallows air.
She counted the rhythm of
her
pulse
instead. Steady. Controlled. Panic served no purpose here.
The crimson gemstone pendant burned
against her sternum.
Warmth pulsed through the silver
chain, synchronising with the dragging sound ahead. It never lied. Cold meant empty space. Heat meant presence. Current temperature hovered at fever pitch.
She adjusted the chain with
her left hand.
The crescent scar on her
wrist
throbbed
in sympathy. Childhood accident. Glass and a careless slip.
Nothing prepared her for this
place anyway. She shifted her
weight
. Mud squelched under her boot. The dragging paused. Silence rushed back in, thick and suffocating. Wildflowers lined the stone perimeter, their petals glowing faint violet in the dim light. Year round blooms defied every seasonal rule. Nature usually kept its promises. Here, promises rotted before they bloomed. Ancient oak standing stones marked the boundary. Rough bark shed scales in the damp air. Moss clung to the rock faces. Faint dew collected on each leaf. "Come out," she said. Voice steady. Barely above a
whisper
. "I brought what you asked for." Leaves
trembled
. No wind touched the canopy. The branches hung motionless, dead grey limbs clawing at a sky that refused to darken properly. A
flicker
moved past her peripheral vision. Long. Too long.
It crossed the treeline in
a single bound. Impossible for any animal.
Her fingers tightened around the
delivery bag strapped to her chest. Paper grease stained the canvas. Ordinary life waiting to reclaim her. Right now it
felt like armour
. "You know my rules," she continued. "No tricks. Just the exchange." A chuckle drifted down from the oaks. Dry leaves scraping together. Familiar timber. Isolde's voice. Smooth as polished river stones. Cold as winter iron. "Aurora," the voice
echoed
. Not from one tree. From all of them. "Always so direct. Always so eager to bargain." She unclipped the bag. Set it on a mossy root. Opened the lid. Two paper wrapped bundles sat inside. Salt and iron filings. Old protections. Standard fare for boundary negotiations. She stepped back. Left hand brushed the jagged scar tissue on her wrist. The wound ached. She forced it down. "Place your hands on the stones," she said. "Draw the circle. I walk away." The ground shivered. A crack split the earth near her boot heel. Black vapour seeped upward. Thick. Oily. It coiled around her ankles. She didn't flinch. She watched it creep higher. Reaching. Testing. "The stones remember you," the voice whispered. Closer now. Branches bowed inward. Bark peeled back like sunburnt skin. Eyes opened in the wood. Pale. Unblinking. Hollow sockets stared down. She stepped forward. Boot sole sank into the mud. Pulled her free. Quick. Deliberate. "Memory works both ways. You broke the first pact. I'm here to balance the ledger." Laughter rippled through the clearing. Bright. Sharp. Glass chiming against glass. The scent of crushed pine needles masked something else. Copper. Blood. Recent. Her
stomach
tightened. She swallowed hard. Fear fed them. She wouldn't feed anything. The vapour reached her knees. Cold bit through denim. She pulled the pendant free. Cradled the crimson gem in her palm. It glowed brighter. Inner light pushed the mist back. An inch. Two. The shadows recoiled. Whispers hissed through the roots. Angry. Hungry. "Put it away," the voice commanded. Tone shifted. Hardened. "Or you will drown in what it calls." "It already did."
She tucked the stone back
beneath her shirt. Let the silver chain settle against her collarbone. "Step out. Finish this." The trees parted. Not by wind. By force. Branches cracked. Splinters rained down. Something tall stepped into the gap between two ancient oaks. Thin limbs stretched too far. Joints bent backward. Face obscured by a veil of woven grass and spider
silk
. Mouth opened. Teeth
aligned
like piano keys. All teeth. She didn't run. Running triggered chase instincts. She stood still. Met the gaze above the
silk
. Watched the pale fingers twitch. Watched the vapour coil tighter around its waist. Watched the pendant
pulse
against her ribs. Hot. Urgent. Warning. "Three rules," she said. Loud enough to carry. "Don't lie about your name. Don't touch me without permission. Don't cross the stone line." The creature tilted its head. A wet click
echoed
in the
silence
. Silk strands parted
slightly
. One eye stared back. Grey. Milky. Crazed. "You forgot the fourth rule," it rasped. Tongue
flicked
out. Black. Veined. "Never bring iron into our home." Metal clinked against ceramic. Her bag slipped. Toppling. Takeaway boxes spilled. Grease soaked the soil. Iron filings scattered across the moss. Salt crystals caught the pendant's glow. The ground screamed. Stone grinding against stone. Deep. Terrifying. Roots erupted. Thick. Twisted. Lashed out toward her ankles. She pivoted. Dropped. Rolled. Came up sprinting. Legs pumped. Breath sawed in her throat. Behind her, the creature shrieked. Sound
shattered
the air like breaking ice. Branches whipped overhead. Wood splintered against bark. Dirt sprayed her back. She didn't look back. Rule two. Never let them herd you underground. Tube stations worked because tunnels trapped prey. This place was all trapdoors. She veered left. Aimed for the oak boundary markers. Visibility dropped to arm's length. Vines snagged her sleeves. Tugged hard. She ripped fabric free. Kept moving. Pace relentless. Chest burning. Vision tunneling. A footstep
echoed
beside her. Close. Too close. She swung the empty bag. Canvas connect with hollow bone. Crack
echoed
. The entity staggered back. Silk tore. Grass fell away. Jaw unhinged. Rows of needle teeth glistened. Saliva dripped onto the ferns. Hissing. Steam rose where it touched the soil. She spun. Pressed her palm against the nearest standing stone. Cold rock bit into her skin. Ridges dug into her flesh. She focused on the scar. On the ordinary world outside. On the rent due next week. On Yu Fei's terrible soup. On Eva's frantic messages. Anchored herself. Grounded. "You're not real," she told the stone. Voice low. Firm. "Just projection. Echoes. Tricks." The thing lunged. Limbs unfolded. Claws extended. Shadow swallowed her whole. Cold metal wrapped around her throat. Wire thin. Tightening. She gagged. Hands flew up. Fingers scrabbled against the cable. Nails tore. Skin split. Blood slicked the wire. She drove her knee upward. Impact met empty air. Phantom. Illusion. Real body ducked behind her. Claws raked her lower back. Fabric shredded. Skin stung. She spun again. Swung blindly. Missed. Took a heavy blow to the shoulder. Bones ground. Pain shot down her arm. She tasted copper. Shouldered into the tree trunk. Back hit rough bark. Breath left her lungs in a rush. The wire loosened just enough. She sucked air. Throat raw. Lungs burning. She reached inside her jacket. Fumbled for the pendant. Fingers closed around cold silver. Pulled it free. Held it high. Crimson stone flared. Light cut through the
gloom
. Blinding. Pure. The thing screeched. Recoiled. Smoke curled from its fingertips. Where the light touched, flesh bubbled. Blisters formed. Burst.
Smelled like burnt hair and old graves
. It stumbled backward. Tripped over exposed roots. Fell hard. Limbs twisted wrong. Bones snapped. Wet cracks
echoed
. It
tried to
rise. Failed. Dragged itself toward the darkness between the trunks. Eyes locked onto hers. Hate radiated from the pupil. Thick. Choking. "This isn't over," it gargled. Voice warped. Layered. Multiple throats speaking at once. "The gates stay open. The door stays ajar. You walked through. You marked the threshold. You belong to us now." Light faded. Stone went dark. Pendant cooled in her grip. Warmth drained away like water down a drain. Silence returned. Heavy. Absolute. Vines uncoiled. Mist settled. The clearing looked empty. Clean. Wiped clean of violence. But the air still tasted of ozone and rot. Footprints marred the soil. Shallow. Deep. Fresh. They led away from the stones. Toward her flat. Toward the street. Toward everything she thought was safe. She leaned against the bark. Leg shaking. Hand pressing against the bite marks on her back. Fabric clung to wet skin. Blood seeped through denim. She wiped her mouth. Smear of red on her thumb. Checked the surroundings. Trees stood straight. Stones held firm. Flowers hadn't wilted. Everything normal. Perfect. Wrong. A soft chime rang out. Phone in her pocket. Screen lit up. Unknown number. Caller ID flashed twice. Then died. Signal dropped. Bars vanished. Air turned thick. Pressure built in her ears. Popped. Sharp. Sudden. Ground shook. Once. Twice. Vibration traveled up through her boots. Roots pulled back into the earth. Soil slumped. Gap widened. Opening revealed. Dark below. Step. Narrow path carved into solid rock. Walls lined with fresh chalk markings. Symbols she recognised. Hel runes. Portal markers. Drawing closer. She took a step forward. Boot hovered over the edge. Wind blew up from the hole. Warm. Stale. Carried a
familiar
scent. Cheap cologne. Stale smoke. Evan's scent. Impossibly. Horribly present. Footsteps
echoed
from the tunnel below. Heavy. Confident. Walking up. Coming closer. Boots scraped stone. Step. Step. Step. Voice carried up. Clear. Mocking. "Miss me?" She froze. Fingers dug into her palms. Blood welled. Stung. Shoulders locked. Spine went rigid. The air grew thick. Suffocating. Pressure spiked. Ears popped again. Hard. Painless. Final. A hand emerged from the darkness. Grasp closed around the rope ladder. Pull. Rope creaked. Weight transferred. Head appeared. Hair matted. Eyes wide. Smile stretched. Too wide. Teeth too sharp. It wasn't him. Never him. But the shape fit. The voice matched. The grin split open wider. Lips tore. Gums bled. Jaw kept opening. Maw yawned. Darkness pooled inside. Shapes moved. Wings. Claws. Antlers. Crowding. Pushing. Breaking through. Teeth descended. Drool painted the stone floor. Fangs gleamed in the dying light. She backed up. Heel struck loose gravel. Tumbled. Hit ground hard. Back slammed against bark. Breath stopped. Throat closed.
Eyes widened
. Pupil dilation. Fight or flight. Neither worked. Trapped. Cornered. Door opened. Thing stepped through. Limbs unfolded. Six of them. Each joint reversed. Each finger tipped with curved bone. Body elongated. Chest expanded. Ribs cracked outward. Heart hammered against her sternum. Pendant lay on the moss. Flickering. Weak. Dying. Glow sputtered. Faded. Last spark choked out. Blackness swallowed the clearing. Complete. Total. Silent except for breathing. Fast. Shallow. Ragged. Something brushed her ankle. Light. Feather soft. She couldn't move. Couldn't blink. Couldn't breathe. The thing
loomed
above her. Cast a shadow that stretched past the stones. Past the flowers. Past the boundary. Inside her flat. Inside Silas' bar. Inside London itself. Fingers curled around her wrist. Crushed the scar tissue. She gasped. Arching back. Shoulders strained. Fabric ripped. Skin tore. Warm liquid trickled down. Pooling beneath her. Slick. Metallic. The creature leaned down. Inhaled deeply. Sigh of satisfaction. Lips brushed her ear. Whisper cut through the dark. "Dinner's ready." Fangs pressed against her neck. Skin yielding. Bone promising. Pressure increasing. Blood rushing. Pulse hammering. Throbbing. Syncing. The pendant
shattered
. Glass dust glittered in the void. Silver links snapped. Chain tangled. Wound around her throat. Tightening. Closing. Cutting off air. Cutting off light. Closing. Teeth sank in. Meat gave way. Warmth flooded her mouth. Copper coated her tongue. Screams stuck in her chest. Throat sealed shut. Darkness pressed. Crushing. Weight of stone. Weight of centuries. Weight of hungry gods. She kicked. Struggled. Fought. Won nothing. Lost everything. The thing hummed. Low. Vibrating. Feast beginning. Night falling. Gate opening. World breaking.
created_at
"2026-09-02T14:51:12.48Z"
9/2/2026, 2:51:12 PM
model
"qwen/qwen3.7-flash-20260727"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
614
moderation_latency
(null)
generation_time
63906
tokens_prompt
4387
tokens_completion
8844
native_tokens_prompt
4403
native_tokens_completion
8269
native_tokens_completion_images
(null)
native_tokens_reasoning
5381
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00120706
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788360672-mvY2PPQtLES3ZUFxWcyU"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788360672-BnGJTUT4iXlEwUO70wsW"
upstream_id
"chatcmpl-da510394-afc4-9b90-b15d-9c4dc9be75b4"
provider_responses
0
endpoint_id
"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id
"chatcmpl-da510394-afc4-9b90-b15d-9c4dc9be75b4"
is_byok
false
latency
614
model_permaslug
"qwen/qwen3.7-flash-20260727"
provider_name
"Alibaba"
status
200
total_cost
0.00120706
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
24
tagDensity
0.458
leniency
0.917
rawRatio
0
effectiveRatio
0
94.84%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1938
totalAiIsmAdverbs
2
found
0
adverb
"barely above a whisper"
count
1
1
adverb
"slightly"
count
1
highlights
0
"barely above a whisper"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1938
totalAiIsms
44
found
0
word
"pulse"
count
3
1
word
"warmth"
count
3
2
word
"pulsed"
count
1
3
word
"throbbed"
count
1
4
word
"weight"
count
5
5
word
"silence"
count
3
6
word
"whisper"
count
2
7
word
"trembled"
count
1
8
word
"flicker"
count
1
9
word
"familiar"
count
2
10
word
"echoed"
count
6
11
word
"standard"
count
1
12
word
"stomach"
count
1
13
word
"silk"
count
4
14
word
"aligned"
count
1
15
word
"flicked"
count
1
16
word
"shattered"
count
2
17
word
"echoes"
count
1
18
word
"gloom"
count
1
19
word
"perfect"
count
1
20
word
"footsteps"
count
1
21
word
"maw"
count
1
22
word
"loomed"
count
1
highlights
0
"pulse"
1
"warmth"
2
"pulsed"
3
"throbbed"
4
"weight"
5
"silence"
6
"whisper"
7
"trembled"
8
"flicker"
9
"familiar"
10
"echoed"
11
"standard"
12
"stomach"
13
"silk"
14
"aligned"
15
"flicked"
16
"shattered"
17
"echoes"
18
"gloom"
19
"perfect"
20
"footsteps"
21
"maw"
22
"loomed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"Eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
536
matches
0
"d in sympathy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
536
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
549
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1938
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
84
wordCount
1799
uniqueNames
31
maxNameDensity
0.28
worstName
"Cold"
maxWindowNameDensity
2
worstWindowName
"Step"
discoveredNames
Grove
1
Voice
4
Closer
1
Tone
1
Let
1
Loud
1
Tongue
1
Yu
1
Fei
1
Eva
1
London
1
Warmth
3
Cold
5
Glass
3
Thick
3
Branches
3
Eyes
4
Blood
5
Teeth
4
Watched
3
Breath
3
Limbs
3
Claws
3
Fingers
4
Skin
4
Fabric
3
Throat
3
Light
3
Pressure
3
Step
4
Weight
4
persons
0
"Grove"
1
"Voice"
2
"Tone"
3
"Tongue"
4
"Fei"
5
"Eva"
6
"Warmth"
7
"Cold"
8
"Glass"
9
"Branches"
10
"Eyes"
11
"Blood"
12
"Teeth"
13
"Breath"
14
"Limbs"
15
"Claws"
16
"Fingers"
17
"Skin"
18
"Fabric"
19
"Throat"
20
"Light"
21
"Pressure"
22
"Weight"
places
0
"London"
1
"Thick"
globalScore
1
windowScore
1
86.71%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
2
matches
0
"felt like armour"
1
"Smelled like burnt hair and old graves"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1938
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
549
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
38
std
19.15
cv
0.504
sampleLengths
0
39
1
44
2
67
3
78
4
16
5
73
6
11
7
24
8
20
9
50
10
14
11
33
12
29
13
29
14
36
15
43
16
17
17
23
18
51
19
39
20
23
21
23
22
18
23
36
24
46
25
56
26
49
27
49
28
14
29
11
30
91
31
67
32
41
33
33
34
69
35
51
36
35
37
46
38
31
39
23
40
2
41
28
42
30
43
38
44
48
45
54
46
42
47
46
48
2
49
44
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
536
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
430
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
549
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1650
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.03090909090909091
lyAdverbCount
8
lyAdverbRatio
0.0048484848484848485
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
549
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
549
mean
3.53
std
2.48
cv
0.701
sampleLengths
0
6
1
13
2
5
3
7
4
4
5
4
6
8
7
5
8
6
9
10
10
8
11
1
12
1
13
5
14
8
15
12
16
3
17
4
18
3
19
6
20
8
21
9
22
2
23
5
24
7
25
4
26
5
27
3
28
7
29
14
30
7
31
5
32
6
33
7
34
8
35
6
36
6
37
4
38
2
39
4
40
6
41
2
42
5
43
16
44
7
45
1
46
2
47
8
48
4
49
11
96.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.6575591985428051
totalSentences
549
uniqueOpeners
361
11.22%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
297
matches
0
"Barely above a whisper."
ratio
0.003
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
43
totalSentences
297
matches
0
"She checked the pocket watch"
1
"She counted the rhythm of"
2
"It never lied."
3
"She adjusted the chain with"
4
"She shifted her weight."
5
"It crossed the treeline in"
6
"Her fingers tightened around the"
7
"She unclipped the bag."
8
"She stepped back."
9
"She forced it down."
10
"It coiled around her ankles."
11
"She didn't flinch."
12
"She watched it creep higher."
13
"She stepped forward."
14
"Her stomach tightened."
15
"She swallowed hard."
16
"She wouldn't feed anything."
17
"She pulled the pendant free."
18
"It glowed brighter."
19
"She tucked the stone back"
ratio
0.145
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
203
totalSentences
297
matches
0
"The bracken sliced across her"
1
"Aurora dropped low, pressed flat"
2
"A twig snapped behind her."
3
"Something heavy dragged it."
4
"She checked the pocket watch"
5
"The glass face showed four"
6
"The Grove swallowed time like"
7
"She counted the rhythm of"
8
"Panic served no purpose here."
9
"The crimson gemstone pendant burned"
10
"Warmth pulsed through the silver"
11
"It never lied."
12
"Heat meant presence."
13
"She adjusted the chain with"
14
"The crescent scar on her"
15
"Glass and a careless slip."
16
"Nothing prepared her for this"
17
"She shifted her weight."
18
"Mud squelched under her boot."
19
"The dragging paused."
ratio
0.684
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
297
matches
(empty)
ratio
0
63.49%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
9
technicalSentenceCount
1
matches
0
"The branches hung motionless, dead grey limbs clawing at a sky that refused to darken properly."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
2
fancyTags
0
"she continued (continue)"
1
"the voice whispered (whisper)"
dialogueSentences
24
tagDensity
0.25
leniency
0.5
rawRatio
0.333
effectiveRatio
0.167
87.3096%