NC Bench
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Run: 2026-09-02-01M1H9NGCNPNBXFCFF75QK0REC
Run Details
Model:
Qwen 3.7 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
50.1s
Cost:
$0.000899
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
84.16%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
98.28%
Sentence opener variety
(details)
69.44%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3294%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots skidded on slick stone. My centre of gravity dipped.
I caught myself on a
jagged root thick as a cartwheel.
The air hit my lungs
like warm syrup laced with copper.
Somewhere behind us, the tear
in reality snapped shut with a sound like breaking glass. The transition stole my breath. Gravity felt
slightly
off. Pressure pushed against my eardrums.
Shadows detached themselves from the
surrounding trunks. Nyx materialised beside me.
Their six-foot silhouette bled mist
into the damp earth.
Faintly glowing violet light pulsed
in their empty eye sockets.
We dropped below the surface
layers.
The voice drifted around my
ears like a autumn draft.
The strata taste of sugar
and sin.
Isolde stepped forward without leaving
a single mark in the wet soil. Silver hair spilled over one shoulder. Pale lavender eyes
scanned
the twisted canopy above. Three paths branch where the amber vein splits. One leads to the larder. One leads to the table. The third feeds the masters.
I unbuttoned my coat and
pressed my palm against my chest.
The deep crimson heartstone pendant
burned against my ribs. Faint
warmth
matched my heartbeat. It pointed left. You are certain about that? I asked. The stone remembers its maker. She tilted her head. Do you remember yours?
It told me to stop
wandering.
I drew the slender leaf-shaped
dagger. Moonsilver caught the dim light. Cold metal bit through my glove. Left it then. Nyx drifted ahead.
Their form flickered between solid
rock and swirling smoke. The soil drinks loudly here. Heavy
footsteps
wake the sleeping courses. Walk
lightly
, little mortal. I will do my best.
I kept my weight on
the balls of my feet. The ground yielded under pressure. Beneath us lay honeycomb tunnels
echoing
with low thrumming vibrations. Water dripped from
crystalline
branches overhead. Each drop landed in a shallow pool that reflected nothing. The trees bent inward. Bark peeled back to reveal translucent amber veins
pumping
sluggish fluid. The canopy filtered the sky into a perpetual dusk. Gentle light washed over everything. Shapes stretched long and warped across the forest floor. We moved deeper. The path narrowed. Roots tangled like braided ropes. Strange fruit hung heavy on low branches. Some resembled pomegranates split open to reveal jagged seeds. Others bulged and leaked thick gold sap that hissed when it touched the dirt. A breeze carried new scents. Roasted thyme. Charred fat. The metallic tang of old blood.
Somewhere far off, metal struck
metal. Rhythmic. Methodical. Hear that? I murmured. Chopping. Perhaps bone. He watched the darkness ahead. Isolde knelt beside a shallow depression in the earth.
She traced a finger through
dried residue. Salt. Ash. Crushed petals. She rose
slowly
. They prepare offerings today. Or they digest yesterday guests.
I tightened my grip on
the dagger. Leather creaked. Guests or ingredients? Labels matter less than timing.
She turned down a narrow
corridor formed by interlocking roots. We cross the threshold before the bells toll. The threshold accepts only those who carry hunger. And we do carry it. I adjusted my pack. Metaphorically speaking. Her laughter
sounded like wind through dry reeds
. Your kind always fill the gap between truth and convenience with pretty words. The vegetation thinned. We stepped onto a wide terrace paved with cracked tiles. Geometric patterns spiraled outward in concentric circles. Green moss filled the gaps. Central to the courtyard stood a magnificent tall oval obsidian fountain. Water flowed upward. Droplets defied gravity. They climbed curved channels and gathered at a floating bronze basin. When the drops fell, they chimed like struck
crystal
. I approached the edge. The water sprayed fine mist. It tasted of cloves and iron. I spat to the side. Beautiful. Deeply wrong. He gestured toward the horizon. Beyond the terrace, terraced hills rose in sweeping tiers. Grey vineyards sprawled across each level. Curling leaves clutched the branches. Dark shapes moved among the rows. Humanoid figures worked in slow unison. Those are not gardeners. Helbound. Contracted souls. I rubbed the small crescent scar on my left wrist. Skin tingled. Belphegor must love watching people waste away. Gluttony rarely asks for permission. Her voice softened. It demands participation. You brought a key. Does your lock hold what you seek? I am here to map the rift. Not shop. I checked the pendant again. Warmth spiked. Sharp. Urgent. It
vibrated
against my sternum. Something shifts. Downslope. North east. He flattened against the nearest pillar. Shadow pooled around his ankles. Footfalls. Many. Heavy plates drag on stone. Music starts soon. Do not let them
see
you breathe. The ground shuddered. A low hum travelled up through the soles of my boots. From the valley below, brass horns blared three times. Notes rang out harsh and discordant. Crystal chimes answered from every direction. Wooden doors opened beyond the ridge. Slats slammed back. Iron chains rattled against steel hooks. Figures emerged onto the terrace. Tall gaunt silhouettes. Stretched skin covered sharp angles. They wore stained
silk
robes. Hollow eyes stared directly at our position. Cradled hands held massive ceramic platters laden with
glistening
meats, glazed fruits, and steaming tureens. Thick steam curled into the amber air. Garlic and burnt sugar choked the space. The lead figure stopped ten paces away. A tarnished spoon rested against their collarbone. They lifted a hand. Long fingers pointed a trembling finger. Dinner calls. His form dissolved into smoke. Run or freeze. Your choice burns now. The ceramic platter dropped. Porcelain screamed against stone. Grease splashed my trousers. Brass instruments raised again. The entire slope ignited with torchlight. Hundreds of faces turned. Thousands of vacant pupils locked onto ours. Servants advanced in
perfect
formation. Knives gleamed. Feasting forks extended. The banquet demanded fresh meat.
created_at
"2026-09-02T14:51:44.416Z"
9/2/2026, 2:51:44 PM
model
"qwen/qwen3.7-flash-20260727"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
708
moderation_latency
(null)
generation_time
50110
tokens_prompt
5142
tokens_completion
6250
native_tokens_prompt
5244
native_tokens_completion
5705
native_tokens_completion_images
(null)
native_tokens_reasoning
4408
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00089897
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788360704-i4PTT5nBttatNZX9jx4m"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788360704-FROmHkb5aECRtL7YTNyC"
upstream_id
"chatcmpl-35d75997-5e2f-93e5-a981-b067cf963bf5"
provider_responses
0
endpoint_id
"5a9a0ee6-874a-4d03-92be-e5094c0df4e7"
id
"chatcmpl-35d75997-5e2f-93e5-a981-b067cf963bf5"
is_byok
false
latency
707
model_permaslug
"qwen/qwen3.7-flash-20260727"
provider_name
"Alibaba"
status
200
total_cost
0.00089897
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
84.16%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
947
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"lightly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"lightly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
947
totalAiIsms
20
found
0
word
"pulsed"
count
1
1
word
"scanned"
count
1
2
word
"warmth"
count
2
3
word
"flickered"
count
1
4
word
"footsteps"
count
1
5
word
"weight"
count
1
6
word
"echoing"
count
1
7
word
"crystalline"
count
1
8
word
"pumping"
count
1
9
word
"rhythmic"
count
1
10
word
"methodical"
count
1
11
word
"traced"
count
1
12
word
"crystal"
count
2
13
word
"vibrated"
count
1
14
word
"silk"
count
1
15
word
"glistening"
count
1
16
word
"porcelain"
count
1
17
word
"perfect"
count
1
highlights
0
"pulsed"
1
"scanned"
2
"warmth"
3
"flickered"
4
"footsteps"
5
"weight"
6
"echoing"
7
"crystalline"
8
"pumping"
9
"rhythmic"
10
"methodical"
11
"traced"
12
"crystal"
13
"vibrated"
14
"silk"
15
"glistening"
16
"porcelain"
17
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
174
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
174
filterMatches
0
"see"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
174
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
15
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
947
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
1
matches
0
"When the drops fell, they chimed like struck crystal."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
n/a
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
1
matches
0
"sounded like wind through dry reeds"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
947
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
174
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
32
mean
29.59
std
18.42
cv
0.622
sampleLengths
0
61
1
30
2
23
3
49
4
28
5
7
6
13
7
26
8
27
9
84
10
41
11
23
12
4
13
8
14
32
15
12
16
31
17
11
18
21
19
62
20
20
21
40
22
4
23
22
24
22
25
28
26
28
27
50
28
54
29
24
30
14
31
48
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
174
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
190
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
174
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
949
adjectiveStacks
2
stackExamples
0
"slender leaf-shaped dagger."
1
"magnificent tall oval obsidian"
adverbCount
26
adverbRatio
0.0273972602739726
lyAdverbCount
10
lyAdverbRatio
0.01053740779768177
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
174
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
174
mean
5.44
std
2.98
cv
0.547
sampleLengths
0
5
1
5
2
11
3
11
4
15
5
5
6
4
7
5
8
7
9
4
10
9
11
10
12
6
13
10
14
7
15
12
16
6
17
8
18
8
19
5
20
5
21
5
22
11
23
9
24
5
25
3
26
5
27
2
28
5
29
4
30
4
31
6
32
6
33
5
34
6
35
3
36
3
37
9
38
5
39
6
40
4
41
5
42
10
43
5
44
10
45
6
46
10
47
4
48
11
49
9
98.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.6494252873563219
totalSentences
174
uniqueOpeners
113
69.44%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
144
matches
0
"Somewhere behind us, the tear"
1
"Faintly glowing violet light pulsed"
2
"Somewhere far off, metal struck"
ratio
0.021
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
144
matches
0
"My centre of gravity dipped."
1
"I caught myself on a"
2
"Their six-foot silhouette bled mist"
3
"We dropped below the surface"
4
"I unbuttoned my coat and"
5
"It pointed left."
6
"You are certain about that?"
7
"She tilted her head."
8
"It told me to stop"
9
"I drew the slender leaf-shaped"
10
"Their form flickered between solid"
11
"I will do my best."
12
"I kept my weight on"
13
"We moved deeper."
14
"He watched the darkness ahead."
15
"She traced a finger through"
16
"She rose slowly."
17
"They prepare offerings today."
18
"I tightened my grip on"
19
"She turned down a narrow"
ratio
0.292
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
102
totalSentences
144
matches
0
"Boots skidded on slick stone."
1
"My centre of gravity dipped."
2
"I caught myself on a"
3
"The air hit my lungs"
4
"The transition stole my breath."
5
"Gravity felt slightly off."
6
"Pressure pushed against my eardrums."
7
"Shadows detached themselves from the"
8
"Nyx materialised beside me."
9
"Their six-foot silhouette bled mist"
10
"We dropped below the surface"
11
"The voice drifted around my"
12
"The strata taste of sugar"
13
"Isolde stepped forward without leaving"
14
"The third feeds the masters."
15
"I unbuttoned my coat and"
16
"The deep crimson heartstone pendant"
17
"It pointed left."
18
"You are certain about that?"
19
"The stone remembers its maker."
ratio
0.708
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
144
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.3294%